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Naitor

@naitor.bsky.social
537 followers 289 following 1.1K posts

Gamedev and self-taught illustrator 🎨 Cel-shading, character art, game box art redraws. Making Dragon Dancer, a side-scrolling action game 🐉🗡️ 🪭

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Reposted by Naitor
Naitor @naitor.bsky.social · 04/10/2026
Added enemies and particle effects for movement and jumping! Now I need to fix these enemies #DragonDancer #gamedev #indiedev #godot
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Naitor @naitor.bsky.social · 04/10/2026
so real
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Naitor @naitor.bsky.social · 04/10/2026
Added enemies and particle effects for movement and jumping! Now I need to fix these enemies #DragonDancer #gamedev #indiedev #godot
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Naitor @naitor.bsky.social · 03/10/2026
Oh in those it's understandable since you embody the character and make your own story. Don't understand it for games like Witcher though
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Naitor @naitor.bsky.social · 03/10/2026
Yeah but even when it's a HK scenario where it doesn't really matter, why do players crave the options? Just for agency's sake?
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Naitor @naitor.bsky.social · 03/10/2026
But like, isn't it better to have one solid story instead of multiple universes to satisfy everyone?
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Naitor @naitor.bsky.social · 03/10/2026
Working on enemies for a terran planet in Orbitfall! Here's the bat (approval pending) #gamedev #indiedev #gameart
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Naitor @naitor.bsky.social · 03/10/2026
What's gamers' obsession with multiple endings? I'd like to hear your takes. I'm personally not a fan of them #gamedev
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Reposted by Naitor
Naitor @naitor.bsky.social · 02/10/2026
A lot of bugs and mistakes to fix but 3 enemies are now in the game! Combat is shaping up nicely too but more on that later #DragonDancer #gamedev #indiedev #indiegame
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Naitor @naitor.bsky.social · 02/10/2026
A lot of bugs and mistakes to fix but 3 enemies are now in the game! Combat is shaping up nicely too but more on that later #DragonDancer #gamedev #indiedev #indiegame
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Naitor @naitor.bsky.social · 01/10/2026
Thanks!!
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Naitor @naitor.bsky.social · 01/10/2026
Zelda bosses are usually pretty meh, but Stalblind and Koloktos are pretty cool
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Naitor @naitor.bsky.social · 01/10/2026
This is all part of what I said about working smart. Now I don't have to make death animations for everything
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Naitor @naitor.bsky.social · 01/10/2026
Made an explosion for enemy deaths! Still gotta test it but it was fun (actually it was boring as hell lmao but now I can work on more enemies and get stuff in game) #ganedev #indiedev #DragonDancer #animation
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Naitor @naitor.bsky.social · 29/09/2026
Very meh for me. Cool visually but just that
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Naitor @naitor.bsky.social · 29/09/2026
Oh which one?
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Naitor @naitor.bsky.social · 29/09/2026
Yeah that was OoT for me. Hell of an eye opener as a kid
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Naitor @naitor.bsky.social · 29/09/2026
The puzzles are pretty great overall, I really enjoy it! Combat isn't that good though. The pacing is fantastic
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Naitor @naitor.bsky.social · 29/09/2026
Glhf
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Naitor @naitor.bsky.social · 29/09/2026
Unlike those who hate it gg wp
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Naitor @naitor.bsky.social · 29/09/2026
Im trying to beat Ocarina of Time 3D again before the remake. I cant believe I was falling into the "it's not that good a game" propaganda. This game absolutely fucks
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Naitor @naitor.bsky.social · 27/09/2026
Now known as the last of us day
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Naitor @naitor.bsky.social · 26/09/2026
Happy outbreak day to all of you!
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Reposted by Naitor
Naitor @naitor.bsky.social · 24/09/2026
GAMEDEV RULE #1 Work as little as possible! I made this whole mock up with only these drawings. which are now ready to be implemented into the game. Work smarter, not harder. #Gamedevtips #gamedev #indiedev #indiegame
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Naitor @naitor.bsky.social · 24/09/2026
GAMEDEV RULE #1 Work as little as possible! I made this whole mock up with only these drawings. which are now ready to be implemented into the game. Work smarter, not harder. #Gamedevtips #gamedev #indiedev #indiegame
