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tanis

@nissygirl.bsky.social
16 followers 47 following 36 posts

The web based handheld console! nissygirl.com

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tanis @nissygirl.bsky.social · 02/10/2026
more adventures in page turning simulation with only css/js. here is a demo with paint flashing enabled showing repaints only occur at stop/start
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tanis @nissygirl.bsky.social · 01/10/2026
every device needs a manual.. as is natural I am simulating page curling in the browser with html/css... promising so far! this one is a page turner
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tanis @nissygirl.bsky.social · 14/09/2026
still playing with rigging pixel characters and procedurally animating. Here am I testing off having the phase of the run cycle be continuous as the character turns
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tanis @nissygirl.bsky.social · 11/09/2026
big improvements on the procedural animation. a tiny ease from idle to run and more semantic movement definitions have it looking more like a run
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tanis @nissygirl.bsky.social · 10/09/2026
procedural pixel sprite rigged animation ✨ this is wild? but kind of a pita to author ? enjoying playing with it
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tanis @nissygirl.bsky.social · 07/09/2026
The NissyGirl is an HTML/CSS handheld console with a custom JS game runtime. The device itself is interactive, and cartridges are actual games :)
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tanis @nissygirl.bsky.social · 05/09/2026
this is so fun 😭
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tanis @nissygirl.bsky.social · 04/09/2026
Really excited about the new prompts everywhere :)
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tanis @nissygirl.bsky.social · 04/09/2026
new sounds, new size, new prompts. SAME NISSYGIRL :) just more talkative.
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tanis @nissygirl.bsky.social · 02/09/2026
🐖 pig pixel art by me, hand drawn on my nissygirl
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tanis @nissygirl.bsky.social · 31/08/2026
a 2:22 on jumper over lunch, today's daily feels munny Try and beat the dev nissygirl.com?game=jumper
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tanis @nissygirl.bsky.social · 31/08/2026
I spent the weekend adding a seed selection UI to my platformer that runs in my mobile friendly web based game console. What am I even saying
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tanis @nissygirl.bsky.social · 30/08/2026
This is actually an insane pop off loll Try to beat it nissygirl.com
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tanis @nissygirl.bsky.social · 29/08/2026
look at her
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tanis @nissygirl.bsky.social · 28/08/2026
so excited for competitive matches. SOON
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tanis @nissygirl.bsky.social · 27/08/2026
new startup screen, there aren't enough psychedelic pigs
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tanis @nissygirl.bsky.social · 26/08/2026
iterating on user feedback for mobile controls and have increased hitboxes across the board and have added diegetic elements to represent the hitboxes (all HTML/CSS, new inset faces for DPAD/Face buttons looking GOOD)
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tanis @nissygirl.bsky.social · 24/08/2026
I've been excited to talk about this - my volume wheel is entirely CSS/HTML (as is the rest of the device) and I am very pleased with the 3d effect given through the clever usage of just a few simple 3d transformed faces! 🧵
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tanis @nissygirl.bsky.social · 24/08/2026
having too much fun making cute pickup pixel art animations :3
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tanis @nissygirl.bsky.social · 22/08/2026
huge procedural level generation wins today! pictured below I go from zone 7 -> 8 which has some clear difficulty scaling changes. 🥳
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tanis @nissygirl.bsky.social · 22/08/2026
first procedurally generated jumper level 🥹
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tanis @nissygirl.bsky.social · 22/08/2026
tested out rendering a stepped dithered shadow on the main face of the nissygirl I really wanted the dither layer to be locked to screen and the shadow to wrap and move
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tanis @nissygirl.bsky.social · 21/08/2026
Working on generating capability data at game load time for my platformer and had promising first pass I generated a set of max horz/vert distance to tune against which encouraged me to introduce a new limited air speed when the character blasts upwards
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tanis @nissygirl.bsky.social · 21/08/2026
The NissyGirl is an HTML/CSS handheld console with a custom JS game runtime. The device itself is interactive, and cartridges are actual games :)
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