Sign in

Nathaniel Jones | Dyadem

@nathanieljones.au
478 followers 71 following 661 posts

Australian Firestarter and Firefighter for Dyadem! Dyadem is a love letter to classic handheld turn-based strategy RPGs! ⭐️ Wishlist Here! - tinyurl.com/dyadem-bs Check out buddibeacon.com for games and nathanieljones.au for my personal blog!

PostsRepliesMedia
Nathaniel Jones | Dyadem @nathanieljones.au · 21/09/2026
⭐ - And now... A word from our sponsors! 🛠️ - Cleaning up rough edges today to get my #SRPG #IndieGame Demo Ready! Had to give the credits screen another run over, anyone notice any familiar names? 🩷
1115
Nathaniel Jones | Dyadem @nathanieljones.au · 18/09/2026
♻️ - Wanna swap places? 🩷 🔧 - Non-mandatory units in my #SRPG #IndieGame can now can swap positions with each other turn one! This ability only works for the first turn so make the most of it!
2126
Nathaniel Jones | Dyadem @nathanieljones.au · 14/09/2026
🛹 - Back to the Grind 🔧 - Menu flow is slowly getting there, controller interactions always make everything just a little more difficult 😅. 🍭 - Here is a quick menu flow showing Title Screen > NewGame > Difficulty > Naming Character > First Cutscene! #SRPG #IndieGame
073
Nathaniel Jones | Dyadem @nathanieljones.au · 09/09/2026
💬 - Hang on? What was your name again? Worked on getting the name input screen for my #SRPG #IndieGame today... Still not done but its close! So far, It has both mouse and keyboard input and a controller interface.
141
Nathaniel Jones | Dyadem @nathanieljones.au · 08/09/2026
🖱️ - Oh boy, what a drag! ☕️ - More QoL update work from Playtester feedback! Someone requested to use the middle mouse to move the camera... Why didn't I think of that! To move the camera in my #SRPG #IndieGame, you can now either use WASD, Edgescroll or Middle Mouse Drag!
183
Nathaniel Jones | Dyadem @nathanieljones.au · 07/09/2026
🧽 - We have to make everything sparkle! ✨- Still running through and ticking off the to do list for my #SRPG #IndieGame. Not many fun updates... However, this update is! I made a "material" tile for the battle platforms which can sample shaders! Now units can fight on water!
0142
Nathaniel Jones | Dyadem @nathanieljones.au · 04/09/2026
☕️ - More QoL additions! On launching my #SRPG #IndieGame for the first time, it will give you the option to change the font style alongside the action menu style.
183
Nathaniel Jones | Dyadem @nathanieljones.au · 03/09/2026
*Meanwhile me rocking in the corner.*
120
Nathaniel Jones | Dyadem @nathanieljones.au · 01/09/2026
👵- What is your favourite #SRPG class and why isn't it [profession_civilian] in [style_civilian_oldlady]?
040
Nathaniel Jones | Dyadem @nathanieljones.au · 29/08/2026
🩷👩‍🎨 - I would love to give it a fresh coat of paint! 🔧 - Working on some combat improvements for the minis. Created a new system today to query and display different terrains on the combat screen and finally given some attack sprites for the magic attacks! #IndieGame #SRPG
193
Nathaniel Jones | Dyadem @nathanieljones.au · 24/08/2026
Sometimes when I am feeling cute, I leave love messages in my code =3.
020
Nathaniel Jones | Dyadem @nathanieljones.au · 22/08/2026
❗- Suddenly, an important purchase was made at the base by Aureli! #IndieGame #SRPG
173
Nathaniel Jones | Dyadem @nathanieljones.au · 21/08/2026
I had some feedback, some people love the pixel font. Others have issues reading it. So, I made a toggle. I want to sleep now... #SRPG #IndieGame
293
Nathaniel Jones | Dyadem @nathanieljones.au · 19/08/2026
> Make dipshit protection system a month ago… > Do big test of the demo build… > Get flagged by the dipshit protection system… > MFW I am the dipshit 🤣
280
Nathaniel Jones | Dyadem @nathanieljones.au · 10/08/2026
Palworld beaten, I don’t think I have simultaneously enjoyed and hated a game as much as this. Goodbye “Gayedream” we had a good run… 🥲
040
Nathaniel Jones | Dyadem @nathanieljones.au · 01/08/2026
Not bad… Not bad at all… #GMTK #GameJam
050
Nathaniel Jones | Dyadem @nathanieljones.au · 30/07/2026
I don't remember making this... #deltarune
070
Nathaniel Jones | Dyadem @nathanieljones.au · 29/07/2026
🩷 - I always feel better with you around! 🔧 - In my #SRPG #IndieGame when a unit is near a bonded ally, they will gain stats! Which stats you will gain will be determined by the Ally's spirit! 🧪 - For example, Corbyn's "Patient" spirit will grant allies additional Dexterity!
