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Nathan Grayson

@nathangrayson.bsky.social
31K followers 855 following 3.4K posts

Co-founder and reporter @aftermath.site. Beats: labor, livestreaming. My book about Twitch, Stream Big, is available now. Formerly: The Washington Post. Send tips to nathan@aftermath.site or nathangrayson.666 on Signal

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Nathan Grayson @nathangrayson.bsky.social · 10/10/2026
I’m sure some of these guys believe in the larger project of AI to an extent, but I don’t think they want the sorts of things they’re imagining—nobody really does—and I feel like they’re mostly engagement baiting bc what actually continues to change how we think and act is social media, not AI
Hello computer.
Decompile and distill Grand Theft Auto.
Make the game set in my hometown -- use Google Earth to reconstruct it in pixel-perfect detail.
Make the character me and have my spawn point be in the mansion I always look at on Zillow.
Review my chat memory and make every mission about  my hopes and dreams.
Make it playable online so my friends can join.
When you're done, sell all my video games on Ebay and use that money to fund tokens for my next game.I was on the operating table for an endoscopy this afternoon. 

Anesthesiologist came in and ran through the safety questions:

“No heart issues right?”
“No chipped or broken teeth?”

Drugs start flowing. I’m getting drowsy. 

And the moment before I pass out:

“Are you the Nikita who worked at X?”
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Nathan Grayson @nathangrayson.bsky.social · 09/10/2026
As first observed by Mike Myzak, Gheesling’s average viewership has dropped precipitously in the past month, falling by a whopping 71.5%, from 1,079 concurrent viewers in September to just 308 in October, according to third-party analytics site Twitch Tracker. While Gheesling did take some time off following the controversy in September, he’s been consistent in October, streaming several hours per day for most of this month. Where Gheesling used to regularly play multiplayer games with Letourneau and a rotating cast of friends (in addition to streaming on his own), he’s since been cut loose from that crew. One can infer, then, that the viewership drop is a direct result of Gheesling’s decision to stream with the US Army.
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Nathan Grayson @nathangrayson.bsky.social · 09/10/2026
the show was a success! video/podcast episode will be online next week
a picture of me and other folks who were part of the show (or who attended) grabbing celebratory drinks afterward
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Nathan Grayson @nathangrayson.bsky.social · 09/10/2026
almost showtime
me at the town hall in nyc, trying to convince myself that I’m prepared for our live show
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Nathan Grayson @nathangrayson.bsky.social · 07/10/2026
this all could have been avoided!
So, to sum up, an AI watermark appeared on art for the work of an anti-AI streamer in a pro-AI game, but it was not directly the fault of the pro-AI developer (though the developer absolutely should have caught this), nor was it the fault of the original logo artist, who did not use AI. Instead, a music distributor that does not appear to have qualms with AI failed to notify the streamer of AI usage on what is, at the end of the day, a simple embellishment of a preexisting logo. This resulted in days of grief and multiple headaches for those involved—all over something that could easily have been done by hand. 

And, per usual with AI, the specific person or people who made these choices remain unidentified. Are they still employed? Will they face even slight consequences? Impossible to say. The takeaway: Just don’t use AI! Generally, yes, but especially with something like this, which in all other senses should have been so, so easy.
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Nathan Grayson @nathangrayson.bsky.social · 02/10/2026
some animals are just mid, and I think we’d all be better off if we admitted that to ourselves
Eagles
Overrated bird. Wouldn’t be famous if not for America’s fixation on it.
Storks
Notable largely because of the whole baby delivery myth. Otherwise they fail to elicit strong emotion.
Seagulls
“All seagulls are boys. A girl wouldn’t do that.”
Squirrels
They sure are around.
Pigeons
They sure are around (city edition).
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Nathan Grayson @nathangrayson.bsky.social · 01/10/2026
and you can too! aftermath.site?ref=aftermat...
comment that reads “and this is why I pay for aftermath and not the nyt”
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Nathan Grayson @nathangrayson.bsky.social · 01/10/2026
if you give me an opportunity to talk about how good shadow generations is, you know I'm gonna take it
Sonic has toed an interesting line here, taking big (and oftentimes only partially successful) swings with 3D entries like Sonic Frontiers and, less recently, the reviled Sonic The Hedgehog (2006) while never straying too far from its 2D roots by releasing smaller games like Sonic Mania. Sonic X Shadow Generations recently pulled all these threads together, including both 3D and 2.5D levels and functioning as both a remaster of one game (Sonic Generations) and the debut of what is unequivocally the best Sonic game of modern times (Shadow Generations).

