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Naninovel

@naninovel.com
164 followers 6 following 143 posts

Writer-friendly #visualnovel engine. Chat with us at discord.gg/BfkNqem.

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Naninovel @naninovel.com · 14/09/2026
Naninovel is 50% off on the Asset Store. 👉 assetstore.unity.com/packages/slu... #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 12/09/2026
Our sandbox editor now opens straight into a project -- no more picking local folders. Firefox is now supported too. 🦊 Try it free: pre.naninovel.com/editor #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 11/09/2026
Diced is an alternative sprite actor implementation that can significantly reduce memory usage and build size by sharing identical areas of the actor textures. Sometimes up to 90%! 👉 naninovel.com/guide/charac... #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 11/09/2026
Naninovel supports the new SpriteDicing v4 out of the box.
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Naninovel @naninovel.com · 05/09/2026
Linux is now supported by the embedded Story Editor. 👉 pre.naninovel.com/guide/editor... #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 25/08/2026
The modern URP post-processing (camera) effects and volumes are now fully supported in Naninovel. 👉 pre.naninovel.com/guide/specia... #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 16/08/2026
The advanced samples project is now available to all registered users via the download archive and no longer requires an active support plan. 👉 naninovel.com/guide/samples #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 15/08/2026
Positioning in NaniScript is now more consistent: use "pos" for scene-space percentages and "wpos" for world-space coordinates; the new "roll" parameter also enables convenient Z-axis rotation. #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 09/08/2026
Managed text documents (including localization documents) are now highlighted in VS Code. 👉 pre.naninovel.com/guide/locali... #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 07/08/2026
We've added support for the latest Spine SDK! Plus, you can now target specific animation tracks in NaniScript, with outgoing animations automatically mixed out and blended via transition parameters. 👉 pre.naninovel.com/guide/charac... #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 31/07/2026
Use the new "Scene Recording" feature to arrange actors and the camera in a WYSIWYG manner: directly manipulate scene objects while the associated scenario commands are automatically recorded in real time! 👉 pre.naninovel.com/guide/scene-... #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 27/07/2026
Endpoint formatting is now more flexible: whitespace around # is optional, so @goto Script#Label, @goto Script #Label and @goto Script # Label are all equivalent. Script paths and labels can contain spaces too, making scenario scripts easier to read. #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 20/07/2026
New enhancements for Story Editor: cut/copy/paste and drag-drop multiple lines, close tabs to left/right and more. It's now also possible to paste from the clipboard allowing to copy-paste samples from the docs or VS Code directly into Story Editor. #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 18/07/2026
We made the @choice command more robust: it can now be used without restrictions, including in conditional and non-deterministic contexts. #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 17/07/2026
Generated localization documents are now automatically registered with the Addressable provider, while the new "Import Source" option allows source text from spreadsheets to be written directly to scenario scripts. 👉 pre.naninovel.com/guide/locali... #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 14/07/2026
Universal — our new URP-native actor implementation replaces Layered and supports all default renderers without requiring clunky camera setups. Live2D actors are now based on the Universal and support the latest Cubism SDK. 👉 pre.naninovel.com/guide/charac... #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 02/07/2026
Printers can now be linked at runtime with the new @linkPrinter command, and the @printer command now supports nesting for overriding the printer of nested commands. 👉 pre.naninovel.com/guide/charac... #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 30/06/2026
All audio commands (bgm/sfx/voice) now support 'pitch' and 'easing' parameters, allowing the frequency to be changed and properties (volume, pitch and 3D position) to be animated over a custom easing curve. #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 27/06/2026
The BGM and SFX resources are now their own categories, allowing you to define individual rules for how they load and bundle. As an extra, it's now possible to await completion of the @sfx, @bgm and @voice commands with the 'wait!' flag. #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 27/06/2026
Naninovel resources can now be renamed independently of their associated asset file names, right in the inspector header. No more skimming through resource windows! #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 26/06/2026
It's now possible to limit supported aspect ratios and enforce them on the managed cameras. Naninovel will automatically pick the nearest supported ratio and filter available resolution options in the game settings. 👉 pre.naninovel.com/guide/gui#en... #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 26/06/2026
Spatial (aka "3D") audio is now supported out of the box: you can set and animate the position of BGM, SFX and voice audio sources like any other parameter. 👉 pre.naninovel.com/guide/audio#... #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 20/06/2026
The final batch of improvements to scenario variables is here! Scopes, local variables, rename refactoring, navigate to definition, and find references are all available now in v1.22-preview. 👉 pre.naninovel.com/guide/variab... #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 10/06/2026
Naninovel is 50% off on the Asset Store. 👉 assetstore.unity.com/packages/slu... #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 24/03/2026
Streamlining variables in NaniScript. More to come! #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 15/03/2026
