Sign in

Mojonbo

@mojonbo.bsky.social
61 followers 187 following 92 posts

Moved from Twit @Mojonbo_

PostsRepliesMedia
Mojonbo @mojonbo.bsky.social · 05/10/2026
be brave
000
Mojonbo @mojonbo.bsky.social · 12/09/2026
Finished Last Window. Really nice mystery, representative of the DS times. Not surprised it'd be hard to follow up so even if Cing's done glad to have played this + Hotel Dusk (drawings hidden for story spoilers)
152
Mojonbo @mojonbo.bsky.social · 15/05/2026
now this is cooking with gas
020
Mojonbo @mojonbo.bsky.social · 09/05/2026
Very thankful for Portponky's Better-Terrain plugin to group different terrains. Usually for different tiles that should connect edges, I actually wanted two kinds of corners for the same tile, so it's actually a duplicated .tres TileSource that copies all layer info for the shared, non-edge tiles
120
Mojonbo @mojonbo.bsky.social · 07/05/2026
anyways really proud of putting together pseudo-height tiles more complex than default objects can handle. Having dynamic edges, floors AND walls that can change their vertical height is one of those things I never see in top-down RPGs but it's feeling really robust
130
Mojonbo @mojonbo.bsky.social · 07/05/2026
realizing that bsky might not be a good place to document progress bc I can only attach one gif at a time. Maybe move to tumblr
120
Mojonbo @mojonbo.bsky.social · 05/05/2026
There is even gradual acceleration of the player towards the center of the step to seamlessly transition from the point where you can hop up/fall down, even though there's never a situation where you need to move laterally off stairs. Quality stuff. I'm just gonna put banisters on all my stairs tho
120
Mojonbo @mojonbo.bsky.social · 05/05/2026
It always astounds me how GS managed to simulate not only height, but smooth transitions between fractional heights. Even though the tiles have 1-3 clear levels per screen, the smooth movement between ramps-floors and ramps-ramps is way more fine tuned than any other truly 2D game I can think of
140
Mojonbo @mojonbo.bsky.social · 02/05/2026
030
Mojonbo @mojonbo.bsky.social · 22/04/2026
Overall I still don't want to go to 3D models myself because I feel like there's a good bit of meat left on the bone because things went too quickly to 3D with the PSP and DS. Right when colors and resolution weren't too restricted, there was super creative use of 2D perspective i want to see more
120
Mojonbo @mojonbo.bsky.social · 22/04/2026
I've tried out a lot of the neat tools that generate patterns/effects/shapes for a "clean" look, but it just doesn't appeal to me as much as the narrow time around 2010-2015 after resolutions could show off better hand-drawn icons and sprites, but before everyone switched to 3D or procedural assets
110
Mojonbo @mojonbo.bsky.social · 22/04/2026
I can't think of many recent games with menus that "feel good" to go through. Big games have load times/too much info, smaller games have a gross default feel. Feels like there's a fine line between minimal menus and the charm that games like Layton/old FEs/Zelda get without much complexity
110
Mojonbo @mojonbo.bsky.social · 22/04/2026
Anyways there are so many small details I get myself worked up about at early stages. Deciding how many inputs can be made at the same time is a big one right now. Should actions come through a chain of menus, or should the actions be chosen from a number of available buttons at once?
100
Mojonbo @mojonbo.bsky.social · 22/04/2026
I managed pseudo-depth with objects in Toad's Trees before, but there, movement and positions were very discrete, and only had a few checks to emulate physics. I think I've grown to handle a similar illusion with more simplicity (albeit only 1 moving object at a time, instead of dozens)
110
Mojonbo @mojonbo.bsky.social · 22/04/2026
First thing I always think about is how difficult it can seem to build functions (e.g. movable platform that has illusion of depth without conflicting with colliders behind/in front). SNES era accomplished this but I couldn't find a single indie example that didn't instead choose a 3D engine instead
110
Mojonbo @mojonbo.bsky.social · 22/04/2026
Going to put some game dev stuff in this thread to keep as a retrospective. It's a lot of little technical or design things that I thought were interesting to think about that aren't necessarily used in a lot of indies I see. Very rough, very idle
131
Mojonbo @mojonbo.bsky.social · 22/04/2026
sorry meant
010
Mojonbo @mojonbo.bsky.social · 22/04/2026
also coolest colors yet
110
Mojonbo @mojonbo.bsky.social · 20/03/2026
I've been learning a lot about GLshader and UI design and may try to make regular posts in a thread here sometime. Maybe objectively small steps but I get excited about each little thing
060
Mojonbo @mojonbo.bsky.social · 20/03/2026
I haven't really drawn anything in the last half year and don't think I'd finish this, but no better time to put it up here than after a year of XBX. Still think about that game a lot #XenobladeXDE_fes26 #Xenoblade
08838
Mojonbo @mojonbo.bsky.social · 17/01/2026
made my favorite thing in the world today, Kouign amann
040
Mojonbo @mojonbo.bsky.social · 29/12/2025
can i make a suggestion for next year
110
Mojonbo @mojonbo.bsky.social · 17/12/2025
110
Mojonbo @mojonbo.bsky.social · 16/12/2025
0112
Mojonbo @mojonbo.bsky.social · 16/12/2025
141
Mojonbo @mojonbo.bsky.social · 30/11/2025
030
Mojonbo @mojonbo.bsky.social · 24/11/2025
nested true statements
020
Mojonbo @mojonbo.bsky.social · 22/11/2025
How about you 'Cook' with 'Noki' this coming Sunday to make the 'future' a little 'Brighter'
050
Mojonbo @mojonbo.bsky.social · 08/11/2025
Aggies everywhere for those with eyes to see
010
Mojonbo @mojonbo.bsky.social · 29/10/2025
just spotted AFC defensive player of the week at Dino's...
020
Mojonbo @mojonbo.bsky.social · 26/09/2025
can have a little dickpunch
020
Mojonbo @mojonbo.bsky.social · 03/09/2025
no clue about this series but she seems Real
010
Mojonbo @mojonbo.bsky.social · 03/08/2025
lrt: KVFM will feature a brief Toad's Trees race including a few features added in the last few weeks. The game has gotten additional visual updates, control updates, and other quality of life features since then too!
093
Mojonbo @mojonbo.bsky.social · 10/06/2025
Firmin and Andre... but they don't seem like the grovelling type
010
Mojonbo @mojonbo.bsky.social · 25/05/2025
Macadamia shortbread and peanut butter cookies. Starting to write some of these recipes from scratch to reduce sugar and use the oil from nuts in place of butter
050
Mojonbo @mojonbo.bsky.social · 03/03/2025
homemade cake sampler. Is it a sampler if it's only 2 (peanut butter chocolate + upside-down pineapple)
050
Mojonbo @mojonbo.bsky.social · 22/01/2025
Most of my posts will probably fall into the categories of 1) baked treats 2) small animations/projects of mine
061
Mojonbo @mojonbo.bsky.social · 07/01/2025
@usedpizza.bsky.social opposite of balding
030