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Naitor @naitor.bsky.social · 24/09/2026
The cool thing is that I can just export most of the assets here already and drop them into Godot. Need to look into the post processing though
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Naitor @naitor.bsky.social · 24/09/2026
More background tests! I think we're finally getting somewhere. Seems I'm gonna have to compromise on perspective but it is what it is #gamedev #indiedev #indiegamedev #DragonDancer
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Naitor @naitor.bsky.social · 22/09/2026
You took the "fuck AI" thing a bit too literal huh
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Naitor @naitor.bsky.social · 22/09/2026
Would you guys love my game if I was a worm?
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Naitor @naitor.bsky.social · 22/09/2026
THEY WHAT??
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Naitor @naitor.bsky.social · 22/09/2026
Orbitfall is looking a lot better now with tiles! Still a long ways to go for it to look good but we're getting there #gamedev #indiedev #indiegame
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Naitor @naitor.bsky.social · 22/09/2026
That's amazing, thanks!!
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Naitor @naitor.bsky.social · 22/09/2026
LMAOO actually yeah that could help
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Naitor @naitor.bsky.social · 21/09/2026
I'm doing mockup after mockup, tile set after tile set. Nothing looks right. I hate floors and I hate architecture
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Reposted by Naitor
Naitor @naitor.bsky.social · 03/12/2024
METROID II RETURN OF SAMUS (Gameboy ver.) #art #metroid #gameboy #NintendoSwitchOnline
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Naitor @naitor.bsky.social · 18/09/2026
I fucking need help
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Naitor @naitor.bsky.social · 18/09/2026
I am now tackling the greatest hurdle for me as an artist and game developer: BACKGROUNDS
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Naitor @naitor.bsky.social · 16/09/2026
New logo just dropped #DragonDancer #gamedev #MetroidRavenous
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Naitor @naitor.bsky.social · 15/09/2026
Everybody do the flop #DragonDancer #gamedev #indiedev
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Naitor @naitor.bsky.social · 15/09/2026
Yeah but it kills the dark, claustrophobic mood of the original and favors epic setpieces
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Naitor @naitor.bsky.social · 15/09/2026
Yeah Samus Returns is hands down one of the worst AAA games I've played. Just rancid. AM2R is a really really good game, but I don't think it does justice to the original either. Cannot recommend it enough
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Naitor @naitor.bsky.social · 15/09/2026
Note: the spider ball is, tragically, not in Dragon Dancer, this was just a meme
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Naitor @naitor.bsky.social · 15/09/2026
The worst thing about a new Metroid is that people are now talking about the series again and people are hating on Metroid 2 and praising Samus Returns. The state of the fanbase is dismal. Anyway, Dragon Dancer is heavily inspired by the original Metroid 2 :) #gamedev #metroid #indiedev
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Naitor @naitor.bsky.social · 14/09/2026
Sketching up different ways for Cerese to get her ass kicked apparently #gamedev #indiedev
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Naitor @naitor.bsky.social · 12/09/2026
Watched The Odyssey for the first time, on IMAX last night. Holy shit Nolan did it again! He took one of the oldest, most deconstructed and analized stories in history and somehow managed to get everything wrong! 6/10, being generous
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Naitor @naitor.bsky.social · 11/09/2026
Because SR is dull, bloated and actively unfun. It misunderstands the entirety of what Return of Samus did while having worse environmental storytelling. The bosses are a drag, and enemies take a long time to kill unless you plant your feet and wait to parry. I do like Dread though, it fixed a ton
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Naitor @naitor.bsky.social · 11/09/2026
I would sacrifice both Dread and Ravenous for a timeline where Mercury Steam never made Samus Returns
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Naitor @naitor.bsky.social · 11/09/2026
My programmer made a dev tool so I can change values on the executable and then export a zip file so he can load it in Godot and apply my changes
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Naitor @naitor.bsky.social · 11/09/2026
Working on hitboxes is weirdly fun. I don't get how but I get a certain satisfaction from tweaking them. #DragonDancer #gamedev #indiegame #indiedev
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Naitor @naitor.bsky.social · 10/09/2026
Yooo my man, this goes HARD
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