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monome.studio

@monomestudio.bsky.social
121 followers 448 following 110 posts

Game developer of This Is No Cave, a runner playable only with your mouse. Try the demo on Steam and please tell us if you like or hate it, it really helps us: store.steampowered.com/app/2867730/…

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monome.studio @monomestudio.bsky.social · 09/05/2026
One of the players of our #platformer #indiegame has finished the secret level without dying! We sent her the first original #artwork of This is no cave as a reward! Here's the full video of her amazing run: www.youtube.com/watch?v=4mJf... #gamedev #gamingclips
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monome.studio @monomestudio.bsky.social · 06/12/2025
We added a big secret in our #indiegame. The first player who will execute the secret in hardcore mode will get an original of the first hand-drawn key art of the game. I can't wait for people to find it! #indiedev #platformer #roguelike
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monome.studio @monomestudio.bsky.social · 04/12/2025
We just released version 1.4.0 of our #indiegame This is no cave! We spent one month working on it and we tried to improve the gameplay for both hardcore players and newbies. We also added a big secret in the game, can't wait for people to find it! #gamedev #platformer #runnergame
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monome.studio @monomestudio.bsky.social · 22/11/2025
I'm working on the next version of my #indiegame called This is no cave, focusing on the #roguelite mode where you choose power-ups for the #boss chasing you. I added 3 new power-ups and extended lev9el generation. #gamedev #platformer #runnergame
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monome.studio @monomestudio.bsky.social · 09/11/2025
Our #videogame already has some advanced techniques: chain slinging is when you time your propelling with the hook without swinging, and wavebursting is when you slide on the floor to gain speed. We voted for the name on the discord server. #gamedev #platformer #runnergame
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monome.studio @monomestudio.bsky.social · 08/11/2025
Our #indiegame has been out for 3 weeks on #steam, time to share the numbers! We launched at 11k wishlists, made 1800 sales, our current refund rate is 10.3%. We have 77 positive reviews and 1 negative one. We're very happy with the outcome, thank you for your support! #gamedev #indiedev #postmortem
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monome.studio @monomestudio.bsky.social · 07/11/2025
We added a hardcore mode in our already pretty demanding #precision #platformer #indiegame: no checkpoint, 1 hit = 1 death, speed x1.5.. We thought only masochists would play it. Turns out all #speedrun players prefer this mode to the classic one. #gamedev
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monome.studio @monomestudio.bsky.social · 02/11/2025
We focused all the #gameplay of our #indiegame on momentum: our goal were for players to feel the flow and be frustrated when their momentum were cut because of an error they made. Players seem to like this in our game. #PixelArt #PCGaming #gamedev
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monome.studio @monomestudio.bsky.social · 02/11/2025
Some features of our #indiegame were definitely not adapted to #localmultiplayer, we had to rework them: the hardest were the gas clouds, we had to add a tether effect on the players in it and propel them when one of them triggers it. #SkillBased #PixelArtGame #gamedev
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monome.studio @monomestudio.bsky.social · 01/11/2025
The slinging mechanic of our #indiegame was originally executed with a drag and drop towards the player. We had to reverse it after our first user tests, then got rid of the drag and drop after our 5th user test. #HardGame #PrecisionPlatformer #PCGaming #indiedev
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monome.studio @monomestudio.bsky.social · 31/10/2025
We spent 3 years looking for a publisher without any success. We ran out of funds and decided to release 1/3rd of our #2DPlatformer #SpaceGame for 1/3rd of the price. Our goal now is to get enough money to develop part 2. #gamedev #runnergame
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monome.studio @monomestudio.bsky.social · 30/10/2025
It's only been two weeks since I released my #platformergame and it feels like a year. We reached Very positive on steam with 100% positive reviews, got #steamdeck verified and saw many streamers play it. It's been a blast! #NewRelease #IndieGaming #RetroStyle #IndieDev
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monome.studio @monomestudio.bsky.social · 29/10/2025
The first user tests of our #indiegame showed us that it was way too hard. Hitbox weren't unfair but weren't generous enough and players got frustrated. So we did a separate smaller hitbox for the harmful stuff. #platformer #runnergame #gamedev #indiedev
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monome.studio @monomestudio.bsky.social · 28/10/2025
Our #indiegame was a bit short so I wanted players to have access to post-game content. We added an infinite level using procedural generation and roguelite elements, little gems hidden on every level and leaderboards for #speedrun. #platformer #runnergame #gamingclip
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monome.studio @monomestudio.bsky.social · 26/10/2025
My #indiegame just reached very positive with 55 positive reviews (100%) on #steam! I couldn't be more thankful for the great reception, I never would have imagined so many players would enjoy it! #gaming #gamedev #videogame
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monome.studio @monomestudio.bsky.social · 25/10/2025
The first feature we decided to add in our #indiegame since the release is a ghost to make the #speedrun easier. To do that I just save the player position and animation frame at regular intervals and replay it. #gamedev #gaming #platformer
