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Noeri Huisman

@noeri.me
42 followers 39 following 10 posts

Freelance Software Developer, working on XR and VR related stuff. Check out my GitHub to see my latest projects: github.com/mrxz

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Noeri Huisman @noeri.me · 16/04/2026
For those using PlayCanvas for their WebXR projects. It's possible to get both fixed foveated rendering (FFR) and MSAA working at the same time. Out of the box these two are mutually exclusive in PlayCanvas. More details here: fern.solutions/dev-logs/202...
fern.solutions
Foveated rendering and MSAA in PlayCanvas
Fern Solutions | WebXR expertise and consultancy
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Noeri Huisman @noeri.me · 14/01/2026
Just got a Unity WebXR project to render with 4x MSAA and Fixed Foveated Rendering. After profiling a few projects that used unity-webxr-export, I noticed they all have unnecessary render pass load/store actions. Eliminating them not only makes MSAA viable, but even renders faster (with FFR).
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Noeri Huisman @noeri.me · 07/11/2025
A bit faster, a bit smaller and a bit less buggy. Version 1.3.0 of wLipSync is out now :-) github.com/mrxz/wlipsync
github.com
GitHub - mrxz/wLipSync: MFCC-based lip-sync library using WASM and WebAudio based on uLipSync
MFCC-based lip-sync library using WASM and WebAudio based on uLipSync - mrxz/wLipSync
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Reposted by Noeri Huisman
Utopiah @benetou.fr · 04/06/2025
Sparkles! Using github.com/mrxz/fern-af... by @noeri.me based itself on effekseer.github.io/en/ 👌
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Noeri Huisman @noeri.me · 20/05/2025
-TOORN- has launched! I've worked with @viverse.com to create this game for their platform. Experience this unique multiplayer WebXR tower defence game, where you not only place the towers, but operate them as well. Link to game: create.viverse.com/jzBbQ5s
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Noeri Huisman @noeri.me · 13/05/2025
I worked with @viverse.com to create a game for their platform. Here's a sneak peek at -TOORN- a multiplayer WebXR tower defence game. Launching May 20th.
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Noeri Huisman @noeri.me · 11/05/2025
Built a simple Connect Four game to test the new hand microgestures in the Quest Browser. Impressed with how accurate they are, hardly any misfires or missed inputs. #threejs #WebXR
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Noeri Huisman @noeri.me · 13/04/2025
Just released version 1.2.0 of wLipSync. No new features, but about 77% faster. github.com/mrxz/wlipsync
github.com
GitHub - mrxz/wLipSync: MFCC-based lip-sync library using WASM and WebAudio based on uLipSync
MFCC-based lip-sync library using WASM and WebAudio based on uLipSync - mrxz/wLipSync
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Noeri Huisman @noeri.me · 14/03/2025
Took a shot at optimizing bloom for Quest 2/3. Cheating a little bit, but the result looks good. And it runs at a nice 90fps. #threejs #WebXR
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