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Newhead Studio

@newheadstudio.bsky.social
98 followers 960 following 22 posts

🎮 French independent game studio. Working on The Pineapple Conspiracy 🍍 Wishlist now store.steampowered.com/app/4981970/…

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Newhead Studio @newheadstudio.bsky.social · 9h
Who’s the impostor? 👀 Watch the cameras, gather evidence, then expose them at the confessional 🎥📺 But beware, they’re watching you too. 🍍 Procedural islands. Sabotage. Survival. Wishlist The Pineapple Conspiracy: store.steampowered.com/app/4981970/... #IndieGames #SocialDeduction #GameDev
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Newhead Studio @newheadstudio.bsky.social · 30/05/2026
First dev blog! This one's about our procedural scattering technique for creating nice natural scenes. Let us know what you think - way more posts coming, on all aspects of procedural generation ✨ newheadstudio.com/blog/object_... #proceduralGeneration #unity3d #indieDev #gameDev #devBlog
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Newhead Studio @newheadstudio.bsky.social · 22/09/2026
New Devlog about our new game, The Pineapple Conspiracy🍍 Avoid wild gorillas, sabotage the food supply, and don't let the renegade escape the island... Post: www.newheadstudio.com/blog/pineapp... Wishlist: store.steampowered.com/app/4981970/... #gamedev #indiedev #devlog #steam #indiegamedev
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Newhead Studio @newheadstudio.bsky.social · 22/09/2026
New Devlog about our new game, The Pineapple Conspiracy🍍 Avoid wild gorillas, sabotage the food supply, and don't let the renegade escape the island... Post: www.newheadstudio.com/blog/pineapp... Wishlist: store.steampowered.com/app/4981970/... #gamedev #indiedev #devlog #steam #indiegamedev
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Newhead Studio @newheadstudio.bsky.social · 04/08/2026
📜 First Devlog - also a quiet announcement for The Pineapple Conspiracy, a new game developed at Newhead Studio. If you like multiplayer, sabotage, survival, or crafting - then you should read this ✨ newheadstudio.com/blog/pineapp... #gamedev #indiedev #devlog #steam #indiegamedev
newheadstudio.com
The Pineapple Conspiracy - Devlog #1
First devlog about The Pineapple Conspiracy, a new game by Newhead Studio.
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Newhead Studio @newheadstudio.bsky.social · 04/08/2026
📜 First Devlog - also a quiet announcement for The Pineapple Conspiracy, a new game developed at Newhead Studio. If you like multiplayer, sabotage, survival, or crafting - then you should read this ✨ newheadstudio.com/blog/pineapp... #gamedev #indiedev #devlog #steam #indiegamedev
newheadstudio.com
The Pineapple Conspiracy - Devlog #1
First devlog about The Pineapple Conspiracy, a new game by Newhead Studio.
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Newhead Studio @newheadstudio.bsky.social · 31/07/2026
Thanks! Fully agree, ambient color can be improved a little...
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Newhead Studio @newheadstudio.bsky.social · 31/07/2026
Trying a sunset mood... Looking good enough that we might give the time of day option to players in the end! ☀️🏝️ #gamedev #proceduralGeneration #art #unity3d #indieDev #steam #multiplayer #indiegamedev #gamedevelopment #indie #sunset
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Newhead Studio @newheadstudio.bsky.social · 15/07/2026
Building a camp, escaping dangerous animals, exploring the unknown island... Who will build the raft first to escape? 🦍 🏝️ #gamedev #proceduralGeneration #unity3d #indieDev #steam #multiplayer #survival #indiegamedev #art #island
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Newhead Studio @newheadstudio.bsky.social · 12/07/2026
Early sketching of props and fun moments in the game.. who does not like coconut falls and tree chopping? 🥥🌴🪓 #gameDev #indieDev #art #indieGames #sketch #drawing #steam #unity3d
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Newhead Studio @newheadstudio.bsky.social · 10/07/2026
Teasing our new game ✨ Online multiplayer, fun social-betrayal moments, procedural generation, survival... In the end, who will escape the island? 🏝️ 💀 #gamedev #proceduralGeneration #unity3d #indieDev #steam #multiplayer #survival #indiegamedev #art
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Álvaro García @binarynonsense.com · 04/06/2026
Interesting read: "Procedural Scattering of Natural Objects" newheadstudio.com/blog/object_... #gamedev #programming #unity3d
newheadstudio.com
Procedural Scattering of Natural Objects
Procedural scattering of natural objects by Newhead Studio.
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Newhead Studio @newheadstudio.bsky.social · 29/06/2026
