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MoteMancer 🌿

@motemancer.bsky.social
47 followers 8 following 64 posts

⚗️ Elemental Alchemy meets Elegant Automation ⚙️ Wishlist on Steam: store.steampowered.com/app/3320980/…

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MoteMancer 🌿 @motemancer.bsky.social · 28/09/2026
The Artifice Update is live! Your alchemist’s workshop just got a lot more comfortable. The Journal, working Blueprint previews, Pinnables, and Spell Wheel are here, along with cheaper elemental logistics so you can get to your toys sooner. store.steampowered.com/news/app/332...
store.steampowered.com
MoteMancer - Artifice Update is LIVE! - Steam News
Your alchemist's workshop is getting an upgrade: the Alchemist's Journal, working Blueprint previews, Pinnables, flexible keybindings, and cheaper elemental logistics.
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MoteMancer 🌿 @motemancer.bsky.social · 15/09/2026
Monday Musings #63 – Nice to Haves Honestly the best part of game development is waking up and letting the game reveal what it needs next. store.steampowered.com/news/app/332...
store.steampowered.com
MoteMancer - Monday Musings #63 – Nice to Haves - Steam News
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MoteMancer 🌿 @motemancer.bsky.social · 01/09/2026
Monday Musings #62 – The Advent of the Alchemist's Journal MoteMancer's in-game journal has been a 'someday' feature for so long, it's super rewarding to have it finally be the feature for Today. store.steampowered.com/news/app/332...
store.steampowered.com
MoteMancer - Monday Musings #62 – The Advent of the Alchemist's Journal - Steam News
Cover image build by: Neso Sao
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MoteMancer 🌿 @motemancer.bsky.social · 18/08/2026
Monday Musings #61 – Multi-Texture Particles Sometimes you just want to be an FX nerd. Happy Monday! store.steampowered.com/news/app/332...
store.steampowered.com
MoteMancer - Monday Musings #61 – Multi-Texture Particles - Steam News
Cover image build by: GogoFox
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MoteMancer 🌿 @motemancer.bsky.social · 04/08/2026
Monday Musings #60 – Portals and Particles A look back at the beginnings of MoteMancer's Portals, plus a new unsolved problem. Proof that hurdles can show up at any stage of development. Happy Monday :) store.steampowered.com/news/app/332...
store.steampowered.com
MoteMancer - Monday Musings #60 – Portals and Particles - Steam News
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MoteMancer 🌿 @motemancer.bsky.social · 20/07/2026
Monday Musings #59 – Digital Underground Some musings about the tradeoffs for puzzles vs. freedom, plus an ingenious solution from a player in the community. store.steampowered.com/news/app/332...
store.steampowered.com
MoteMancer - Monday Musings #59 – Digital Underground - Steam News
Cover image build by: Ciarán
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MoteMancer 🌿 @motemancer.bsky.social · 07/07/2026
Monday Musings #58 – Attunement Recap The best feeling in indie dev is when hilarious bugs happen and player surprise you with clever ingenuity. store.steampowered.com/news/app/332...
store.steampowered.com
MoteMancer - Monday Musings #58 – Attunement Recap - Steam News
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MoteMancer 🌿 @motemancer.bsky.social · 21/06/2026
Achievements, Character Customization, Massive Performance Gains, and more. Full patch notes here! store.steampowered.com/news/app/332...
store.steampowered.com
MoteMancer - Attunement Update is LIVE! - Steam News
Achievements, Performance, Character Customization, Power Revamp, and more!
