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Nauka Nauki

@naukanauki.bsky.social
107 followers 108 following 154 posts

independent game developer || currently working on a 3D adventure/survival horror game set in eastern europe ||

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Nauka Nauki @naukanauki.bsky.social · 05/10/2026
Finally replaced the inventory placeholder with the backpack model and added some animations for browsing items and switching between documents and the quest book. way more work than it looks like 🫠 #indiehorror #gamedev #indiedev #indiegame
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Nauka Nauki @naukanauki.bsky.social · 01/10/2026
Setting up semi-fixed camera angles for larger, open areas is pretty tricky but I love how they let you frame scenes with focus and intent. I know this kind of camera system is a dealbreaker for a lot of gamers, but I'm doing it anyway 🤓 #indiedev #gamedev #indiehorror
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Nauka Nauki @naukanauki.bsky.social · 28/09/2026
Currently animating the backpack for the inventory UI. Can’t wait to bring it into unity to display the items you’ve collected 😎 #indiedev #gamedev #indiegame
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Nauka Nauki @naukanauki.bsky.social · 22/09/2026
Added some of the first character portraits to the game. They help bring the main character’s personality to life during dialogue and key moments. Credit for the amazing 2D art goes to @Buka_ART (on X)🙏! #indiedev #indiehorror #gamedev
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Nauka Nauki @naukanauki.bsky.social · 14/09/2026
Every (survival horror) adventurer needs... a backpack, of course 😬! (Weight painting still very much WIP) #indiedev #indiehorror #gamedev
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Nauka Nauki @naukanauki.bsky.social · 11/09/2026
Oh, hi there! 🙃 #indiedev #gamedev #blender
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Nauka Nauki @naukanauki.bsky.social · 09/09/2026
A quick look at the point-of-interest system. The game will lean heavily into classic adventure game elements with exploration, interaction points, items, etc. It’s all still very much WIP but this should give you an idea of what’s to come. #indiedev #gamedev #indiehorror
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Nauka Nauki @naukanauki.bsky.social · 06/09/2026
Needed a quick win today, so i implemented cel-shaded hair for the main character 🙃 #gamedev #indiedev #unity #indiehorror
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Nauka Nauki @naukanauki.bsky.social · 03/09/2026
Sometimes game dev also means just drawing sticks and twigs… 🥲 #indiedev #indiegame #gamedev #unity
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Nauka Nauki @naukanauki.bsky.social · 01/09/2026
Started working on some trees… a much-needed addition to this scene. Even if their vertex movement means I’ll have to rewrite my beautiful outline renderer feature 🥲 #gamedev #indiedev #indiehorror
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Nauka Nauki @naukanauki.bsky.social · 28/08/2026
A quick look at the game’s main character... now with a texture-painted face! 😶 #indiehorror #indiedev #gamedev #unity
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Nauka Nauki @naukanauki.bsky.social · 27/08/2026
For the more open areas i’ve set up a semi-fixed camera that dynamically adjusts its distance and angle. i kinda prefer this approach over strictly fixed camera angles in larger spaces 🤔 #indiehorror #gamedev #indiedev #indiegame
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Nauka Nauki @naukanauki.bsky.social · 25/08/2026
Added some physics to the hair and coat bones so they move while walking and running. quite satisfied with how it looks so far 😊 #gamedev #indiedev #indiehorror #unity
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Nauka Nauki @naukanauki.bsky.social · 24/08/2026
started setting up the basic character controller. not bad for a first attempt i think 🙂 #gamedev #indiehorror #indiedev #unity
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Nauka Nauki @naukanauki.bsky.social · 22/08/2026
quick animation test with the character imported into the game engine. still need to work on the character shader, the textures and of course set up the character’s locomotion. #indiedev #gamedev #indiehorror #unity
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Nauka Nauki @naukanauki.bsky.social · 20/08/2026
here's a close-up of the character's face, which i tried to model as closely as possible to the original design (Buka_ART on Twitter) . i'll start texture painting soon although i somehow also really like the minimalistic look it has right now #indiedev #gamedev #indiehorror #blender
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Nauka Nauki @naukanauki.bsky.social · 18/08/2026
