Monte Boyd @monteboyd.bsky.social · 26/09/2026I do enjoy pushing what is possible with C64 sprites without any coding tricks. They are surprisingly versatile. 030
Monte Boyd @monteboyd.bsky.social · 25/09/2026Thank you! Aside from the multi-directional scroll, there isn’t anything fancy. No multiplexers or anything. The scroller completely redraws the play area over 8 frames which means allowing the player to smash through blocks is easily handled by changing the tile map. 120
Monte Boyd @monteboyd.bsky.social · 09/09/2026Hehe, inspiration is the greatest form of flattery right? 😁 010
Monte Boyd @monteboyd.bsky.social · 09/09/2026Thank you! Early development so no release date yet. 020
Monte Boyd @monteboyd.bsky.social · 09/09/2026Thank you. ☺️ I can see a bit of Rick Dangerous in it now that you mention it. I wasn’t inspired by it consciously but it was probably in my subconscious somewhere! 100
Monte Boyd @monteboyd.bsky.social · 09/09/2026I think that risk tension can exist with saving if the opportunity to save is spaced. E.g. saving only possible every 5 levels. But early days yet so anything could happen yet. 110
Monte Boyd @monteboyd.bsky.social · 09/09/2026Update: not really a rogue-like because the plan is to save character progression, but it will be all procedurally generated dungeons/caves. Collect the crystal ore for crafting weapons, spells etc between levels. Find the enemy with the key to unlock the exit. #c64 #commodore64 #8bit #pixelart 1012324
Monte Boyd @monteboyd.bsky.social · 15/08/2026Thanks John! Early days yet but if something comes of it, let’s chat. 🙂 110
Monte Boyd @monteboyd.bsky.social · 14/08/2026Banking is an interesting idea! I had thought about having limited oxygen under ground and need to return before running out, kinda similar to banking. 010
Monte Boyd @monteboyd.bsky.social · 14/08/2026That was kind of an inspiration yes! Spelunky but more exploratory. 000
Monte Boyd @monteboyd.bsky.social · 14/08/2026Thanks! The tempo is because of the max speed of the scrolling code. So it can be a bit exploratory. 010
Monte Boyd @monteboyd.bsky.social · 14/08/2026Here's what I am working on but I'm not sure where to take it next. I am keen to hear ideas. I would like to make it rogue-ish (no saving, start from zero every game), and use procedurally generated levels. But aside from that I am open to thoughts. #c64 #commodore64 #8bit #pixelart 34414
Monte Boyd @monteboyd.bsky.social · 03/08/2026I’m waiting for my print copy to wing its way to Australia, but if you don’t already subscribe to FREEZE64 then I highly recommend checking out this free issue PDF. 122
Monte Boyd @monteboyd.bsky.social · 02/07/2026Thanks! I strained my eyes a bit getting all the detail on the tentacles. 😑 020
Monte Boyd @monteboyd.bsky.social · 02/07/2026Thank you! It is available as an Ocean format cartridge image (.crt file). monteboyd.itch.io/infe2tationmonteboyd.itch.ioinfe2tation by Monte Boydinfe2tation is an arcade style run'n'gun scrolling platform game for Commodore 64 computers and emulators. 230
Reposted by Monte BoydBastichB64K @bastichb64k.bsky.social · 27/06/2026Checkout my review + developer interview for this new #c64 game 'Infeztation 2'. 👇 youtu.be/ThFK9k2XxYA 1145
Reposted by Monte BoydMonte Boyd @monteboyd.bsky.social · 26/06/2026Infe2tation is out now! monteboyd.itch.io/infe2tation The galactic sheriff is back to unravel the Mystery of the Crystal Moon. Run ’n’ gun action with massive levels, varied enemies, 4 distinct areas, fun power ups, and a mini-game featuring robo-sidekick, D3P-UT! #c64 #commodore64 #pixelart #8bit 1010840
Monte Boyd @monteboyd.bsky.social · 27/06/2026Always get a kick out of seeing the set up, thanks Eric! 110
Monte Boyd @monteboyd.bsky.social · 26/06/2026Thanks for all your help @coffeecuparcade.bsky.social! 110
Monte Boyd @monteboyd.bsky.social · 26/06/2026Thanks Metin! One of my goals with my C64 games is to make something my young self would have really enjoyed. So your comment means a lot. ☺️ 110