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MoteMancer 🌿 @motemancer.bsky.social · 09/06/2026
Monday Musings #57 – Painting with Math Math is my paintbrush. This week I built MoteMancer's character color picker entirely with shader math. Check out some fancy FX techniques! steamcommunity.com/games/332098...
steamcommunity.com
Steam :: MoteMancer :: Monday Musings #57 – Painting with Math
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MoteMancer 🌿 @motemancer.bsky.social · 25/05/2026
Monday Musings #56 – Achievements Philosophy As someone who thoroughly enjoys being a completionist, I have some pretty strong opinions about achievement design. And here they are! Also some fun inside stories from the journey :) Happy Monday! store.steampowered.com/news/app/332...
store.steampowered.com
MoteMancer - Monday Musings #56 – Achievements Philosophy - Steam News
Cover image build by: Voljaras
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MoteMancer 🌿 @motemancer.bsky.social · 12/05/2026
Monday Musings #55 – Weaving 2D and 3D How MoteMancer harmonizes both types of rendering with some extra tricks. store.steampowered.com/news/app/332...
store.steampowered.com
MoteMancer - Monday Musings #55 – Weaving 2D and 3D - Steam News
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MoteMancer 🌿 @motemancer.bsky.social · 27/04/2026
Monday Musings #54 – Performance Deep Dive MoteMancer is doubling (and sometimes tripling) late-game frame rates. This week’s Musing dives into how. store.steampowered.com/news/app/332...
store.steampowered.com
MoteMancer - Monday Musings #54 – Performance Deep Dive - Steam News
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MoteMancer 🌿 @motemancer.bsky.social · 21/04/2026
Monday Musings #53 - Rebuilding the First 10 Minutes MoteMancer really opens up once you get past the learning curve. My job is to make sure the path there is smooth and readable enough that players actually reach it. store.steampowered.com/news/app/332...
store.steampowered.com
MoteMancer - Monday Musings #53 – Rebuilding the First 10 Minutes - Steam News
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MoteMancer 🌿 @motemancer.bsky.social · 14/04/2026
Monday Musings #52 – Sparkle Motion Today we're musing about the main FX technique I use and think about to foundationally create the lion's share of the rest. store.steampowered.com/news/app/332...
store.steampowered.com
MoteMancer - Monday Musings #52 – Sparkle Motion - Steam News
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MoteMancer 🌿 @motemancer.bsky.social · 06/04/2026
Monday Musings #51 – MoteMancer Joins FactorioLab! MoteMancer is now on FactorioLab. Grateful for a community that’s already investing in planning, sharing, and pushing the systems further. store.steampowered.com/news/app/332...
store.steampowered.com
MoteMancer - Monday Musings #51 – MoteMancer Joins FactorioLab! - Steam News
Plan builds, explore recipes, and theorycraft outside the game.
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MoteMancer 🌿 @motemancer.bsky.social · 31/03/2026
Monday Musings #50 – Working With Bestagons #3: Blueprints, Maps, and Immersion Immersion in any game is a good goal to chase, from broad strokes to details. MoteMancer continues to improve thanks to your feedback, and today's update is no exception. store.steampowered.com/news/app/332...
store.steampowered.com
MoteMancer - Monday Musings #50 – Working With Bestagons #3: Blueprints, Maps, and Immersion - Steam News
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MoteMancer 🌿 @motemancer.bsky.social · 24/03/2026
Monday Musings #49 - A Wild Steam Workshop Appears! MoteMancer's got mod support! Passing the torch and giving the next generation of passionate developers a sandbox to play in. store.steampowered.com/news/app/332...
store.steampowered.com
MoteMancer - Monday Musings #49 – A Wild Steam Workshop Appears! - Steam News
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MoteMancer 🌿 @motemancer.bsky.social · 16/03/2026
Monday Musings #48 – Asking the Right Question There's one question above all others that can snap a foggy landscape back into sharp clarity. steamcommunity.com/games/332098...
steamcommunity.com
Steam :: MoteMancer :: Monday Musings #48 – Asking the Right Question
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MoteMancer 🌿 @motemancer.bsky.social · 10/03/2026
MoteMancer's Foundations Update is Live! 23 World-Changing Foundations, Infinite Research, New Spells, and more! steamcommunity.com/games/332098...
steamcommunity.com
Steam :: MoteMancer :: Foundations Update: New Rules for Every World
23 World-Changing Foundations, Infinite Research, New Spells, and more!
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MoteMancer 🌿 @motemancer.bsky.social · 03/03/2026
Monday Musings #47 – Runeshroom Ritual Reprisal Expanding Shadow’s ritual repertoire and laying groundwork for modding. Foundations update is nearly complete! steamcommunity.com/games/332098...