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monome.studio @monomestudio.bsky.social · 24/10/2025
The current #speedrun meta of my #indiegame is to use a grappling hook to propel yourself but never to swing using the rope. I can't believe I spent so much time working on a mechanic that is not even used at high level. #gamedev #platformer #runnergame
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monome.studio @monomestudio.bsky.social · 23/10/2025
Nearly a week after they release of our #indiegame This is no cave, here's the current #speedrun world record of the last level. The player found two skips and we cannot even see the boss supposed to chase him on the entire level. It's crazy. #gamedev #platformer #runnergame
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monome.studio @monomestudio.bsky.social · 22/10/2025
It's been 5 days since we released our #indiegame This is no cave and the #speedrun people are beginning to appear on the leaderboard and the discord. It's really great to see them being so good at my game but I can't help being a bit jealous. #gamedev #platformer #runnergame
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monome.studio @monomestudio.bsky.social · 17/10/2025
Our #videogame was just released! I couldn't be more thrilled seeing people on our discord server taunting each other and exchanging tips. I can't wait to see what happens in the upcoming days! #gamedev #platformer #runnergame #indiegame
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monome.studio @monomestudio.bsky.social · 16/10/2025
Our #indiegame will be released in less than 20 hours. We just broke the 10000 wishlists milestone and got into the popular upcoming section of steam's homepage! We couldn't have done it without you, so thank you guys so much! #gamedev #platformer #runnergame
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Gendou el Neoretrogamer @soygendou.bsky.social · 15/10/2025
Hoy en Indie Express te cuento sobre This Is No Cave de @monomestudio.bsky.social donde tendrás que hacer un poco de parkour espacial #thisisnocave #indiegame #steam #videojuegos #retrogaming www.youtube.com/shorts/tzqWs...
youtube.com
Parkour alienígena en This Is No Cave
This Is No Cave es un platformer atmosferico donde te encuentras en un planeta inexplorado tras un aterrizaje forzoso. Estas solo y atrapado entre la salvaje flora y fauna loca, para colmo de males…
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monome.studio @monomestudio.bsky.social · 15/10/2025
I cannot believe my #indiegame will finally be released in two days. It's been an incredible journey, especially the last months where I spent my time fixing bugs and doing marketing. I'm so tired though. I just want to sleep. #gamedev #platformer #runnergame
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monome.studio @monomestudio.bsky.social · 14/10/2025
After due consideration we made our #indiegame multiplayer mode competitive. However, finishing first does not automatically makes you win. The game also evaluates style and speed related metrics. #gamedev #platformer #runnergame
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monome.studio @monomestudio.bsky.social · 13/10/2025
One of the #roguelite mode malus in our game is called Wind vacuum. It creates a vacuum effect towards the giant space worm that attracts the player. In a precision #platformer like our #indiegame, this is often deadly. #gamedev #runnergame
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monome.studio @monomestudio.bsky.social · 12/10/2025
Today's focus is on the worm's laser power-up of the #roguelite mode of our #indiegame. We wanted for the boss to put pressure on players that were far away. Upgrading it lowers the cooldown and make it faster to fire. #gamedev #platformer #runnergame
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monome.studio @monomestudio.bsky.social · 11/10/2025
My #indiegame is not out yet, but some journalist already found emergent gameplay! By exploiting a bug, he discovered a way to run faster and got first place on most leaderboards. I did a poll on our discord and the players decided to keep it like this. #gamedev #gamingclips #platformer #runnergame
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monome.studio @monomestudio.bsky.social · 10/10/2025
I am thrilled to show you the #roguelite mode of our #indiegame This is no cave! In this procedurally generated level, your goal is to go as far as you can without dying. You periodically get to choose a power-up for the player and one for the boss. #gamedev #platformer #runnergame
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monome.studio @monomestudio.bsky.social · 09/10/2025
Momentum is everything in 'This Is No Cave'! We built a velocity formula that ramps up until you slow down or land. Then we added a specific visual and sound effect that scales with the same formula so you can feel the momentum. #gamedev #platformer #indiedev #runnergame
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monome.studio @monomestudio.bsky.social · 08/10/2025
After our 4th user tests round, we realized that people were getting frustrated by the hitbox of our character, which was too big when they hit an obstacle and too small when they hit a bumper. So we made two hitboxes. #gamedev #gamingclips #platformer #runnergame
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Reposted by monome.studio
Void Miner - Incremental Asteroids Roguelite @playvoidminer.bsky.social · 07/10/2025
One small but meaningul addition to void miner was adding knockback to the asteroids when we hit them. That along with camera shake, sound effects and particles really give a dopamine hit every time you do damage. #asteroids #retro #incremental #simulation #indiegame #indiedev #retrogame #roguelite
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Void Miner - Incremental Asteroids Roguelite @playvoidminer.bsky.social · 07/10/2025
Mining asteroids is hard when you dont have enough upgrades and a wave you arent ready for is trying to mess you up. Wishlist Void Miner on steam! #incremental #space #retro #retrogame #atari #asteroids #roguelite #simulation #indiegamedev #indiegame #incrementalgame #roguelitegame
