nige 'dear ratboy' @niall.codes · 04/09/2026Mechs can still fire their weapons after getting ragdolled. This isn't a problem unles- fuck- hang on- noooo 182
nige 'dear ratboy' @niall.codes · 02/09/2026Development's actually been going well lately! Feel like I'm finally out of the woods. Figuratively. The game is about 90% running around in the woods in a mech store.steampowered.com/app/2163160/... 0151
nige 'dear ratboy' @niall.codes · 01/09/2026I made a discord bot for fun and gave it the ability to use reaction images 050
nige 'dear ratboy' @niall.codes · 29/08/2026Still got a bit of a soft spot for this old 2022 terrain though 020
nige 'dear ratboy' @niall.codes · 29/08/2026Five years of development in six screenshots. This is how long it took me to figure out what makes games look nice. store.steampowered.com/app/2163160/... #gamedev #unity 3231
nige 'dear ratboy' @niall.codes · 27/08/2026Everyone with the extension sees a note showing your game's lowest past price, so once you go to a certain price, a chunk of people will never buy your game unless it's that cheap or cheaper. This turns discounts into a way of progressively cutting off more and more of your own leg to pay the rent. 140
nige 'dear ratboy' @niall.codes · 06/08/2026If you make a game with optional VR support, you will, every time, think "no need to test in VR today, I didn't change anything", and then when you activate VR you will be teleported here 3130
nige 'dear ratboy' @niall.codes · 05/08/2026Giving up and making vertical videos. Are you happy now, The Youth store.steampowered.com/app/2163160/... 3191
nige 'dear ratboy' @niall.codes · 03/08/2026The goal with this system was to give the destruction a sense of real heft and scale. Knocking over a building is a big deal and it should feel like a big deal! I also wanted mechs to feel dangerous, and being able to accidentally level an apartment complex fits the bill IMO 46011
nige 'dear ratboy' @niall.codes · 03/08/2026Finally got OVRLRD's building destruction system running at 72fps! Don't like that guy? Drop a building on him store.steampowered.com/app/2163160/... #gamedev #vr #mecha 3478
nige 'dear ratboy' @niall.codes · 02/08/2026Got in on the Steam Machine preorder just in case I got wildly rich by the time it came out. Making sad noises as I remove it from the cart. Go. Be free you beautiful expensive cube 080
nige 'dear ratboy' @niall.codes · 01/08/2026Just spent two weeks trying to fix an issue with unity's joint system. If you change the constraint mode on a joint in a large chain, unassign and reassign the connectedBody immediately. That is all thank u 141
nige 'dear ratboy' @niall.codes · 30/07/2026ME: Computer! Simulate a building standing still. COMPUTER: Shut up idiot. Everything Explosion 190
nige 'dear ratboy' @niall.codes · 30/07/2026New building destruction physics are scoring high for Drama but low for System Stability 1110
nige 'dear ratboy' @niall.codes · 26/07/2026Building destruction system for OVRLRD is almost complete! Partially-destroyed buildings which settle get baked into static meshes until they're needed again, which means we can wreck loads and loads of buildings without killing the frame rate. store.steampowered.com/app/2163160/... 2277
nige 'dear ratboy' @niall.codes · 19/07/2026Building destruction system is almost there! You can topple them into each other, plough through them in your mech, and drill holes in them to look (and shoot) through. Little more optimising needed probably... store.steampowered.com/app/2163160/... 3338
nige 'dear ratboy' @niall.codes · 12/07/2026Been programming for 10 or 15 years but whenever I have to 3D model something I'm basically a baby. Cube. Make Cube. Cube is Shape. 160
nige 'dear ratboy' @niall.codes · 07/07/2026Thanks to my new structural-simulation code, I no longer need my navigate-around-buildings code store.steampowered.com/app/2163160/... 020
nige 'dear ratboy' @niall.codes · 04/07/2026Finally got my stability-checker into a state I'm happy with. Buildings collapse if they don't have a strong network inside, so you don't get big structures suspended by thin strands of geometry, but you can still punch holes through buildings to create sightlines: 010