steamcommunity.com
Steam :: MoteMancer :: Monday Musings #47 – Runeshroom Ritual Reprisal
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MoteMancer 🌿 @motemancer.bsky.social · 24/02/2026
Monday Musings #46 – Tutorializing Trail of Fire Two tutorial paths foreshadow the player agency and strategic depth at the heart of MoteMancer. steamcommunity.com/games/332098...
steamcommunity.com
Steam :: MoteMancer :: Monday Musings #46 – Tutorializing Trail of Fire
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MoteMancer 🌿 @motemancer.bsky.social · 17/02/2026
Monday Musings #45 – On Systems Design If you ever wanted to know how a seasoned systems designer approaches the process, enjoy. steamcommunity.com/games/332098...
steamcommunity.com
Steam :: MoteMancer :: Monday Musings #45 – On Systems Design
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MoteMancer 🌿 @motemancer.bsky.social · 10/02/2026
Monday Musings #44 - Guiding Mastery Depth comes from constraints that invite mastery. steamcommunity.com/games/332098...
steamcommunity.com
Steam :: MoteMancer :: Monday Musings #44 – Guiding Mastery
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MoteMancer 🌿 @motemancer.bsky.social · 03/02/2026
Monday Musings #43 - Tutorial Foundations Player feedback can turn individual friction into systems that serve everyone. Treat it as a gift and see what grows when you lean into it. steamcommunity.com/games/332098...
steamcommunity.com
Steam :: MoteMancer :: Monday Musings #43 – Tutorial Foundations
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MoteMancer 🌿 @motemancer.bsky.social · 27/01/2026
Monday Musings #42 – Enduring Research The Foundations Update is coming soon, bringing infinite research that lets future playthroughs begin with the wisdom you’ve already earned. store.steampowered.com/news/app/332...
store.steampowered.com
MoteMancer - Monday Musings #42 – Enduring Research - Steam News
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MoteMancer 🌿 @motemancer.bsky.social · 20/01/2026
Monday Musings #41 – Foundations! I heard you like to customize your gameplay. Foundations are world modifiers that keep the logistics puzzle fresh and challenging for hundreds of hours and beyond. Foundations will be live in February but here's a sneak peek! store.steampowered.com/news/app/332...
store.steampowered.com
MoteMancer - Monday Musings #41 – Foundations! - Steam News
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MoteMancer 🌿 @motemancer.bsky.social · 13/01/2026
Monday Musings #40 – Pacing Iteration & Philosophy "I apologize for such a long letter - I didn't have time to write a short one." Design is the same way - the simplest and most elegant solution often requires the most amount of time and thought. steamcommunity.com/games/332098...
steamcommunity.com
Steam :: MoteMancer :: Monday Musings #40 – Pacing Iteration & Philosophy
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MoteMancer 🌿 @motemancer.bsky.social · 06/01/2026
Ringing in 2026 with future plans for all bestagon builders out there. Happy New Year! steamcommunity.com/games/332098...
steamcommunity.com
Steam :: MoteMancer :: Monday Musings #39 – Back in the Lab
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MoteMancer 🌿 @motemancer.bsky.social · 23/12/2025
Indie dev is never easy, but MoteMancer has stuck to its aggressive schedule, and grown by leaps and bounds. Happy Holidays fellow Mancers :) steamcommunity.com/games/332098...
steamcommunity.com
Steam :: MoteMancer :: Monday Musings #38 – Roadmap Update and Plans for 2026
Cover image build by: Genosan
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MoteMancer 🌿 @motemancer.bsky.social · 16/12/2025
MoteMancer's second Major update is now Live! Elemental Mastery brings a massive amount of additional content to your alchemical garden. steamcommunity.com/games/332098...
steamcommunity.com
Steam :: MoteMancer :: MoteMancer: The Elemental Mastery Update has Arrived!
Many New Spells and Structures, Full Research Tree, Revamped Lighting, and more!