quick and dirty rigging/animation test before calling it a day. still a lot of unwanted distortions and pinching, but we're getting there... #gamedev #indiedev #indiehorror #blender
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Nauka Nauki @naukanauki.bsky.social · 16/08/2026
tried a bunch of different things for the character's front hair and eventually ended up sculpting the individual strands. the model might end up with a few more tris than planned. but it's a main character, so it should be fine 🤓 #indiedev #gamedev #blender #indiegame
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Nauka Nauki @naukanauki.bsky.social · 15/08/2026
wip: i'm so slow with this... but i think i was able to settle on some kind of low- to mid-poly look. if i get overwhelmed, i'm gonna scale it down 😬. credit for the amazing character art goes to @Buka_ART on twitter 🙏 #gamedev #indiedev #blender #b3d
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Nauka Nauki @naukanauki.bsky.social · 13/08/2026
spent long enough on environments... it's time to get serious #gamedev #indiedev #blender
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Nauka Nauki @naukanauki.bsky.social · 10/08/2026
I hope the fade out effect of the light cones helps to hide the fact that the volumetric lighting in this scene is all a lie lol #gamedev #indiedev #indiegame
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Nauka Nauki @naukanauki.bsky.social · 06/08/2026
Set up all the light probes for the baked lighting today. Thank god there’s a tool that saves you from placing them all by hand. Shout out to the Magic Light Probes asset! #gamedev #indiedev #indiegame
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Nauka Nauki @naukanauki.bsky.social · 05/08/2026
One thing that was still missing were the volumetric light effects. With so many street lights in the scene I built a custom shader that fakes the effect instead. Pretty happy with how it turned out! 😊 #indiedev #indiehorror #gamedev #unity
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Nauka Nauki @naukanauki.bsky.social · 31/07/2026
From super early blender blockouts to everything running in-engine... building this city district from scratch has been a ton of work amd I'm excited to move on to some other aspects soon #indiedev #gamedev #unity #blender
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Nauka Nauki @naukanauki.bsky.social · 29/07/2026
Now that all the emissive windows are done, it's finally time to bake the lighting for the whole scene. any recommendations for a good light probe placement tool? #gamedev #unity #indiedev
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Nauka Nauki @naukanauki.bsky.social · 24/07/2026
Almost all buildings are hooked up to the emission system now 😌 #gamedev #unity #indiedev
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Nauka Nauki @naukanauki.bsky.social · 21/07/2026
Home #gamedev #indiedev #indiegame #unity
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Nauka Nauki @naukanauki.bsky.social · 19/07/2026
Built a system to randomly switch window lights on and off while also varying their emission strength and color. #gamedev #indiedev #unity #indiegame
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Nauka Nauki @naukanauki.bsky.social · 17/07/2026
Happy to announce that my city finally has electricity now (aka emission shaders) #gamedev #indiedev #unity #indiehorror
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Nauka Nauki @naukanauki.bsky.social · 15/07/2026
Adding more types of greenery to the scene 🌱☘️🌲. What about some... *checks notes*... shepherd's purse? yeah that'll do 🧐 #indiedev #gamedev #unity #indiehorror
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Nauka Nauki @naukanauki.bsky.social · 11/07/2026
Spent almost a full week wrestling with my outline renderer, but it's finally working! Grass doesn't draw depth or normal outlines anymore, occludes other objects' outlines correctly, and no longer creates occlusion outline artifacts... that was insanity 🫠 #unity #gamedev #indiedev
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Nauka Nauki @naukanauki.bsky.social · 09/07/2026
Experimenting with various shaders and shader graph to find the right look for my game. Still not quite there yet, especially with the grass which shouldn't draw any outlines. Turns out that's not so trivial to implement for a shader noob like me 🤓 #indiedev #gamdev #indiehorror
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Nauka Nauki @naukanauki.bsky.social · 04/07/2026
Added a special shader to give the streets a wet look. Definitely doing some heavy lifting for the scene's atmosphere 🫡 #gamedev #indiehorror #indiedev #horrorgame
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Nauka Nauki @naukanauki.bsky.social · 28/06/2026
