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Mookie Codes!

@mookie4242.bsky.social
1.5K followers 3.2K following 723 posts

I'm a hobbyist game developer that works on web based games using Excalibur.JS! But I married a 5-start home chef, so ... foodie! Itch: mookie4242.itch.io Twitch: twitch.tv/mookiejy4242/home YouTube: www.youtube.com/@mookiecodes

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Mookie Codes! @mookie4242.bsky.social · 28/09/2026
Falling Block Jam 2026 is wrapped up! This is the 2nd time I've participated in this jam, and it's always a fun experience and I learn something new each time. You can see my submission Pasta Cascade here at my link: mookie4242.itch.io/pasta-cascade #gamedev #indiedev #gamejam @excaliburjs.com
mookie4242.itch.io
PASTA CASCADE by Mookie
A falling-block puzzle game where Match-3 strategy meets rigid spaghetti physics and infinite noodle cascades!
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Mookie Codes! @mookie4242.bsky.social · 21/09/2026
quantum writing?
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Mookie Codes! @mookie4242.bsky.social · 09/08/2026
New addition to my GameDevLib for ExcaliburJS jyoung4242.github.io/Game-Dev-Lib... i added a new Tilemap Graph creation tool to assist with actor navigation through maps via A* algo an Dijkstra's algo... Check out the GDL and give it a star! #indiedev #gamedev @excaliburjs.com
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Mookie Codes! @mookie4242.bsky.social · 27/07/2026
IGH featured an upcoming game release from a friend! Go check it out!!!! #indiedev #gamedev #pixelart youtu.be/XDDz8yfGOns?...
youtu.be
Now THAT'S a Big Dragon! - Official Release Date Trailer
YouTube video by Indie Games Hub
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Mookie Codes! @mookie4242.bsky.social · 15/07/2026
interesting thing just happened on my itch! my minesweeper clone just got spammed by 500+ views linked from google earlier today. anyone else seen something like this before?
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Mookie Codes! @mookie4242.bsky.social · 12/07/2026
My mookie4242.itch.io itch page just hit 10k views! It has taken a few years to get there, but I never imagined a number like this!!!! #indiedev #gamedev
mookie4242.itch.io
Mookie
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TypeScript.fm @typescript.fm · 02/07/2026
Today on the pod: Kent C Dodds on TypeScript's future, AI agents reshaping dev work, and skills that'll matter in 2026. Learn what to focus on as agents take lower-value tasks. share.transistor.fm/s/3e3d5bfa #typescript
share.transistor.fm
TypeScript, Agents, and What Skills Will Matter Tomorrow | Kent C Dodds | Ep 73B | TypeScript.fm - The Friendly Show for TypeScript Developers | Episode 73
In this episode, we interview Kent. C Dodds, a prolific developer educator and TypeScript fan, to talk about his new courses and where he sees the future of software development going. Should you still...
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Mookie Codes! @mookie4242.bsky.social · 26/06/2026
STEAMSPIN is a steampunk puzzle game where you rotate machine parts, connecting steam-powered systems. Every spin counts! Submission for the 'The Very Serious Juniper Dev Game Jam' mookie4242.itch.io/steamspin #gamedev #indiedev #indiegame #gamejam #madewithtypescript #webgame #playmygame
mookie4242.itch.io
STEAMSPIN by Mookie
Play in your browser
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TypeScript.fm @typescript.fm · 21/05/2026
Today on the pod: Deno 2.8 hits 75% Node compat, Rolldown 1.0 ships, and we dive into supply chain security. Plus: SpacetimeDB's JS engine beats Rust, why scrapping custom DSLs for TypeScript wins, and Effect for AI agents. share.transistor.fm/s/8a2d7b84 #typescript
share.transistor.fm
Deno 2.8 Pushes Node Compatibility to 75%, Rolldown 1.0, and Mini Shai-Hulud | News | Ep 67 | TypeScript.fm - The Friendly Show for TypeScript Developers | Episode 67
News for the week of May 11, 2026: Deno 2.8 brings Node compatibility to 75%, Bun's Rust port is taking shape, and more supply chain sadness. From the community: SpacetimeDB's JS engine is faster than...