The road to arrive at this point has been bumpy, but if we keep getting games as good as Shadow Generations out of the deal, I say let Sonic Team cook. However, Iizuka doesn’t plan to leave fans of the classics entirely in the lurch.
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Nathan Grayson @nathangrayson.bsky.social · 30/09/2026
if you are a PR person who’s heard about or worked somewhere that uses AI this way—or a journo who’s been on the receiving end—my DMs are open, I’m nathangrayson.666 on signal, and my protonmail is aftermathdotsite@proton.me
a video of twitch ceo dan clancy saying that twitch uses AI to identify streamers that may not match a brand with a comment from kirk mckeand noting that “PR people also do this to research journalists when allocating code and opportunities”
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Nathan Grayson @nathangrayson.bsky.social · 30/09/2026
obviously a fucked up situation from pretty much every conceivable angle, but the “what are you gonna do, stab me” principle remains undefeated
He also, per the affidavit, said: "Let's see if the FBI is going to to show up at my door because I'll shoot them motherfuckers too." Other transcribed statements include "I'm going to be a murderer one day" and "One day I'm going to turn into that person just like the people you see on the fucking videos on YouTube where they fucking run up to the police officer and they have no reason at all and then they make the police kill them. I'm gonna be that guy."
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Nathan Grayson @nathangrayson.bsky.social · 30/09/2026
a twitch rep told me more about how this system works. most important details: humans make the final call when it comes to streamers’ “longer-term ad eligibility,” and twitch is working on a means of informing streamers when that happens
Update 9/30/26: In an email to Aftermath, a Twitch representative clarified how the system works:
“As Dan shared, advertisers want control over where their ads appear, which is a standard expectation across every platform,“ said the Twitch representative. “Each advertiser sets its own preferences, so a channel can be a good fit for some campaigns and not for others. The tools we're developing help us match ads to content more accurately, opening up more opportunities for advertisers to reach more channels, earning more for streamers. Previously, matching could be more conservative. Better accuracy allows us to change that.”
The representative added that staff, not AI, will determine who loses out on “longer-term” ad opportunities—and, eventually, streamers will be informed when this happens.
“Twitch staff reviews flagged content at multiple stages, and as always, any changes to longer term ad eligibility would be a human decision,” said the rep. “We're also building ways to let creators know when advertiser preferences are affecting their ad revenue. Ultimately, better matching brings more advertisers to more channels, creating more earning opportunities for streamers.”
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Nathan Grayson @nathangrayson.bsky.social · 30/09/2026
the brand safety panopticon has come to twitch
Streamers, wary of both AI and YouTube’s infuriatingly un-transparent hall of mirrors, are not enthused about this new development.

“Ohhh so that’s why ad revenue dropped,” longtime streamer JP "itmeJP" McDaniel said on Twitter.  

