Mohamed Sayed @mohamedsayed.bsky.social · 17/03/2025Check out the project page 📜. Code will be released soon! nianticlabs.github.io/morpheus/ Work by Jamie Wynn, Zawar Qureshi, Jakub Powierza, Jamie Watson, and myself. 🚀See you at #CVPR2025!🚀 (5/6) 110
Mohamed Sayed @mohamedsayed.bsky.social · 17/03/2025We integrate this model with our novel information sharing and warp completion to make new stylized view-consistent splats, with user-tunable color and shape. (4/6) 100
Mohamed Sayed @mohamedsayed.bsky.social · 17/03/2025At the heart of Morpheus is a new RGBD Diffusion model that can stylize both RGB 🌈 and depth maps ⚓ simultaneously, but with a strength knob for each of RGB and depth. (3/6) 100
Mohamed Sayed @mohamedsayed.bsky.social · 17/03/2025Current Gaussian splat stylization methods lack the ability to convincingly change shape. Not only can Morpheus do that, it allows user control over shape stylization alongside standard appearance control. (2/6) 100
Mohamed Sayed @mohamedsayed.bsky.social · 17/03/2025Splats are great, but wouldn’t it be wonderful if we could transform them into the stuff of dreams? Introducing our #CVPR2025 paper ✨Morpheus✨! Morpheus lets you change the shape and appearance of 3D Gaussian splats with a few words! nianticlabs.github.io/morpheus/ (1/6) 194