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Mookie Codes! @mookie4242.bsky.social · 07/05/2026
I've recently added a Sprite Parsing tool, a Gamepad testing utility, and check this.... a SHADER editor tool for ExcaliburJS Actor Materials! Check out the GDL as it continues to grow and support the ExcaliburJS community!!! jyoung4242.github.io/Game-Dev-Lib... #gamedev #indiedev #typescript
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Bean J. Bunny @beanjbunny.bsky.social · 03/05/2026
Gooooood morning, if you’ve got a child in your life, maybe Makealotl Music would be a lovely addition to their week. Visit makealotlmusic.com and then pass it along to a parent, teacher or kid #music #musiceducation
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Mookie Codes! @mookie4242.bsky.social · 26/04/2026
Just finished the GameDevJS2026 JAM!!!! Things game together right at the end! It literally came down to the last 2 minutes before the jam closed!!!! #indiedev #gamedev #pixelart @excaliburjs.com caliburngames.itch.io/gamedevjs-ja...
caliburngames.itch.io
THE LAST STAND by Excalibur.js, Mookie, eonarheim
Excalibur.js Entry
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TypeScript.fm @typescript.fm · 09/04/2026
Today on the pod, @joshuakgoldberg.com shares how Flint reimagines linting with type-aware rules, improved error messages, and better DX for TypeScript developers. share.transistor.fm/s/529ec1ef #typescript
share.transistor.fm
Designing an Ideal Linting Developer Experience with Flint | Josh Goldberg | Ep 62B | TypeScript.fm - The Friendly Show for TypeScript Developers | Episode 62
In this episode with Josh Goldberg, maintainer of TypeScript ESLint, we dive into his latest research project, Flint. The goal of Flint is to test different hypothesis on how to architect a modern, hybrid-native...
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Mookie Codes! @mookie4242.bsky.social · 08/04/2026
Have I mentioned lately how much I enjoy this podcast? Oh, and I get a very heartwarming shout out in this one, so that's always a win. If you like TS or working with web technologies, this is a great listen and great follow! #typescript
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Mookie Codes! @mookie4242.bsky.social · 30/03/2026
🚀 Just launched GameDevLibrary — a quick-reference toolkit for ExcaliburJS devs! 🔗 jyoung4242.github.io/Game-Dev-Lib... Feedback & ⭐s welcome! Curious what devs think of the workflow tools. #gamedev #excaliburjs #indiedev #typescript #webgamedev
jyoung4242.github.io
Game Dev Library — ExcaliburJS TypeScript Modules & Tools
Modular, reusable TypeScript systems for ExcaliburJS and general game development. FSMs, input mapping, pub/sub signals, behavior trees, shaders, procedural generation, and more. MIT licensed.
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Mookie Codes! @mookie4242.bsky.social · 21/03/2026
Working on a personal Game Dev Library to collect all the small systems I keep rewriting 😅 mini-maps, utilities, gameplay helpers, and more coming If you’re into indie dev or ExcaliburJS, would love your thoughts 👇 #gamedev #indiedev @excaliburjs.com jyoung4242.github.io/Game-Dev-Lib...
jyoung4242.github.io
Game Dev Library
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TypeScript.fm @typescript.fm · 19/02/2026
Our first vodcast is out! 🤘 This was originally cut from the news episode this week but we dive into the Announcing TS 6.0 Beta blog post and go through each of the changes you can expect with our commentary. youtu.be/l1PAgmFtvcw #TypeScript
youtu.be
Diving Into the TS 6.0 Beta Announcement | Read Along | Ep 55B
Follow along as we dive into the Announcing TypeScript 6.0 Beta blog post and cover all the breaking changes and deprecations you can expect! Recommended - Typed Rocks:…
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TypeScript.fm @typescript.fm · 17/02/2026
Today on the pod: TypeScript 6.0 Beta, ESLint 10 updates & Electrobun 1.0 release. Learn breaking changes in TS 6.0, explore Colyseus for multiplayer games & community security insights. share.transistor.fm/s/09a85ecb #typescript
share.transistor.fm
TypeScript 6.0 Beta, ESLint 10, and Deno Deploy Goes GA | News | Ep 55 | TypeScript.fm - The Friendly Show for TypeScript Developers | Episode 55
News for the weeks of Feb 2 and Feb 9, 2026: TypeScript 6.0 beta drops, ESLint 10 config updates, and Electrobun 1.0 release. From the community: TypeScript types are not a security feature and breaking...
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Mookie Codes! @mookie4242.bsky.social · 14/02/2026
I just posted to my GameDevLibrary my new Behavior Tree builder tool, which utilizes my custom BT tree components for ExcaliburJS. These are great for creating NPC or enemy logic trees for your games. github.com/jyoung4242/G... #gamedev #indiedev @excaliburjs.com bt-builder.vercel.app
bt-builder.vercel.app
ExcaliburJS Behavior Tree Editor
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TypeScript.fm @typescript.fm · 05/02/2026
Today on the pod, Mauro Bieg talks Mastro.js - a minimal web framework that's like 11ty + Astro's baby! Learn about routing, HTML templating, streaming & reactive UI. share.transistor.fm/s/387c5e24 #typescript
share.transistor.fm
Mastro.js, the Simplest Web Framework and Site Generator | Mauro Bieg | Ep 54B | TypeScript.fm - The Friendly Show for TypeScript Developers | Episode 54
Mauro Bieg joins the two fools to talk about Mastro, a simple and minimal web framework and site generator. If 11ty and Astro had a baby, it might look like Mastro! With support for routing, HTML templating,...