1171
Nathaniel Jones | Dyadem @nathanieljones.au · 29/07/2026
🫂 - You got a friend in me! 🩷 - Finally added support for... well... Support! In my #SRPG #IndieGame, I added a panel on the left to show current bond levels! Bonded units will buff each other when nearby! 🩶 - Grey hearts mean the unit has been defeated in permadeath.
0133
Nathaniel Jones | Dyadem @nathanieljones.au · 24/07/2026
🪲 - I'm fixin' for some bugs! 🔧 - Finally got around to fixing the battle fade bug. It messed up after the units got team colour shaders applied about... A year ago? 😅 During the fix expanded it to hide the range/arrow too! #IndieGame #SRPG
1154
Nathaniel Jones | Dyadem @nathanieljones.au · 23/07/2026
👤 - Who is that lurking in the shadows? 🎨 - I didn't like the escort icon. It was hard to see who you had escorted at a glance! So... Now it will show the character in the background and tint their team colour! #IndieGame #SRPG #IndieDev
0143
Nathaniel Jones | Dyadem @nathanieljones.au · 07/07/2026
Does anyone else slip garbage into their code when stepping away to remind them where they are at? Can't leave something half complete if it wont compile lol.
5943216
Nathaniel Jones | Dyadem @nathanieljones.au · 06/07/2026
🎬 - Places people! Prologue: Scene One annnnnnd ACTION! 🔧 - Converting the script for my #SRPG #IndieGame into conversation JSON. Also have been cleaning up some of the rough edges on the tutorial to make it clearer. Here is a bit of the first mission intro! (BlueSky didn't like the full version.)
170
Nathaniel Jones | Dyadem @nathanieljones.au · 02/07/2026
🔖 - Who is ready for an Adventure! 🔧 - Experimenting with an easier story difficulty level named "Adventure Mode" for my #SRPG #IndieGame. In this mode you control a single "Leader" unit and the CPU will handle the rest of your team!
2143
Nathaniel Jones | Dyadem @nathanieljones.au · 29/06/2026
💰️ - Stealing? No... I consider it... aggressive window shopping... 🔧 - Needed to rework the trading menu in my #SRPG #IndieGame. It is still a little rough but capturing enemies and looting their inventory seems to be working just fine again!
0103
Nathaniel Jones | Dyadem @nathanieljones.au · 26/06/2026
⛵️ - BOAT 🔧 - Needed a frigate tilemap for a few missions in my #SRPG #IndieGame. Quite happy with the results! Still need to do a bit more work to finalize them but they are going to look great.
0143
Nathaniel Jones | Dyadem @nathanieljones.au · 24/06/2026
🗺️ - Give me a map and I will show you the world! 🔧 - I built a map for Mission 12 today. The tools I made in #Godot help making maps for my #IndieGame simple and fun... Even if I know I should be working on bugfixes today. Wishlist if you like #SRPG's like #FireEmblem!
1154
Nathaniel Jones | Dyadem @nathanieljones.au · 12/06/2026
💔 - I knew #Godot would eventually betray me :( 🎬 - Just another cutscene day for my #SRPG #IndieGame. It is always funny seeing temporary assets pop up in serious cutscenes! 🤣 On another note! Thank you everyone who has tried out the play test and given feedback, I have been going through it all!
0121
Nathaniel Jones | Dyadem @nathanieljones.au · 03/06/2026
✅️ - Now that my #SRPG #IndieGame playtest is out and updated, time to get back to work! 🎬️ - It is fun making #GBA #FireEmblem-style cutscenes, The hardest part is now actually creating the writing and stage directions. I swear, developing the conversation engine was easier!
0153
Nathaniel Jones | Dyadem @nathanieljones.au · 26/05/2026
🏳️ - RUN AWAY! RUN AWAY!!! The above kinda speaks for itself actually... 🤭 Updated the "Retreat" behaviour in my #FireEmblem-like #SRPG #IndieGame! In some scenarios you may cause enough panic that the whole army may turn tail and run!
4142
Nathaniel Jones | Dyadem @nathanieljones.au · 25/05/2026
🏠️💬 - What do the people think? 🔖 - Here is an example of the visit action in work, perfectly helpful for gaining hints and advice from the locals! #IndieGame #SRPG #Godot
2172
Nathaniel Jones | Dyadem @nathanieljones.au · 23/05/2026
🎬️ - Cutscene chaining in my #SRPG #IndieGame seems to be working rather well, Here is a clip from the mission that will featured in the new playtest! It is still a work in progress and I still need to smooth out the edges, but all in all I am rather happy with the results so far!
192
Nathaniel Jones | Dyadem @nathanieljones.au · 18/05/2026
🔧 - Updated the classic menu style since the new modern menu recently got a bunch of love! Also a repeat example that you can also change the diary/menu theme just like #GBA #FireEmblem. #IndieGame #SRPG
061
Nathaniel Jones | Dyadem @nathanieljones.au · 15/05/2026
My recent #Godot experiences...