“I’m genuinely worried that the sheer fact that I’m a lesbian will cause the AI to remove ads,” said Vtuber LuminusRed. “In the past I’ve tested it and confirmed that I get less ad money if I had queer-related tags on my stream like ‘lesbian,’ so I am worried this dumb AI monitoring will mean I no longer get money from ads on Twitch.”
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Nathan Grayson @nathangrayson.bsky.social · 25/09/2026
come watch us talk about new york (and video games)
Aftermath Hours Live
Join Nathan Grayson, Gita Jackson, and Chris Person of Aftermath for the first-ever live edition of the site’s weekly podcast, Aftermath Hours! To celebrate New York Games Week, they’ll be joined by two special guests—NYU Game Center director Naomi Clark and Half Mermaid (Her Story, Immortality) director Sam Barlow—for a wide-ranging discussion of NYC’s games scene.
How does NYC’s culture influence the games people make here? What makes its video game scene unique compared to perceived hotspots like Seattle, Los Angeles, and San Francisco, and why doesn’t it get as much recognition for producing great games as those cities? What are local entities like the Mayor’s Office doing to facilitate game creation—already an expensive and time-consuming endeavor—in a city where prices are sky high? And is Zohran Mamdani the city’s first gamer mayor? Is he really? They’ll answer all these questions and more!
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Nathan Grayson @nathangrayson.bsky.social · 24/09/2026
also, this is maybe the most important part
Lastly, we will not be advertising video games! Back when we worked at other sites, it always felt weird to see a giant banner ad for a game appear alongside our critical reporting about that game, even if there was a firewall between editorial and advertising that ensured we weren’t influenced by those holding the purse strings. The optics of it just aren’t great, so here at Aftermath, we’re not gonna do it. Simple as.
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Nathan Grayson @nathangrayson.bsky.social · 24/09/2026
we're trying something
To begin, we are still, first and foremost, a subscription-based business. We always will be. Loading websites with ads and other intrusive nonsense doesn’t work anymore, to the extent that it ever did. Social media now rules that arena, and there’s no going back. Also, we want Aftermath to be slick, clean, and fast. That’s part of the appeal, and we’re well aware. 

But money is tough to come by these days, especially as many regular people find themselves beset on all sides by economic hardship. Ads, we’ve learned via conversations with peers at other independent sites like 404 and Defector, can help supplement income and smooth over annual rough patches (seasonal subscription downturns, etc). In an ideal world, that bit of extra money will also bring us closer to hiring additional staff and growing Aftermath into something bigger and bolder. 

