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Nick

@nick-br.bsky.social
76 followers 11 following 15 posts

Gamedev: heartfelt narrative, elegant mechanics. Newsletter: haikeybuild.substack.com youtube.com/@nick-brooking

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Nick @nick-br.bsky.social · 22/11/2024
I know I write about video games but Sabrina Carpenter’s Espresso is such a perfect example of this literary device I had to explore it. And she mentions the Nintendo Switch so that has to count for something. #gamedev #analysis
open.substack.com
How To Tell Two Stories At Once
What a game dev can learn from a double shot of Sabrina Carpenter's Espresso
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Nick @nick-br.bsky.social · 18/11/2024
I made a micro tutorial for building Flappy Bird in #godot
youtube.com
How to make #flappybird #learnprogramming #godot #gamedev
YouTube video by Nick Brooking
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Nick @nick-br.bsky.social · 16/11/2024
So glad you enjoyed it! Yeah when I replayed the game it was such a rollercoaster - being so excited and let down constantly back and forth. I'm keen to integrate some of the lessons about tension and release/visual flourish in my upcoming game.
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Nick @nick-br.bsky.social · 16/11/2024
I got asked why I included Mario Tennis on Game Boy Colour in my list of favourite games so dedicated this recent newsletter to answering the question: ‘Does the game still hold up?’ (Answer: sort of). Dissecting a game like this provides interesting lessons for a #gamedev like me #nintendo
haikeybuild.substack.com
Is Mario Tennis (Game Boy Colour) what I thought it was as a child?
I look critically at my favourite childhood game over 20 years on...
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Nick @nick-br.bsky.social · 16/11/2024
Yeah let me know if you do give it a go. I quite like the trijam, it's only three hours and happens every weekend so it's amazing for picking one thing and experimenting with it. For example, when I was learning how to make menus in Godot, I made a click based murder mystery.
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Nick @nick-br.bsky.social · 16/11/2024
My last few projects got out of hand with scope so I've recently been doing game jams to sharpen that skill of sticking to something and shipping it. I've just started work on a casual arcade game about day trading so will be sharing more of that soon.
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Nick @nick-br.bsky.social · 16/11/2024
Ah very cool! What are you working on at the moment? I'm visiting Japan for the first time in a few weeks so very excited about that.
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Nick @nick-br.bsky.social · 16/11/2024
I'm a #gamedev looking to follow #artist s. I like the #gameart in these games, let me know if I should follow you! 🛡️ Breath of the Wild 🧩 The Witness 🕷️ Limbo 👻 Ghost of Tsushima ⛵ Obra Dinn 🎸 Hi-Fi Rush 👾 Pokemon Gen3 👽 Somerville 🌳 Planet of Lana 🟥 Super Hot
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Nick @nick-br.bsky.social · 15/11/2024
It was the first RPG I ever played so I got to feel the magic of levelling up and progressing for the first time. You start as a rookie and fight your way up to representing your tennis academy at a tournament... it felt amazing
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Nick @nick-br.bsky.social · 15/11/2024
Yeah thanks! It's brand new. Recently I've been doing game jams and just last weekend decided to work on a full project again
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Nick @nick-br.bsky.social · 15/11/2024
Balatro inspired day trading game
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Nick @nick-br.bsky.social · 15/11/2024
Hi! I’m Nick, indie #gamedev #godot. Follow for progress of my work, experiments as well as thoughts on what makes games special. My favs: 🛣️ Journey ⚔️ Dark Souls 🪐 Outer Wilds ⚡ Hades 👽 Half Life 🔥 Firewatch 🏗️ Age of Empires 2 🎾 Mario Tennis (Game Boy Colour) 💣 Zelda ⛰️Celeste 😇 Halo 2&3
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Nick @nick-br.bsky.social · 15/11/2024
Throwback to when I tried to make #suikagame in 1 hour in the #godotengine www.youtube.com/watch?v=sdPH...
youtube.com
🔴 LIVE CODING SUIKA GAME IN 1 HOUR CHALLENGE (#godot engine)
YouTube video by Nick Brooking
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Nick @nick-br.bsky.social · 15/11/2024
Yeah quite basic as it was a three hour game jam. Basically a procedurally generated maze you need to find your way to the bottom of before running out of oxygen. The tension comes from choosing whether to risk going deeper or resurface to reset air. It was my first attempt at 2.5D so pretty stoked!
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Nick @nick-br.bsky.social · 15/11/2024
I recently experimented with some stylised lighting in #godot. It's a real testament to the engine that I was able to make this game in 3 hours for a game jam. #gamedev
gif of scuba diver game with pink lighting
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