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TypeScript.fm @typescript.fm · 28/01/2026
Today on the pod: Rolldown 1.0 RC, LibPDF for TS devs, import attributes in .d.ts files, Lodash security update, & supertype safety tips! share.transistor.fm/s/16226fb6 #typescript
share.transistor.fm
News | Ep 53 | TypeScript.fm - The Friendly Show for TypeScript Developers | Episode 53
News for the week of January 19, 2025: Rolldown reaches 1.0 release candidate, and a PDF library we all deserve. From the community: a better npm admin experience, supertype safety, and modern package.json...
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Mookie Codes! @mookie4242.bsky.social · 27/01/2026
I have so much fun with Excalibur!!!
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Mookie Codes! @mookie4242.bsky.social · 27/01/2026
Itch.io crashed again? Mercy...
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Blenster 🅅 @blenster.com · 17/01/2026
Today I finally got to install something I've been working on for months and see it in the sculpture working and it feels so amazing to see it doing what I thought it would:
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Mookie Codes! @mookie4242.bsky.social · 01/01/2026
This one was fun to do!!! #indiedev #gamedev
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Mookie Codes! @mookie4242.bsky.social · 27/12/2025
@danielgreene.bsky.social , have you seen this humblebundle? for some reason i thought of you on this one... www.humblebundle.com/books/adrian...
humblebundle.com
Humble Book Bundle: Adrian Tchaikovsky's Epic Fantasy by Macmillan
Fantasy fans won’t want to miss this Adrian Tchaikovsky bundle, featuring the Shadows of the Apt series and more! Every purchase supports Cancer Research UK!
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Bean J. Bunny @beanjbunny.bsky.social · 20/12/2025
Hey, if you wanted to start into game development but didn’t know how, I have this document you can use to get yourself started in Godot: docs.google.com/document/d/1... #godot #gamedev #indiedev
docs.google.com
So You Want To Know Godot
LET’S GODOT! So you’ve decided that Godot is the Game Engine You’ve Been Waiting For. Good for you! Here’s some resources I’ve collected that are awesome. This document is a living document, if I fi...
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Mookie Codes! @mookie4242.bsky.social · 09/12/2025
Maybe I need to unplug a little bit....
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Mookie Codes! @mookie4242.bsky.social · 28/11/2025
@excaliburjs.com So I updated the ExcaliburJS SpriteFusion plugin to accommodate the new Tile Attributes feature of SF. I also wrote a blog post on it: excaliburjs.com/blog/Sprite%... I highly recommend SpriteFusion if you haven't tried it. www.spritefusion.com #indiedev #gamedev #typescript
excaliburjs.com
Sprite Fusion Tile Attributes | Excalibur.js
Intro
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Mookie Codes! @mookie4242.bsky.social · 27/11/2025
Got pinged in one of my discord communities that my GitHub Actions tutorial for using GH actions to push to itch.io really helped them get going. #indiedev #gamedev Might as well share for those making web games. If you learn something, go ahead and give it a star. github.com/jyoung4242/G...
github.com
GitHub - jyoung4242/GH-actions-tutorial
Contribute to jyoung4242/GH-actions-tutorial development by creating an account on GitHub.
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Mookie Codes! @mookie4242.bsky.social · 19/11/2025
This was a really great episode!!!!! I'm looking at you Countour 2.0! I'm gonna play with some of the new Rust Runtimes for JS
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Mookie Codes! @mookie4242.bsky.social · 03/11/2025
Working on some isometric procedural generation. This is a large map (100x100) with 64px x 48px tiles. I start with Perlin Noise based placement. Then I highlight separate regions. Then a couple Cellular Automata passes. Then culling small regions. Then connecting final regions #gamedev #indiedev
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Mookie Codes! @mookie4242.bsky.social · 26/10/2025
It's been a hot minute since I've posted. I've developed a card library for ExcaliburJS. And I'm now using it to make a bare bones draw poker demo. Thanks to @kenney.nl for the card assets for prototyping my library! #indiedev #gamedev @excaliburjs.com
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Mookie Codes! @mookie4242.bsky.social · 16/10/2025
Is itch.io down again? #gamedev #indiedev
itch.io
Download the latest indie games
itch.io is a simple way to find, download and distribute indie games online. Whether you're a developer looking to upload your game or just someone looking for something new to play itch.io has you co...
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Mookie Codes! @mookie4242.bsky.social · 30/09/2025
Go take the State of JavaScript 2025 survey if you have a minute! survey.devographics.com/survey/state...
survey.devographics.com
State of JavaScript 2025
Take the State of JavaScript survey
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Mookie Codes! @mookie4242.bsky.social · 29/09/2025
Tonight’s cuisine is a double header! Hearty Vegetable and Creamy Potato 🥔🥕🌽🍠🧄🧅🫛🍜 Super Yummy!