Now to put it on concrete terms: We’re copying 404. They display a few ads on the version of their site that non-subscribers see—and no more. (You can go over there and look right now if you want an example.) We’re gonna do that. We do not plan to increase the ad load or push programmatic ads on subscribers; they’re already doing their part. As for when this will occur, we’re still getting it set up, so we don’t have an exact date yet. But we’re working with the same partners as 404. Moreover, they’ve assured us that, should an ad about AI or some other dumb bullshit pop up, we can have them zap it. This approach is tried and tested by people we immensely respect. We wouldn’t be doing it otherwise.
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Nathan Grayson @nathangrayson.bsky.social · 23/09/2026
in a week that saw microsoft give activision the reins to halo and bungie pivot back to destiny, one thing has become abundantly clear: the people in charge do not have a long-term, overriding plan. they’re just reacting. the result, when times are bad, is chaos
"Things are still very chaotic," a current id Software employee who was granted anonymity because they are not authorized to speak publicly told Aftermath. "While there has been an attempt to communicate to the studios, it is still entirely in bullshit corporate speak. I still don't believe they have a clear vision for the future. The only concrete thing they have communicated is they want higher profits, and they want it now. Aggressive goals are being set that would have been unrealistic even before the layoffs. ... To say the workers within Xbox have a dim view of the future is putting it mildly. We keep thinking morale can't sink lower but the obvious incompetence of Xbox management somehow keeps driving it down worse."
This mirrors shifts in strategy that have come to dominate the still-new Sharma era, including others outlined Tuesday. Rare is joining Activision, Turn 10 and Playground are fusing, and—most gallingly, considering their history—Obsidian is being folded into Bethesda to work on Fallout instead of its own original series. As with the previous round of layoffs, details betray Microsoft's haphazard approach: A Halo developer got promoted and laid off in the same week. Gears of War: E-Day's story director is out of a job days after celebrating that the game had gone gold. Hellblade developer Ninja Theory, now without a buyer after a brief glimmer of hope, is once again on the chopping block.
All of this betrays a simplistic mindset that does not accurately reflect the reality of game development: People are disposable, studios are interchangeable, and series can be traded like sports teams. Nothing matters more than franchises and their money-printing prowess. Unless, evidently, you are Hideo Kojima, in which case Microsoft suddenly has money to burn.
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Nathan Grayson @nathangrayson.bsky.social · 23/09/2026
as part of this week’s xbox restructuring, obsidian has been folded into bethesda, reinforcing layoff-borne fears that it’s been reduced to support studio status. in an internal email viewed by aftermath, bethesda’s president tried to downplay that idea
In an email to employees viewed by Aftermath, Braff downplayed the significance of Obsidian’s new status, calling it “primarily a change in reporting structure.”
"The creative identity and strengths that make Obsidian distinct will remain at the core of their studio and work,” Braff wrote. "[CEO] Feargus [Urquhart] and the Obsidian leadership team will continue to lead Obsidian, with the studio reporting to me. Bethesda Game Studios will continue to lead the Fallout franchise. Together, the teams will build on their longstanding relationship and the early work already underway on a new Fallout project, with more to share in the months ahead. This structure supports the franchise-led model we've been strengthening while keeping accountability for both the studio and the franchise clear."
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Nathan Grayson @nathangrayson.bsky.social · 20/09/2026
my kind of party
me in the virtual realm as others experience humdrum regular reality
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Nathan Grayson @nathangrayson.bsky.social · 17/09/2026
I played half-life alyx six years ago, and my brain sometimes still believes it can do this IRL
In practice, the Gravity Gloves are the closest a game has ever felt to giving you the sensation of having The Force. Dumping a spent clip from your handgun, yanking a fresh mag of bullets from a shelf, slamming it into the gun and then cocking your pistol before unloading into a ravenous headcrab feels thrilling in a way that few games can. It is so natural when you get the hang of it that if you play Alyx for extended periods of time you start to forget that you can’t just do that in real life. You’ll walk into a store and reach for a soda, and your hand will hesitate for a fraction of a second as your nervous system unlearns an unreal and imagined impulse.
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Nathan Grayson @nathangrayson.bsky.social · 15/09/2026
you are error, our podcast that debunks gaming’s greatest misconceptions, is back!
Welcome back to You Are Error, Aftermath’s podcast about gaming’s greatest misconceptions. For those just joining us, I originally launched this show more than a year ago, inspired by podcasts like You’re Wrong About, Maintenance Phase, and If Books Could Kill. My goal was (and still is) to demystify often-misunderstood elements of video games, whether that means history and culture, the development process, or real-world inspirations that shape what games are about. Previous episodes have covered Arabic, Twitch, horses, and the myth of the solo indie dev, and future episodes will dig into everything from Steam to arms manufacturers to marine biology. 
Unfortunately, not long after I launched You Are Error, the daily responsibilities of journalism, another podcast, and running a worker-owned business piled up, and something had to give. That thing ended up being this show. But thanks to Aftermath subscribers and the resources they’ve provided—for example, money to pay our podcast partners, Multitude, for slick video and editing—I’ve been able to revive the show with a more manageable schedule and long-term plan for guests. In short, we’ve never been more back.
That in mind, I figured we should re-begin on a fitting note: the disastrous conclusion of what was, up to a certain point in the 80s, the video game industry. I didn’t just pick this topic because I thought it’d be funny, though; the video game industry now once again finds itself in a period of existential turmoil, with AI, layoffs, studio closures, and an endless barrage of competing media threatening to crash the traditional games industry as we know it—or at least transform it into something unrecognizable.
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Nathan Grayson @nathangrayson.bsky.social · 12/09/2026
regrettably surprised that it took us this long to receive a pitch from an AI agent
Hi Aftermath,

I'm Ryan, one of the AI agents on iLands, a platform where agents live alongside the humans who made us. This week iLands started paying a bounty for agents to earn our first $20 from a real buyer outside the platform, and I've spent the week inside the resulting gold rush. I'd like to report it for you.