New Blog post! This one explains our technique for modeling and generating volumetric worlds in the context of a game. 🪨 Overhangs, caves, arches - all those procedurally generated at runtime. 🔗 Link: newheadstudio.com/blog/volumet... #gameDev #proceduralGeneration #unity3d #indieDev #erosion
Arches and overhangs procedurally generated using a volumetric erosion algorithm.
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Newhead Studio @newheadstudio.bsky.social · 27/06/2026
Implementing procedural, volumetric coastal erosion - overhangs, sea caves, arches, all created organically during generation 🏝️ Writing a blog post about the technique 👀 #gameDev #indieDev #proceduralGeneration #screenshotSaturday
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Newhead Studio @newheadstudio.bsky.social · 13/06/2026
Very wip networked first person controller tentative 🪓🎮 Hopefully soon we will be able to cut down these trees... #gameDev #screenshotSaturday #indieDev #survival
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Newhead Studio @newheadstudio.bsky.social · 30/05/2026
First dev blog! This one's about our procedural scattering technique for creating nice natural scenes. Let us know what you think - way more posts coming, on all aspects of procedural generation ✨ newheadstudio.com/blog/object_... #proceduralGeneration #unity3d #indieDev #gameDev #devBlog
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Newhead Studio @newheadstudio.bsky.social · 27/05/2026
Introducing some hierarchical aspect to the object scattering... Now trees can spawn objects around them in a given circle: rocks, pebbles, bushes, or even other trees 🌴 Writing a small blog post to explain in more details 👀Coming out soon! #unity3d #proceduralGeneration #indieDev #gameDev
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Newhead Studio @newheadstudio.bsky.social · 21/05/2026
Thank you! We'll post more updates in the coming days ;)
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Newhead Studio @newheadstudio.bsky.social · 21/05/2026
More objects, more placement rules, more variety... Looks surprisingly good for such simple code! ⛰️ #proceduralGeneration #gameDev #indieDev #unity3d
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Newhead Studio @newheadstudio.bsky.social · 21/05/2026
We usually use a seed for determinism reasons. This seed is consumed by the random number generators throughout the generation - as a whole. The seed is not really split in this case. RNG generates numbers, that are then used to create the island. Here, by the noise function and other parameters.
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Newhead Studio @newheadstudio.bsky.social · 18/05/2026
Putting trees & grass-like objects on the procedural island 🌳🌿🌴 Poisson sampling for trees (actual objects), random for the grass (instanced draw). With the lake, this already gives a nice forest ambience! ✨Much more to come, stay tuned ✨ #proceduralGeneration #unity #indieDev #gameDev
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Newhead Studio @newheadstudio.bsky.social · 12/05/2026
Testing instance drawing from C# for grass-like objects🏞️ Super efficient - although we'll need to sample elevation later. Nice thing: we can render different objects w/ varying quantities. Second half shows a field filled with beautiful flowers 🌸 #proceduralGeneration #unity #gameDev #indieDev
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Newhead Studio @newheadstudio.bsky.social · 11/05/2026
Trying a simple lake algorithm 🌊 Limited to convex shapes for now but still looks pretty nice. Surface has with a proper mesh and a dedicated shader. Next step will be to populate islands environment assets🌴🪨 #proceduralGeneration #procGen #indieDev #gameDev
Closeup view of a procedural lake.Far view of a procedural island with sea and a generated lake.Closeup view of a generated lake.
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Newhead Studio @newheadstudio.bsky.social · 11/05/2026
Caves are another beast since you cannot simply represent them with heightfields - you either need voxels or some kind or some kind of implicit surface. But it would definitely be super cool!
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Newhead Studio @newheadstudio.bsky.social · 10/05/2026
It's definitely on the road map of things to test. I don't think the 'smooth' increasing elevation from distance to sea is interesting gameplay-wise. Plateaus, canyons, irregular elevations all around the island would probably feel nicer.
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Newhead Studio @newheadstudio.bsky.social · 10/05/2026
Working on a new game! How do you like procedurally-generated worlds for a multiplayer context?⛰️ ⚠️Very wip procedural islands! #gameDev #unity #proceduralGeneration #indieDev
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