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Nick Stevens

@nick-stevens.com
4K followers 171 following 3.9K posts

Nick Stevens Graphics, based in Moldova, and keenly interested in the obscure corners of the Soviet Space Program. Busy restoring old infographics, and making CGI renders. Fellow of the International Association of Astronomical Artists.

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Nick Stevens @nick-stevens.com · 1h
Oh, now this is a LOT of fun! I may change my selections later... www.my9albums.com
9 favourite albums
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Nick Stevens @nick-stevens.com · 17h
Ha! I just learned that the monument at the entrance to Baikonur is known as "The Fisherman", on account of the oustretched arms!
Officially "Weightless"
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Nick Stevens @nick-stevens.com · 03/10/2026
This early work of mine was the done right after the 1999 eclipse, and was the first where many colleagues at the day job asked if they could have a copy of my wallpaper! There's a "Zeit" / Tangerine Dream influence there too!
CGI Eclipse
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Nick Stevens @nick-stevens.com · 03/10/2026
Ha! I found a 16 year old attempt to do the inside of a space habitat, that I gave up on. No instancing! The buildings are not too bad, but it was clear it would never handle the vegetation, and render times were horrible.
CGI inside a space habitat cylinder.
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Nick Stevens @nick-stevens.com · 03/10/2026
Practicing map-driven surfaces in Lightwave 2026, using an imported monster spider Daz model.
Monster SpiderMonster SpiderMonster SpiderMonster Spider
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Nick Stevens @nick-stevens.com · 01/10/2026
OK! I've made a downloadable tutorial / worked example., with all required files It shows how to applied instanced decorations to a Christmas Tree, & change the surface so that each decoration has a separate colour. drive.proton.me/urls/R5H36MF... #lightwave3d 2026, (& recent versions?)
With instanced decorationsWith colours varied by instanceBasic treeScreenshot of key stuff.
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Nick Stevens @nick-stevens.com · 29/09/2026
Some progress here!
The Major and Tachikoma
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Nick Stevens @nick-stevens.com · 28/09/2026
And a bit closer...
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Nick Stevens @nick-stevens.com · 28/09/2026
sketchfab.com/3d-models/gh... Free figure of Major Motoko Kusanagi. My adaptation, after i worked out how to extract the posed figure, not the neutral pose. UV textures upscaled x4 Hair colour more purple Mask removed I'm wondering how to render something with texture maps anime style...
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Nick Stevens @nick-stevens.com · 28/09/2026
Seems about right...
Joseph Starlink
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Nick Stevens @nick-stevens.com · 28/09/2026
Urban Future 7. Stonemason's work is consistently exceptional, all his setting have many great viewpoints. He's the best reason to use Daz, so you can export!
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Nick Stevens @nick-stevens.com · 27/09/2026
This one is about 1 year old now, (where did the time go!). Eagles from Space 1999 flying over a lunar backdrop I extracted from "2001" Lightwave 11.6
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Nick Stevens @nick-stevens.com · 26/09/2026
#Lightwave3d Handy hint! After VPR, there's buffer options, & after that a single drop down arrow. Here you can turn on things like the Opengl overlay, & put a wireframe on the display, (in this example, a cel shaded final render) Ideal for seeing where stuff is, best of both worlds.
Screenshot
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Nick Stevens @nick-stevens.com · 26/09/2026
More work on the docking area of the BIS Avalon. I'm trying to make it work in Lightwave 2026, and get render times low enough to animate it. I'm getting there at the cost of turning off GI. vimeo.com/1230288862?s... Also a big still:
CGI space habitat docking area.
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Nick Stevens @nick-stevens.com · 26/09/2026
I tried importing this Daz setting into Lightwave 2026, and seeing how it looked with new surfaces and lighting... Of course, if I'd had the new pipes tool at the time, I would never have needed to buy it! I'm really noticing how many SF scenes are dominated by pipes and droopy cables!
Hole and pipes
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Nick Stevens @nick-stevens.com · 25/09/2026
I think the cel shaded Tachikoma is done. Download the files here: drive.google.com/file/d/1VoOt... It needs modern Lightwave, made in v2026. Elements can be animated or swapped out, wheels & feet versions included. I'm not asserting copyright, use it as you please. Show me what you do with it!
Tachikoma
Tachikoma
TachikomaTachikoma
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Nick Stevens @nick-stevens.com · 24/09/2026
Reminds me of the cricket pads on the "Alien" space suits
Howzat!
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Nick Stevens @nick-stevens.com · 24/09/2026
I'm finding some VERY nice noise textures in Lightwave. (These are RMan based, should be available in other software). A lot of noise looks like fractal noise curdled up in different ways. Gabor noise looks kind of mechanical, (lots of options), and warping reminds me of mildew patches of decay.
Gabor noise exampleWarping noise example
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Nick Stevens @nick-stevens.com · 24/09/2026
I think I've just made the world's most annoying video meeting backdrop.
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Nick Stevens @nick-stevens.com · 24/09/2026
Right! I tried pointing the camera at a Hosek-Wilkie light, and changed the light angle to make a sunset. All light settings at the defaults. Here's the Lightwave 2026 scene file, if you want to play. drive.google.com/file/d/1y0sb... It's not too bad - the limb darkening looks about right.
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Nick Stevens @nick-stevens.com · 23/09/2026
Working on upgrading the Tachikoma, I plan to release it when finished. Changing some rounded areas to bevels, some small details added and fixed. Next animation will have eyes rolling and arms waving!
