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Modus Interactive

@modusinteractive.bsky.social
1.9K followers 146 following 182 posts

Indie Dev || Bryce 3D Renderer || Currently working on Super 10 Pin and responsible for Knight's Try modus-interactive.itch.io

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Modus Interactive @modusinteractive.bsky.social · 23/09/2026
One of my favorite little sound design tricks is to do some serious pitch bending on drum kits. The only instrument on this track is the drum kit, split into a few different discs to separate the automated effects.
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Modus Interactive @modusinteractive.bsky.social · 15/09/2026
Finishing up some QoL features. You can "stack" up to 4 discs in a slot, allowing for longer patterns. Also added a burst mode which holds a disc for X loops and then plays for Y loops. Hoping these changes will allow for more variety while still resulting in relatively simple loops.
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Modus Interactive @modusinteractive.bsky.social · 26/08/2026
Quick comparison between my favorite general use soundfont and the one I've been working on
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Modus Interactive @modusinteractive.bsky.social · 26/08/2026
Making a GM soundfont is SO MUCH WORK. Really satisfying to hear it come together though. Only 14 more instruments and 5 drum kits left to go 🥲
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Modus Interactive @modusinteractive.bsky.social · 17/08/2026
Love the vibe of this one in the soundfont Track is "Longing" by Speedy from POWER! XG MIDIs
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Modus Interactive @modusinteractive.bsky.social · 17/08/2026
Taking my WIP soundfont for a spin. Still missing a bunch of instruments and it doesn't have drums yet, but its sounding half decent! I'm trying to make it "mostly" GM compatible, but I still want it to be weird. Track is "Heavy Dew" by Melon from POWER! XG MIDIs
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Modus Interactive @modusinteractive.bsky.social · 05/08/2026
I've been working on a custom soundfont to ship along with this thing, as well as some advanced features like burst mode. It'll let you idle a disc for a specified number of revolutions and then spin a specified number of times. Think I'm nearing the max amount of features I want this to have!
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Modus Interactive @modusinteractive.bsky.social · 30/07/2026
Nothing compares to the rush of clicking on a glowing orb and being met with a hearty "donk" in response
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Modus Interactive @modusinteractive.bsky.social · 28/07/2026
My Rotary MIDI Sequencer UI is pretty much done! Still working on the SFX, and I need a better save/load system but I'm happy with it so far. It's a good sign that I keep going in to test one thing and accidentally spend 15 minutes making a new track.
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Modus Interactive @modusinteractive.bsky.social · 20/07/2026
Halfway done with some weird new UI for the MIDI sequencer
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Modus Interactive @modusinteractive.bsky.social · 12/07/2026
Another thing I'm very excited about is that MPTK lets you render live played notes into a real MIDI file! It transfers a little wonky, but that's part of the charm.
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Modus Interactive @modusinteractive.bsky.social · 12/07/2026
Takes a little getting used to, but making music solely with loops and speed ratios is actually pretty fun!
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Modus Interactive @modusinteractive.bsky.social · 09/07/2026
Multiple Rotary Discs can be activated in a Loop, each assigned to a midi track. Rotary discs contain the note data and FX sends. The speed value acts as a ratio of the BPM. Each Rotary Disc can have multiple control discs, which control MIDI CCs. Their speed value is a ratio of the parent rotary.
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Modus Interactive @modusinteractive.bsky.social · 09/07/2026
The sequencer is made up of a hierarchy of Loop Discs, Rotary Discs, and Control Discs. The loop disc is the main container and controls scale, BPM, etc
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Modus Interactive @modusinteractive.bsky.social · 09/07/2026
Delving into the depths of the MIDI mines and uncovering horrors lurking within. I've been working on this weird little MIDI loop sequencer for a while now and it's finally starting to take shape. Here i was pushing it to it's limits and testing out the new filter cutoff and resonance controls.
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Modus Interactive @modusinteractive.bsky.social · 29/06/2026
Working on some new fish behaviors! They now school more strongly when idly exploring. They can also line up a jump and breach the surface if there's something interesting up there.
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Modus Interactive @modusinteractive.bsky.social · 26/06/2026
