Matt Tropiano @mtrop.net · 04/09/2026I'm still making stuff for Doom! This is for something unreleased, and it's Vanilla-compatible! 04717
Matt Tropiano @mtrop.net · 18/03/2026A Doom modder watching the DLSS 5 discourse, hearing people complain about their work getting changed by user intervention: 1111
Matt Tropiano @mtrop.net · 17/11/2025RIP to the legendary @burgerbecky.bsky.social. Her accomplishments were as amazing as they were numerous, and I count myself lucky to have met her in person. I also worked on the remaster of Killing Time, a game she was directly involved in. Hope our paths cross again Rebecca, wherever that may be. 0308
Matt Tropiano @mtrop.net · 14/08/2025All in all I'm very happy with what we did with the games, and that people have been overwhelmingly positive about the changes (which you can disable, if you like). The waypoint system was a bit of a pain to add to Hexen, but hopefully it helps a few of you out there in finishing the game! 0141
Matt Tropiano @mtrop.net · 14/08/2025As soon as I heard we were working on it, I jumped at the idea of making a new hub for it. What resulted was "Vestiges of Grandeur" (Xaser came up with the title), a 9-map hub which included 2 secret maps. I did most of them while Xaser, Kaiser, and Not Jabba did a map each. 1121
Matt Tropiano @mtrop.net · 14/08/2025So in case any of my friends were wondering - yes, the "secret project" I was on was Heretic + Hexen. If you told 11-year-old me that I was gonna work officially on a game I was playing when it just came out, I'd say you were out of your mind. 511321
Matt Tropiano @mtrop.net · 18/10/2024Hey, BlueSky. I'm Matt. I currently work for NightDive Studios and I worked on the remaster of Killing Time sprucing up maps and adding a whole new area cut from the original game. Hopefully I'll get to show more of my work, but ya know, NDAs and all... 27115