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Morphcat Games

@morphcat.bsky.social
746 followers 3 following 56 posts

We make new NES games! #NESdev 🖥 code, music @miau6502.bsky.social 🎨 graphics @betoux.bsky.social 🌍 morphcat.de, discord.gg/g2fdSwy

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Morphcat Games @morphcat.bsky.social · 22/07/2026
Visualizing RAM access to debug saving. A peek into the NES's brain. #NESdev 1 pixel = 1 byte red = writes, green = reads, white = currently being accessed
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Morphcat Games @morphcat.bsky.social · 06/07/2026
The Steam Summer Sale is ongoing! For a couple more days, you can get: - Micro Mages Maker at 25% off - Micro Mages at 90% off 🏗️ store.steampowered.com/app/3907760/... 🧙 store.steampowered.com/app/1065020/...
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Morphcat Games @morphcat.bsky.social · 08/06/2026
Aaand the bundle is live with 4 days remaining. 30 quality NES homebrew games for $30! Micro Mages included! #N8ABundle
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Morphcat Games @morphcat.bsky.social · 31/05/2026
Our game Micro Mages is on this! $1 per game is a steal. Many quality NES homebrews in this bundle! It should be a great way to get started and support the #NESdev scene ;) #N8ABundle
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Morphcat Games @morphcat.bsky.social · 04/05/2026
Btw, we received a Triple Jump box sample! #NESdev More in this Kickstarter update: www.kickstarter.com/projects/mor...
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Morphcat Games @morphcat.bsky.social · 02/04/2026
⭐️ Micro Mages Maker is out now on Steam and Nintendo Switch! Create your own 2D platformer levels and share them with others! Play them solo or with up to 4 players in local co-op. 🧙 🏗 Includes original Micro Mages + Second Quest. Steam: store.steampowered.com/app/3907760/...
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Morphcat Games @morphcat.bsky.social · 27/03/2026
✨ Micro Mages Maker launches on April 2, 2026 on Steam and Nintendo Switch! Get ready to create your own levels! Play them solo or with up to 4 players in local co-op. 🧙 🏗
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Morphcat Games @morphcat.bsky.social · 24/03/2026
oops! done
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Morphcat Games @morphcat.bsky.social · 24/03/2026
Not at all, go ahead! :)
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Morphcat Games @morphcat.bsky.social · 23/03/2026
Added some compression into the mix et voila! Banks $03 and $05 look way less cramped now, that SHOULD be enough space to carry us through the rest of development :) #NESdev
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Morphcat Games @morphcat.bsky.social · 21/03/2026
Successfully spreading files across multiple ROM banks now ✅
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Morphcat Games @morphcat.bsky.social · 19/03/2026
Thank you ☺️
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Morphcat Games @morphcat.bsky.social · 19/03/2026
hey that's what I said when starting this project
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Morphcat Games @morphcat.bsky.social · 19/03/2026
We haven't posted in a while. Triple Jump is very technical and less visual currently. But here's how the 512KB MMC1 Triple Jump ROM allocates its space. The circled areas are small islands of unused space that we're hoping to tap into. They add up to a whopping 2KB! #NESdev
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Morphcat Games @morphcat.bsky.social · 07/12/2025
🥺
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Morphcat Games @morphcat.bsky.social · 07/12/2025
Bankswitching gone wrong #NESdev
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Morphcat Games @morphcat.bsky.social · 02/12/2025
Turns out Saber Surfers is lacking challenge in the early game so we're reworking the game to favor groups of bullets and geometric patterns. #NESdev More in our latest Triple Jump Kickstarter update: www.kickstarter.com/projects/mor...
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Morphcat Games @morphcat.bsky.social · 16/09/2025
Coming soon: Micro Mages MAKER! 🧙‍♀️🔨 Steam page: store.steampowered.com/app/3907760/... Wishlist if you'd like to support us and not miss the release <3 Thanks! #NES #NESdev
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Morphcat Games @morphcat.bsky.social · 07/09/2025
It's been 40 years since the NES was released in North America. And a whopping 50 years for the CPU which powered it: the MOS 6502. It launched at $25 in 1975, orders of magnitude cheaper than its competitors and became of the most successful microprocessors of all time. #NESdev
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Morphcat Games @morphcat.bsky.social · 06/09/2025
Grunt work, but gotta get these things right. 🤖 Decoupling some moves from their states, making sure they work together gracefully. E.g. the drill (vertical dash) + cocoon (deflects bullets back at the boss) #NESdev
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Morphcat Games @morphcat.bsky.social · 24/08/2025
Not right now, I don't think. But sounds like Homebrew Factory/Broke Studio are working on a solution, so hopefully it won't stay like this for too long.
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Morphcat Games @morphcat.bsky.social · 15/08/2025
When you finally catch a longstanding bug on an emulator recording. #NESdev 😭 Player is teleported to bottom screen edge and dies instantly when trying to use a gadget with up+B. It happens VERY rarely. Thanks, @betoux.bsky.social !
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Morphcat Games @morphcat.bsky.social · 05/08/2025
An ending screen that didn't make it into the game 👽 #NESdev
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Morphcat Games @morphcat.bsky.social · 03/07/2025
Oops, missed this one. Is it too late to reply? That's definitely a tough choice when in the midst of development. My half serious take: Always favor speed. Development speed. So everything can fall apart and you'll get to the inevitable rewrite more quickly 😅
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Morphcat Games @morphcat.bsky.social · 27/06/2025
Finally getting to do some optimizations :) Improved the engine to handle twice as many objects without slowdown. #NESdev That's gonna come in handy for 4-player mode, which is especially taxing on the CPU...
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Morphcat Games @morphcat.bsky.social · 11/06/2025
