Sage Mitchell @mx00s.com · 15/01/2025While adding support for shadows, and trying to fix some expected 'acne', I rendered this bizarre image. Not sure yet, but I think it has to do with the precision of the epsilon value I use for floating point number comparisons. 000
Sage Mitchell @mx00s.com · 14/01/2025Recently started @jamisbuck.bsky.social's Ray Tracer Challenge (pragprog.com/titles/jbtra...). It's fun seeing a ray tracer I'm programming from scratch come to life. Here's one of the earliest renderings that actually looks 3d. 240