CGI Think Tank!
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Nick Stevens @nick-stevens.com · 22/09/2026
Time to try some #Lightwave3d cel shading I think! The model is an old one and could use some work...
Tachikoma!
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Nick Stevens @nick-stevens.com · 21/09/2026
Another example, now with bump connected. Panels was the IFW node I used more than any other.
Texture test
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Nick Stevens @nick-stevens.com · 21/09/2026
Ooh! Another #Lightwave3d find! There's now a panels node, reminiscent of the IFW2 shaders panels. More options with things like vents, but I don't see how to have different colours for rivets, etc. maybe some node trickery will help?
Screenshot of panels setup
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Nick Stevens @nick-stevens.com · 20/09/2026
I recently found Neil Young's "Prairie Wind", don't know how I missed that when it came out. Way away from what II normally listen to these days.
Album Cover
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Nick Stevens @nick-stevens.com · 20/09/2026
Issue No. 2, 1958 of the magazine *Science and Life* Sputnik 1 on the cover.
Magazine Cover
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Nick Stevens @nick-stevens.com · 19/09/2026
More experiments with the new Lightwave cable builder, this tool is exceptionally good, and well thought out. Not only are there a load of handy presets for connectors, but it is REALLY easy to add new ones. Power plugs, hose nozzles, you name it. I've added an Apple connector & guitar jack.
CGI USB cableWeird missmatched connectors
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Nick Stevens @nick-stevens.com · 19/09/2026
Trying out the new Lightwave 2026 cable maker, in this case using the chain link style. This is also a good object for trying out materials. The results remain fully editable after building, which is effing amazing.
CGI metal chain
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Nick Stevens @nick-stevens.com · 19/09/2026
Soviet Poster "Overtaking Time"
Poster with 3 futuristic planes.
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Nick Stevens @nick-stevens.com · 18/09/2026
I imported an old Lightwave scene to 2026, got TONS of noise Various tips on dealing with the hot pixels, (fireflies), had minor improvements, apart from LD-DEFLY, which cleaned but mushed it up. As it uses strong GI, I tried upping GI samples from 1 to 8. Bingo! I've not seen this tip elsewhere.
Very noisy imageGI settingsCleaned up image
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Nick Stevens @nick-stevens.com · 17/09/2026
"The little turtles are looking at the Moon and the Earth through the porthole of their spacecraft. An artistic interpretation of that very journey aboard the ‘Zond-5’ spacecraft." (The turtles were actually glued to posts, to stop them from moving around).
Illustration from Pavel Shubin’s book *The Moon: History, People, Technology*.
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Nick Stevens @nick-stevens.com · 16/09/2026
**** me, I was not ready for "deathslop" to become a real thing.
AI used to impersonate dead people.
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Nick Stevens @nick-stevens.com · 15/09/2026
Noted! Can you be more specific with the PBR? As you may have seen, that small bot was just a few maps, this is how I connected them up. Other parameters I twiddled at random.
Node network screen shot,
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Nick Stevens @nick-stevens.com · 14/09/2026
Then you show them the UR-700!
PlansExploded view CGINight view CGI
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Nick Stevens @nick-stevens.com · 14/09/2026
An old one, a collaboration with David Hardy, Colliers Moonlanders by me, background by Dave, a bit of front projection to get the shadows rendered on the backdrop, and provide indirect light.
CGI spacecraft composited onto a painted background.
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Nick Stevens @nick-stevens.com · 14/09/2026
Mini-bot rerender, at higher quality with glowing eyes. LW 2026 practice.
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Nick Stevens @nick-stevens.com · 13/09/2026
I've found where the Lightwave 2026 glow went! Now NOT in the surface properties, only in layout as an Effects / image filter. See attached screenshot - pick a surface, tick the "include", and radius / strength settings seem the same as before.
Screenshot catching the required GLOW settings.
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Nick Stevens @nick-stevens.com · 13/09/2026
More wrestling with Lightwave surface / lighting / render settings. Noise in the highlights...
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Nick Stevens @nick-stevens.com · 13/09/2026
This was a serious proposal for a direct ascent crewed Moon landing, getting the LEK heavy lander there using a whole bunch of upper stages strapped together. Model and renders by me.
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Nick Stevens @nick-stevens.com · 13/09/2026
The steampunk robot in a detailed HDR environment is proving VERY useful for experiments with lightwave surfacing.
Robot texture testRobot texture testRobot texture testRobot texture test
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Nick Stevens @nick-stevens.com · 12/09/2026
I'm using this cheap Daz steampunk robot to practice the "new" Lightwave surfacing system. The shadow catcher is really handy too!
CGI Robot
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Nick Stevens @nick-stevens.com · 12/09/2026
Does anyone have advice on cleaning up images like this please? Basically a high res scan of a poor quality print. Best I can manage is to downsize a lot.
Leonov Sokolov painting of a Jupiter probe.
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Nick Stevens @nick-stevens.com · 12/09/2026
Artist unknown, portrait of Yuri Gagarin
Artist unknown, portrait of 
Yuri Gagarin
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Nick Stevens @nick-stevens.com · 12/09/2026
Ah, good old Gary Larson!
Chimp in a Mercury capsule, trying to eat a banana.
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Nick Stevens @nick-stevens.com · 12/09/2026
This was posted by an AI lead on Linked In as an example of vibe coding... Zero factor authentication.
Account Verification

