Sign in

mudlord

@mudlord.bsky.social
24 followers 15 following 72 posts

Boomshoots/grayhat code hacking/creative coding Want source code? Decompile/disassemble. mudlord.neocities.org

PostsRepliesMedia
mudlord @mudlord.bsky.social · 29/09/2026
Looks a lot like PS2 VU MIPS instructions.
031
mudlord @mudlord.bsky.social · 29/09/2026
Emulator? Those seem on par with PS2 MIPS.
121
mudlord @mudlord.bsky.social · 29/09/2026
Did some snooping into Ace Combat Zero: * Dumped Steam-packed executable. * Ran through x64dbg without emulating/fully cracking Steam....and..... Emulator based? Or just proper PC port? It does link to Xinput as well as the Thrustmaster controller API.
232
mudlord @mudlord.bsky.social · 25/09/2026
Expanded the shader IDE into a full-blown Shadertoy core for libretro.
011
mudlord @mudlord.bsky.social · 20/09/2026
Added standalone loader to detonate-libretro.dll. Its basically a tiny libretro loader made specifically for Detonate. Might make Win32/Win64, leaving Linux to use SDL3/RA.
000
mudlord @mudlord.bsky.social · 19/09/2026
Ended up rewriting the pure interpreter in Mupen to use computed goto + branchless code. Now get 60VIs in the tavern of CBFD. Not 100% sure why Conker is so heavy here, maybe all the soft-shadows and reflections in intro?
001
mudlord @mudlord.bsky.social · 12/09/2026
Started work on a standalone librashader-based RetroArch/libretro slang format shader editor.
102
mudlord @mudlord.bsky.social · 11/09/2026
Added full support for shaders via librashader.
000
mudlord @mudlord.bsky.social · 10/09/2026
Added full DSP chains for both MIDI and libretro core audio in WTFweg. Completely stackable, interchangable, swappable, etc.
000
mudlord @mudlord.bsky.social · 10/09/2026
Added full support for Vulkan rendering in WTFweg. Autoswitches between OGL and VK cores when needed.
000
mudlord @mudlord.bsky.social · 23/08/2026
Spent weekend writing VFS support. So memory mapped I/O on Win32/Linux.
000
mudlord @mudlord.bsky.social · 08/03/2026
Very important point. WTFweg and my exe packer are very much my passion projects. I feel fossing them leaves them to be exploited, as well as to me they are extremely personal things, and my nuclear weapon testing grounds for testing crazy shit/tech. Plus, RA and UPX exists, so people can use those
000
mudlord @mudlord.bsky.social · 06/02/2026
Doom3 now works.
020
mudlord @mudlord.bsky.social · 31/01/2026
Amusing, unbroken on NV.
000
mudlord @mudlord.bsky.social · 25/01/2026
Added complete performance statistics/metrics. Was tired of people who kept claiming libretro is slower than standalone, so added means to objectively measure exact frametimes. Tech could be extended to a hook for standalone emulators...
120
mudlord @mudlord.bsky.social · 25/01/2026
Major jank fixed in WTFweg: * Switching between GL core thus GL instances. * JSON parsing for config. * Cleaner initialization/unloading of cores.
000
mudlord @mudlord.bsky.social · 23/01/2026
MK Legacy Kollection uses libretro.
010
mudlord @mudlord.bsky.social · 06/01/2026
No its not broken. The ROM set was broken. Namely me not coding for 5 years and so not having up to date test material. Finally can test arcade material. Last I seen, Amiga and Atari ST on Libretro was a fucking crapshoot.
000
mudlord @mudlord.bsky.social · 03/01/2026
Add scalable ROM browser. Autofits content to screen, while sorting by ROMs supported by libretro cores. Same goes for the file loading, and drag n' drop.
000
mudlord @mudlord.bsky.social · 28/12/2025
And why the fuck is Jaleco stuff broken in MAME2003+, yet fine in others? And why multiple other compiler builds?
100
mudlord @mudlord.bsky.social · 28/12/2025
Why am I annoyed by updating cores to most-recent Git? A years-old MupenNext compile works fine, as well as my own LLE based Mupen fork (albeit with some performance probs due to no dynarec)
110