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🔞MultiVoxes🔞- Vgen WAITLIST

@multilewds.bsky.social
3.8K followers 721 following 5.8K posts

Strange limbs inbound! NSFW artist, pixel artist, perpetually angry >:( If your account is primarily politic (reposting politics), AI or a minor you will be blocked on follow header by: @salastraza69.bsky.social VGen: vgen.co/MultiVoxes

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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 26/09/2026
Never mind! Found a way to make it work! The whole refactoring make it so much more straight forward to add abilities to her now! :O
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 26/09/2026
So... while refactoring I got MUCH more control of states... abilities... etc and I personally I like this bounce of her VERY much, so I decided to make it its OWN ability, while midjump if you press jump again and crouch, you do this flip
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 24/09/2026
Refactoring is hard... but I have seen some use for it already, the whole classicvania controls are all set in different nodes, and in their own scripts... well, I'll be adding the unlockable abilities to the refactoring the incoming days... and once I'm done I can start progressing
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 21/09/2026
With the air kick... the dash felt... a bit redudant... so I changed it... you can acquire this ability and run super fast, at cost of MP. She... ah... she is slowly becoming a speedrunner's wet dream
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 20/09/2026
Update! The bounce off the wall was... off... so I decided to make its own dedicated BOUNCE animation and state! This time I won't forget the hashtags... #gamedev #indiegames
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 20/09/2026
It wasn't my goal to make a slide kick off... but... after a small discussion with someone here, I saw the potential for this ability: if you have the wall kick ability, holding jump when hitting the wall, auto wall jump, otherwise you can cling on it or bounce, if you don't, you can't wall kick
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 19/09/2026
I will hurt her today... I just had to polish the super jump air control (as seen on the video), and the collision with the slide and dash follow up (also seen on the video), so she won't accidentally clip into the lowered ceiling or something
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 19/09/2026
Weird, why did this one post of gamedev pop out like this?
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 19/09/2026
A small controlled slide on the wall... to give me EVEN MORE precision on the wall jump (as demonstrated on the video below)
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 18/09/2026
Wall jump is done! And with this... she has ALL her abilities implemented! Yeah I need to add some sfx on some of them... but this is a minor thing... next on the list is... hurting her?... Oh nooooo... :C
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 17/09/2026
I'll probably stop posting updates on Yomika here, doesn't seem like people care much about it :| Yeah I know the account is primarily lewd, I know, but still, let me have some fun for a while :X
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 17/09/2026
Classic Dropkick after double jump added! With downward and diagonal kick animations
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 16/09/2026
Slide added! With proper control you can chain slide and dash together and ZOOM through the screen!
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 14/09/2026
Wing flap sfx added... and some (not all) sfx changes, idk the older ones feel... idk, crunchier... the more I hear the old ones the more I feel they are screeching... my be getting crazy tho :Z
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 13/09/2026
Need to add proper sound, but... that's the updated Double Jump
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 13/09/2026
Ok, so the wings will look like THIS! (Gave Stephanie some animation too, she was looking too stiff with it)
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 13/09/2026
I can't insist how much the whole "glitching" aspect of the fallens are a big deal in lore, so... if these are in theory "Sariel's Wings" they should be as broken and glitchy as the fallen that gives the name to these things
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 13/09/2026
Updating the double jump animation, which item name's is called "Sariel's Feather" so... you get it, the whole glitching aspect of the Fallen's, such as Sariel and Imael
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 13/09/2026
the dash with the super jump is... oddly satisfing! Also decided to make so that the DASH is an ability you can acquire, you won't start with it, you have to earn it
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 12/09/2026
She went from Roll to Dash! With an upgrade too, a flail spin while dashing is possible to be unlocked as seen in the video when she grabs the placeholder item "SPN"
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 11/09/2026
No new sprites... the roll animation is a bust... so decided to clean up my code a bit... made the double jump, SUPER JUMP (NEW) and the damage indicators as separate collectable items The super jump afterimage is... a maybe... idk if I'll keep it
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 11/09/2026
The feeling of despair is real... like I feel like I'm losing myself
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 10/09/2026
I might take a break from Yomika for the time being... exhausted... burnt... depressed
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 09/09/2026
Using the tilesets I have done already to see if it feels different... decided to make a small change on the cherry bomb mechanic too... just for tests really
