Naninovel @naninovel.com · 14/09/2026Naninovel is 50% off on the Asset Store. 👉 assetstore.unity.com/packages/slu... #gamedev #vndev #naninovel 0147
Naninovel @naninovel.com · 12/09/2026Our sandbox editor now opens straight into a project -- no more picking local folders. Firefox is now supported too. 🦊 Try it free: pre.naninovel.com/editor #gamedev #vndev #naninovel 061
Naninovel @naninovel.com · 11/09/2026Diced is an alternative sprite actor implementation that can significantly reduce memory usage and build size by sharing identical areas of the actor textures. Sometimes up to 90%! 👉 naninovel.com/guide/charac... #gamedev #vndev #naninovel 0114
Naninovel @naninovel.com · 05/09/2026Linux is now supported by the embedded Story Editor. 👉 pre.naninovel.com/guide/editor... #gamedev #vndev #naninovel 0121
Naninovel @naninovel.com · 25/08/2026The modern URP post-processing (camera) effects and volumes are now fully supported in Naninovel. 👉 pre.naninovel.com/guide/specia... #gamedev #vndev #naninovel 073
Naninovel @naninovel.com · 16/08/2026The advanced samples project is now available to all registered users via the download archive and no longer requires an active support plan. 👉 naninovel.com/guide/samples #gamedev #vndev #naninovel 061
Naninovel @naninovel.com · 15/08/2026Positioning in NaniScript is now more consistent: use "pos" for scene-space percentages and "wpos" for world-space coordinates; the new "roll" parameter also enables convenient Z-axis rotation. #gamedev #vndev #naninovel 083
Naninovel @naninovel.com · 09/08/2026Managed text documents (including localization documents) are now highlighted in VS Code. 👉 pre.naninovel.com/guide/locali... #gamedev #vndev #naninovel 0104
Naninovel @naninovel.com · 07/08/2026We've added support for the latest Spine SDK! Plus, you can now target specific animation tracks in NaniScript, with outgoing animations automatically mixed out and blended via transition parameters. 👉 pre.naninovel.com/guide/charac... #gamedev #vndev #naninovel 082
Naninovel @naninovel.com · 31/07/2026Use the new "Scene Recording" feature to arrange actors and the camera in a WYSIWYG manner: directly manipulate scene objects while the associated scenario commands are automatically recorded in real time! 👉 pre.naninovel.com/guide/scene-... #gamedev #vndev #naninovel 0153
Naninovel @naninovel.com · 27/07/2026Endpoint formatting is now more flexible: whitespace around # is optional, so @goto Script#Label, @goto Script #Label and @goto Script # Label are all equivalent. Script paths and labels can contain spaces too, making scenario scripts easier to read. #gamedev #vndev #naninovel 0112
Naninovel @naninovel.com · 20/07/2026New enhancements for Story Editor: cut/copy/paste and drag-drop multiple lines, close tabs to left/right and more. It's now also possible to paste from the clipboard allowing to copy-paste samples from the docs or VS Code directly into Story Editor. #gamedev #vndev #naninovel 0141
Naninovel @naninovel.com · 18/07/2026We made the @choice command more robust: it can now be used without restrictions, including in conditional and non-deterministic contexts. #gamedev #vndev #naninovel 0113
Naninovel @naninovel.com · 17/07/2026Generated localization documents are now automatically registered with the Addressable provider, while the new "Import Source" option allows source text from spreadsheets to be written directly to scenario scripts. 👉 pre.naninovel.com/guide/locali... #gamedev #vndev #naninovel 082
Naninovel @naninovel.com · 14/07/2026Universal — our new URP-native actor implementation replaces Layered and supports all default renderers without requiring clunky camera setups. Live2D actors are now based on the Universal and support the latest Cubism SDK. 👉 pre.naninovel.com/guide/charac... #gamedev #vndev #naninovel 093
Naninovel @naninovel.com · 02/07/2026Printers can now be linked at runtime with the new @linkPrinter command, and the @printer command now supports nesting for overriding the printer of nested commands. 👉 pre.naninovel.com/guide/charac... #gamedev #vndev #naninovel 081
