Mylo @mylosoft.bsky.social · 16/08/2026Rolled credits on Big Walk with some pals @househouse.com @panic.com you’re incredible 020
Reposted by MyloGame Maker's Toolkit @gamemakerstoolkit.com · 27/07/2026Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11% 9356221233
Mylo @mylosoft.bsky.social · 27/07/2026mylosoft.itch.io/get-down-for...mylosoft.itch.ioGet Down for the Count by MyloWatch your timing and GET DOWN FOR THE COUNT 000
Mylo @mylosoft.bsky.social · 27/07/2026I MADE A NEW JAM GAME WITH SOME FRIENDS IN THIS WEEKEND Come try it out 😌👉👈 #Indiegamedev #gamedeveloper #gamedev #indiegames #godotengine 1152
Mylo @mylosoft.bsky.social · 13/07/2026Got back into the swing of things over the weekend and have the makings of a cool new prototype. I think a lot of moving parts in it have the potential to adhere into something pretty fun 000
Mylo @mylosoft.bsky.social · 23/06/2026SLOOP OUT NOW ON STEAM #Indiegamedev #gamedeveloper #gamedev #indiegames #godotengine 0103
Mylo @mylosoft.bsky.social · 26/05/2026Playing some SLOOP levels from the couch today ⛱️🍹 #indiegame #gamedevelopment #godot 031
Mylo @mylosoft.bsky.social · 24/05/2026A touch of early level design ⛵️🌊 I like drawing on little sticky notes and then organizing the designs in my Noteful app to be able to reference while I’m working in Godot later 💻 #indiegame #gamedeveloper #godot 051
Mylo @mylosoft.bsky.social · 24/05/2026A bit of early level design on World 3 ⛵️🌊 Drawing levels for my game Sloop! I usually draw them on little sticky notes and try to refine them on my iPad later as a better visual reference for when I set them up later in Godot! 💻 #indiegame #gamedeveloper #godot 051
Mylo @mylosoft.bsky.social · 23/05/2026My little boat game hit 200 wishlists!!! #indiegames #godotengine #steamgames 041
Mylo @mylosoft.bsky.social · 22/05/2026A bit of how our game runs! Is there anything you’d like to hear more about? 🌊⛵️ #Indiegamedev #gamedeveloper #gamedev #indiegames #godotengine 0135
Mylo @mylosoft.bsky.social · 21/05/2026Ocean Fest has been big (comparatively) for me as a first time Steam release. 188 wishlists feels like a huge number. I haven’t been expecting much as a first timer so I’m very thankful! 🌊⛵️ #Indiegamedev #gamedeveloper #gamedev #indiegames #godotengine #steam 093
Mylo @mylosoft.bsky.social · 20/05/2026Working on the boat wake this afternoon. I think it fits the water a lot better than just a motion trail #Indiegamedev #gamedeveloper #gamedev #indiegames #godotengine 0122
Reposted by MyloMylo @mylosoft.bsky.social · 18/05/2026Our public demo is live!!! Come sail the (abridged) seas in SLOOP!! 🌊⛵️ #Indiegamedev #gamedeveloper #gamedev #indiegames #godotengine 2113
Mylo @mylosoft.bsky.social · 19/05/2026Super happy to be a part of Steam’s Ocean Fest with our new demo!! ⛵️🌊 #gamedev #godotengine #steam 121
Mylo @mylosoft.bsky.social · 18/05/2026Thanks! Super nerve wracking 😭 Posted it last night and instantly pushed a bunch of fixes. Crazy what’s found when more people start playing 010
Mylo @mylosoft.bsky.social · 18/05/2026Try it here: store.steampowered.com/app/4303810/...store.steampowered.comSloop Demo on SteamA fast-paced, sea-faring, adventure where you’ll have to learn to turn. Brave the waters in the demo now! 000
Mylo @mylosoft.bsky.social · 18/05/2026Our public demo is live!!! Come sail the (abridged) seas in SLOOP!! 🌊⛵️ #Indiegamedev #gamedeveloper #gamedev #indiegames #godotengine 2113
Mylo @mylosoft.bsky.social · 09/05/2026Working on some motion trails. I think it helps the movement feel smoother to the eye ⛵️ #Indiegamedev #gamedeveloper #gamedev #indiegames #godotengine 0154