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 09/09/2026
Depression hit hard now...
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 09/09/2026
Apparently... I started this project a month ago... yeah... I can tell it, I'm feeling a bit of burnout on the sides
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 09/09/2026
Nothing of much today, just a new subweapon added... the SFXs are temporary is just the ones I got at hand, a lot of the sound department will be CHANGED once I get deep into it
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 08/09/2026
An explosion? for what? CHERRY BOMB SUBWEAPON!
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 07/09/2026
Figured it out... was the autoplay
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 07/09/2026
HELP NEEDED! I'm having a real issue that is getting to put an end to this! I'm having a strange ghost swing happen when jumping and attacking... and I CANNOT for the life of me FIX this I TRIED EVERYTHING!!! If I can't fix this... I'll have to close out this :(
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 07/09/2026
you have NO idea how messy the spawning mechanics for the knife was... was nightmarish, well, good thing is, that all subweapons now share the same spawning function, so the next subweapons are just their own physics, oh, crit shake on flail added and... MP has a use now!
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 06/09/2026
There! The damage numbers are now accurate to her attack stat! (The flail states have a multiplying value (might change how much it gives in the future))
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 06/09/2026
Ok! Got it! Isn't much, but I got it, a dummy for testing, this will be the BASE for enemies in the future The number is just a placeholder, I'll make sure it checks the stats of Stephanie and her flail later
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 05/09/2026
Ok! This is the MOST progress I ever got with her weapons! The Yomika censer has it's 3 states working 1 - Extinguished 2 - Blazing Vessel 3 - Soul Censer (right now just testing with input keys to change it) Oh! and Blazing and Soul have projectiles as you can see!
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 05/09/2026
I finally got the weapon and attacks working, I mean at least Yomika in its extinguished form that is It helped me (A LOT) to recover that spark to continue, tomorrow I'll try adding the "projectiles" that the censer does (ashes) add some sound to it as well, and test the other variants
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 04/09/2026
Honestly... the lighting whip doesn't make sense for Stephanie, and I might return her to the Yomika plot fo souls and what not, and this includes the Yomika Censer Like classic castlevania we have 3 stages (Extinguished / Flaming / Fully Restored (or just Soul Censer)
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 04/09/2026
C-1 Not gonna lie the burnout it is causing, and the distressing news in my country, are not making me much motivated to continue... is despair inducing
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 04/09/2026
The burnout with Yomika is real
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 03/09/2026
I'll keep her main weapon as a SINGLE one, a quick and fast paced whip or flail, with a 3 combo hit (when on ground), spent the night doing this combo sketch here :X
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 02/09/2026
I got everything working back... but... man, part of me REALLY regrets having choosen to give Stephanie's different weapons now... and a pimped out equip screen... I might have upscaled my scope a bit too much... Part of me is REALLY considering to scale it down (at least on the equipment part)
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 02/09/2026
I might have found an impassable wall... one I cannot do anything about it... and I'm afraid this will kill the game as a whole :(
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 01/09/2026
A new fix on the HUD (AGAIN), which I hope is the last one, and fixed the HP UP and MP UP! Well... back to the grind, hopefully, if nothing bad happens with my computer, at night I'll finally try to make her equip the different weapons that are planned and sprited
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 01/09/2026
I wasn't liking how much my HUD was taking space in the screen... sooo... I decided to change it YET AGAIN, and instead of show a redudant mugshot, display the accurate HP for her (because mid fight... the bar might not be enough to convey the danger you are in)
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 31/08/2026
My computer is acting a bit weird... idk if I'll be able to work on Yomika with the same focus or determination I once had (Also... I really don't like Stephanie's bust, and how it look in screen and what not)
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 31/08/2026
The lower arm was bothering me... that's it
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 31/08/2026
Hun? Didn't thought you peps would like it, because I personally didn't like it 100% 😐
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 31/08/2026
Finished?
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 31/08/2026
Still a VERY early WIP... but... GOD DAMN, smaller busts like this are HARD QAQ
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 30/08/2026
Ok! The HUD is implemented, and is working as it should, right now there is nothing showing in the character display (because I haven't done it yet) But overall I'm fine with that, the HUD is back... state machine working, item collection working... time to make the attacks again
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🔞MultiVoxes🔞- Vgen WAITLIST @multilewds.bsky.social · 30/08/2026
Update!
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