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ninza 🍣

@ninspi.bsky.social
34 followers 17 following 422 posts

Indie dev making ANTIAGER, a strange fantasy action RPG. Unity beginner. Dev logs, cats, ninja, and random stuff. 告知垢X→ninspi ゲーム垢X→ninza_game funbox→/ninspi.fanbox.cc/ Kindle→http://amazon.co.jp/-/e/B0116J4OIW

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ninza 🍣 @ninspi.bsky.social · 10m
Day 228 of game dev 2/2 A real lighthouse beam is horizontal, but in a visual space, if it looks right, it works. So I tilted the beam to keep it away from the camera lol I made horizontal and tilted versions and decided to use them depending on the scene. #indiedev
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ninza 🍣 @ninspi.bsky.social · 11m
Day 228 of game dev 1/2 For the past few days, I've been working on the lighthouse beam. I made a long tube-shaped object glow and rotate, but culling caused the front of it to break apart, which was a problem. #indiedev
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ninza 🍣 @ninspi.bsky.social · 23h
Day 227 of game dev 2/2 This is the kind of thing I'd normally walk right past when I'm just playing a game! From now on, every time I play a game, I'm gonna stop wherever the light hits and just stare at how it behaves... lol #indiedev
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ninza 🍣 @ninspi.bsky.social · 23h
Day 227 of game dev 1/2 Lighting looks so simple, but it's surprisingly hard... When I start messing around with Shader Graph, a day or two can easily disappear before I know it. #indiedev
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ninza 🍣 @ninspi.bsky.social · 11/10/2026
Day 226 of game dev YEAHHHH!!🍣🍣🍣🍣🍣 I finally got the thing I've been aiming for working! I've been trying different ways to make it work for about a month! I burst out laughing every time it triggers! I'm so happy!!🍺🎉 #indiedev
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ninza 🍣 @ninspi.bsky.social · 10/10/2026
Day 226 of game dev Previously: Trying again to crack this thing I just couldn't get working no matter how many times I tried. This time: AAAAAH I'M SO CLOSEーーーー!! I seriously think this might work this timeーーー!!! #indiedev
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ninza 🍣 @ninspi.bsky.social · 10/10/2026
Day 225 of game dev 3/3 I've lost count of how many times I've tried different approaches, but I feel like this design might actually work! ...and here I am, trying again. This time...! #indiedev
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ninza 🍣 @ninspi.bsky.social · 10/10/2026
Day 225 of game dev 2/3 I know it's important to give up at some point, but then I go full Optimus Prime with "I've got an idea," try again, and it all goes spectacularly up in flames every time lol #indiedev
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ninza 🍣 @ninspi.bsky.social · 10/10/2026
Day 225 of game dev 1/3 There's one thing I want to implement, but I just can't figure out a good way to design it. I keep thinking, "Maybe this could work!" and going back to try again, but nothing's worked so far. #indiedev
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ninza 🍣 @ninspi.bsky.social · 10/10/2026
Day 225 of game dev That's 400 pieces of sushi I've made so far! The game's really starting to take shape. #indiedev
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ninza 🍣 @ninspi.bsky.social · 09/10/2026
Day 224 of game dev I had this working properly, but now the character slides into bed after the screen fades back in... It's pretty funny, and I kinda want to keep it, but I can't get away with that lol #indiedev
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ninza 🍣 @ninspi.bsky.social · 09/10/2026
Day 224 of game dev Whoosh! ====(¦3[▓▓] Me every day lol #indiedev
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ninza 🍣 @ninspi.bsky.social · 08/10/2026
Day 223 of game dev 4/4 I spent the past two days making a heat haze effect in Shader Graph. Got it looking right and put it in the game, but it made me wanna barf! lol🤮 So I ended up having to remove it! #indiedev
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ninza 🍣 @ninspi.bsky.social · 08/10/2026
Day 223 of game dev 3/4 I know moving camera shots and flashy effects look cool, but thinking about all that just makes me not want to add them... #indiedev
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ninza 🍣 @ninspi.bsky.social · 08/10/2026
Day 223 of game dev 2/4 Learning 3D was rough! Spinning objects around while sculpting would give me such bad 3D motion sickness that I'd end up pale as a ghost and stuck in bed for the rest of the day! lol🤢 #indiedev
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ninza 🍣 @ninspi.bsky.social · 08/10/2026
Day 223 of game dev 1/4 Hmm, how far should I go with effects and lighting... My sense of balance is way too sensitive, and there are quite a few games I can't play because of motion sickness. So I guess that's why I think about it so much. #indiedev
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ninza 🍣 @ninspi.bsky.social · 07/10/2026
Day 222 of game dev Shader Graph is seriously hard... lol Hahaha! I've been working on just this since yesterday, but I can't get it to work the way I want at all, and now I'm just laughing! I'm getting weirdly hyper! lol🤪🎉 #indiedev