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MoteMancer 🌿 @motemancer.bsky.social · 09/12/2025
Monday Musings #36 – New Spells and Open Alpha Testing! So many new toys coming in the Elemental Master update. Open Alpha testing is live on Steam right now - if you want to check it out early take a look! steamcommunity.com/games/332098...
steamcommunity.com
Steam :: MoteMancer :: Monday Musings #36 – New Spells and Open Alpha Testing!
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MoteMancer 🌿 @motemancer.bsky.social · 01/12/2025
Monday Musings #35 – Rise of the Mega Shader MoteMancer's art pipeline is getting a huge upgrade in technology, flexibility, and the resulting aesthetic boons. Check out some cool techniques inside! steamcommunity.com/games/332098...
steamcommunity.com
Steam :: MoteMancer :: Monday Musings #35 – Rise of the Mega Shader
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MoteMancer 🌿 @motemancer.bsky.social · 25/11/2025
Happy Thanksgiving Everyone! If you're looking for an automation game to sink your teeth into over the holiday, check out MoteMancer! steamcommunity.com/games/332098...
steamcommunity.com
Steam :: MoteMancer :: Monday Musings #34 – Giving Thanks with Stats
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MoteMancer 🌿 @motemancer.bsky.social · 18/11/2025
Monday Musings #33 - A Wild Wiki Appears! MoteMancer's community collaborated on and crushed our brand new Wiki! Super Hype! steamcommunity.com/games/332098...
steamcommunity.com
Steam :: MoteMancer :: Monday Musings #33 – A Wild Wiki Appears!
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MoteMancer 🌿 @motemancer.bsky.social · 11/11/2025
Monday Musings #32 – Upcoming Toys and Future Plans This week’s MoteMancer devlog takes a step back to look forward - outlining the roadmap for the next several months of Early Access plans. Check it out! steamcommunity.com/games/332098...
steamcommunity.com
Steam :: MoteMancer :: Monday Musings #32 – Upcoming Toys and Future Plans
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MoteMancer 🌿 @motemancer.bsky.social · 04/11/2025
Infinite resources aren’t the goal — infinite creativity is. This week’s MoteMancer devlog explores sustainability, design balance, and the art of making infinity feel earned. 🌿 Monday Musings #31 – Infinite Resources Through Resourcefulness steamcommunity.com/games/332098...
steamcommunity.com
Steam :: MoteMancer :: Monday Musings #31 – Infinite Resources Through Resourcefulness
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MoteMancer 🌿 @motemancer.bsky.social · 28/10/2025
Monday Musings #30 – Working with Bestagons - 2D or 3D? Both. It's always a tough decision to choose to make your game in 2D or 3D. Both have their strengths and weaknesses. Using both gives you both of the strengths, and both of the weaknesses... steamcommunity.com/games/332098...
steamcommunity.com
Steam :: MoteMancer :: Monday Musings #30 – Working with Bestagons - 2D or 3D? Both.
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MoteMancer 🌿 @motemancer.bsky.social · 21/10/2025
What do you do when you run out of options? You make your own options. steamcommunity.com/games/332098...
steamcommunity.com
Steam :: MoteMancer :: Monday Musings #29 – Creating Degrees of Freedom out of Thin Air
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MoteMancer 🌿 @motemancer.bsky.social · 14/10/2025
This week’s devlog dives deep into the color math and shadow tricks that make the world feel alive. If you want to learn a simple and powerful tool, check it out!🌿 🧪 Monday Musings #28: Smoke & Mirrors, Part II steamcommunity.com/games/332098...
steamcommunity.com
Steam :: MoteMancer :: Monday Musings #28 – Smoke & Mirrors, Part 2 - RGBA Flora
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MoteMancer 🌿 @motemancer.bsky.social · 07/10/2025
As promised, here's a look at some of the thought process and methods behind the Entropy Art kit! steamcommunity.com/games/332098...
steamcommunity.com
Steam :: MoteMancer :: Monday Musings #27 – Entropic Art
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MoteMancer 🌿 @motemancer.bsky.social · 29/09/2025
MoteMancer's first big update is LIVE! catch it on sale during Steams Autumn fest. Blueprints, Entropy Evolution, World Seeds and more! Get your fantasy factory fix. steamcommunity.com/games/332098...
steamcommunity.com
Steam :: MoteMancer :: MoteMancer: The Entropy Update has Arrived!
