tanis @nissygirl.bsky.social · 02/10/2026more adventures in page turning simulation with only css/js. here is a demo with paint flashing enabled showing repaints only occur at stop/start 131
tanis @nissygirl.bsky.social · 01/10/2026every device needs a manual.. as is natural I am simulating page curling in the browser with html/css... promising so far! this one is a page turner 010
tanis @nissygirl.bsky.social · 14/09/2026still playing with rigging pixel characters and procedurally animating. Here am I testing off having the phase of the run cycle be continuous as the character turns 110
tanis @nissygirl.bsky.social · 11/09/2026big improvements on the procedural animation. a tiny ease from idle to run and more semantic movement definitions have it looking more like a run 000
tanis @nissygirl.bsky.social · 10/09/2026procedural pixel sprite rigged animation ✨ this is wild? but kind of a pita to author ? enjoying playing with it 100
tanis @nissygirl.bsky.social · 07/09/2026The NissyGirl is an HTML/CSS handheld console with a custom JS game runtime. The device itself is interactive, and cartridges are actual games :) 0122
tanis @nissygirl.bsky.social · 04/09/2026new sounds, new size, new prompts. SAME NISSYGIRL :) just more talkative. 000
tanis @nissygirl.bsky.social · 31/08/2026a 2:22 on jumper over lunch, today's daily feels munny Try and beat the dev nissygirl.com?game=jumper 000
tanis @nissygirl.bsky.social · 31/08/2026I spent the weekend adding a seed selection UI to my platformer that runs in my mobile friendly web based game console. What am I even saying 000
tanis @nissygirl.bsky.social · 30/08/2026This is actually an insane pop off loll Try to beat it nissygirl.com 000
tanis @nissygirl.bsky.social · 27/08/2026new startup screen, there aren't enough psychedelic pigs 000
tanis @nissygirl.bsky.social · 26/08/2026iterating on user feedback for mobile controls and have increased hitboxes across the board and have added diegetic elements to represent the hitboxes (all HTML/CSS, new inset faces for DPAD/Face buttons looking GOOD) 100
tanis @nissygirl.bsky.social · 24/08/2026I've been excited to talk about this - my volume wheel is entirely CSS/HTML (as is the rest of the device) and I am very pleased with the 3d effect given through the clever usage of just a few simple 3d transformed faces! 🧵 100
tanis @nissygirl.bsky.social · 24/08/2026having too much fun making cute pickup pixel art animations :3 000
tanis @nissygirl.bsky.social · 22/08/2026huge procedural level generation wins today! pictured below I go from zone 7 -> 8 which has some clear difficulty scaling changes. 🥳 010
tanis @nissygirl.bsky.social · 22/08/2026tested out rendering a stepped dithered shadow on the main face of the nissygirl I really wanted the dither layer to be locked to screen and the shadow to wrap and move 100
tanis @nissygirl.bsky.social · 21/08/2026Working on generating capability data at game load time for my platformer and had promising first pass I generated a set of max horz/vert distance to tune against which encouraged me to introduce a new limited air speed when the character blasts upwards 000
tanis @nissygirl.bsky.social · 21/08/2026The NissyGirl is an HTML/CSS handheld console with a custom JS game runtime. The device itself is interactive, and cartridges are actual games :) 020