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Nathan

@natwgd.bsky.social
54 followers 288 following 7 posts

Technical designer | previously game designer on utter-us | old Portfolio : nathan-mezza-gamedev.framer.ai itch : natwpinerise.itch.io

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Reposted by Nathan
Pandanymous @pandanymousdev.bsky.social · 27/07/2026
Some friends and i made a thing for the #GMTKJam ! A samurai fighting game where you move on the beat ! natwpinerise.itch.io/katana-one #indiedev #unity
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Nathan @natwgd.bsky.social · 26/07/2026
Same for Mathcrossword and Motto, which are available on the stores! play.google.com/store/apps/d... play.google.com/store/apps/d...
play.google.com
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Nathan @natwgd.bsky.social · 26/07/2026
As I stated, koutana is live for the game jam hosted by @gamemakerstoolkit.com itch.io/jam/gmtk-jam...
itch.io
Kountana by Nathan, Charlie.Is.Ocean, pandanymous, legume racine, Dodo Wolf for GMTK Game Jam 2026
Dash and Slash in this rhythmic fighting game !
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Nathan @natwgd.bsky.social · 25/07/2026
What a week, if everything is on track I will release 3 games this week! 2 on Apple Store and one for the gmtk game jam alongside with @pandanymousdev.bsky.social Can’t wait! (Here is a little preview)
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Alex Kanaris-Sotiriou @kanaratron.bsky.social · 24/03/2026
Once you pop you can't stop.
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Nathan @natwgd.bsky.social · 08/03/2026
Laisse passer le fan de RPG
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Nathan @natwgd.bsky.social · 08/03/2026
Play chaotics cards , is the best way to play MTG #My9MTGCards
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Cosmo 🌚 @ SpawnFestival @cosmografik.bsky.social · 05/03/2026
Je profite de cette discussion sur le statut d’intermittent dans le jeu vidé pour vous rappeler l’existence des C.A.E (des SCOP de Freelance en gros) qui permettent de se salarier et de protéger ! C’est une alternative solide au freelance qui devrait être bien plus connue ! 👀 www.les-cae.coop
les-cae.coop
Fédération des Coopératives d'Activité et d'Emploi|CAE
La Fédération des CAE accompagne à la création de Coopératives d’Activité et d’Emploi et favorise le développement du statut d'entrepreneur salarié et associé.
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Pandanymous @pandanymousdev.bsky.social · 20/12/2025
Worked on camera movement & finding a solution to grab items in a 3D space ! Right now, it's using handles projected on the hands plane. Seems to works well enough #indiedev #gamedev #unity #screenshotsaturday #solodev
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Pandanymous @pandanymousdev.bsky.social · 03/01/2026
Implemented interactive doors ! Handling still needs tweaks but it's starting to work ! #indiedev #gamedev #unity #screenshotsaturday #solodev
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Pandanymous @pandanymousdev.bsky.social · 10/01/2026
And now, furniture (with items inside !) #indiedev #gamedev #unity #screenshotsaturday #solodev
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Pandanymous @pandanymousdev.bsky.social · 17/01/2026
Two big changes that looks small, Testing 3D hands, and switched from tile based movement to first person controls #indiedev #gamedev #unity #screenshotsaturday #solodev
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Pandanymous @pandanymousdev.bsky.social · 24/01/2026
Working on more complex hand interactions #indiedev #gamedev #unity #screenshotsaturday #solodev
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Pandanymous @pandanymousdev.bsky.social · 31/01/2026
Even more complex machines ! Also trying a new tile set / render style #indiedev #gamedev #unity #screenshotsaturday #solodev
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Pandanymous @pandanymousdev.bsky.social · 07/02/2026
Working on some kind of fabricator..... There is still work to do but it's starting to work (almost) #indiedev #gamedev #unity #screenshotsaturday #solodev
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Pandanymous @pandanymousdev.bsky.social · 15/11/2025
Previous post : bsky.app/profile/pand... Added some sprites, and a basic animation system. I guess the inspiration is a bit clearer now #indiedev #gamedev #unity #screenshotsaturday #solodev
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Pandanymous @pandanymousdev.bsky.social · 22/11/2025
and the block
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Pandanymous @pandanymousdev.bsky.social · 22/11/2025