Entropy Improvements, Blueprints, World Seeds, Tutorials, and more!
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MoteMancer 🌿 @motemancer.bsky.social · 23/09/2025
Blueprints are coming to MoteMancer! ✨ Hex grids made it a puzzle, but the result is smooth: 📐 Snap & rotate 📂 Elemental folders 🔗 Shareable strings They’ll launch with the upcoming Entropy Update. 🧪 Devlog #25 – Bestagon Blueprints steamcommunity.com/games/332098...
steamcommunity.com
Steam :: MoteMancer :: Monday Musings #25 – Bestagon Blueprints
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MoteMancer 🌿 @motemancer.bsky.social · 16/09/2025
Spindle or Scythe, which path of Entropy will you choose? steamcommunity.com/games/332098...
steamcommunity.com
Steam :: MoteMancer :: Monday Musings #24 – Scythe & Spindle - Upcoming Update
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MoteMancer 🌿 @motemancer.bsky.social · 09/09/2025
Monday Musings #23 - Tips, Tricks, & Tutorials There's a consistent struggle for any game: how much do you let the player discover for themselves, how much do you tell them, and what if anything do you force them to do? steamcommunity.com/games/332098...
steamcommunity.com
Steam :: MoteMancer :: Monday Musings #23 – Tips, Tricks, & Tutorials
Cover image build by: Syuushi
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MoteMancer 🌿 @motemancer.bsky.social · 02/09/2025
When your problems look like nails, swap out your hammer for a paint brush. store.steampowered.com/news/app/332...
store.steampowered.com
MoteMancer - Monday Musings #22 – MoteMancer Map Math, Part 2 - Steam News
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MoteMancer 🌿 @motemancer.bsky.social · 19/08/2025
Monday Musings #20 Check out the unique ways to bend terrain generation in an elegant and multi-faceted way! store.steampowered.com/news/app/332...
store.steampowered.com
MoteMancer - Monday Musings #20 – MoteMancer Map Math - Steam News
Cover image build by: hypermice
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MoteMancer 🌿 @motemancer.bsky.social · 12/08/2025
Checkout all the cool build possibilities inside! store.steampowered.com/news/app/332...
store.steampowered.com
MoteMancer - Monday Musings #19 - Community Spotlight! - Steam News
Come see a menagerie of creative, functional, and aesthetic builds!
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MoteMancer 🌿 @motemancer.bsky.social · 29/07/2025
Monday Musings #17: Making Games to Be Made, Not Just Played Many people have been commenting that they found this insight useful, maybe you will too. steamcommunity.com/games/332098...
steamcommunity.com
Steam :: MoteMancer :: Monday Musings #17 - Making Games to be Made, not just Played.
If it’s not trivial, spend 30 minutes to make it more trivial.
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MoteMancer 🌿 @motemancer.bsky.social · 24/06/2025
🧪 Devlog #12 is live! This week: randomness that’s predictable, but not repetitive. Why “Deck of Cards” logic beats pure RNG — and how MoteMancer uses it for music, not just gameplay.🃏 steamcommunity.com/games/332098...
steamcommunity.com
Steam :: MoteMancer :: 🎴 Monday Musings #12 - A Deck of Surprises
A surprising system that uses a deck of cards.
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MoteMancer 🌿 @motemancer.bsky.social · 17/06/2025
"At first it piqued my interest, and then it devoured four hours of my evening." -PC Gamer PC Gamer got a taste of MoteMancer's alchemical automation and couldn't put it down! Check out the article here: www.pcgamer.com/games/sim/tu...
pcgamer.com
Turns out that fantasy Factorio is a pretty good idea, and if you doubt me try the MoteMancer demo
Mix and match elemental motes as the raw ingredients for an interplanar factory.
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