nige 'dear ratboy' @niall.codes · 03/07/2026He he he destruction physics store.steampowered.com/app/2163160/... #mecha #gamedev 1110
nige 'dear ratboy' @niall.codes · 03/07/2026Just learned you can hold down Alt in the Unity scene view to zoom towards the cursor instead of the focused position. Not super useful but one more thing to fiddle with while you think #gamedev 1152
nige 'dear ratboy' @niall.codes · 01/07/2026Buildings can topple into other buildings, causing chain reactions and also (for now) breaking all of physics #gamedev 1111
nige 'dear ratboy' @niall.codes · 01/07/2026I'm working on a Red Faction: Guerilla-inspired building destruction system for OVRLRD. Slicing up buildings with laser beams wheeee store.steampowered.com/app/2163160/... 181
nige 'dear ratboy' @niall.codes · 19/06/2026Thank you! I would love to do a proper simulation on this but the limiting factor is always hours-available-to-spend. I should probably write a blog about doing a stupid thermal effect without having to research anything, but this is roughly how mine works: 110
nige 'dear ratboy' @niall.codes · 19/06/2026Finally fixed an issue I was having with darkness, so now black fog works to reduce your vision range at night - unless you're looking through the thermal camera or using night vision! (Night vision shouldn't work, it's currently working because of a different, load-bearing bug) 150
nige 'dear ratboy' @niall.codes · 19/06/2026I was writing a patreon post about how I built my time-of-day system. I was doing a bit about how it handles night sky blending, and realised it actually doesn't, so now it does. Game Developmence 2110
nige 'dear ratboy' @niall.codes · 18/06/2026Noita, Starship Troopers: Terran Command, Fallen Aces, Project Wingman, STATIONBREAK, Anger Foot, Skin Deep (WILDLY UNDERRATED), Tiny Combat Arena, Fortune's Run (the most hidden gem on this list) 110
nige 'dear ratboy' @niall.codes · 18/06/2026The secret best feature of this tool is immediately showing you how many steam reviews a game has. Some of these games are WAY less well known than they deserve: 110
nige 'dear ratboy' @niall.codes · 07/06/2026Took 130 points of flashbang damage seeing this archived author picture of me in 2010 web.archive.org/web/20100925... 130
nige 'dear ratboy' @niall.codes · 05/06/2026As of today I am officially funemployed(tm). If you need anything programmed let me know, otherwise please enjoy this rotating transfemme mech for pride month 1205
nige 'dear ratboy' @niall.codes · 05/06/2026Okay #pitchyagame, take Steel Battalion, give it HOTAS and VR support with motion controls, set it in an alt-history Cold War and that's OVRLRD: store.steampowered.com/app/2163160/... #mecha #vrgames 1203
nige 'dear ratboy' @niall.codes · 28/05/2026Can anyone recommend a good localization studio who can translate from English into Australian 120
nige 'dear ratboy' @niall.codes · 26/05/2026Paralives devs stealing search results from my boy by calling their characters 'paras'. I won't stand for this 040
nige 'dear ratboy' @niall.codes · 15/05/2026OVRLRD now has proper dynamic footprints that don't kill performance: parallax-mapped quads with textures that match the foot shape of each mech (or they will when I go back into mspaint): 0143
nige 'dear ratboy' @niall.codes · 13/05/2026Bad news, everyone! OVRLRD, the definitive mech simulator, is actually a carrier of the Woke Mind Virus. Anyway it's 22% off and has VR and HOTAS support store.steampowered.com/app/2163160/... 2143
nige 'dear ratboy' @niall.codes · 07/05/2026Once again breaking Unity in ways I didn't think possible 2120
nige 'dear ratboy' @niall.codes · 06/05/2026Look, 71 people can't be wrong. Except the 19% of them who didn't like it - those people are wrong store.steampowered.com/app/2163160/... 110
nige 'dear ratboy' @niall.codes · 05/05/2026EIGHTY PERCENT! FINALLY! VERY POSITIVE! CRASHOUT CANCELLED! store.steampowered.com/app/2163160/... 130
nige 'dear ratboy' @niall.codes · 01/05/2026OVRLRD's new cinematic camera mode! I added some lerping to the transform so you can get an easy shaky cam effect #gamedev 3150