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Nestach

@nestach.bsky.social
413 followers 392 following 337 posts

Indie #gamedev from Sweden, working on the action #platformer "Project Beyonder". Loves games and gamedev so feel free to DM me and let's talk games!

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Nestach @nestach.bsky.social · 16h
Did some more work on this section of the level, making the route down to the ground a bit clearer and reworking some of the environment. Also tried out a few fun platforming ideas while I was at it #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
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Nestach @nestach.bsky.social · 07/10/2026
I want to help guide the player back down to the ground, so I am testing out this wall jumping and sliding section of the level #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
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Nestach @nestach.bsky.social · 07/10/2026
Cheers man, doing all good 😊
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Nestach @nestach.bsky.social · 03/10/2026
I worked some more on the ice spirals material and turned it into a new gameplay section. The difficulty picks up a little here, asking the player to make better use of the moves they already know #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
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Nestach @nestach.bsky.social · 30/09/2026
A little preview of some ice spirals I’ve been working on. The player can use them as platforms, and I’ll be refining the material some more #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
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Nestach @nestach.bsky.social · 26/09/2026
Testing out the new camera on rail system. Next I need to build a catch up and adjustment system so the camera slows down if the player falls behind, or speeds things up if they are doing well #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
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Nestach @nestach.bsky.social · 24/09/2026
not many, for now, testing one level to mix it up a bit for the player
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Nestach @nestach.bsky.social · 23/09/2026
Trying out a new camera system I’ve been working on. Having the camera follow a set track lets me create sections where it controls the pace and the player has to keep up #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
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Nestach @nestach.bsky.social · 20/09/2026
Thank you!
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Nestach @nestach.bsky.social · 20/09/2026
Thanks!
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Nestach @nestach.bsky.social · 20/09/2026
Cheers man!
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Nestach @nestach.bsky.social · 19/09/2026
Some more work on the floating ice platforms and traversal. I also added more 3D models in the background and some spikes for the platforming #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
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Nestach @nestach.bsky.social · 17/09/2026
Indeed 😉
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Nestach @nestach.bsky.social · 16/09/2026
The ice platforms were feeling a little too safe, so I’m adding some ice spikes to keep players on their toes #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
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Nestach @nestach.bsky.social · 12/09/2026
I put together a couple of floating ice islands using some of the new assets I’ve been working on. They’ll act as platforms for a bit of platforming along the way #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
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Nestach @nestach.bsky.social · 09/09/2026
A closer look at some of the new ice models I have been working on. There are still a few more to come, so stay tuned! #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
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Nestach @nestach.bsky.social · 05/09/2026
Working on more environment models, ice, and platforms to flesh out this level and try out a few ideas #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
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Nestach @nestach.bsky.social · 02/09/2026
Building some ice walls for the player to traverse and climb over. I still need to model a few more shapes to add some variety #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
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Nestach @nestach.bsky.social · 30/08/2026
Thank you, awesome to hear!
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Nestach @nestach.bsky.social · 29/08/2026
While making more variations of the fog and mist blowing in the wind, I ended up building out more of the level and trying a few different ideas #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
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Nestach @nestach.bsky.social · 27/08/2026
😏
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Nestach @nestach.bsky.social · 27/08/2026
Thanks!
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Nestach @nestach.bsky.social · 26/08/2026
I have been trying a few different ways of doing mist and fog. This is one version I managed to get working, but I still want to figure out some simple fog that moves along the ground #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
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Nestach @nestach.bsky.social · 24/08/2026
Thank e, great to hear
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Nestach @nestach.bsky.social · 22/08/2026
I was making some more ice shaders to try out and ended up adding this little frozen lake to the level. It is fun and slippery, and gives me a nice space to experiment with some different gameplay ideas #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
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Nestach @nestach.bsky.social · 19/08/2026
Built a completely new surface detection system, making it much easier to handle different surfaces. Most importantly, you can now slide around on ice! #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
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Nestach @nestach.bsky.social · 15/08/2026
Trying out some different materials and shaders for the ice cliffs. Still looking for that nice icy feeling, but I have a few more ideas to try #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
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Nestach @nestach.bsky.social · 12/08/2026
Experimenting with different shaders for the ice and snow. I’ve made some good progress, but I still have a few more ideas I want to try out #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
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Nestach @nestach.bsky.social · 09/08/2026
Thanks
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Nestach @nestach.bsky.social · 09/08/2026
Indeed was thinking of trying ice in different forms
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Nestach @nestach.bsky.social · 09/08/2026
Thanks, just a start
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Nestach @nestach.bsky.social · 08/08/2026
Early concepts for a new level. The lighting is wrong, the mood is still missing, and right now I’m trying to figure out what will make this snow level feel interesting rather than just being a snow level #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
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Nestach @nestach.bsky.social · 05/08/2026
Working on a camera system for miniboss encounters and larger enemies. When combat begins, the arena locks down to create a focused space for the battle #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
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Nestach @nestach.bsky.social · 02/08/2026
Cheers
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Nestach @nestach.bsky.social · 01/08/2026
After testing hitstop some more, I’ll probably reserve it for bigger enemies and bosses. Special moves might use it too #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
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Nestach @nestach.bsky.social · 30/07/2026
Probably will just try it out for bigger enemies or bosses, that's why I am testing it
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Nestach @nestach.bsky.social · 30/07/2026
Probably will just try it out for bigger enemies or bosses
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Nestach @nestach.bsky.social · 29/07/2026
Testing a hit stop implementation. When the player hits an enemy, the game pauses for a split second to make the impact feel stronger. I am also experimenting with a brief slowdown when an enemy is defeated #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
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Nestach @nestach.bsky.social · 25/07/2026
Trying out the ghost frame effect with some of the other moves. It feels especially nice when bouncing off the spears, so I might experiment with it a bit more #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
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Nestach @nestach.bsky.social · 24/07/2026
Thanks, but a lot of cred to tutorials on YouTube that got me to piece it together
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Nestach @nestach.bsky.social · 23/07/2026
Thanks, I use a particle system to generate particles from the mesh of the player in that current frame
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Nestach @nestach.bsky.social · 23/07/2026
I liked the workflow in Unreal Engine and a lot of good building blocks to start off from. Unity disappointed me a few years back and it made me explore new engines
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Nestach @nestach.bsky.social · 23/07/2026
Thank you
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Nestach @nestach.bsky.social · 23/07/2026
Yeah using it on too much is a worry. Actually a particle system, that generates from the mesh of the player at the current frame
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Nestach @nestach.bsky.social · 23/07/2026
Primary looking super rad, but my idea is to use them with some moves to make it feel satisfying
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Nestach @nestach.bsky.social · 22/07/2026
I’ve been trying to get this player ghost effect working for a while, and I finally got it into the game. It creates ghost frames when the player performs certain moves #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
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Nestach @nestach.bsky.social · 18/07/2026
Spent some time upgrading the particles for the checkpoint and remade some of the environment around it #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
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Nestach @nestach.bsky.social · 15/07/2026
Thank you!
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Nestach @nestach.bsky.social · 15/07/2026
Made sure this checkpoint got a big upgrade. I improved some of the materials and shaders and cleaned up a few bugs in the particle effects #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
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Nestach @nestach.bsky.social · 11/07/2026
Still working on the second checkpoint. I have reworked many assets and effects and added new corruption behavior. The corruption material will probably be my next focus #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
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