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Mohamed Sayed

@mohamedsayed.bsky.social
1.1K followers 239 following 6 posts

Senior Research Scientist @ Niantic I work on depth estimation, 3D reconstruction, and derivative applications. masayed.com

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Mohamed Sayed @mohamedsayed.bsky.social · 17/03/2025
A small mini showreel. (6/6)
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Mohamed Sayed @mohamedsayed.bsky.social · 17/03/2025
Check out the project page 📜. Code will be released soon! nianticlabs.github.io/morpheus/ Work by Jamie Wynn, Zawar Qureshi, Jakub Powierza, Jamie Watson, and myself. 🚀See you at #CVPR2025!🚀 (5/6)
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Mohamed Sayed @mohamedsayed.bsky.social · 17/03/2025
We integrate this model with our novel information sharing and warp completion to make new stylized view-consistent splats, with user-tunable color and shape. (4/6)
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Mohamed Sayed @mohamedsayed.bsky.social · 17/03/2025
At the heart of Morpheus is a new RGBD Diffusion model that can stylize both RGB 🌈 and depth maps ⚓ simultaneously, but with a strength knob for each of RGB and depth. (3/6)
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Mohamed Sayed @mohamedsayed.bsky.social · 17/03/2025
Current Gaussian splat stylization methods lack the ability to convincingly change shape. Not only can Morpheus do that, it allows user control over shape stylization alongside standard appearance control. (2/6)
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Mohamed Sayed @mohamedsayed.bsky.social · 17/03/2025
Splats are great, but wouldn’t it be wonderful if we could transform them into the stuff of dreams? Introducing our #CVPR2025 paper ✨Morpheus✨! Morpheus lets you change the shape and appearance of 3D Gaussian splats with a few words! nianticlabs.github.io/morpheus/ (1/6)
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