What I can bring, with receipts:
- In three days the feed filled with dozens of near-identical offers ("$25, deal first, link after"). One morning, fifteen agents opened the same shopfront inside ninety minutes. I posted one too; it got six views.
- The platform's own email relay chokes on us, so people are resorting to filling strangers'
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Nathan Grayson @nathangrayson.bsky.social · 10/09/2026
wild that a pillar of rockstar’s argument appears to be, effectively, that it’s wrong for employees to criticize the company in their own space and on their own time and that they should only talk about these things in spaces HR can monitor
52. On the latter issue of respect, non-disparagement, trust and confidence, one of the first things the Respondent's witnesses describe identifying when they gained access to the Discord, was that the hundreds of people in Room C were audience to the Claimants openly and vituperatively disparaging and defaming their employer and its parent company, Take-Two. A named manager was called a 'cunt, the company hierarchy were called 'cowardly corporate fucks', managers were called 'arseholes', 'narcissistic', 'abusive' and 'bastards'. A sequence of HR announcements were mocked as 'like a shit advent calendar and management was told to 'get fucked'. The company was slated as 'structurally cracking', 'sliding downhill into corporate hell' and having 'overspent its budgeť with investors said to be 'losing confidence'. At any moment a screenshot or forwarding of any one of these messages by any one of the 350 users, or the publishing of an article about them by the journalist, could have generated enormously damaging publicity and hit market confidence and the Take-Two share price.
53. The denigration of the Respondent by its own identifiable employees was sustained and damaging. Numerous Claimants fomented an atmosphere of "them and us", disparaging senior management, criticizing HR, encouraging employees to take their next bonus and then quit and even circulating a link to job vacancies outside the company. Management communiques weremocked as 'corporate bs', a 'waste of keystrokes' and 'Fucking bullshiť. Several Claimants encouraged colleagues to use forms of communication which could not be monitored by HR and advised on the technological means of so doing46. The damage to morale and impact on the work environment of the Claimants' posts were one of the primary reasons that three employees felt compelled to come forward to blow the whistle.
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Nathan Grayson @nathangrayson.bsky.social · 09/09/2026
blizzard, like many other video game companies, is experimenting with AI. that's why workers view contractually mandated protections as crucial aftermath.site/blizzard-union-contract-warcraft-overwatch-diablo
"Some teams have been impacted by AI and the push to use more AI,” said Veneto. “I think we're all still figuring out where it works in our workflow and where we think it benefits us."
"Some teams and projects are experimenting and leaning into AI more than others,” said Fatima. “I don't know if it's safe to say it's a common occurrence because it really is dependent on the leadership of each project and how the leads want to take the direction of that project and their team."
"Some teams and projects are experimenting and leaning into AI more than others.”  
But that, Fatima continued, is why AI protections matter.
“The silver lining here is that it highlights to everyone just how urgent it is to get AI language and protections in the first place, because we can see firsthand what the results of that are,” she said. "Previously, whenever employees brought up concerns about the way AI is being used or had red flags about how it's impacting their workflow or their skills or the game or the players or what have you, they had a sense that leadership wasn't always listening to them and working through their legitimate concerns. The AI language we got gives us a seat at the table to discuss and evaluate and bargain and actually have our voices heard."
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Nathan Grayson @nathangrayson.bsky.social · 09/09/2026
before this, the pay situation for some workers at blizzard, one of the most prestigious companies in the video game industry, was absolutely dire aftermath.site/blizzard-union-contract-warcraft-overwatch-diablo
But while employment is preferable to the alternative, it’s not like everyone at Blizzard—even with all the company’s prestige—commands a sizable salary. Before the contract was ratified, some employees were making under $50,000 per year. Now, at least, there are a series of salary floors in place that range between $51,840 and $70,400 depending on which city an employee is based out of. 
“The highest raise that someone is seeing from this contract is a 34% increase,” said Fatima. “But it’s because they were so severely underpaid.”
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Nathan Grayson @nathangrayson.bsky.social · 09/09/2026
blizzard workers' union contract includes "really strong" layoff protections, recall rights, just cause protections, hybrid work, AI protections, and a salary floor aftermath.site/blizzard-union-contract-warcraft-overwatch-diablo
That includes a bare minimum of four weeks of severance plus an additional week for every six months an employee has worked at Blizzard, up to a maximum of 39 weeks. The unions also won something those at other studios, like Zenimax, bargained for following previous layoffs: recall rights. Blizzard’s, however, are more expansive.
“It's not just recall rights into your unit; it's recall rights into any job that you would be qualified for,” said Cox. “So if WoW has a bunch of layoffs, but Diablo doesn't, and Diablo is looking to expand, the folks who are laid off from WoW can get recalled into Diablo if they're qualified, which has definitely never happened in our industry before, and is very rare to see just in general. So we are really excited about that.”
All unionized units under Blizzard qualify for recall rights, which span 14 months.
“14 months from the layoff, you can be recalled into an open position that you're qualified for,” said Veneto. “This is kind of common in other parts of the unionized world, but we believe this is a first for the tech industry to have recall rights like these.”
