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Johnny Josefsen

@mrbaskerville.bsky.social
2.4K followers 935 following 1.4K posts

A danish level and game designer, currently freelance at ShiftyEyes. Former Level Designer on Ivar Hills Core Decay. Slipgate Ironworks / 3DRealms Level designer on Felix the reaper and Rad Rodgers. Worked on Out of Words. #IndieGameDev #LevelDesign

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Johnny Josefsen @mrbaskerville.bsky.social · 24/09/2026
Trying this, results would likely differ from day to day, 9 is too little.
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Johnny Josefsen @mrbaskerville.bsky.social · 15/06/2026
Meanwhile in danish childrens tv:
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Johnny Josefsen @mrbaskerville.bsky.social · 06/06/2026
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Johnny Josefsen @mrbaskerville.bsky.social · 04/06/2026
Found a usb mouse and keyboard, but alas, I think this is the end of my Forza Horizon 4 on Steam deck journey. Only idea I have left is, install master chief collection and see if that allows me to sign in.
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Johnny Josefsen @mrbaskerville.bsky.social · 04/06/2026
Blue Valentine, not Blue Velvet...
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Johnny Josefsen @mrbaskerville.bsky.social · 03/06/2026
Haven´t done a lot recently. But did manage to make a screen for when you finish a delivery. It´s getting to a point where I can soon start to add support for the horror stuff and narrative stuff I´m planning. #gameDev #indieDev
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Johnny Josefsen @mrbaskerville.bsky.social · 02/06/2026
Evil Dead 2 :
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Johnny Josefsen @mrbaskerville.bsky.social · 26/05/2026
Implemented a mission system. So now you can complete missions, fail missions and all missions re resolved when returning to hub. Basic Idea is that you need to plan your route, take as many missions as possible while also returning before you run out of gas. But also horror. #gamedev #indiedev
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Johnny Josefsen @mrbaskerville.bsky.social · 25/05/2026
My game now features playable missions that are easy to create. Still very basic stuff. Next up I need to make delivering a bit nicer. Then i can expand the systems and make it more engaging to play. #gameDev #indieDev
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Johnny Josefsen @mrbaskerville.bsky.social · 23/05/2026
Working on a mission board. Still missing a lot of pieces, but I think I´ve figured out a way to do it. But mostly been working on smoothing some issues out. #gameDev #indieDev #GameDesign
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Johnny Josefsen @mrbaskerville.bsky.social · 22/05/2026
Found a truck in the dark Been adding some minor things, a little screenshake that increases the faster you go. And just a lot of minor tweaks to things here and there. Now i´m going to do the hub scene, so i can get some missions, resources and gameplay in there. #gamedev #indiedev
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Johnny Josefsen @mrbaskerville.bsky.social · 21/05/2026
Did some code cleanup and made some fade transitions between scenes, just to make it a little nicer to play around with. Obviously stalling because the next couple of major tasks require a lot of thought and work. #gamedev #indiedev
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Johnny Josefsen @mrbaskerville.bsky.social · 20/05/2026
Mostly just new lighting, still a long way to go, but I´m satisfied with these last couple of days of work. #indiedev #gamedev
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Johnny Josefsen @mrbaskerville.bsky.social · 20/05/2026
Playing around with some light settings. Got tired of the standard unity scene lighting. #indiedev #gamedev
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Johnny Josefsen @mrbaskerville.bsky.social · 20/05/2026
Got some behind the scenes work up and running. Now it dynamically creates levels based on your destination. Now I need to make the cargo persistent, so you can pack your truck and transport your boxes. And i need a hub where you can take assignments. #gamedev #unity #indiedev
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Johnny Josefsen @mrbaskerville.bsky.social · 20/05/2026
Things are starting to take shape. Still need a lot of the substance, but I´m starting to glue the scenes together.
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Johnny Josefsen @mrbaskerville.bsky.social · 19/05/2026
Couldn´t help myself, so now i got slight acceleration and deceleration and you can leave your truck. This will become relevant much later when i get to the horror parts. But First i need the last couple of elements, so i can get the gameplay loop in there and start refining things.
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Johnny Josefsen @mrbaskerville.bsky.social · 19/05/2026
Very early stuff, but still made more progress than I expected to in a fairly short amount of time. And I dunno, for a very impromptu and quickly made Truck, I´m surprised it actually looks the part.
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Johnny Josefsen @mrbaskerville.bsky.social · 06/05/2026
Thom Yorke once gave his suggestion for an alternate tracklist:
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Johnny Josefsen @mrbaskerville.bsky.social · 13/04/2026
My current contract at Shiftyeye has come to an end, reaching out to #gamedev to hear if anyone is looking to contract a level designer or a game designer. Here's some screens from a level i designed and built for Core Decay when working for 3DRealms:
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Johnny Josefsen @mrbaskerville.bsky.social · 06/03/2026
My current contract at Shiftyeye has come to an end, reaching out to #gamedev to hear if anyone is looking to contract a level designer or a game designer. Here's some screens from a level i designed and built for Core Decay when working for 3DRealms:
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Johnny Josefsen @mrbaskerville.bsky.social · 27/01/2026
My current contract at Shiftyeye has come to an end, reaching out to #gamedev to hear if anyone is looking to contract a level designer or a game designer. Here's some screens from a level i designed and built for Core Decay when working for 3DRealms:
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Johnny Josefsen @mrbaskerville.bsky.social · 15/01/2026
Had this weird release
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Johnny Josefsen @mrbaskerville.bsky.social · 14/01/2026
Post a game you remember playing that nobody else remembers
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Johnny Josefsen @mrbaskerville.bsky.social · 01/01/2026
My current contract at Shiftyeye is coming to an end, reaching out to #gamedev to hear if anyone is looking to contract a level designer in the new year. Here's some screens from a level i designed and built for Core Decay when working for 3DRealms:
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Johnny Josefsen @mrbaskerville.bsky.social · 19/12/2025
The #1 movie when you were 10 years old is how your 2026 is going to go. Seems about right
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Johnny Josefsen @mrbaskerville.bsky.social · 19/12/2025
Didn´t expect to see Moraff mentioned today. Remember playing one of the ones with the funky colors. You were rewarded with worthless dollars that you had to convert into rubbles if you wanted to buy anything. Weird game.
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Johnny Josefsen @mrbaskerville.bsky.social · 17/12/2025
There´s something very aesthetically pleasing about Doom Builder top down views of complete levels. Four levels i made some years back:
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Johnny Josefsen @mrbaskerville.bsky.social · 17/12/2025
Some old stuff, made a sewer area in a quake level quite a while back. Kinda fun to revisit some of these, have forgotten most of it.
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Johnny Josefsen @mrbaskerville.bsky.social · 10/12/2025
My current contract at Shiftyeye is coming to an end, reaching out to #gamedev to hear if anyone is looking to contract a level designer in the new year. Here's some screens from a level i designed and built for Core Decay when working for 3DRealms:
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Johnny Josefsen @mrbaskerville.bsky.social · 10/11/2025
Also just saw this collection of outbursts, he's soooooo mad.
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Johnny Josefsen @mrbaskerville.bsky.social · 30/10/2025
Post a game you remember playing that nobody else remembers
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Johnny Josefsen @mrbaskerville.bsky.social · 12/09/2025
And now we have Alien Earth
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Johnny Josefsen @mrbaskerville.bsky.social · 17/07/2025
Accidentaly found secret DK paint mode.
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Johnny Josefsen @mrbaskerville.bsky.social · 05/05/2025
More Starcraft 2 mapping. Just doing as many ideas as possible, until i strike something that I want to take to completion.
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Johnny Josefsen @mrbaskerville.bsky.social · 04/05/2025
The StarCraft 2 experiment continues. Fourth attempt. Some "protect the bridge" type deal scenario.
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Johnny Josefsen @mrbaskerville.bsky.social · 03/05/2025
Third attempt at a StarCraft 2 map. This time I almost had an idea. Next step is to figure out how to do mission objectives.
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Johnny Josefsen @mrbaskerville.bsky.social · 02/05/2025
Another attempt at a StarCraft 2. Still just playing around with the tools.
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Johnny Josefsen @mrbaskerville.bsky.social · 02/05/2025
Vital update with HUGE changes.
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Johnny Josefsen @mrbaskerville.bsky.social · 02/05/2025
Found the StarCraft 2 editor. Fiddling around with it and trying to figure out how it works for half an hour. Might try and make something.
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Johnny Josefsen @mrbaskerville.bsky.social · 11/04/2025
Last nights progress on my sci-fi box. My goal is to learn how to do textures this year.
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Johnny Josefsen @mrbaskerville.bsky.social · 08/04/2025
Working on my sci-fi box.
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Johnny Josefsen @mrbaskerville.bsky.social · 08/04/2025
Recently I´ve been spending some late hours trying to learn how to do texture work. Still a wip obviously, but slowly learning.
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Johnny Josefsen @mrbaskerville.bsky.social · 07/04/2025
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Johnny Josefsen @mrbaskerville.bsky.social · 07/04/2025
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Johnny Josefsen @mrbaskerville.bsky.social · 07/04/2025
New cat, still mostly residing under the couch. But just came out to survey the apartment for a minute.
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Johnny Josefsen @mrbaskerville.bsky.social · 06/04/2025
Forgot I had this, turns out it has become quite valuable. Starting to wonder what else I got lying around.
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Johnny Josefsen @mrbaskerville.bsky.social · 15/03/2025
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Johnny Josefsen @mrbaskerville.bsky.social · 11/03/2025
For a short time it was good for a laugh, when peak ai images were stuff like this:
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Johnny Josefsen @mrbaskerville.bsky.social · 26/02/2025
Been a year since we did these enviroments for Core Decay. I'm very excited to have worked on this project and hope to do so again one day. A bit of a passion project ever since I was brought aboard under Slipgate back in 2022. Layoffs made things harder, but Ivar Hill is still hard at work.
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