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Murray Smith

@murrdoggames.bsky.social
63 followers 74 following 103 posts

Indie game dev. Wishlist DeckTerra on Steam: store.steampowered.com/app/3760980

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Murray Smith @murrdoggames.bsky.social · 07/08/2026
Working on an update to the DeckTerra demo. Among other things, I'm adding - Quality of Life Improvements - Improved Performance - Fixed Graphical Bugs - and MOUNTED UNITS This is really helping the medieval feel of the game, every kingdom needs knights on horses.
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Murray Smith @murrdoggames.bsky.social · 16/07/2026
yeah imma go ahead and order the giant fireball with extra explosion sauce
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Murray Smith @murrdoggames.bsky.social · 07/07/2026
I just added a huge visual feature to my 4X deckbuilding game. The merchant will now sell themed booster packs. These packs can be - new worker cards to help your city grow - unit attack cards to assist in combat - one of many resource-themed booster packs So stoked for this
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Murray Smith @murrdoggames.bsky.social · 07/07/2026
Cooking on something cool
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Murray Smith @murrdoggames.bsky.social · 06/07/2026
Updated the shop in my indie 4X Game In the shop, you can - Buy booster packs to get new cards - Remove cards from your deck - Trade gold for science, faith, growth, and other resources This should definitely make the game more interesting
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Murray Smith @murrdoggames.bsky.social · 06/07/2026
I just made a huge change to my 4X game Units will now revolt when you don't have enough command points. Command points are gained from: - new cities - leveling up existing cities - building military buildings such as forts and barracks This will really level up the combat
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Murray Smith @murrdoggames.bsky.social · 30/06/2026
In my 4X game, your cities will procedurally get larger as you level them up Players will be able to feel like their settlements are growing as their empire grows in size This is one of the most satisfying parts of 4x games, hoping players will appreciate the sense of scale
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Murray Smith @murrdoggames.bsky.social · 24/06/2026
A playtester discovered an issue with the title screen in my 4X game and... I'm at a loss for words...
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Murray Smith @murrdoggames.bsky.social · 21/06/2026
Introducing the tutorial guide for my 4X game: 👑 The King 👑 He will guide you during your first game of DeckTerra
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Murray Smith @murrdoggames.bsky.social · 20/06/2026
Sometimes in game dev it's okay to steal ideas. I added this button on the side to hide the "choose card" popup in my 4X deck building game. Can anyone identify what game this is from? Bonus points if you can
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Murray Smith @murrdoggames.bsky.social · 19/06/2026
Here's a stupid bug in my 4X game. The fireball is flying around the world off screen to the right Can anyone guess why this is happening?
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Murray Smith @murrdoggames.bsky.social · 17/06/2026
My indie 4X game just became a lot more readable. - Added a spinning clock animation for turn passing - The button in the bottom-left now has text - More guidance for players on their next required action This is sure to give players more clarity about what their next focus is
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Murray Smith @murrdoggames.bsky.social · 15/06/2026
Quick update to the selected tile indicator in my indie 4x game, now it glows 🌟
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Murray Smith @murrdoggames.bsky.social · 15/06/2026
Two BIG changes to my indie 4X game: * Labour cards are now played on cities * Units are now moved with "move" cards, and attack using "attack" cards. This is a huge improvement to the game's feel, and will hopefully make sense to more players. #gamedev #indiegame
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Murray Smith @murrdoggames.bsky.social · 01/06/2026
DeckTerra now has a ✨S E T T I N G S M E N U ✨
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Murray Smith @murrdoggames.bsky.social · 04/05/2026
DeckTerra will be part of Steam Deckbuilders Fest! The event runs from today until May 11, if you haven't already make sure to wishlist the game on steam to support my work!! store.steampowered.com/app/3760980/...
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Murray Smith @murrdoggames.bsky.social · 27/04/2026
DeckTerra just passed 1000 wishlists on steam, feeling so grateful today <3
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Murray Smith @murrdoggames.bsky.social · 20/04/2026
I'm super excited to announce that DeckTerra will be part of the Steam Medieval Fest 2026 from April 20-27. If you haven't already give the game a wishlist to support the visibility during the fest! store.steampowered.com/app/3760980/...
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Murray Smith @murrdoggames.bsky.social · 05/04/2026
In DeckTerra, the Auctioneer will visit periodically to sell his wares to each player. if you can bid more than the other players, you'll get his cards. #screenshotsaturday
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Murray Smith @murrdoggames.bsky.social · 17/03/2026
Just implemented DLSS 5 in my indie game. What do you guys think?
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Murray Smith @murrdoggames.bsky.social · 16/03/2026
The visuals are starting to come together in my 4X deckbuilder game, DeckTerra!
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Murray Smith @murrdoggames.bsky.social · 14/03/2026
some big visual updates on DeckTerra #roguelikes #turnbased
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Murray Smith @murrdoggames.bsky.social · 10/03/2026
