Naniel @naniel0.bsky.social · 12/09/2026i turned the bloom a bit too high in this clip so it looks like that :[ but the boss version of them you'll be able to chop their tail ! 010
Naniel @naniel0.bsky.social · 12/09/2026it also does small dmg on the way down until it reaches the floor so on taller bosses if u use the pogos to get high you can do a bunch of dmg with it as you go through them which is satisfying 020
Naniel @naniel0.bsky.social · 12/09/2026thanks! the pogo u can do up to 4 times to stay inair but the attack will make u go to the ground, but u can use it immediately after a jump or after pogos to get some extra dmg :p, the pogos push u back a bit so itll close some distance while going back to the ground 140
Naniel @naniel0.bsky.social · 12/09/2026some changes to attacks, dash attack now launches u and the air attack goes diagonally instead of Only down yay 822134
Naniel @naniel0.bsky.social · 31/08/2026thank u! its a robot but that counts as a creature methinks 110
Naniel @naniel0.bsky.social · 30/08/2026thank u! i took special care so that you could tbag with it 020
Naniel @naniel0.bsky.social · 29/08/2026added the sleeping animation to respawns, u can stay asleep for as long asyou want 29212
Naniel @naniel0.bsky.social · 25/08/2026figured out how to do layered limb flinch animations for enemies yay 927644
Naniel @naniel0.bsky.social · 13/08/2026for some reason, applying the tiniest bit of depth of field to the screen caused the 2d cloud/sunray planes to become posterised, hopefully it didnt get compressed in the vid too much 0665
Naniel @naniel0.bsky.social · 08/08/2026I ended up changing the ground goop's material to use DitherTemporalAA for the Opacity and that makes it behave normally :p, the slimes still disappear a bit when they overlap with faraway fog but at least theyre low to the ground so it won't happen too often... hopefully i can figure it out 2 010
Naniel @naniel0.bsky.social · 08/08/2026i will try my best to fix it by the time its out, its kinda awful to look at dkfjfksk 110
Naniel @naniel0.bsky.social · 07/08/2026it's meant to be a different life-stage of the current jellyfish boss :] 0100
Naniel @naniel0.bsky.social · 06/08/2026cool shader part 2. the sword was often hard to find when it got flung into the scenery so it needs a cool indicator 08212
Naniel @naniel0.bsky.social · 04/08/2026cool shader i made for ui stuff, the ui is SUPER early dont judge . dont you dare. 1492
Naniel @naniel0.bsky.social · 26/07/2026heyyy, thank u !! i try to consider the gameplay and feeling of it alot im glad it came across :] 010
Naniel @naniel0.bsky.social · 25/07/2026store.steampowered.com/app/4780410/...store.steampowered.comEsurient on SteamUpon the bones of a world long reclaimed by nature, embark on a journey wrought with danger and discovery. Leverage advanced mobility to navigate unforgiving terrain and dispatch fearsome foes. Bloom ... 1296
Naniel @naniel0.bsky.social · 25/07/2026the steam page is finally up for wishlisting :] no demo or trailer yet ill try to get those done so u guys can try it out, i wanna spruce up the beginning of the game for the demo first ive been kinda jumping around various things so far but yeaaaaa steam page in reply 58718