Mylo @mylosoft.bsky.social · 09/05/2026Just beat it a few minutes ago. Very fun! Good to see some fellow grapple game devs out in the wild 000
Mylo @mylosoft.bsky.social · 02/04/2026Ahh nvm. Found your post from a while back on it. Totally reasonable. I’ll give the vinyl a spin when I get home ❤️🩹 000
Mylo @mylosoft.bsky.social · 02/04/2026Unrelated, any reason your Goose Game tracks are off of Spotify? Went for a listen and they’re unlisted 💔 100
Mylo @mylosoft.bsky.social · 28/03/2026Most of this is controlled via the AnimationPlayer timeline. Learning more about how to use it has been a huge breakthrough for me 😊 000
Mylo @mylosoft.bsky.social · 28/03/2026Getting the menu transition down and learning more about the AnimationPlayer node 🎥 Gonna just have the stamp on the main page and have pre-printed sub-menu headers to cut down on any sluggishness in how the transition is perceived 📄 #Indiegamedev #gamedeveloper #gamedev #indiegames #godotengine 1104
Mylo @mylosoft.bsky.social · 27/03/2026I haven’t had time to update the binding and now I never will 😮💨 010
Mylo @mylosoft.bsky.social · 27/03/2026Hilariously enough. The new dev snapshot has this reversed now. The default mode no longer eats text 🙂↕️🙏 110
Mylo @mylosoft.bsky.social · 26/03/2026100%. Change control is my best friend when I’m ripping apart and putting a script back together. Nice to have a parachute 010
Mylo @mylosoft.bsky.social · 26/03/2026Code clean-up is basically never exciting *but* it’s terribly satisfying and makes me feel so much better about a project and where it’s headed 100
Mylo @mylosoft.bsky.social · 25/03/2026Yea jams will do it. They’re also a great way to learn an engine so I imagine 6 in a row gets you really comfortable in Godot haha 120
Mylo @mylosoft.bsky.social · 23/03/2026Wait that’s huge. I didn’t know that was a rebindable thing 110
Mylo @mylosoft.bsky.social · 23/03/2026Getting something going with the new menu idea. Kinda post card, kinda travel ticket, kinda ship manifest #Indiegamedev #gamedeveloper #gamedev #indiegames #godotengine 094
Mylo @mylosoft.bsky.social · 22/03/2026Visual testing on a stamp style logo ✍️ #Indiegamedev #gamedeveloper #gamedev #indiegames #godotengine 2125
Mylo @mylosoft.bsky.social · 21/03/2026How far we’ve come! 🌊⛵️ #indiegamedev #gamedeveloper #gamedev #indiegames #steam 1135
Reposted by MyloMax Nichols @maxnichols.bsky.social · 18/03/2026"Players don't read text." This is not literally true in all cases, but it IS a factual statement in many contexts. An interesting question is "Why?" The same player who reads a text-heavy game like Disco Elysium may not read text popping up in a UI during the action or during a tutorial. 1118951
Mylo @mylosoft.bsky.social · 18/03/2026It borders on literally true in my experience. The amount of people that just do not even notice what I thought were extremely obvious UI hints in my tutorial levels have blown me away. It’s a good teaching moment for me to package info differently. Gonna do a full screen pop up or something. Idk 000
Reposted by Mylo🔸Rafael Françoi🔸 @rathaelos.bsky.social · 18/03/2026i made it! got the shadows to use the correct sprite angle according to the light source angle :D #godot #gamedev 1841257
Mylo @mylosoft.bsky.social · 18/03/2026Started changing controller stuff based on observed player struggles and it immediately feels way better to play 😭 #gamedev #godotenginemedia.tenor.comtwo men are looking at a laptop together .ALT: two men are looking at a laptop together . 082