You can find more info on Triple Jump's progress in our latest Kickstarter update: www.kickstarter.com/projects/mor...
kickstarter.com
Update 17: Shipping Delayed / PCB Prototype / Shark Curse / Micro Mages Stock Rediscovered / Homebrew Factory Shoutout · Triple Jump: A platformer multi-cartridge for the NES
Hi everyone,it's time for an update! June has begun, and we're still deep in the development of Triple Jump.In this Kickstarter update, we’ll talk about the delayed shipping, the prototype PCB, the bo...
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Morphcat Games @morphcat.bsky.social · 11/06/2025
We added another curse haunting the bottom screen edge in Triple Jump's bonus game. #NESdev He just wants to play. 🦈
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Morphcat Games @morphcat.bsky.social · 16/04/2025
New Triple Jump Kickstarter update #NESdev www.kickstarter.com/projects/mor...
kickstarter.com
Update 16: Bonus Game / Final Labels / Limited Edition Certificate / NES KS Shoutout · Triple Jump: A platformer multi-cartridge for the NES
Hi everyone,we received new prints for Triple Jump and have been working hard on the bonus game :)🏄‍♂️ Bonus GameWe made a ton of progress on it and the second round of beta-testing should start soon!...
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Morphcat Games @morphcat.bsky.social · 09/04/2025
Sounds cool, but we're super busy currently. Let's talk about it later this year once our schedule is clear again :)
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Morphcat Games @morphcat.bsky.social · 29/03/2025
I've just added the 100th sound effect to this project. #NESdev 20 items, 7 curses. 45k lines of code. 🫠 (Micro Mages was 22k) Sorry for the scope creep delays, I think this has turned into a fine game, now on to more QoL additions and balancing... :) -Julius
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Morphcat Games @morphcat.bsky.social · 26/03/2025
Great news for all retro console homebrewers! Broke Studio has been responsible for putting our NES games on physical cartridge. #NESdev Now they're making cartridge production available to ANYONE.
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Morphcat Games @morphcat.bsky.social · 20/03/2025
:)))
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Morphcat Games @morphcat.bsky.social · 26/02/2025
Hello! both cartridge and ROM will be made available
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Morphcat Games @morphcat.bsky.social · 26/02/2025
Sorry, but the flicker looks completely wrong :-) The GIF elves strike again
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Morphcat Games @morphcat.bsky.social · 26/02/2025
New game relies on a short tutorial, but we're trying to make it as interactive and visual as possible. #NESdev Little surfer animation was done with the help of a lua script that recorded the sprites of a real player doing the move. Seemed like the quickest way given the circumstances.
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Morphcat Games @morphcat.bsky.social · 24/02/2025
Absolutely! :)
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Morphcat Games @morphcat.bsky.social · 24/02/2025
New Kickstarter update for our NES multi-cartridge Triple Jump! Some print material arrived :) #NESdev www.kickstarter.com/projects/mor...
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Morphcat Games @morphcat.bsky.social · 21/12/2024
omg and why don't bosses have the same behavior? being able to bump off of them might make them seem beefier. and the player is actually getting to do something in order to inflict damage? 😱
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Morphcat Games @morphcat.bsky.social · 21/12/2024
The result. We wanted the player to not accidentally pop a bubble while they're busy reading. So now, simply touching bubbles isn't enough. You need to use one of your moves. #NESdev
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Morphcat Games @morphcat.bsky.social · 21/12/2024
‪ - bubble bump wiggle, unless boost, then bubble slash pop - lighter bubble pop sfx - HUD transition: click, wiggle These TODOs are getting out of hand. #NESdev
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Morphcat Games @morphcat.bsky.social · 19/11/2024
Aw, thank you for the kind words!
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Morphcat Games @morphcat.bsky.social · 19/11/2024
😂 ohhh no
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Morphcat Games @morphcat.bsky.social · 19/11/2024
Faking chromatic aberration on the NES with a combination of screen shake and palette cycling on the sprites. #NESdev #TripleJump Shaders won't be a thing for another 20 years or so.
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Morphcat Games @morphcat.bsky.social · 19/11/2024
And maybe didn't give enough info: The reason this works is the NES graphics chip has hardware support to flip sprites vertically and horizontally. I.e., it is FAST. You could rotate sprites programmatically by 90° using CHR RAM, but it would be very very slow.
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Morphcat Games @morphcat.bsky.social · 19/11/2024
Looks like we got confused with the flipping directions here: frame 3: 1st sprite flipped vertically frame 4: 2nd sprite flipped horizontally
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Morphcat Games @morphcat.bsky.social · 19/11/2024
Did you know that two sprites are enough to create rotating objects on the NES? #NESdev #MicroMages
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Morphcat Games @morphcat.bsky.social · 18/11/2024
First #NESdev stream in a while! Working on the #TripleJump bonus game :) www.twitch.tv/morphcat
twitch.tv
morphcat - Twitch
NES development - multiplayer slicing boss rush bullet hell fiesta. i.e. we're still on the Triple Jump bonus game!! A RARE STREAM APPEARS!!
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Morphcat Games @morphcat.bsky.social · 18/11/2024
<3<3
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Morphcat Games @morphcat.bsky.social · 06/11/2024
Just showing off 😇 #NESdev #TripleJump #NES #homebrew For more info on CHR ROM vs CHR RAM and how games use the two, check out this post: ko-fi.com/post/Bobl--W...
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Morphcat Games @morphcat.bsky.social · 05/11/2024
Experimenting with new items that expand the player's move set. #NESdev #NES #gamedev #TripleJump This particular helicopter one seemed more useful on the drawing board than it turned out to be. But, but, but... it's too much fun to pass up! Might need some tweaking to find its niche.
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