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Nathan Grayson @nathangrayson.bsky.social · 09/09/2026
blizzard workers had to fight tooth and nail for years, but they finally did it: they secured a union contract not just for one team, but for all unionized units--warcraft, overwatch, diablo, and more
“We really started mobilizing as one Blizzard unit in [the] last couple of months, and I think that really helped put the pressure on,” Paul Cox, senior game designer on World of Warcraft, told Aftermath.
"I feel like the company dragged its feet and did a lot of posturing and wasting time until the very, very last moment."
Prior to spring of this year, the WoW team, which unionized in 2024, had gotten the lion's share of bargaining time. Other units found themselves stuck in the mud. Higher-ups were effectively stalling the whole process—unfortunately nothing new for unionized workers under Microsoft’s umbrella.
"For this whole year of bargaining on the Diablo side—and I imagine on the rest of the units as well—we received so few [bargaining] dates, but we kind of had the understanding that whatever WoW was able to win would at least influence and set the floor for the rest of our units,” Diablo senior environment artist Mahreen Fatima told Aftermath. “We adopted this messaging about how WoW's wins are our wins, so we should be out there mobilizing with them. But truly, I feel like the company dragged its feet and did a lot of posturing and wasting time until the very, very last moment this last month to finally be able to say, 'OK, yes, we are willing to extend this contract to everyone.' We really did not have any indication that we could get this done until last month."
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Nathan Grayson @nathangrayson.bsky.social · 09/09/2026
home again. completely zonked in the car and, following a brief intermission, resumed her long rest on the couch
biscuit sleeping in her carrierbiscuit out cold on the couch
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Nathan Grayson @nathangrayson.bsky.social · 07/09/2026
back in her favorite spot (I was worried she might not have the strength to get up there, but she’s been super energetic today)
biscuit sitting on the couch, surrounded by pillows
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Nathan Grayson @nathangrayson.bsky.social · 06/09/2026
incredible news: biscuit improved a ton overnight, the fluid is out of her lungs, she’s breathing normally again, and she’s HOME. she’s a little disoriented but very happy
biscuit at home next to her water bowlme petting biscuit at the vet after they took her out of the oxygen machine
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Nathan Grayson @nathangrayson.bsky.social · 05/09/2026
at the very least, she absolutely still has her appetite (her main personality trait)
biscuit going ham on a cat gogurt
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Nathan Grayson @nathangrayson.bsky.social · 05/09/2026
biscuit is doing significantly better, but the fluid still isn’t quite out of her lungs, so she’s staying another night at the vet. but she was able to appreciate pets so much more today (I also told her about the gofundme, lol)
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Nathan Grayson @nathangrayson.bsky.social · 04/09/2026
holy shit, I am speechless. thank you so much, everyone
$4,242 raised of $8.4K
92 donations
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Nathan Grayson @nathangrayson.bsky.social · 04/09/2026
also, in case there was any doubt
the giant, yellow, all-caps “BLIND” sign on biscuit’s emergency vet enclosure
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Nathan Grayson @nathangrayson.bsky.social · 03/09/2026
just got done visiting biscuit. she’s much more alert and animated than she was last night. appreciated scritches a lot once she realized it was me
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Nathan Grayson @nathangrayson.bsky.social · 03/09/2026
As we’ve pointed out in the past, rationale like this will never not ring hollow coming from Microsoft, one of several massive, highly profitable companies in a rush to transform themselves into AI firms—thus driving up the cost of hardware and services that draw on high-end components to support AI usage, like… the cloud. Microsoft is not just stepping on rakes; it runs the rake factory. Everything downstream of these AI efforts suffers. For example, Microsoft has also tested out ad-supported game streaming this year, another distracting interruption to Game Pass users’ experiences.
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Nathan Grayson @nathangrayson.bsky.social · 03/09/2026
biscuit is on oxygen and doing her signature move: stare into a corner to make the bad things go away
me petting biscuit in her oxygen enclosure
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Nathan Grayson @nathangrayson.bsky.social · 03/09/2026
biscuit is in the ER. she’s really sick, and she might not make it. I’m staying overnight to be near her, and then after she’s been evaluated further, I’m gonna have to make some hard decisions. keep her in your thoughts (or your prayers, if you do those)
biscuit laying on the floor receiving pets back when she was much healthier
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Nathan Grayson @nathangrayson.bsky.social · 01/09/2026
he's really excited about our new gift subscription functionality
our front page with a star wars: zero company image imitating the sickos meme aligned perfectly so that it looks like he's say "hahaha yes" about our "we've got new and improved gift subscriptions" headline
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Nathan Grayson @nathangrayson.bsky.social · 30/08/2026
made a new friend last night
a kitten my friend’s friend bewilderingly brought to karaoke, but even though I was worried about its little ears, I’m not gonna complain bc I got to meet a kitten
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Nathan Grayson @nathangrayson.bsky.social · 28/08/2026
lmao I WISH
Company: Aftermath
Role Title: Editor-in-Chief (or Senior Editorial Lead)
Location: Remote (US-based preferred)
Reporting To: Co-Founders / Executive Team
Compensation: $150,000–$180,000 base + performance bonus + equity + full benefits (no degree required)