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Mookie Codes! @mookie4242.bsky.social · 22/09/2025
This is truly exceptional execution of a classic!! #indiedev
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Blenster 🅅 @blenster.com · 21/09/2025
Streaming now at @pancakescon.com -- I did my through hole soldering demo and @se.gfau.lt is talking about multimeters now! Lots more to come - including a workshop on @kicad.org taking a project from breadboard to PCB. #MakeAllTheThings #HackAllTheThings
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Mookie Codes! @mookie4242.bsky.social · 21/09/2025
I've submitted my entry into the Itch Falling Block 2025 Jam! Its about a squirrel that's fallen into a well and needs the help of some falling blocks to escape! Leave a comment or gimme a follow! It all helps out! mookie4242.itch.io/escape-the-w... #indiedev #gamedev #pixelart
mookie4242.itch.io
Escape the Well by Mookie
Help a daring squirrel escape rising water in this fast-paced platformer!
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Mookie Codes! @mookie4242.bsky.social · 18/09/2025
@beanjbunny.bsky.social Great interview today on the LouisvilleMakesGames stream! I'm looking forward to that video editing tutorial you want/need to make.... it'd be a must watch for me! www.twitch.tv/louisvillema...
twitch.tv
Twitch
Twitch is the world
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Mookie Codes! @mookie4242.bsky.social · 17/09/2025
I've been super busy with game jams lately... But I squeezed in a pixel daily today. #loscpecdailies #pixelart #indiedev Theme - MOON Based on a reference image I found on Google.
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Bean J. Bunny @beanjbunny.bsky.social · 05/09/2025
NEW SERIES! I saw a bunch of requests on the Godot feed for visual novel tutorials, so I made one. They’re a fun project, I hope this gets you started. We’ll be using Dialogic to help with the code: youtu.be/NUkcomMIHMs?... #godot #gamedev #indiedev
youtu.be
Let's Make A Visual Novel in Godot! Part 1 (Using Dialogic)
YouTube video by Bean Bunny
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Bean J. Bunny @beanjbunny.bsky.social · 28/08/2025
I made this small game after I saw some youtube videos about making small games: beanbunny.itch.io/mermaid-dres... I have an explainer video coming tomorrow, but I figured I'd give you the game today. #gamedev #indiedev #indiegame #videogames
beanbunny.itch.io
Mermaid Dress Up Game by beanbunny
Play in your browser
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Mookie Codes! @mookie4242.bsky.social · 28/08/2025
@beanjbunny.bsky.social #indiedev #pixelart #gamedev beanbunny.itch.io/mermaid-dres... "... a part of your world!"
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Mookie Codes! @mookie4242.bsky.social · 25/08/2025
A friend in the ExcaliburJS discord server has just started up their steam page for the upcoming new idle clicker game! I want to spread the word! Its fun to see someone put the work into it and reap the rewards! #indiedev #gamedev #games #idleclicker store.steampowered.com/app/3834590/...
store.steampowered.com
Now THAT'S a Big Dragon! on Steam
Recruit your army of heroes, upgrade your forces, and join in with your mighty mouse cursor, all in a satisfying quest to slay a massive dragon wreaking havoc on an innocent medieval kingdom. Will you...
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Mookie Codes! @mookie4242.bsky.social · 25/08/2025
I have a new blogpost out on using dual Tilemaps for autotiling. #indiedev #gamedev #tilemap @excaliburjs.com excaliburjs.com/blog/Dual%20... I have a demo application to play with this technique on Itch.io... mookie4242.itch.io/dual-tilemap... Leave a comment and let me know your thoughts!
excaliburjs.com
Dual Tilemap Autotiling Technique | Excalibur.js
Intro
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Mookie Codes! @mookie4242.bsky.social · 21/08/2025
#lospecdailies #pixelart #indiedev today's theme is : emoji the palette started at 16x16 pixels, but quickly grew from there, I'm pretty happy with how it turned out
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Mookie Codes! @mookie4242.bsky.social · 20/08/2025
#lospecdailies #electronic #pixelart #indiedev Took a bit of a hiatus, but hopefully this jumpstarts it again1
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Mookie Codes! @mookie4242.bsky.social · 17/08/2025
Oh look, I converted another tutorial game and remade it using ExcaliburJS. #indiegame #gamedev Had a lot of fun making this one! mookie4242.itch.io/zombie-shoot...
mookie4242.itch.io
Zombie Shooter Clone by Mookie
Play in your browser
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Mookie Codes! @mookie4242.bsky.social · 12/08/2025
How surprising is it that I made the list today!!!!
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