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monome.studio @monomestudio.bsky.social · 07/10/2025
My #indiegame will release in 10 days, I can't wait to see people play it but I'm terrified of what can happen at launch, like my online leaderboard exploding or no one buying the game. #gamedev #pixelart #platformer #runnergame
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monome.studio @monomestudio.bsky.social · 06/10/2025
Do you guys have any idea which streamer / YouTuber would be interested in my #indiegame? I have a pretty stable build now, I would love to see people playing it before release. #gamedev #gaming #platformer #runnergame
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Void Miner - Incremental Asteroids Roguelite @playvoidminer.bsky.social · 05/10/2025
Void Miner now has a mothership. This is its base version but its fully upgradable to be just as strong as your own ship. Demo out now. #game #gaming #gamedev #indiegame #incremental #steam
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monome.studio @monomestudio.bsky.social · 05/10/2025
I couldn't be more grateful for the great response we had over the last 30 days since we first posted on social media about our #videogame This is No Cave. So I guess I wanted to say thank you - it's a blessing to see our work acknowledged that way. #gamedev #platformer #runnergame #pixelart
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monome.studio @monomestudio.bsky.social · 04/10/2025
We really enjoyed building the last levels of our #indiegame This is no cave because we got to use all the gameplay elements that we had introduced in the previous levels. Ngl they are god damn hard. #gamedev #platformer #runnergame #pixelart
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monome.studio @monomestudio.bsky.social · 04/10/2025
The next pain point we identified during the beta test are the camera angles. A good camera movement should subtly show the player where they are supposed to go and never be obfuscating future obstacles. #gamedev #platformer #runnergame #pixelart
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monome.studio @monomestudio.bsky.social · 03/10/2025
Here's the world record of the 23rd level of our #videogame This is no cave, in hardcore mode. It took me more than 20 tries to take the video. It was pretty easy because the only competition I have right now is the artist of the studio. #platformer #runnergame #pixelart #gamingclips
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monome.studio @monomestudio.bsky.social · 02/10/2025
Some players of the demo of our #indiegame complained about the grappling hook behavior that could sometimes cut their momentum. We've been working a lot on how to keep the velocity of the player intact, and to translate it from one direction to another. #gamedev #platformer #runnergame #pixelart
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monome.studio @monomestudio.bsky.social · 01/10/2025
A lot of players of the demo of our #videogame This is no cave seemed to be frustrated by the gas cloud mechanics. We've been working on this the last few days: we made the levels wider and added this little ghost preview effect. #indiegame #platformer #pixelart #gaming
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monome.studio @monomestudio.bsky.social · 29/09/2025
We've spent the last days testing out the #multiplayer mode of our #indiegame This is no cave. We still have no idea if the game is co-op or versus, what do you guys think about it? #platformer #gamingclips #gamedev
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monome.studio @monomestudio.bsky.social · 28/09/2025
Lately we've been working on the final boss of our #indiegame This is no cave. We want the player to feel pressured but not wronged by unfair gameplay. We set up the space worm to adapt its speed and only punish obvious failure. #pixelart #gamingclips #gamedev #platformer
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monome.studio @monomestudio.bsky.social · 27/09/2025
I'm currently trying to fine tune the physics behind the grappling hook behavior of my #indiegame This is no cave. It's mostly mathematics functions and forces calculation. I never thought my highschool courses would be useful but here I am. #platformer #pixelart #gamedev #gaming
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monome.studio @monomestudio.bsky.social · 26/09/2025
Lately we've been working a lot on the ambiance of our #videogame This is no cave. Music, sounds, particles, backgrounds and props. Please tell us in the comments what you think about it. #pixelart #indiegames #gamingclips #gaming
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monome.studio @monomestudio.bsky.social · 25/09/2025
Here's a short #gameplay video of our #pixelart #platformer #indiegame This is no cave, I hope you like it. Please consider wishlisting on #steam if you do.
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monome.studio @monomestudio.bsky.social · 24/09/2025
Time has flown by since we began working on our #videogame This is no cave. We had the mechanics online quickly but adding juice and polishing the game is an endless task. #indiegame #pixelart #gamingclip #platformer
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monome.studio @monomestudio.bsky.social · 23/09/2025
When my friend and I started working on our #videogame This is no cave, we wanted to release a game quickly on mobile. Then shit happened.
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monome.studio @monomestudio.bsky.social · 22/09/2025
Some of the collectibles of my #videogame This is no cave are definitely hard to get. Should I make getting them easier? #indiegame #platformer # pixelart #gaming
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monome.studio @monomestudio.bsky.social · 21/09/2025
Creating a #videogame with a grappling hook has been a dream of mine since I played Spiderman 2 on my GameCube as a teenager. It's taken a long time but we're almost ready to release This is no cave on #steam. #indiegame #platformer #pixelart
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