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ninza 🍣 @ninspi.bsky.social · 07/10/2026
Day 222 of game dev 1/8 This is a long story, so I'll put it all in one thread. I originally spent a few months making this game in 2D, then switched to 3D partway through, so all that time is included in the development time. #indiedev
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ninza 🍣 @ninspi.bsky.social · 06/10/2026
Day 221 of game dev When I'm implementing something and need to watch time pass to make sure it's working, I suddenly really want to blink... lol #indiedev
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ninza 🍣 @ninspi.bsky.social · 06/10/2026
Day 221 of game dev Three typhoons have formed and are heading this way... The air pressure is so bad, my head's spinning and I'm starting to lose track of what I'm even making!🤪🌀🌀🌀 I'm scared I'm gonna mess something up! #indiedev
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ninza 🍣 @ninspi.bsky.social · 05/10/2026
Day 220 of game dev RPGs need so much stuff, even choosing assets takes forever... That's finally settled, so now I'm adding a time system! Day and night are finally going to start cycling! #indiedev
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ninza 🍣 @ninspi.bsky.social · 04/10/2026
Day 219 of game dev 2/2 I don't want to make the screen hard to see, but it doesn't feel tropical without that "IT'S SO DAMN HOT!" sunlight. I found a good middle ground, and I can use this on other maps too, right? Yesss!🌞🍣 #indiedev
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ninza 🍣 @ninspi.bsky.social · 04/10/2026
Day 219 of game dev 1/2 I'm still experimenting with the tropical lighting. I decided to put in a little extra work and make a Shader Graph for it. Looking good! #indiedev
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ninza 🍣 @ninspi.bsky.social · 03/10/2026
Day 218 of game dev If I focus on that tropical sunlight, everything gets blown out... If I focus on the shadows, they're too dark... If I try to make the ocean look clear, the greens look weird... ...AAAAAH...🫠 #indiedev
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ninza 🍣 @ninspi.bsky.social · 03/10/2026
Day 218 of game dev I'm still working on the ambient lighting settings. I love tropical islands way too much, so I keep fussing over the light, shadows, and colors. I just can't call it done and keep going back to tweak things! lol #indiedev
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ninza 🍣 @ninspi.bsky.social · 02/10/2026
Day 217 of game dev 2/2 So I can't spend too long searching for sounds or setting them up. I'll keep things rough and rely on tools for the rest. Que sera, sera. Same as always. #indiedev
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ninza 🍣 @ninspi.bsky.social · 02/10/2026
Day 217 of game dev 1/2 I have issues with my ears, and sometimes I need to wear earmuffs just to get through the day. Yesterday, with a typhoon approaching, I worked on the sound for a few hours, but got dizzy and ended up spending the whole day in bed. #indiedev
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ninza 🍣 @ninspi.bsky.social · 01/10/2026
Day 216 of game dev 3/3 I've finished one of the maps, so I've started working on the ambient lighting. That also means adding environmental sounds, so now I need to think about audio too. Whoa, it's finally time for sound. #indiedev
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ninza 🍣 @ninspi.bsky.social · 01/10/2026
Day 216 of game dev 2/3 I thought the checks only involved the ground, but they also affect what happens underwater. How many days have I spent on just this? I added it as a joke, but it's no joke anymore lol. #indiedev
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ninza 🍣 @ninspi.bsky.social · 01/10/2026
Day 216 of game dev 1/3 I finally finished tweaking the falling mechanics. Falling affects all kinds of things, so this turned out to be way more work than I expected. #indiedev
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ninza 🍣 @ninspi.bsky.social · 30/09/2026
Day 215 of game dev 2/2 After adding tons of ridiculously huge coral for that fantasy feel, I figured grass would be fine too, so I planted tons of it. My island was smooth like pudding, but now it's covered in matcha powder and looks delicious! Matcha pudding! #indiedev
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ninza 🍣 @ninspi.bsky.social · 30/09/2026
Day 215 of game dev 1/2 Using the method I was taught, I managed to place 546 objects on the seafloor! And there's barely any performance impact! I'm really grateful! #indiedev
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ninza 🍣 @ninspi.bsky.social · 28/09/2026
Day 214 of game dev 1/4 I'm studying a method that someone who shared their techniques on social media taught me. When I'm trying to understand something I don't know, it feels like I'm pushing through jungle trees, making my way between the folds of my brain lol. #indiedev
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ninza 🍣 @ninspi.bsky.social · 27/09/2026
