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Mylo

@mylosoft.bsky.social
40 followers 66 following 146 posts

🎮 I make games 🎨 Godot, Aseprite, Blender 📌 Austin, TX 🌊⛵️ Play Sloop!! store.steampowered.com/app/3948910/…

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Mylo @mylosoft.bsky.social · 01/10/2026
The “uranium boom” is a pretty funny phrase
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Mylo @mylosoft.bsky.social · 16/08/2026
Rolled credits on Big Walk with some pals @househouse.com @panic.com you’re incredible
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Reposted by Mylo
Game Maker's Toolkit @gamemakerstoolkit.com · 27/07/2026
Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%
Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.
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Mylo @mylosoft.bsky.social · 27/07/2026
mylosoft.itch.io/get-down-for...
mylosoft.itch.io
Get Down for the Count by Mylo
Watch your timing and GET DOWN FOR THE COUNT
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Mylo @mylosoft.bsky.social · 27/07/2026
I MADE A NEW JAM GAME WITH SOME FRIENDS IN THIS WEEKEND Come try it out 😌👉👈 #Indiegamedev #gamedeveloper #gamedev #indiegames #godotengine
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Mylo @mylosoft.bsky.social · 13/07/2026
Got back into the swing of things over the weekend and have the makings of a cool new prototype. I think a lot of moving parts in it have the potential to adhere into something pretty fun
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Mylo @mylosoft.bsky.social · 13/07/2026
Fun work?
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Mylo @mylosoft.bsky.social · 23/06/2026
SLOOP OUT NOW ON STEAM #Indiegamedev #gamedeveloper #gamedev #indiegames #godotengine
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Mylo @mylosoft.bsky.social · 26/05/2026
Playing some SLOOP levels from the couch today ⛱️🍹 #indiegame #gamedevelopment #godot
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Mylo @mylosoft.bsky.social · 24/05/2026
A touch of early level design ⛵️🌊 I like drawing on little sticky notes and then organizing the designs in my Noteful app to be able to reference while I’m working in Godot later 💻 #indiegame #gamedeveloper #godot
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Mylo @mylosoft.bsky.social · 24/05/2026
A bit of early level design on World 3 ⛵️🌊 Drawing levels for my game Sloop! I usually draw them on little sticky notes and try to refine them on my iPad later as a better visual reference for when I set them up later in Godot! 💻 #indiegame #gamedeveloper #godot
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Mylo @mylosoft.bsky.social · 23/05/2026
My little boat game hit 200 wishlists!!! #indiegames #godotengine #steamgames
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Mylo @mylosoft.bsky.social · 22/05/2026
A bit of how our game runs! Is there anything you’d like to hear more about? 🌊⛵️ #Indiegamedev #gamedeveloper #gamedev #indiegames #godotengine
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Mylo @mylosoft.bsky.social · 21/05/2026
Ocean Fest has been big (comparatively) for me as a first time Steam release. 188 wishlists feels like a huge number. I haven’t been expecting much as a first timer so I’m very thankful! 🌊⛵️ #Indiegamedev #gamedeveloper #gamedev #indiegames #godotengine #steam
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Mylo @mylosoft.bsky.social · 20/05/2026
Working on the boat wake this afternoon. I think it fits the water a lot better than just a motion trail #Indiegamedev #gamedeveloper #gamedev #indiegames #godotengine
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Mylo @mylosoft.bsky.social · 18/05/2026
Our public demo is live!!! Come sail the (abridged) seas in SLOOP!! 🌊⛵️ #Indiegamedev #gamedeveloper #gamedev #indiegames #godotengine
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Mylo @mylosoft.bsky.social · 19/05/2026
Super happy to be a part of Steam’s Ocean Fest with our new demo!! ⛵️🌊 #gamedev #godotengine #steam
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Mylo @mylosoft.bsky.social · 18/05/2026
Thanks! Super nerve wracking 😭 Posted it last night and instantly pushed a bunch of fixes. Crazy what’s found when more people start playing
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Mylo @mylosoft.bsky.social · 18/05/2026
A discord you say? 👀
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Mylo @mylosoft.bsky.social · 18/05/2026
Try it here: store.steampowered.com/app/4303810/...
store.steampowered.com
Sloop Demo on Steam
A fast-paced, sea-faring, adventure where you’ll have to learn to turn. Brave the waters in the demo now!
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Mylo @mylosoft.bsky.social · 18/05/2026
Our public demo is live!!! Come sail the (abridged) seas in SLOOP!! 🌊⛵️ #Indiegamedev #gamedeveloper #gamedev #indiegames #godotengine
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Mylo @mylosoft.bsky.social · 10/05/2026
Ahh. Still cool. I couldn’t tell so that’s very nice
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Mylo @mylosoft.bsky.social · 10/05/2026
Is this by hand directly on the card?? 😳
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Mylo @mylosoft.bsky.social · 09/05/2026
Working on some motion trails. I think it helps the movement feel smoother to the eye ⛵️ #Indiegamedev #gamedeveloper #gamedev #indiegames #godotengine
