Mana @nautilaa.bsky.social · 28/07/2026Sharing the progress on my WIP 3D environment! #gameart #art #3dart #gamedev #digital3dart #environmentart #unrealengine #substancedesigner #substancepainter 1151 0
Mana @nautilaa.bsky.social · 24/06/2026Happy to showcase PulseCaller, an uncommon shortbow I created for the Cosmic Vessel Project, an upcoming mod for Baldur's Gate 3. #gameart #art #3dart #gamedev #digital3dart #maya #substancepainter #baldursgate3 #bg3 #weapons #props 092 0
Mana @nautilaa.bsky.social · 11/06/2026I tried handpainted texturing for the first time! #gameart #art #3dart #gamedev #digital3dart #blender #substancedesigner #prop #handpainted #substancepainter 1333 0
Mana @nautilaa.bsky.social · 07/06/2026Progress on the base versions of my floor and wall materials, fully created in Substance Designer #gameart #art #3dart #gamedev #digital3dart #environmentart #unrealengine #substancedesigner 0193 0
Mana @nautilaa.bsky.social · 18/05/2026Project update: floor woodboard material made in Substance Designer #gameart #art #3dart #gamedev #digital3dart #environmentart #unrealengine #substancedesigner 061 0
Mana @nautilaa.bsky.social · 13/05/2026Progress gif because it's fun 🙂 #gameart #art #3dart #gamedev #digital3dart #environmentart #maya #unrealengine 082 0
Mana @nautilaa.bsky.social · 05/05/2026Update on blockout 🙂 #gameart #art #3dart #gamedev #digital3dart #environmentart #maya #unrealengine 0112 0
Mana @nautilaa.bsky.social · 23/04/2026Blockout progress #gameart #art #3dart #gamedev #digital3dart #environmentart #maya #unrealengine 0162 0
Mana @nautilaa.bsky.social · 21/04/2026New project in the works! #gameart #art #3dart #gamedev #digital3dart #environmentart #maya #unrealengine 060 0
Mana @nautilaa.bsky.social · 06/04/2026As part of my education at Vertex School, I was given an art test brief to recreate a building from a reference within two weeks. #gameart #art #3dart #gamedev #digital3dart #environmentart #maya #unrealengine #substancedesigner 0203 0
Mana @nautilaa.bsky.social · 05/04/2026Some relighting experiments in UE 5.6, I was trying to convey (with lighting and color) the refuge of a lone survivor in an unforgiving environment outside. The scene is Quixel's derelict corridor. #gameart #art #3dart #gamedev #digital3dart #environmentart #unrealengine #lighting 0143 0
Mana @nautilaa.bsky.social · 27/03/2026Learning the concept of trimsheets (man it was tough). The platform model was given to me by the school but I created the trimsheet to texture it with. #gameart #art #3dart #gamedev #digital3dart #environmentart #unrealengine #substancedesigner 0121 0
Mana @nautilaa.bsky.social · 25/03/2026I made my first materials in Substance Designer a couple of weeks ago 🙂 #3d #3dart #substance #adobe #unrealengine 011 0
Mana @nautilaa.bsky.social · 22/03/2026This was a set dressing exercise for school. Nothing in the scene is mine (except for one cheeky barrel), I just assembled them and played with prop placement, lighting and composition to create pleasant shots for storytelling. #3d #unrealengine #lighting #setdressing #3dscene 020 0
Mana @nautilaa.bsky.social · 25/01/2026The blowtorch project is finished. I would really appreciate it if you check out the full project on my Artstation: www.artstation.com/artwork/AZdK4y Hope you like it! #3d #3dmodeling #substancepainter #maya #unrealengine #zbrush #blowtorch #3dart 020 0
Mana @nautilaa.bsky.social · 20/11/2025I'm alive and it's day 39 of classes 😅 I'm creating a portfolio piece, it's an old blowtorch from the 1920s, and I've finished with the high poly for now and working on the low! #maya #3d #3dart #highpoly #modeling 071 0
Mana @nautilaa.bsky.social · 23/10/2025I'm back and it's day 19 of classes 🙂 I learned the basics of Unreal Engine 5 and created this small scene with my barrel model to practice lighting and rendering. I think it looks pretty good 💪 #3d #3dart #unrealengine #ue5 #render 000 0
Mana @nautilaa.bsky.social · 19/10/2025Day 15. This is as far as I got with the rock but I doubt that I will have more time to spend on it. Next week we'll learn a bit about unreal engine and rendering so I might not have something to show every day 🙂 #3d #3dart #3dsculpting #zbrush 040 0
Mana @nautilaa.bsky.social · 16/10/2025Day 14: WIP while I struggle to sculpt a bit of a more realistic rock with Zbrush 😅 #3d #3dart #3dsculpt #zbrush 000 0
