NemoDev @nemodev.bsky.social · 05/09/2025The easiest way I found to do this was with a Sprite3D that uses a SubViewport texture, is that what you found too? 100
NemoDev @nemodev.bsky.social · 27/08/2025My singleton blasting signals into the void without regard for man or god 000
NemoDev @nemodev.bsky.social · 27/08/2025Loving the use of a grid! Did you use A* pathfinding or something else to find the shortest distance between two cells? 130
NemoDev @nemodev.bsky.social · 25/08/2025I love the godot barn, feed me your knowledge I am but a pig rolling in the tutorial mud 041
NemoDev @nemodev.bsky.social · 25/08/2025Everyone here is so talented, but I made a Cube that finds the shortest path between two points on a grid. It avoids the Abyss (tm) 010
NemoDev @nemodev.bsky.social · 06/01/2025I love the cell shading and color palette! I keep seeing your posts on the godot subreddit and it always looks good 010
NemoDev @nemodev.bsky.social · 05/01/2025I made these limestone rocks. The number of vertices is hope and pray territory🔥 I used this tutorial: youtu.be/g9T3vDtTAPk 010
NemoDev @nemodev.bsky.social · 01/01/2025This looks awesome! Do you have any resources that helped you add the stylized clouds? I want to update my skybox too 110
NemoDev @nemodev.bsky.social · 16/12/2024This is awesome. I browsed this on the toilet and within like 30 seconds I found a modular health bar that save me hours. Biggest poop/work ratio in years. Here is the link: thegodotbarn.com/contribution...thegodotbarn.comBasic Health ComponentNode-Based Health Composition 020