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Mylo @mylosoft.bsky.social · 09/05/2026
Just beat it a few minutes ago. Very fun! Good to see some fellow grapple game devs out in the wild
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Mylo @mylosoft.bsky.social · 02/04/2026
Ahh nvm. Found your post from a while back on it. Totally reasonable. I’ll give the vinyl a spin when I get home ❤️‍🩹
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Mylo @mylosoft.bsky.social · 02/04/2026
Unrelated, any reason your Goose Game tracks are off of Spotify? Went for a listen and they’re unlisted 💔
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Mylo @mylosoft.bsky.social · 28/03/2026
Most of this is controlled via the AnimationPlayer timeline. Learning more about how to use it has been a huge breakthrough for me 😊
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Mylo @mylosoft.bsky.social · 28/03/2026
Getting the menu transition down and learning more about the AnimationPlayer node 🎥 Gonna just have the stamp on the main page and have pre-printed sub-menu headers to cut down on any sluggishness in how the transition is perceived 📄 #Indiegamedev #gamedeveloper #gamedev #indiegames #godotengine
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Mylo @mylosoft.bsky.social · 27/03/2026
I haven’t had time to update the binding and now I never will 😮‍💨
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Mylo @mylosoft.bsky.social · 27/03/2026
Hilariously enough. The new dev snapshot has this reversed now. The default mode no longer eats text 🙂‍↕️🙏
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Mylo @mylosoft.bsky.social · 26/03/2026
100%. Change control is my best friend when I’m ripping apart and putting a script back together. Nice to have a parachute
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Mylo @mylosoft.bsky.social · 26/03/2026
Code clean-up is basically never exciting *but* it’s terribly satisfying and makes me feel so much better about a project and where it’s headed
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Mylo @mylosoft.bsky.social · 25/03/2026
Yea jams will do it. They’re also a great way to learn an engine so I imagine 6 in a row gets you really comfortable in Godot haha
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Mylo @mylosoft.bsky.social · 25/03/2026
6 games is a lot!
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Mylo @mylosoft.bsky.social · 24/03/2026
I like the masks in the background
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Mylo @mylosoft.bsky.social · 23/03/2026
Wait that’s huge. I didn’t know that was a rebindable thing
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Mylo @mylosoft.bsky.social · 23/03/2026
Haha no it’s reasonable
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Mylo @mylosoft.bsky.social · 23/03/2026
Haha. Sloop! Looks a bit clearer in the full menu logo
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Mylo @mylosoft.bsky.social · 23/03/2026
Getting something going with the new menu idea. Kinda post card, kinda travel ticket, kinda ship manifest #Indiegamedev #gamedeveloper #gamedev #indiegames #godotengine
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Mylo @mylosoft.bsky.social · 23/03/2026
Thanks!!
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Mylo @mylosoft.bsky.social · 22/03/2026
Visual testing on a stamp style logo ✍️ #Indiegamedev #gamedeveloper #gamedev #indiegames #godotengine
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Mylo @mylosoft.bsky.social · 21/03/2026
Thank you! 🏝️
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Mylo @mylosoft.bsky.social · 21/03/2026
How far we’ve come! 🌊⛵️ #indiegamedev #gamedeveloper #gamedev #indiegames #steam
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Mylo @mylosoft.bsky.social · 19/03/2026
The indomitable human spirit
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Max Nichols @maxnichols.bsky.social · 18/03/2026
"Players don't read text." This is not literally true in all cases, but it IS a factual statement in many contexts. An interesting question is "Why?" The same player who reads a text-heavy game like Disco Elysium may not read text popping up in a UI during the action or during a tutorial.
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Mylo @mylosoft.bsky.social · 18/03/2026
It borders on literally true in my experience. The amount of people that just do not even notice what I thought were extremely obvious UI hints in my tutorial levels have blown me away. It’s a good teaching moment for me to package info differently. Gonna do a full screen pop up or something. Idk
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🔸Rafael Françoi🔸 @rathaelos.bsky.social · 18/03/2026
i made it! got the shadows to use the correct sprite angle according to the light source angle :D #godot #gamedev
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Mylo @mylosoft.bsky.social · 18/03/2026
Wait that’s so smart. That looks so cool
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Mylo @mylosoft.bsky.social · 18/03/2026
Started changing controller stuff based on observed player struggles and it immediately feels way better to play 😭 #gamedev #godotengine
media.tenor.com
two men are looking at a laptop together .
ALT: two men are looking at a laptop together .
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