Mana @nautilaa.bsky.social · 15/10/2025Day 13 of classes. Still experimenting with Zbrush not so successfully. But I made a lowpoly of the runestone and baked it in Substance Painter. #3d #3dart #3dmodel #zbrush #substancepainter #lowpoly 040 0
Mana @nautilaa.bsky.social · 14/10/2025Day 12 🍁 Well that pixelated rock from yesterday turned into a stylized runestone! Looks kind of washed out but hey man #Zbrush is hard to get the hang of. #3d #3dart #3dmodel #3dsculpting 020 0
Mana @nautilaa.bsky.social · 13/10/2025Day 11 of classes 🖌️ I worked with #Zbrush for the first time today. I'll be using a pressure pen but Zbrush is difficult to get used to for sure. I'll be creating a runestone for class but so far I only have the blockout down, with crappy low resolution 😆 #3d #3dart #sculpting #lowpoly 020 0
Mana @nautilaa.bsky.social · 12/10/2025Day 10 went by with mostly nothing to show for it but I did create this progression gif for my barrel materials. #3d #3dart #texturing #substancepainter #maya #lowpoly 020 0
Mana @nautilaa.bsky.social · 10/10/2025Day 9 and I'm done with the texturing. It's not perfect but I've tweaked it a lot and I think for my first ever try of creating materials from scratch it looks good enough! #3d #3dart #3dmodel #texturing #substancepainter 020 0
Mana @nautilaa.bsky.social · 09/10/2025Yesterday was a total bust so today counts as day 8 of class 😆 Still working on the barrel texture. Today I added a decal from the school on the top. Tried to make it look like it's branded into the wood 🤔 I also found some errors I'll have to fix tomorrow. #3D #3Dart #substancepainter #texturing 000 0
Mana @nautilaa.bsky.social · 07/10/2025Day 7 of classes. Created a metal material for the barrel hoops. Not sure how realistic the rust turned out. In the second picture, you can see the material I made without rust (left) next to the premade one I used before (right). #3d #3dart #texturing #substancepainter #3dmodel 010 0
Mana @nautilaa.bsky.social · 06/10/2025Day 6 of classes, creating materials from scratch in Substance 3D Painter. I created the wood texture on the left and compared it to the pre-made one I used before. I like it. What do you think? #3d #3dart #3dmodel #texturing #substancepainter 030 0
Mana @nautilaa.bsky.social · 02/10/2025Day 5 of barrel project... or actually I'm just going to call it day 5 of classes 😆 Most of today was spent on creating this simple model but hey, I'm a noob 🥲 #3d #3dart #3dmodel #maya #lowpoly 130 0
Mana @nautilaa.bsky.social · 01/10/2025Day 4 of barrel project: small side model - a crate! All previous steps repeated on a simple crate model: Creating the high and low poly meshes and baking the details on the low poly (and a little test with pre-made materials). #3d #3dart #3dmodeling #3dmodel #maya #substancepainter #lowpoly 020 0
Mana @nautilaa.bsky.social · 30/09/2025Day 3 of creating a #3D barrel for class. Low poly mesh created today (2k tris as opposed to 200k high poly) and details baked onto it. The materials are just a test with the default ones in Substance 3D Painter. #3dart #3dmodeling #maya #substancepainter #texturing #lowpoly 030 0
Mana @nautilaa.bsky.social · 29/09/2025Day 2 of #3D modeling a barrel for class. Today I did the high poly, with color ID for baking onto the low poly. I would go for some more details if I had more time but as a beginner I'm working more slowly and just trying to absorb all the information and learn the software. #3dart #3dmodeling 020 0
Mana @nautilaa.bsky.social · 28/09/2025Day 1 of creating a #3D barrel for class. For the high poly, the staves (planks) and hoops are created in a straight line to then be bent into a circular form. Software: Autodesk #Maya 2026 #3dart #3dmodeling 030 0
Mana @nautilaa.bsky.social · 27/09/2025This was my second #3Dart project and was fully done in Autodesk Maya. I followed Game Dev Academy's beginner tutorial for #Maya and I familiarized myself with the software in preparation for a bootcamp I'm starting! Everything is modeled by me, but textures are downloaded from freePBR. #Mayaworks 160 0
Mana @nautilaa.bsky.social · 26/09/2025My first ever #3d work done fully in #blender using Blender Guru's donut tutorial. The focus of the tutorial was to learn the software and create the donuts and the plate, but the background is all downloaded assets. 3140 0