Naninovel @naninovel.com · 30/06/2026All audio commands (bgm/sfx/voice) now support 'pitch' and 'easing' parameters, allowing the frequency to be changed and properties (volume, pitch and 3D position) to be animated over a custom easing curve. #gamedev #vndev #naninovel 0112
Naninovel @naninovel.com · 27/06/2026The BGM and SFX resources are now their own categories, allowing you to define individual rules for how they load and bundle. As an extra, it's now possible to await completion of the @sfx, @bgm and @voice commands with the 'wait!' flag. #gamedev #vndev #naninovel 071
Naninovel @naninovel.com · 27/06/2026Naninovel resources can now be renamed independently of their associated asset file names, right in the inspector header. No more skimming through resource windows! #gamedev #vndev #naninovel 0102
Naninovel @naninovel.com · 26/06/2026It's now possible to limit supported aspect ratios and enforce them on the managed cameras. Naninovel will automatically pick the nearest supported ratio and filter available resolution options in the game settings. 👉 pre.naninovel.com/guide/gui#en... #gamedev #vndev #naninovel 083
Naninovel @naninovel.com · 26/06/2026Spatial (aka "3D") audio is now supported out of the box: you can set and animate the position of BGM, SFX and voice audio sources like any other parameter. 👉 pre.naninovel.com/guide/audio#... #gamedev #vndev #naninovel 0102
Naninovel @naninovel.com · 20/06/2026The final batch of improvements to scenario variables is here! Scopes, local variables, rename refactoring, navigate to definition, and find references are all available now in v1.22-preview. 👉 pre.naninovel.com/guide/variab... #gamedev #vndev #naninovel 0111
Naninovel @naninovel.com · 10/06/2026Naninovel is 50% off on the Asset Store. 👉 assetstore.unity.com/packages/slu... #gamedev #vndev #naninovel 063
Naninovel @naninovel.com · 24/03/2026Streamlining variables in NaniScript. More to come! #gamedev #vndev #naninovel 171
Naninovel @naninovel.com · 15/03/2026All dropdowns across the editor just got a UX upgrade: fuzzy search, scrolling, and better grouping to help you find what you need faster. #gamedev #vndev #naninovel 062
Naninovel @naninovel.com · 13/03/2026Our VS Code extension now features line decorators and playback status in the gutter. Everything is configurable: disable the icons, switch them to monochrome, or adjust their opacity and color. 👉 pre.naninovel.com/guide/ide-ex... #gamedev #vndev #naninovel 082
Naninovel @naninovel.com · 06/03/2026Spaces in labels and script paths are now supported, allowing for more readable titles and endpoint syntax. #gamedev #vndev #naninovel 061
Naninovel @naninovel.com · 05/03/2026Previously, NaniScript commands could only be nested using spaces. Now tabs are supported as well — use whichever you prefer! 👉 pre.naninovel.com/guide/scenar... #gamedev #vndev #naninovel 0112
Naninovel @naninovel.com · 16/02/2026A new batch of NaniScript improvements! 1. You can now use spaces in values without wrapping them 2. Operator aliases for more readable expressions 3. A new "or" command for more concise conditional blocks #gamedev #vndev #naninovel 041
Naninovel @naninovel.com · 12/02/2026Inline comments are now available in v1.22-preview. 👉 pre.naninovel.com/guide/scenar... Thanks to everyone who shared feedback on the RFC! Join our Discord to explore other proposals currently under discussion. #gamedev #vndev #naninovel 181
Naninovel @naninovel.com · 09/02/2026Our largest release yet — v1.21 — is now promoted to stable and available to all users via the Asset Store and Download Archive. Release notes: naninovel.com/releases/1.21 Happy storytelling! #gamedev #vndev #naninovel 0162
Naninovel @naninovel.com · 08/02/2026Naninovel has a fresh new website design — now in preview. 👉 pre.naninovel.com Stable v1.21 is just around the corner! #gamedev #vndev #naninovel 164
Naninovel @naninovel.com · 02/02/2026Updated "Getting Started" video tutorial for the upcoming v1.21 👉 www.youtube.com/watch?v=N1_C... Stable release coming soon! #gamedev #vndev #naninovelyoutube.comNaninovel: Getting Started (v1.21)YouTube video by Elringus 091
