Noba @noba.games · 29/05/2026I don't know what this aesthetic is called where it's a mix of old and new but I like it a lot 110
Noba @noba.games · 19/05/2026Sussing out UI Toolkit with some shaders and overriden TextElement C# #gamedev #indiedev #unityengine 0114
Noba @noba.games · 07/05/2026I am back 🙌! Originally was going to pack it in after this week but I'm having fun, and the gameplay seems to be fun. Here's a level that plays around with "pulse orbs" which manipulate many small enemy mechanics to create emergent gameplay. They're very chaotic. #gamedev #indiedev #gamedevelopment 1135
Noba @noba.games · 14/04/2026(Week 8): Working on this project daily, but having ahard time with it -_- Struggling to justify the gameplay's existence, and there are elements that aren't very fun. It's frustrating because I know the fun is there. Anyway here are some lasers and missiles. #gamedev #indiedev #gamedevelopment 395
Noba @noba.games · 08/04/2026Week 7: Scoring system! Very Ultrakill inspired. Going for something a little more complicated than Blade Rush, and trying to encourage the playstyle I intend in a deeper way while not dampening player expression. #gamedev #indiedev #gamedevelopment 0134
Noba @noba.games · 04/04/2026Today: cool line sdfs and shaders. What I should have been doing: working on gameplay. #gamedev #indiedev 0143
Noba @noba.games · 02/04/2026Week, ummmm... 5? or 6 maybe? I've been working on a lot of polish and sounds, also added a basic ui. There's also finally a complete game loop now! Ok I'm going to play Lethal Company byeeeeeeeeeeeeee #gamedev #indiedev #gamedevelopment 043
Noba @noba.games · 27/03/2026Playing around with more soundz(tm): This is fun. I should probably write more code soon. #gamedev #indiedev #gamedevelopment 185
Noba @noba.games · 26/03/2026Day 30! In fact I think it's even less than that. More like day 20? Oh well. Today: MORE REFACTORING. I am however firmly in the groove with this project now. I had some time to add some sound effects, improve the bullet visuals, and add an enemy spawn warning. #gamedev #indiedev #gamedevelopment 0145
Noba @noba.games · 24/03/2026Day 28 ✨ Spent today refactoring the effects to make it easier to reuse/spawn variations between objects reusing instances as much as possible. #indiedev #gamedev #games 0112
Noba @noba.games · 23/03/2026Possibly one of the most obscure choices ever, but Raiwat Libra from the game RefleX lol You're basically fighting the equivalent to an angel in mech form above the barren remains of earth in a beat up fighter jet controlled by an AI (the corpse of the pilot is also inside the ship) (1/3) 100
Noba @noba.games · 23/03/2026Day 27: Lots more polish needed, but I'm getting somewhere. #gaming #gamedev #indiedev 0114
Noba @noba.games · 12/03/2026Enemy Possession Platformer (Day 18): Small bits and pieces today. Added some effects to the player, they already feel a lot nicer. Also added a little extra to the tile grid shader. #indiedev #gamedev #gaming 073
Noba @noba.games · 11/03/2026Enemy Possession Platformer (Day 17): Working on tile/grid effects... Kind of happy with this. Big learning experience trying to utilise shaders properly. Unsure if the darkness of the grid clashes with the bright background too much. #gamedev #indiedev #gaming 1115
Noba @noba.games · 10/03/2026Enemy Possession Platformer Week 2: Spent a few days working on the art style. Going for a computery/digital world kind of aesthetic. #indiedev #gamedev #gaming 093
Noba @noba.games · 26/02/2026Day 6 (approx): Made a simple level&improved the AI of the first basic enemy I added. I wanted to give them natural movement so pathfinding wasn't an option as they would be too rigid that way. With this method they seem to avoid getting stuck, will have to try more complex maps. #gamedev #indiedev 2113