260
Nathaniel Jones | Dyadem @nathanieljones.au · 15/05/2026
🔧 - Updated the combat forecast in my #SRPG #IndieGame support the help system! You can press the help key/button at any point to get a description of any piece of UI you are unsure of... My hope is to make everything so clear you don't need to search online for a thing! 🤭
1104
Nathaniel Jones | Dyadem @nathanieljones.au · 14/05/2026
🖥️ - With my #SRPG #IndieGame, I want to make it feel like a #GBA game. I chose the resolution 320x180 because it scales cleanly to modern displays! 🎨 - Artwork is rendered on a separate layer so it remains high-res! Want to pretend you’re on mGBA? Go ahead and minimize!
1194
Nathaniel Jones | Dyadem @nathanieljones.au · 13/05/2026
⚔️ - Updated the combat screen in my #FireEmblem-like #SRPG #IndieGame. Previously, Capture had its own menu. Now you can switch from lethal to non-lethal attacks on the fly! Additionally, I added UI to indicate you can swap weapon! I am very happy with the results so far!
12611
Nathaniel Jones | Dyadem @nathanieljones.au · 11/05/2026
🎮 - It’s more of a minor side quest after a long days work on my #SRPG #IndieGame more than a major feature. However, the #PS5 #DualSense light now changes colour depending on the active team! #Godot actually made it super easy to implement with only a few lines of code.
1180
Nathaniel Jones | Dyadem @nathanieljones.au · 10/05/2026
💃 - I have an announcement in the only form I know how... Dance. ... and because none of you want to see that here is a form you may be more interested in! Thank you everyone! It is so amazing to see my little #IndieGame get 700 #SteamWishlist 's!
171
Nathaniel Jones | Dyadem @nathanieljones.au · 09/05/2026
Thank you I appreciate it, but... You may need to say it a third time soon... 😣
100
Nathaniel Jones | Dyadem @nathanieljones.au · 09/05/2026
⭐ - All together now! 🔬- The new #SRPG level up screen is integrated into my #IndieGame 's combat! The stats are being added to the character and it's pausing after combat to show the level up! I love how easy #Godot makes it to string these events together.
1225
Nathaniel Jones | Dyadem @nathanieljones.au · 08/05/2026
🎉 - It's DONE! My #SRPG level up screen is complete, it's the best feeling when you're super happy with work on your #IndieGame! I just need to import it into the combat #Godot scene. 💬 - It even comes with character comment's depending on how big the level up results are!
3314
Nathaniel Jones | Dyadem @nathanieljones.au · 07/05/2026
🔧 - Still slowly chipping away at my #SRPG "Level Up" screen. Not 100% done. However, I like how "Juicy" the stat upgrade animation is, it should be good to pop in my #Godot #IndieGame soon! My friends who are #FireEmblem fans also really like it!
0120
Nathaniel Jones | Dyadem @nathanieljones.au · 06/05/2026
I know what the ladies like... 😎👉️👉️ Adaptive Input UI! Right? R-Right??? Been busy trying to give my #SRPG #IndieGame UI additional support for all types of inputs, It also works for #SteamDeck Glyphs! However clip is on my Mac so no example for that... 😅
170
Nathaniel Jones | Dyadem @nathanieljones.au · 06/05/2026
2 for 1 Special Update!
010
Nathaniel Jones | Dyadem @nathanieljones.au · 06/05/2026
🔧 - Finally working on a proper #LevelUp window for my #Godot #IndieGame. So far so good! 🎰 - Level Ups are the exciting bit for #SRPG's so I am trying to make it fancy. We do love it when numbers go up brrrrrr.
160
Nathaniel Jones | Dyadem @nathanieljones.au · 04/05/2026
☺️ ~ Look who has Dyadem running on a SteamDeck! 🎮 - It is funny, I have been making this #IndieGame to feel like it is a #GBA game and this is the first time I’ve played it on a handheld. I think it found itself quite at home :) #SRPG #GameDev
0122
Nathaniel Jones | Dyadem @nathanieljones.au · 04/05/2026
How it feels to look at your button sprite sheet after a days worth of work. 😵‍💫 #IndieDev #PixelArt #Sprite
0120
Nathaniel Jones | Dyadem @nathanieljones.au · 02/05/2026
Hey everyone quick update! Was aiming to get the next playtest out the door Friday. However, simultaneously linking controller input alongside mouse and keyboard input has caused a few design challenges. It is coming along nicely but requires more polish! My apologies! 🙏
3153
Nathaniel Jones | Dyadem @nathanieljones.au · 01/05/2026
🪲 - Still more #Godot UI work and bug stomping today, Controller support is taking longer than expected :( ⏩️ - I recently improved the Fast Forward, During enemy turns in my #SRPG #IndieGame you can hold the left trigger to speed up the game! See below!
3152