Previous post : bsky.app/profile/pand... Worked on different items behaviour and interactions (ie parry & block, depending of what's the hand holding) #indiedev #gamedev #unity #screenshotsaturday #solodev
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Pandanymous @pandanymousdev.bsky.social · 29/11/2025
Turbofight
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Pandanymous @pandanymousdev.bsky.social · 29/11/2025
Woops forgot link to previous post : bsky.app/profile/pand...
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Pandanymous @pandanymousdev.bsky.social · 29/11/2025
More combat set-up ! Now with a placeholder ennemy, and hand interacts with attacks #indiedev #gamedev #unity #screenshotsaturday #solodev
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Pandanymous @pandanymousdev.bsky.social · 12/11/2025
Soo... In May i've started some kind of prototype of an idea I had. While developping the game i've sent gifs to friends, and i'm sitting on a pile of these, which I thought may be interesting to share here ! Anyway, here is the first, with the basic input & physic done #indiedev #gamedev #unity
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Alice Rameau @alicerameau.bsky.social · 03/03/2025
I recently worked on the intro cinematic of Crown Gambit with @galgen.bsky.social and @xiff7.bsky.social! Here you can see some WIP on how to get a 2D rendering from a 3D animation. We actually used hybrid techniques, from modelling and rigging to animation 👀 youtu.be/p5X_2OWxg38 1/2
youtu.be
Crown Gambit | Intro Cinematic 1/3
During my contract with Wild Wits Games, I worked on the intro cinematic for Crown Gambit with Yann KUKOLEWSKY and Rudy MICHEL. From modelling, rigging and animation, I used hybrid 2D and 3D techniques in Blender. Compositing was done on After Effects. Play as three intrepid paladins through a ter
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Alice Rameau @alicerameau.bsky.social · 17/02/2025
Here is a 🐿️squirrel animation exercises🐿️ I realised in #blender last year! youtu.be/by18QOitrW4 With the animation course from #P2design Academy Alive! : www.p2design-academy... Character rig by @pierrick-picaut.bsky.social #3D #animation #gamedev #gaming #stylised #lowpoly #cartoon
youtu.be
Squirrel Climbing Animation | Alive! Course
A climbing squirrel animation exercise realised in Blender Animation course from P2design Academy : Alive! Character rig by Pierrick Picaut
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Xiff | Rudy Michel @xiff7.bsky.social · 14/02/2025
Hi blueblue👋 I would like to show more of my work and will start with the first project I worked on. 🛠️ It was My Very Own LIght, a 3D Metroid Vanilla puzzle game. My job was to take care of level art, lighting and 3D modelling. 🎨 #gamedev #environment #unrealengine #levelart #3D #gameart
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Jean Joub’ @jeanjoub.bsky.social · 18/09/2024
✨ ANNONCE ✨ Après trois ans d’existence, le projet "Every Game a Museum" originellement lancé sur Twitter passe la vitesse supérieure : je suis très très heureux de vous présenter Every Game a Museum... le site !!! everygameamuseum.com Quelques mots à propos du projet ⬇️
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S!CK @sickmag.bsky.social · 21/11/2024
C'est parti pour un deuxième Starter Pack de devs gaming et studios francophones à suivre ! On continue de s'organiser et de rassembler les belles personnes de l'industrie du jeu vidéo sur BlueSky ! 🖤 PART1 : go.bsky.app/PiQkkwi N'hésitez pas partager ou nous écrire pour en faire partie 🌀💊
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S!CK @sickmag.bsky.social · 16/11/2024
Hello à tous/tes qui nous suivez ici ! Nous sommes une revue papier de +250 pages qui donne la parole aux créateurs/trices du jeux vidéo et du cinéma. Notre but est de rendre justice aux oeuvres en traitant les sujets en profondeur et en sortant les plus beaux objets possibles ➔ sick-magazine.com
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Nathan @natwgd.bsky.social · 19/11/2024
I would like to discover Vanillaware games, does anyone have an idea on which to start? Is everything emulated? 🤔
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ORIGAMI 💌 Média jeu vidéo... mais pas que ! @origami.ng · 26/10/2024
Un Origami s'est glissé dans ce documentaire d'une heure consacré par Konbini aux vagues de licenciements dans l'industrie du jeu vidéo. www.youtube.com/watc...
youtube.com
Jeu vidéo : la plus grosse crise de son histoire ? | Docu
Mais que se passe-t-il dans le secteur du jeu vidéo ? Avec un chiffre d'affaires de 184 milliards de dollars dans le monde en 2023, les jeux vidéo rapportent largement plus que le cinéma et la musique. Pourtant, le secteur connaît la plus grosse vague de licenciements de son histoire depuis mainten
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