Homecoming ... #gamedev #indiedev #indiehorror
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Nauka Nauki @naukanauki.bsky.social · 26/06/2026
some more rainy impressions from my game's main city hub... a welcome escape from the awful heat outside 😓 #indiehorror #indiedev #gamedev #unity
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Nauka Nauki @naukanauki.bsky.social · 19/06/2026
Setting up a rain particle system (fun!) and rain collision colliders (less fun!)... it always ends up being more work than expected, but I'm quite happy with it so far ☔️🌧️ #indiedev #gamedev #indiehorror
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Nauka Nauki @naukanauki.bsky.social · 11/06/2026
(Chuckles) I'm in danger 🙃. #shadermaxxing #indiedev #gamedev #indiehorror
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Nauka Nauki @naukanauki.bsky.social · 27/05/2026
While I’m working on a lot of things that either aren’t very visual or ready to be shown yet, here are two older but still beautiful concept drawings from @lilcthulhu.bsky.social that were key in shaping the tone and atmosphere of the game 👻. #indiehorror #indiedev #gamedev
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Nauka Nauki @naukanauki.bsky.social · 04/05/2026
Reworked the quest system over the weekend... quests now appear as a to-do list on a notepad. Just need to find a handwritten-style font that’s both elegant and easy to read 😬 #indiedev #gamedev #indiehorror #unity3d
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Nauka Nauki @naukanauki.bsky.social · 26/04/2026
From a top-down orthographic perspective, the central hub of my adventure game looks like a 90ies city sim #gamedev #indiedev #indiehorror #blender
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Nauka Nauki @naukanauki.bsky.social · 22/04/2026
Needed a break from coding, so I started messing around with some early character models. Not sure yet if this will be the final level of detail but it’s a nice change of pace 😌 #blender #gamedev #indiedev #b3d
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Nauka Nauki @naukanauki.bsky.social · 15/04/2026
Revisiting the inventory and I think I finally found a good solution for where to stash the notebook (with collected notes, photos, etc.) 🤔 Maybe I’m overthinking it but giving the inventory backpack a tactile feel really matters to me. #gamedev #indiedev #unity #indiehorror
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Nauka Nauki @naukanauki.bsky.social · 25/03/2026
Not much to show visually at the moment but I’ve been experimenting with the script graph and state machine to handle the game’s progression logic. Not entirely sure if that's the best approach 🤔 but it works! #gamedev #indiedev #unity
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Nauka Nauki @naukanauki.bsky.social · 05/03/2026
An inspiration for my game’s story and themes are old children’s books like this 1960s Pinocchio, illustrated by Martha Pfannenschmid. Beautiful but strangely haunting drawings that always creeped me out as a kid. 😱 #indiedev #gamedev #indiehorror
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Nauka Nauki @naukanauki.bsky.social · 02/03/2026
Spent a lot of time refining the full item loop: 👉pick up, select, inspect, and use items on other objects. Even in slower-paced adventure or horror games I prefer snappy inventory handling over too much friction 😌. #gamedev #indiedev #indiehorror
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Nauka Nauki @naukanauki.bsky.social · 24/02/2026
Still tangled up in all the inventory stuff… anyway, in the meantime here’s some more early concept art from @lilcthulhu.bsky.social. I still love looking at it 😍. #gamedev #indiedev #conceptart #indiehorror
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Nauka Nauki @naukanauki.bsky.social · 14/02/2026
Reworked the whole inventory system again. The final asset is a backpack where the items rotate inside. Pretty happy so far with how it’s turning out 😊 #gamedev #indiedev #Unity
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Nauka Nauki @naukanauki.bsky.social · 04/02/2026
Tweaking the game's look & feel recipe for extra sauce 🧑‍🍳👌 #indiehorror #gamedev #horrorgame #indiegame
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Nauka Nauki @naukanauki.bsky.social · 27/01/2026
currently experimenting with different fog effects 😶‍🌫️. I’m not quite satisfied yet, but I feel like I’m getting closer to the atmosphere I’m aiming for 😌. #gamedev #indiedev #indiehorror #horrorgame
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Nauka Nauki @naukanauki.bsky.social · 23/01/2026
Almost done setting up all the colliders. Glad I’ll finally be able to move on to other things soon 😅. #indiedev #gamedev #indiehorror
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