We have just sent the code 435841 to your
phone number: xxx-xxx-6521

Please enter the code below to access your
account:
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Nick Stevens @nick-stevens.com · 12/09/2026
Best Star Trek crew, wrong answers only.
Crew of The Orville
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Nick Stevens @nick-stevens.com · 11/09/2026
"It's yours Mankind" Soviet propaganda poster.
Moon in a blanket with cosmonaut.
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Nick Stevens @nick-stevens.com · 10/09/2026
I've long thought that the biggest mistakes in the 50's on what was next were: a) Assume many people, like an Antarctic expedition. b) Assume rockers would be made in bulk. I'd say that the Soviet tendency to treat rocket production like missile production, was a big problem for them.
Colliers illustration of an antarctic expedition, err, nope, Mars.
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Nick Stevens @nick-stevens.com · 10/09/2026
Anatoly Artsebarsky, Sergey Krikalev, and Helen Sharman photographed in 1991 I've attached 2 versions of the photo, the original was small, the larger one here was AI enlarged.
OriginalAi enlarged. Nicer if you don't look too closely, but unnaturally smooth.
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Nick Stevens @nick-stevens.com · 09/09/2026
Perspective free views of the BIS Moon Lander, with legs up and down. All by me.
3 views of the 1947 BIS Moon Lander
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