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nige 'dear ratboy'

@niall.codes
1.4K followers 646 following 1.4K posts

Gamedev, 30-something, robot liker, low poly rat appreciator store.steampowered.com/app/2163160/… Things I have made: OVRLRD; The Second Death of Daedalus Mole; Rapid Unplanned Disassembly; mistakes

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nige 'dear ratboy' @niall.codes · 25m
I think someone deleted a negative review of my game
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nige 'dear ratboy' @niall.codes · 04/09/2026
Mechs can still fire their weapons after getting ragdolled. This isn't a problem unles- fuck- hang on- noooo
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nige 'dear ratboy' @niall.codes · 02/09/2026
Development's actually been going well lately! Feel like I'm finally out of the woods. Figuratively. The game is about 90% running around in the woods in a mech store.steampowered.com/app/2163160/...
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nige 'dear ratboy' @niall.codes · 01/09/2026
I made a discord bot for fun and gave it the ability to use reaction images
Discord messages:
Nige: "@betty sum up the current geopolitical situation with one image"
Betty: "for sure for sure [image: lisa simpson staring with a dumbfounded open-mouthed smile at her breakfast plate]"
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nige 'dear ratboy' @niall.codes · 01/09/2026
iHawk from Futurama saying "When will the layoffs end?"
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nige 'dear ratboy' @niall.codes · 29/08/2026
Still got a bit of a soft spot for this old 2022 terrain though
Odd-shaped terrain with lots of flat bits and steep slopes
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nige 'dear ratboy' @niall.codes · 29/08/2026
Five years of development in six screenshots. This is how long it took me to figure out what makes games look nice. store.steampowered.com/app/2163160/... #gamedev #unity
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nige 'dear ratboy' @niall.codes · 27/08/2026
Everyone with the extension sees a note showing your game's lowest past price, so once you go to a certain price, a chunk of people will never buy your game unless it's that cheap or cheaper. This turns discounts into a way of progressively cutting off more and more of your own leg to pay the rent.
Current best: £24.99 at Steam
Historical low: £16.37 (-22% at Steam 05/05/2026)
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nige 'dear ratboy' @niall.codes · 09/08/2026
No arguments
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nige 'dear ratboy' @niall.codes · 06/08/2026
If you make a game with optional VR support, you will, every time, think "no need to test in VR today, I didn't change anything", and then when you activate VR you will be teleported here
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nige 'dear ratboy' @niall.codes · 05/08/2026
Giving up and making vertical videos. Are you happy now, The Youth store.steampowered.com/app/2163160/...
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nige 'dear ratboy' @niall.codes · 03/08/2026
The goal with this system was to give the destruction a sense of real heft and scale. Knocking over a building is a big deal and it should feel like a big deal! I also wanted mechs to feel dangerous, and being able to accidentally level an apartment complex fits the bill IMO
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nige 'dear ratboy' @niall.codes · 03/08/2026
Finally got OVRLRD's building destruction system running at 72fps! Don't like that guy? Drop a building on him store.steampowered.com/app/2163160/... #gamedev #vr #mecha
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nige 'dear ratboy' @niall.codes · 02/08/2026
Got in on the Steam Machine preorder just in case I got wildly rich by the time it came out. Making sad noises as I remove it from the cart. Go. Be free you beautiful expensive cube
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nige 'dear ratboy' @niall.codes · 01/08/2026
Just spent two weeks trying to fix an issue with unity's joint system. If you change the constraint mode on a joint in a large chain, unassign and reassign the connectedBody immediately. That is all thank u
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nige 'dear ratboy' @niall.codes · 30/07/2026
ME: Computer! Simulate a building standing still. COMPUTER: Shut up idiot. Everything Explosion
A building erupting into a column of smoke and fragments flying everywhere
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nige 'dear ratboy' @niall.codes · 30/07/2026
New building destruction physics are scoring high for Drama but low for System Stability
A building exploding into a million pieces, barely visible through clouds of smoke
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nige 'dear ratboy' @niall.codes · 26/07/2026
Building destruction system for OVRLRD is almost complete! Partially-destroyed buildings which settle get baked into static meshes until they're needed again, which means we can wreck loads and loads of buildings without killing the frame rate. store.steampowered.com/app/2163160/...
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nige 'dear ratboy' @niall.codes · 19/07/2026
Building destruction system is almost there! You can topple them into each other, plough through them in your mech, and drill holes in them to look (and shoot) through. Little more optimising needed probably... store.steampowered.com/app/2163160/...
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nige 'dear ratboy' @niall.codes · 12/07/2026
Been programming for 10 or 15 years but whenever I have to 3D model something I'm basically a baby. Cube. Make Cube. Cube is Shape.
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nige 'dear ratboy' @niall.codes · 08/07/2026
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nige 'dear ratboy' @niall.codes · 08/07/2026
Chris Traeger Stop Pooping but it says 'Stop Reimporting' and he's thinking about Unity
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nige 'dear ratboy' @niall.codes · 07/07/2026
Thanks to my new structural-simulation code, I no longer need my navigate-around-buildings code store.steampowered.com/app/2163160/...
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nige 'dear ratboy' @niall.codes · 05/07/2026
This is good advice so I did it. Sound on!
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nige 'dear ratboy' @niall.codes · 04/07/2026
Finally got my stability-checker into a state I'm happy with. Buildings collapse if they don't have a strong network inside, so you don't get big structures suspended by thin strands of geometry, but you can still punch holes through buildings to create sightlines:
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nige 'dear ratboy' @niall.codes · 03/07/2026
He he he destruction physics store.steampowered.com/app/2163160/... #mecha #gamedev
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nige 'dear ratboy' @niall.codes · 03/07/2026
Just learned you can hold down Alt in the Unity scene view to zoom towards the cursor instead of the focused position. Not super useful but one more thing to fiddle with while you think #gamedev
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nige 'dear ratboy' @niall.codes · 01/07/2026
Buildings can topple into other buildings, causing chain reactions and also (for now) breaking all of physics #gamedev
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nige 'dear ratboy' @niall.codes · 01/07/2026
I'm working on a Red Faction: Guerilla-inspired building destruction system for OVRLRD. Slicing up buildings with laser beams wheeee store.steampowered.com/app/2163160/...
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nige 'dear ratboy' @niall.codes · 21/06/2026
The Simpsons Yard Work Simulator
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nige 'dear ratboy' @niall.codes · 19/06/2026
Thank you! I would love to do a proper simulation on this but the limiting factor is always hours-available-to-spend. I should probably write a blog about doing a stupid thermal effect without having to research anything, but this is roughly how mine works:
A stupid diagram about faking a F.L.I.R. effect
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nige 'dear ratboy' @niall.codes · 19/06/2026
Finally fixed an issue I was having with darkness, so now black fog works to reduce your vision range at night - unless you're looking through the thermal camera or using night vision! (Night vision shouldn't work, it's currently working because of a different, load-bearing bug)
A tank glowing white at nighttime in the thermal imaging display of a mech cockpit.A mech cockpit and bit of countryside in bright green night vision.
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nige 'dear ratboy' @niall.codes · 19/06/2026
I was writing a patreon post about how I built my time-of-day system. I was doing a bit about how it handles night sky blending, and realised it actually doesn't, so now it does. Game Developmence
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nige 'dear ratboy' @niall.codes · 18/06/2026
Noita, Starship Troopers: Terran Command, Fallen Aces, Project Wingman, STATIONBREAK, Anger Foot, Skin Deep (WILDLY UNDERRATED), Tiny Combat Arena, Fortune's Run (the most hidden gem on this list)
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nige 'dear ratboy' @niall.codes · 18/06/2026
The secret best feature of this tool is immediately showing you how many steam reviews a game has. Some of these games are WAY less well known than they deserve:
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nige 'dear ratboy' @niall.codes · 07/06/2026
Took 130 points of flashbang damage seeing this archived author picture of me in 2010 web.archive.org/web/20100925...
A boy! Fairly sure I'm drunk in this picture
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nige 'dear ratboy' @niall.codes · 05/06/2026
As of today I am officially funemployed(tm). If you need anything programmed let me know, otherwise please enjoy this rotating transfemme mech for pride month
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nige 'dear ratboy' @niall.codes · 05/06/2026
Okay #pitchyagame, take Steel Battalion, give it HOTAS and VR support with motion controls, set it in an alt-history Cold War and that's OVRLRD: store.steampowered.com/app/2163160/... #mecha #vrgames
A first-person view of a mech cockpit.
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nige 'dear ratboy' @niall.codes · 28/05/2026
those were the days
HAPPEN OF THE DOCTOR
BY STEVEN MOFFAT
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nige 'dear ratboy' @niall.codes · 28/05/2026
Can anyone recommend a good localization studio who can translate from English into Australian
Wishlists by Country
United States
United Kingdom
Canada
Russian Federation
Australia
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nige 'dear ratboy' @niall.codes · 26/05/2026
Paralives devs stealing search results from my boy by calling their characters 'paras'. I won't stand for this
Paras, the world's best bug-type pokemon
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nige 'dear ratboy' @niall.codes · 15/05/2026
OVRLRD now has proper dynamic footprints that don't kill performance: parallax-mapped quads with textures that match the foot shape of each mech (or they will when I go back into mspaint):
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nige 'dear ratboy' @niall.codes · 13/05/2026
Bad news, everyone! OVRLRD, the definitive mech simulator, is actually a carrier of the Woke Mind Virus. Anyway it's 22% off and has VR and HOTAS support store.steampowered.com/app/2163160/...
Negative review: "This title aims to spread the Woke Mind Virus by way of a mech livery. I'd rather not support that effort."
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nige 'dear ratboy' @niall.codes · 12/05/2026
Four-pack of Stella Artois
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nige 'dear ratboy' @niall.codes · 07/05/2026
Once again breaking Unity in ways I didn't think possible
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nige 'dear ratboy' @niall.codes · 06/05/2026
Look, 71 people can't be wrong. Except the 19% of them who didn't like it - those people are wrong store.steampowered.com/app/2163160/...
A mech combat simulator built from the ground up for VR. Take the controls of a 50-foot bipedal weapons platform. Open throttles, push buttons and flip switches to carry out complex operations across a challenging single-player campaign. ALL REVIEWS: Very Positive (71)
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nige 'dear ratboy' @niall.codes · 06/05/2026
he he he
ALL REVIEWS: Very Positive (69)
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nige 'dear ratboy' @niall.codes · 05/05/2026
EIGHTY PERCENT! FINALLY! VERY POSITIVE! CRASHOUT CANCELLED! store.steampowered.com/app/2163160/...
A screenshot of OVRLRD's steam card showing "80% of the 67 user reviews for this game are positive.", leading to an overall 'Very Positive' rating.
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nige 'dear ratboy' @niall.codes · 01/05/2026
Some of these particles need work
A mech torching an innocent tree
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nige 'dear ratboy' @niall.codes · 01/05/2026
OVRLRD's new cinematic camera mode! I added some lerping to the transform so you can get an easy shaky cam effect #gamedev
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