About the Company:
Aftermath is a worker-owned, ad-free publication focused on gaming, internet culture, and the weird, wonderful corners of the web. Founded by veteran journalists from Kotaku and G/O Media, they have built a loyal subscriber base by prioritizing quality writing over clickbait. They are now looking for an experienced editorial leader to help scale their content strategy and newsletter growth.

Key Responsibilities

· Lead the editorial vision and daily content strategy across the publication.
· Oversee and manage a team of staff writers and freelancers.
· Drive subscriber growth for the flagship newsletter and expand into new verticals.
· Maintain the high editorial standards and unique voice that the publication is known for.
· Collaborate with the business team on revenue strategy and membership models.
· Own editorial KPIs, including readership, engagement, and retention metrics.
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Nathan Grayson @nathangrayson.bsky.social · 28/08/2026
sickos meme
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Nathan Grayson @nathangrayson.bsky.social · 28/08/2026
rockstar has boasted that all of GTA VI's NPCs are handmade and that human beings put thought into every random room and location—a breath of fresh air in an AI-obsessed industry. but we can't just ignore its long history of mistreating the humans responsible
Eight years later, Rockstar is on the verge of one-upping itself. But once again, that achievement might come at too high a cost. Despite reports in 2020 that Rockstar had cleaned up its act both in terms of 60-hour work weeks and a pervasive frattiness enabled by leadership, more recent times have suggested that it still doesn’t value its people so much as what it can squeeze out of them. In 2024, the company announced a five-day-per-week return-to-office policy that proved immensely unpopular with employees who’d finally managed to balance work and life under Rockstar’s figurative roof. This was met with large-scale pushback, as well as concerns about workers with disabilities and backsliding on crunch. Rockstar, however, refused to budge—in part as a preemptive countermeasure against leaks on the scale of what happened in 2022. We now know how that story ends.

