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Nafees-Gamedev-UE5

@nafees-khan.bsky.social
294 followers 100 following 658 posts

Indie GameDev, Faceless Game Studios. Will be positive, if not, please feel free to ignore. waterblender.itch.io

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Nafees-Gamedev-UE5 @nafees-khan.bsky.social · 06/09/2026
Undefeated timeline
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Nafees-Gamedev-UE5 @nafees-khan.bsky.social · 06/09/2026
Undefeated timeline
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Nafees-Gamedev-UE5 @nafees-khan.bsky.social · 19/07/2026
Lol
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Nafees-Gamedev-UE5 @nafees-khan.bsky.social · 17/07/2026
@chrisbowenmp.bsky.social Cheers mate
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Nafees-Gamedev-UE5 @nafees-khan.bsky.social · 21/05/2026
Japan only attacked US after they blockaded oil? Just learned this today, why hasn't American cinema ever taught me this? (I'm Australian)
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Nafees-Gamedev-UE5 @nafees-khan.bsky.social · 15/05/2026
Try setting damping for both linear and angular. And mass if you haven't already.
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Nafees-Gamedev-UE5 @nafees-khan.bsky.social · 14/05/2026
timeline strikes again
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Nafees-Gamedev-UE5 @nafees-khan.bsky.social · 05/05/2026
Timeline undefeated.
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Nafees-Gamedev-UE5 @nafees-khan.bsky.social · 28/04/2026
Timeline strikes again
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Nafees-Gamedev-UE5 @nafees-khan.bsky.social · 12/04/2026
YES, was driving me nuts. Google is so useless as well, I kept on putting in terms to find it. 'White box art with guy holding gun'. Thank you
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Nafees-Gamedev-UE5 @nafees-khan.bsky.social · 07/04/2026
Timelines are interesting @pollytics.bsky.social
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Nafees-Gamedev-UE5 @nafees-khan.bsky.social · 06/04/2026
Looks like they did :)
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Nafees-Gamedev-UE5 @nafees-khan.bsky.social · 04/04/2026
This one had a good point though
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Nafees-Gamedev-UE5 @nafees-khan.bsky.social · 11/03/2026
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Nafees-Gamedev-UE5 @nafees-khan.bsky.social · 06/03/2026
Side note, The design though reminds me of the mighty ducks logo.
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Nafees-Gamedev-UE5 @nafees-khan.bsky.social · 10/02/2026
Lol, nowhere close
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Nafees-Gamedev-UE5 @nafees-khan.bsky.social · 06/12/2025
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Nafees-Gamedev-UE5 @nafees-khan.bsky.social · 06/12/2025
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Nafees-Gamedev-UE5 @nafees-khan.bsky.social · 05/12/2025
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Nafees-Gamedev-UE5 @nafees-khan.bsky.social · 05/12/2025
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Nafees-Gamedev-UE5 @nafees-khan.bsky.social · 25/09/2025
@proceduralminds.bsky.social Hi mate, following up on the youtube short comments: Example screenshot attached, clicking on edit in C++, then in Visual studio there are comments in place for what it is for. I haven't downloaded 5.7 yet to check PCG for you.
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Nafees-Gamedev-UE5 @nafees-khan.bsky.social · 23/08/2025
Thinking about this. 1 trillion. How much are individuals making bad/uninformed decisions/gambles to invest like this. How much of the money was through firms & other orgs investing on behalf of other people. I'm thinking of people that invest in themselves and fail, like opening a restaurant 1/2
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Nafees-Gamedev-UE5 @nafees-khan.bsky.social · 14/07/2025
Region locked?
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Nafees-Gamedev-UE5 @nafees-khan.bsky.social · 19/05/2025
Lol
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Nafees-Gamedev-UE5 @nafees-khan.bsky.social · 26/03/2025
I looked up the ages and yeah, this is upsetting.
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Nafees-Gamedev-UE5 @nafees-khan.bsky.social · 03/02/2025
heres the other one for increasing and decreasing while pressing you need create a float variable for speed amount to be changed (test out and adjust the number as needed). Clamp float - set your minimum and maximum speeds in here (haven't tested but should get you started)
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Nafees-Gamedev-UE5 @nafees-khan.bsky.social · 03/02/2025
click and drag the ''floating pawnmovement'' component onto character blueprint. drag the pin out and type ''set max speed' right click, type in ''shift keyboard" and select the keyboard event, do the same for ''/" Pic below is for a set speed
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Nafees-Gamedev-UE5 @nafees-khan.bsky.social · 21/12/2024
Boooo
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Nafees-Gamedev-UE5 @nafees-khan.bsky.social · 04/12/2024
And this was directly underneath your post, gotta love blue sky
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