Naninovel @naninovel.com · 23/01/2026In the last update, we also optimized engine startup and added a "Lazy" UI initialization option. The improvement is especially noticeable if you have many save files, unlockable tips, CGs, or other demanding UI elements. #gamedev #vndev #naninovel 061
Naninovel @naninovel.com · 22/01/2026It's now possible to reuse a single asset for multiple purposes — for example, share one texture across multiple characters or backgrounds. A long-standing Unity Addressables limitation is finally worked around. No more asset duplication on build! #gamedev #vndev #naninovel 271
Naninovel @naninovel.com · 16/01/2026We've resurrected the documentation translations! 🇯🇵 pre.naninovel.com/ja/guide 🇨🇳 pre.naninovel.com/zh/guide Both are now up to date with the English version. The docs have also been overhauled to make them more concise and better structured. #gamedev #vndev #naninovel 041
Naninovel @naninovel.com · 03/01/2026Our new Story Editor is now bundled with the Unity package! Replacing the old visual editor and script graph, it offers plenty of new features, works much faster with larger scripts, and is fully integrated with the Unity editor. #gamedev #vndev #naninovel 082
Naninovel @naninovel.com · 28/12/2025In v1.21 we upgraded the base Unity version to 6.0, which allowed us to replace the custom version of UniTask with Unity's new built-in Awaitable async primitive. This required some breaking changes to the engine's async APIs; below are some examples. #gamedev #vndev #naninovel 051
Naninovel @naninovel.com · 28/12/2025Our VS Code extension now shows the connection status: when online, the metadata and playback status are synced with the Unity project, while offline indicates that cached metadata from a previous session is being used. #gamedev #vndev #naninovel 031
Naninovel @naninovel.com · 06/12/2025If you're upgrading to Unity 6.3 LTS, don't forget to also upgrade Naninovel to v1.21-preview. We've recently pushed an update that fixes the compatibility issues. 👉 pre.naninovel.com/guide/gettin... We plan to promote v1.21 to stable status in early 2026. #gamedev #vndev #naninovel 081
Naninovel @naninovel.com · 20/11/2025Naninovel is 50% off during the Black Friday sale. 👉 assetstore.unity.com/packages/slu... #gamedev #vndev #naninovel 051
Naninovel @naninovel.com · 14/11/2025We now fully support the Universal Render Pipeline (URP): all the render features that previously didn't work, such as bokeh, glitch, and trans commands, will now work out of the box. The samples project has also been updated to work under URP. #gamedev #vndev #naninovel 0103
Naninovel @naninovel.com · 09/11/2025Our package now includes "Visual Novel" and "Dialogue System" samples, which you can import through Unity's Package Manager. #gamedev #vndev #naninovel 192
Naninovel @naninovel.com · 04/11/2025We've upgraded the integration sample to use the new dialogue mode and utilities for a no-code, easy setup and seamless integration with Cinemachine and Timeline. #gamedev #vndev #naninovel 092
Naninovel @naninovel.com · 01/11/2025Naninovel is getting built-in integration with Unity's Timeline and Cinemachine systems. You can now play scenario scripts right from the timeline. More features to come! #gamedev #vndev #naninovel 061
Naninovel @naninovel.com · 31/10/2025New "SceneList" choice handler allows displaying choice options inside a 3D bubble in the scene. #gamedev #vndev #naninovel 0124
Naninovel @naninovel.com · 30/10/2025More dialogue mode enhancements: assign scene objects (or prefabs) as Naninovel actors to easily set up dialogue infrastructure, such as speech bubbles and their authors. #gamedev #vndev #naninovel 0104
Naninovel @naninovel.com · 26/10/2025No more manual speech bubble positioning! Naninovel will auto-align the bubbles with their respective authors, and even flip or hide them when necessary. Pre-release docs: pre.naninovel.com/guide/text-p... #gamedev #vndev #naninovel 0104
Naninovel @naninovel.com · 19/10/2025The hot-reload feature is now faster, more reliable, and supports dialogue mode. It also handles tricky cases like reloading into an empty script or adding content to a script that has finished playing. #gamedev #vndev #naninovel 042