All dropdowns across the editor just got a UX upgrade: fuzzy search, scrolling, and better grouping to help you find what you need faster. #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 13/03/2026
Our VS Code extension now features line decorators and playback status in the gutter. Everything is configurable: disable the icons, switch them to monochrome, or adjust their opacity and color. 👉 pre.naninovel.com/guide/ide-ex... #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 06/03/2026
Spaces in labels and script paths are now supported, allowing for more readable titles and endpoint syntax. #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 05/03/2026
Previously, NaniScript commands could only be nested using spaces. Now tabs are supported as well — use whichever you prefer! 👉 pre.naninovel.com/guide/scenar... #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 16/02/2026
A new batch of NaniScript improvements! 1. You can now use spaces in values without wrapping them 2. Operator aliases for more readable expressions 3. A new "or" command for more concise conditional blocks #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 12/02/2026
Inline comments are now available in v1.22-preview. 👉 pre.naninovel.com/guide/scenar... Thanks to everyone who shared feedback on the RFC! Join our Discord to explore other proposals currently under discussion. #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 09/02/2026
Our largest release yet — v1.21 — is now promoted to stable and available to all users via the Asset Store and Download Archive. Release notes: naninovel.com/releases/1.21 Happy storytelling! #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 08/02/2026
Naninovel has a fresh new website design — now in preview. 👉 pre.naninovel.com Stable v1.21 is just around the corner! #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 02/02/2026
Updated "Getting Started" video tutorial for the upcoming v1.21 👉 www.youtube.com/watch?v=N1_C... Stable release coming soon! #gamedev #vndev #naninovel
youtube.com
Naninovel: Getting Started (v1.21)
YouTube video by Elringus
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Naninovel @naninovel.com · 23/01/2026
In the last update, we also optimized engine startup and added a "Lazy" UI initialization option. The improvement is especially noticeable if you have many save files, unlockable tips, CGs, or other demanding UI elements. #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 22/01/2026
It's now possible to reuse a single asset for multiple purposes — for example, share one texture across multiple characters or backgrounds. A long-standing Unity Addressables limitation is finally worked around. No more asset duplication on build! #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 16/01/2026
We've resurrected the documentation translations! 🇯🇵 pre.naninovel.com/ja/guide 🇨🇳 pre.naninovel.com/zh/guide Both are now up to date with the English version. The docs have also been overhauled to make them more concise and better structured. #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 03/01/2026
Our new Story Editor is now bundled with the Unity package! Replacing the old visual editor and script graph, it offers plenty of new features, works much faster with larger scripts, and is fully integrated with the Unity editor. #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 28/12/2025
In v1.21 we upgraded the base Unity version to 6.0, which allowed us to replace the custom version of UniTask with Unity's new built-in Awaitable async primitive. This required some breaking changes to the engine's async APIs; below are some examples. #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 28/12/2025
Our VS Code extension now shows the connection status: when online, the metadata and playback status are synced with the Unity project, while offline indicates that cached metadata from a previous session is being used. #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 06/12/2025
If you're upgrading to Unity 6.3 LTS, don't forget to also upgrade Naninovel to v1.21-preview. We've recently pushed an update that fixes the compatibility issues. 👉 pre.naninovel.com/guide/gettin... We plan to promote v1.21 to stable status in early 2026. #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 20/11/2025
Naninovel is 50% off during the Black Friday sale. 👉 assetstore.unity.com/packages/slu... #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 14/11/2025
We now fully support the Universal Render Pipeline (URP): all the render features that previously didn't work, such as bokeh, glitch, and trans commands, will now work out of the box. The samples project has also been updated to work under URP. #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 09/11/2025
Our package now includes "Visual Novel" and "Dialogue System" samples, which you can import through Unity's Package Manager. #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 04/11/2025
We've upgraded the integration sample to use the new dialogue mode and utilities for a no-code, easy setup and seamless integration with Cinemachine and Timeline. #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 01/11/2025
Naninovel is getting built-in integration with Unity's Timeline and Cinemachine systems. You can now play scenario scripts right from the timeline. More features to come! #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 31/10/2025
New "SceneList" choice handler allows displaying choice options inside a 3D bubble in the scene. #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 30/10/2025
More dialogue mode enhancements: assign scene objects (or prefabs) as Naninovel actors to easily set up dialogue infrastructure, such as speech bubbles and their authors. #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 26/10/2025
No more manual speech bubble positioning! Naninovel will auto-align the bubbles with their respective authors, and even flip or hide them when necessary. Pre-release docs: pre.naninovel.com/guide/text-p... #gamedev #vndev #naninovel
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Naninovel @naninovel.com · 19/10/2025
The hot-reload feature is now faster, more reliable, and supports dialogue mode. It also handles tricky cases like reloading into an empty script or adding content to a script that has finished playing. #gamedev #vndev #naninovel
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