Nettakrim @nettakrim.netal.co.uk · 19/10/2026#septabee is cool i love #septabee mmmmm yum #septabee (also: album: nettakrim.bandcamp.com/album/verdan...) 001 1
Nettakrim @nettakrim.netal.co.uk · 23/08/2026i was messing around wtih the fact that in ms paint you can press arrow keys and move your mouse at the same time to make weird spikey shapes, and i accidentally drew a cool dragon 220 2
Nettakrim @nettakrim.netal.co.uk · 12/08/2026this jenga tower is very difficult! right from the start the tower is about as unstable as a late game jenga tower, and the margins for how it can balance are a lot smaller, so if removing a block even slightly drags the layer above it, it could fall 010 1
Nettakrim @nettakrim.netal.co.uk · 12/08/2026slightly spread apart jenga is pretty boring. its similar to skewed jenga in that blocks are a little easier to grab, but unlike skewed jenga which looks weird and is hard to read, slightly spread apart jenga just feels like jenga 000 0
Nettakrim @nettakrim.netal.co.uk · 12/08/2026skewed jenga is interesting. the way the tower balances is effectively the same as regular jenga, but the skew means the edges have blocks sticking out a lot more, so its much easier to grab pieces 220 2
Nettakrim @nettakrim.netal.co.uk · 07/08/2026this layout is probably my favourite one so far. in this jenga set, a sideways block is about 2mm shorter than 2 flat blocks. this means there is a slight gap, allowing the tower to wobble quite a bit. there are 4 points that are balanced on a single block like end game jenga 110 1
Nettakrim @nettakrim.netal.co.uk · 06/07/2026the sky looks unsettling when you accidentally get rid of the stars #mcdev 3110 11
Nettakrim @nettakrim.netal.co.uk · 04/05/2026shader graph! #mcdev currently the only maths node i have is addition lol, but that is just because i havent been bothered to add more 1151 15
Nettakrim @nettakrim.netal.co.uk · 28/03/2026@enclose.horse i dont like the shade of red used for the grass in costly walls, its very similar in value to the grass so it clashes visually, which also makes it read as something important. my first thought looking at it is always "oh! a tile i cant place on!" love the game otherwise! 010 1
Nettakrim @nettakrim.netal.co.uk · 07/03/2026time to update a rendering mod from 1.12.4 all the way to 1.21.11, surely they didnt change much while i wasnt looking did they? #mcdev 170 7
Nettakrim @nettakrim.netal.co.uk · 06/03/2026making a game where you play as a cow who wants to jump over the moon! #gamedev 2163 16
Nettakrim @nettakrim.netal.co.uk · 01/01/2026it was a fun challenge to try figure out how to even do this, since its not really obvious how to do this effectively or efficiently, i ended up with this: 020 2
Nettakrim @nettakrim.netal.co.uk · 31/12/2025your brightness histogram (chaotic and bumpy) my brightness histogram (nice and smooth, elegant) 130 3
Nettakrim @nettakrim.netal.co.uk · 22/12/2025the itchio games combined are also consistently above 0!, which is impressive given that we do no promotion other than submitting to game jams and sharing them in small discords 020 2
Nettakrim @nettakrim.netal.co.uk · 22/12/2025whoah, i reached 2 downloads on modrinth,, // how does this keep happening, literally every time i look at the analytics i am surprised #mcdev 4130 13
Nettakrim @nettakrim.netal.co.uk · 05/12/2025i was randomly looking around on wikipedia and saw this (see page on the great icosahedron), which shows a fractional schlafli symbol encoding that some vertices have different face counts, which while i dont really know how this works, it does seem related :P 010 1
Nettakrim @nettakrim.netal.co.uk · 05/12/2025for the basic {a, b} tilings, its sorta clear that if a vertex is planar or hyperbolic, then it can continue going forever, but it does now seem surprising to me that the spherical ones are closed, instead of over/undershooting like an {a/b} polygon does (see {a, b} diagram by Tessimal) 000 0
Nettakrim @nettakrim.netal.co.uk · 04/12/2025mi toki e ni tawa ilo: soweli li lon, ona li wawa la, soweli sin li kama. taso, soweli sin li kama la, ona li wawa, la ona kin li kama e soweli sin 050 5
Nettakrim @nettakrim.netal.co.uk · 29/11/2025i have now opened your bandcamp on a google tab on my phone, which means i will eventually end up listening to some of it again when on a bus or doing work or something :3 010 1
Nettakrim @nettakrim.netal.co.uk · 19/11/2025played transformice for the first time in like 7 years, its pretty good 110 1
Nettakrim @nettakrim.netal.co.uk · 10/11/2025youre literally so famous though! top of the hashtag! #picotorn4ever 010 1
Nettakrim @nettakrim.netal.co.uk · 05/11/2025heres what i came up with, although note that its incomprehensible as i dont do operator precedence properly ("1+2*3" = "1+(2*3)", and significantly more cursedly, "a(b)+c" = "a*b+c" = "a*(b+c)" :3) 100 1
Nettakrim @nettakrim.netal.co.uk · 05/11/2025this naturally asks the question: can you calculate anything* by just repeating a single cycling set of expressions one day later, i can confirm that yes, you can (thanks to modulo). i have now computed 3+10 on my calculator, using famously turing-complete language esolangs.org/wiki/Brainfuck 3/3 100 1
Nettakrim @nettakrim.netal.co.uk · 05/11/2025variables are read in the parsing stage, so there, x is set to the previous answer, and added to its previous value, hence fibonacci to allow assigned variables to be easily used i added multi statement inputs, separated with semicolons. only the return value of the last statement is outputted 2/3 100 1
Nettakrim @nettakrim.netal.co.uk · 05/11/2025assignment is an operator, so it can be done within an expression this means you can set up something, then hold enter to repeatedly apply it (like how you could do ans+1 then spam = on a calculator to make a clicker game), in this case "(x=ans)+x" calculates the fibonacci sequence! 1/3 110 1
Nettakrim @nettakrim.netal.co.uk · 15/10/2025messing around in c++ and made my own bignum implementation (as one does), so now i can do like 12345^12345 to get a random looking sequence of digits, i guess 100 1
Nettakrim @nettakrim.netal.co.uk · 10/10/2025heres a video where the planets are all really close to the sun, and the earth is also close but far in comparison the games actual rotation slowly moves the sun, but the planet position causes the planet to whizz around, which is why the stars are moving really quickly 110 1
Nettakrim @nettakrim.netal.co.uk · 10/10/2025e there is the eccentricity, which i choose randomly to be some small value, just for fun. a is the semi-major axis, which is the longer half of the ellipse, this needs to be calculated. it happens that its only based on period, being 3root(period^2) - i also figured this out lol 100 1
Nettakrim @nettakrim.netal.co.uk · 09/10/2025at this rate (doubling every month) everyone on earth will be following me in 3 years,, 000 0