Day 213 of game dev 3/3 It looks like such a simple sequence, but I didn't know there was so much going on behind the scenes to make it work. Now that I'm making a game myself, I'm realizing just how much of the work goes into things you never see. #indiedev
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ninza 🍣 @ninspi.bsky.social · 27/09/2026
Day 213 of game dev 2/3 There's the floor and bed, so I need different respawn heights. The characters are different heights too, so I have to adjust where they lie down. And there are lots of characters, so setting up the same Animation for everyone is a lot of work. #indiedev
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ninza 🍣 @ninspi.bsky.social · 27/09/2026
Day 213 of game dev 1/3 I'm working on the process of returning to the inn after HP reaches 0. It's just fading to black, moving the character, and waking up, but it's more complicated than I expected. #indiedev
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ninza 🍣 @ninspi.bsky.social · 27/09/2026
Day 212 of game dev 4/4 Now that I understand Unity's Animation tools pretty well, I've made a decision: I'm buying Assets. If they're made by the same creator as a sequence, the transitions between them should connect much more cleanly. #indiedev
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ninza 🍣 @ninspi.bsky.social · 27/09/2026
Day 212 of game dev 3/4 I got the Animations connected, but the movements themselves didn't line up well between them. I tried editing them to make them work together, but something still felt off. I think I spent about two days messing with them. #indiedev
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ninza 🍣 @ninspi.bsky.social · 27/09/2026
Day 212 of game dev 2/4 Before I started making this game, I figured 3D Animation would be essential, so I practiced making Animations with 3D models. Thanks to that, things went pretty smoothly! #indiedev
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ninza 🍣 @ninspi.bsky.social · 27/09/2026
Day 212 of game dev 1/4 Yesterday I spent all day trying to connect different 3D Animations in the Animator. Lie down, sleep, wake up, stand up. They were all separate Assets, so I was struggling to connect them into one smooth sequence. #indiedev
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ninza 🍣 @ninspi.bsky.social · 26/09/2026
Day 211 of game dev 3/3 I want to look into what people taught me and try things little by little. But first I need to finish what I'm already working on before I forget it lol Right now I'm learning about Animation! #indiedev
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ninza 🍣 @ninspi.bsky.social · 26/09/2026
Day 211 of game dev 2/3 And somehow I've become a fan of... the overseas indie game community itself? What does that even mean? lol I have to resist the urge to cover everything in sushi stamps every time! 🍣 #indiedev
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ninza 🍣 @ninspi.bsky.social · 26/09/2026
Day 211 of game dev 1/3 Over the past few days, several kind people have given me technical advice. This is my first game dev project, so I can't compare communities, but the overseas indie game community has been amazingly supportive. I'm impressed every day! #indiedev
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ninza 🍣 @ninspi.bsky.social · 25/09/2026
ぉぉぅ…恥ずかしい、数字を間違えちゃった🫠
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ninza 🍣 @ninspi.bsky.social · 25/09/2026
Day 210 of game dev 4/4 Well, that makes things easier! Until now, I was carefully working on everything, terrified I'd break something. But I don't have to be that careful anymore. Yessssss! FREEDOM! #indiedev
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ninza 🍣 @ninspi.bsky.social · 25/09/2026
Day 210 of game dev 3/4 In game dev, when you make one thing, you have to rebalance other things too, so it starts to feel like working on a seesaw. A ton of that hit me all at once, so I got lost wondering what to do. But apparently that's fine! #indiedev
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ninza 🍣 @ninspi.bsky.social · 25/09/2026
Day 210 of game dev 2/4 Paisen said I'm at the point where I can start anywhere. Apparently I can just work through whatever catches my eye. Basically... I've reached the "I just bought RPG Maker" stage! #indiedev
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ninza 🍣 @ninspi.bsky.social · 25/09/2026
Day 210 of game dev 1/4 For the past couple weeks, just adding one new Map gave me so many things to do that I had no idea where to start. I asked Paisen about it, and apparently that's totally normal. #indiedev
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ninza 🍣 @ninspi.bsky.social · 24/09/2026
Day 209 of game dev 2-2/2 While making it, I got another idea! I started preparing for it, and suddenly this ordinary Map got more interesting. A totally pointless feature ended up creating something useful!😆 #indiedev
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ninza 🍣 @ninspi.bsky.social · 24/09/2026
Day 209 of game dev 2-1/2 I only added falling because, "There are cliffs, so it'd be silly if you could fall off them!" No deeper reason lol But it was harder than expected, so I ended up properly building it while learning! #indiedev
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