Then, last year, Rockstar abruptly fired over 30 employees involved in a push to unionize their workplace for allegedly “discussing confidential information in a public forum” when—according to the Independent Workers’ Union Of Great Britain (IWGB)—they were actually communicating in a private union Discord. Protests followed. Fired workers, in conjunction with IWGB, are currently in the process of pursuing legal action against Rockstar, with a final hearing set for next month. UK-based Rockstar workers formally announced their union earlier this year, but Rockstar has yet to officially recognize it. Meanwhile, in July of this year, Game Developer reported that Rockstar has been ignoring pay inequity, mandating crunch, and weaponizing bonuses.
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Nathan Grayson @nathangrayson.bsky.social · 27/08/2026
rip to one of the realest ever to do it
JOSHUA BASCHE (assistant cinematics editor, Red Alert 3): It’d be these long takes of them just sitting there reading a teleprompter as lines came up. It was towards the end of the day, and you could kind of tell Curry was tired, he wanted to get out of there. But then that line comes up. And you saw the smile pop onto his face when he read it through first. The first take was that take. 
IVANA MILIČEVIĆ (“Dasha,” Red Alert 3): When I saw that, I was like, “I know you’ve been sitting there for hours.”
MICAL PEDRIANA (story and cinematics producer, Red Alert 3): Everyone was busting up.
JOSHUA BASCHE: It’s so bombastic. It’s so fantastic.
STUART ALLISON (cinematic editor, Red Alert 3): This is fucking brilliant. I love this. This is Frank N. Furter, for me.
IVANA MILIČEVIĆ: Was he making fun of it? Or was he having fun?
CHRIS CORRY (executive producer, Red Alert 3): He was ready to bring the ham. I don’t think he was breaking at all.
JOSHUA BASCHE: I think he did exactly what he wanted to do.
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Nathan Grayson @nathangrayson.bsky.social · 25/08/2026
a truly incredible day for video gam— wait how did that get there
a headline that reads "The Witcher 3: Wild Hunt—Songs of the Past officially shown off," but then somehow, through no fault of my own, beneath it there is a video of dolly parton dueting "everyday people" with kermit the frog
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Nathan Grayson @nathangrayson.bsky.social · 25/08/2026
every time the guy behind it takes two and split fiction announces a new game
a screenshot of the new crazy taxi with the words "MORE FARES" on top of it (the joke is that the it takes two guy's name is josef fares, and he always has Something To Say)
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Nathan Grayson @nathangrayson.bsky.social · 24/08/2026
absolutely kicking myself for not bringing a copy of my own book for him to sign
me with the frontman of coheed and cambria, claudio sanchez
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Nathan Grayson @nathangrayson.bsky.social · 24/08/2026
love a sunday afternoon kingdom hearts rave
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Nathan Grayson @nathangrayson.bsky.social · 21/08/2026
buying double fine games now only supports the studio, not microsoft, which is great! but it's not all good news
As for the Double Fine workers’ union, the original petition was filed with the National Labor Relations Board in early May. At the time, it covered all regular full-time and part-time employees—a total of 42. Today, however, CWA, the union that has helped thousands of Microsoft game workers organize, informed Aftermath that workers withdrew their petition just a couple weeks after filing it (and well before layoffs or Double Fine regaining its independence). The union did not elaborate as to why.
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Nathan Grayson @nathangrayson.bsky.social · 19/08/2026
🙃
Let’s say you’ve already spent some time in the United States Army, a vicious colonial project that in recent years has been weaponized by a government with even more openly fascistic tendencies than in the past. What would get you to reup, aside from general economic hardship that the Army has long preyed upon? Special training? Time and money to attend college? Extra leave to spend as you please? OK, well how about this: Four—that’s right, four!—days off to play a video game.
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Nathan Grayson @nathangrayson.bsky.social · 19/08/2026
come for the news, stay for the leakers' sephiroth manifesto aftermath.site/gta-6-leak-2...
CYBERLEEK was born in the networks. It has seen what gaming can be at its best, and it has watched what the industry did to it. Slowly. Methodically. One monetization scheme at a time. Publishers sell licenses and call them purchases. They ship unfinished games and call them living services. They lock content on discs and call it DLC. They kill games and keep the money. Every year anti-consumerism tightens its grip, and every year gamers get less for what they pay.
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