Noba @noba.games · 25/02/2026I'm going to be awful at this because I'm too tempted to make new posts. I was at the hospital today, but I got *just* enough work done to implement a nifty little wave editor for my game's level flows. Pretty cool! Tomorrow: Creating a level! #gamedev #indiedev #gamedevelopment 0101
Noba @noba.games · 24/02/2026Unity pausing sux. I can understand there being no one solution since ultimately it's a vague problem with different needs, but I wish we could manually dispatch update calls without needing a custom method. I spent today implementing and testing that instead of working on the fun ideas I had. 020
Noba @noba.games · 23/02/2026Okay. I'm gonna start doing one of these too, for as long as this project goes on for: I've been working on an enemy possession mechanic for a game idea I've had in my head for a long time. Using it as an excuse to finally finish a project in unity. Here's week 1: #gamedev #indiedev 3143
Noba @noba.games · 19/12/2025Oooooooooo Blade Rush is on sale for 30% off ooooooo you wanna buy Blade Rush for 30% off oooooooooooooooooooo (link in comments) #gamedev #indiedev #steam 11510
Noba @noba.games · 30/09/2025le autumn sale 20% off store.steampowered.com/app/3238790/... #gamedev #indiedev 0147
Noba @noba.games · 29/09/2025I'm happy to reveal Blade Rush will be showcased at FORMAT Liverpool on October 30th! FORMAT is the UK's leading gaming nightlife event, and it looks like a fun time! To celeberate this, here is a code for discounted tickets: Code: frmlvp_25 Ticket link: skiddle.com/e/40528845 #gamedev #indiedev 0269
Noba @noba.games · 14/07/2025It arrived today :) Unfortunately I didn't realise that he's green tinted 😭 but I honestly don't mind I love him to bits. I might post some proper pictures later 110
Noba @noba.games · 29/06/2025Hey my game is on sale right now for 20% off 👀 It's a top down shooter that's like. Cool and fast paced and has funky music and stuff. store.steampowered.com/app/3238790/... #gamedev #indiedev 1248
Noba @noba.games · 20/05/2025Hi! I'm Noba. I'm here to post about my games and stuff. I just released Blade Rush (formerly Switchblade)! It's a cool top down shooter with funky visuals and music by @supersmz.bsky.social You can buy it here: store.steampowered.com/app/3238790/... Other stuff: n0ba.itch.io #gamedev #indiedev 33613
Noba @noba.games · 13/05/2025Switchblade has been out for nearly a week, and the response has been great! It's cool seeing people actually beat the campaign :) You can buy it on Steam or itch.io now, there is currently a 15% discount on Steam. n0ba.itch.io/switchblade store.steampowered.com/app/3238790/... #gamedev #indiedev 1104
Noba @noba.games · 08/05/2025Hi everyone! After a year of development, my game Switchblade is finally out. You can go buy it here: store.steampowered.com/app/3238790/... I hope you enjoy it! #gamedev #indiedev 22812
Noba @noba.games · 07/05/2025Some more random footage :) Switchblade releases tomorrow at 6 PM UK, 2 PM US! Wishlist: store.steampowered.com/app/3238790/... Music: @supersmz.bsky.social #gamedev #indiedev 0136
Noba @noba.games · 06/05/2025Switchblade has a handful of giant boss encounters for you to take down. Each with a variety of deadly attacks. Switchblade releases in only 2 days! #gamedev #indiedev 154
Noba @noba.games · 05/05/20253 days until Switchblade releases! The game's soundtrack is fully complete now, so here are some snippets from a handful of songs. (Music by @supersmz.bsky.social btw :) ) #gamedev #indiedev 1106
Noba @noba.games · 04/05/2025Crucible allows the player to control the difficulty, by increasing it when they destroy the pickup, then collecting it when to overcharge their blaster for maximum scoring. It's chaotic and a lot of fun! Switchblade is out in 4 days (I missed yesterday's post :)))) ) #gamedev #indiedev 294
Noba @noba.games · 02/05/2025Some random footage for today 🫡 Switchblade releases in 6 days! #gamedev #indiedev 0156