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myphos.bsky.social

@myphos.bsky.social
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Karin West-Weekes @karinww.bsky.social · 06/12/2024
Video game characters are not actually real. They don’t bleed, they can’t get their feelings hurt, they can’t be betrayed because they are a collection of pixels and code and words and sound files. The game devs I’m lucky to work with are real people who deserve at least basic human respect.
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Brian A @bjaudette.bsky.social · 05/12/2024
The presence of fade tears and the fact that we call them out several times in the level originally had a larger narrative purpose that we moved away from. Exploding fade tears didn’t actually exist in game until I created them for this mission and they were ultimately elsewhere to good effect.
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Brian A @bjaudette.bsky.social · 05/12/2024
Here’s a fun bit of trivia for you: The second elevator in Isle of the Gods is the longest elevator ride in the game. Also … elevators used to be slower and I’m pretty sure this ride contributed to speeding them up everywhere.
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Brian A @bjaudette.bsky.social · 05/12/2024
At the top of the zip line just before the Archdemon flyby is one of my favorite views: the gods’ ritual site silhouetted against the eclipse. The initial description of this shot was used almost like a mission statement for this level in the original concept.
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Brian A @bjaudette.bsky.social · 05/12/2024
As promised, what follows is an unofficial behind the scenes/director’s commentary thread for the “Isle of the Gods” mission in Dragon Age: The Veilguard for #dragonageday Some #veilguardspoilers will follow, so Beware.
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Caitie @ghildirthalen.bsky.social · 04/12/2024
HAWKE ARMOR INCOMING IN THE NEW PATCH! AHHHH
Image of Rook from DA:Veilguard wearing the new Hawke armor!
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