Working on some adjustments to the terrain for DeckTerra🌍
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Murray Smith @murrdoggames.bsky.social · 20/01/2026
Check out some of the beautiful card illustrations done by roachglitter and @qnibi.bsky.social for DeckTerra! #trailertuesday #gamedev
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Murray Smith @murrdoggames.bsky.social · 16/01/2026
Made a new model for the ancient era units in my 4x deckbuilder game. Looks a bit goofy because he's supposed to be holding a spear ⚔️
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Murray Smith @murrdoggames.bsky.social · 28/12/2025
Updated the fog of war to be height based in my 4X deck builder, DeckTerra #screenshotsaturday
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Murray Smith @murrdoggames.bsky.social · 10/12/2025
I added this red arrow indicator for cards with a target in DeckTerra #wishlistwednesday
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Murray Smith @murrdoggames.bsky.social · 24/11/2025
When the city harvests
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Murray Smith @murrdoggames.bsky.social · 23/11/2025
Mfw I'm grabbed by a rotating flying saucer and sucked up into space
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Murray Smith @murrdoggames.bsky.social · 20/11/2025
more cards => more growth => more cards => more growth => more cards => mor.....
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Murray Smith @murrdoggames.bsky.social · 19/11/2025
Babe! wake up! a new 4X game is in developme- oh... oh my god...
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Murray Smith @murrdoggames.bsky.social · 13/11/2025
finally made an inspector for my game's units, complete with a little 3d preview!
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Murray Smith @murrdoggames.bsky.social · 09/11/2025
Hey all, I've decided to rebrand my game, Terra Factoria is now called ✨DeckTerra✨ What do you think of the new logo?
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Murray Smith @murrdoggames.bsky.social · 07/11/2025
- Roguelike Deckbuilder with 4X elements. - Slay the Spire meets Civilization - Play creature and spell cards to ward off enemies and increase your resource production 🌎Terra Factoria 🧑‍🌾 #PitchYaGame
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Murray Smith @murrdoggames.bsky.social · 07/11/2025
Just finished a new fog of war effect for Terra Factoria
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Murray Smith @murrdoggames.bsky.social · 03/11/2025
Just wrapped up some improvements to my game's procedural terrain shader Really stoked at how this turned out 🌊
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Murray Smith @murrdoggames.bsky.social · 29/10/2025
Working on procedural generation for Terra Factoria 🌎 This clip shows how you can change the terrain as you play by adding new tiles to your city
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Murray Smith @murrdoggames.bsky.social · 24/10/2025
Reworking some of the card visuals for my game, inspired by Magic the Gathering What do you think? #IndieGame #gamedev
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Murray Smith @murrdoggames.bsky.social · 23/10/2025
Made a tech tree for my game. Using this you can unlock new technologies as you progress through the ages. What do you think?
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Murray Smith @murrdoggames.bsky.social · 19/10/2025
Is this satisfying? #screenshotsaturday
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Murray Smith @murrdoggames.bsky.social · 12/10/2025
Working on some new assets for the game, this is going to be a shrine building
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Murray Smith @murrdoggames.bsky.social · 01/10/2025
I've gotten so much mileage from this one animation in my game I use the same system for displaying and animating cards in multiple places in my game, which made it easy to set up a deck view screen like this:
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Murray Smith @murrdoggames.bsky.social · 17/09/2025
How is it that I've gone like 4 years using jetbrains before discovering that you can bring up a copy/paste history???? my life is changed
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Murray Smith @murrdoggames.bsky.social · 16/09/2025
I'm starting to feel like developing a turn-based game is about building a framework to edit your game in a text file 📄 I've got all of the rules for each of the buildings in my game in a scriptable object, which helps for iterating quickly and balancing ⚖️
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Murray Smith @murrdoggames.bsky.social · 15/09/2025
whoops wrong screenshot, the error is actually the underlined here
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Murray Smith @murrdoggames.bsky.social · 15/09/2025
I'm beginning to think that I shouldn't program at 2am anymore. I tend to make these kind of aliasing errors when I do Anyone else?
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Murray Smith @murrdoggames.bsky.social · 09/09/2025
Working on a new iteration of the game that adds a little more complexity to the card system. Now each card has a mana cost 🌪️🔥🌊🌱 Play mana cards (earth, water, fire, and air) in order to play resource cards on your tiles!
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Murray Smith @murrdoggames.bsky.social · 06/08/2025
Trying something new for my hex grid roguelike deckbuilder: 🌽Resources are now cards 🃏Play cards on tiles to make better cards 💰Sell your cards at the end of the round to get rich What do you think?
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Murray Smith @murrdoggames.bsky.social · 12/07/2025
Working on spicing up the UI for Terra Factoria Can anyone spot the gamecube era inspiration?
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Murray Smith @murrdoggames.bsky.social · 09/07/2025
Happy #TrailerTuesday! 📽️ In Terra Factoria, place your farms wisely, as they get adjacency bonuses for being near grass tiles!
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