To do it just open up Skylab (the Skybox editor) and go to the IBL tab. 1: Check "Use HDRI Image" 2: Click "Use Sky" and pick a resolution 3: Click "Export Image" and you're done
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Modus Interactive @modusinteractive.bsky.social · 26/06/2026
Always discovering cool new things you can do with Bryce. Today I found out you can directly export your project's sky in a bunch of different layouts and formats. You can even export them as HDRIs!
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Modus Interactive @modusinteractive.bsky.social · 18/06/2026
Moonfish fan cam
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Modus Interactive @modusinteractive.bsky.social · 12/06/2026
Working on some fish behaviors. Made their movement a little more natural and added a point of interest system. I've been watching them swim around all day.
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Modus Interactive @modusinteractive.bsky.social · 09/06/2026
A little planet
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Modus Interactive @modusinteractive.bsky.social · 28/05/2026
Practicing gradients and cubes
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Modus Interactive @modusinteractive.bsky.social · 15/05/2026
Hangin' out in the fish tank
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Modus Interactive @modusinteractive.bsky.social · 12/05/2026
More Clouds
A small gouache painting of wispy cloudsAnother small gouache painting of wispy clouds
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Modus Interactive @modusinteractive.bsky.social · 10/05/2026
Clouds
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Modus Interactive @modusinteractive.bsky.social · 02/05/2026
Some guys I drew
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Modus Interactive @modusinteractive.bsky.social · 05/04/2026
Couple of recent paintings
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Modus Interactive @modusinteractive.bsky.social · 28/03/2026
Couldn't stop thinking about these cool ass monsters from Xanadu so I had to watercolor one
Watercolor version of VoltVolt: A wormy one eyed tentacle monster
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Modus Interactive @modusinteractive.bsky.social · 27/03/2026
That last one feels kinda Ma.K? The stance, hands and cyclops eye make me think of the grosser hund. These are all so good
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Modus Interactive @modusinteractive.bsky.social · 23/03/2026
Been struggling with gamedev motivation for a while now, but I have been practicing painting. These were painted with gouache, then inked over with a pen. I think it's a cool look.
Stone slab over the oceanCastle atop a mountain
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Modus Interactive @modusinteractive.bsky.social · 07/02/2026
Had to try making one myself #Bryce3D
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Modus Interactive @modusinteractive.bsky.social · 05/02/2026
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Modus Interactive @modusinteractive.bsky.social · 05/02/2026
Obsessed with these (Bryce?) renders from Total Annihilation
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Modus Interactive @modusinteractive.bsky.social · 22/01/2026
CRT pics featuring GITS on PS1. Been learning some more about how CRTs work and it's kind of incredible that these things exist.
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Modus Interactive @modusinteractive.bsky.social · 09/01/2026
In my messing around with old rendering software, I found out some had lens flare systems built in which was pretty neat. They looked similar to the old photoshop flares. Here's an example of one I rendered out (not sure what bsky is gonna do to compress it...)
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Modus Interactive @modusinteractive.bsky.social · 30/12/2025
Supplication #Bryce3D
Everything you are is Hers
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Modus Interactive @modusinteractive.bsky.social · 29/09/2025
Super 10 Pin is in the Steam Autumn Sale! Grab it for $10 and the OST for $2.50! store.steampowered.com/app/2383820/...
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Modus Interactive @modusinteractive.bsky.social · 10/09/2025
In fact I was just taking a few screenshots through my composite video setup
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Modus Interactive @modusinteractive.bsky.social · 24/07/2025
Less than 24 hours left to pick up Super 10 Pin for it's launch price of $10!!! Here is the earliest footage I have of it, from way back in 2022. It's come a long way since then! ⏬⏬⏬
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Modus Interactive @modusinteractive.bsky.social · 22/07/2025
Thank you to everyone who played, reviewed, and reported bugs for Super 10 Pin's launch weekend! If you own it please consider leaving a review, every one helps a small indie game like this immensely!
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Modus Interactive @modusinteractive.bsky.social · 18/07/2025
Super 10 Pin is out now on Steam and Itchio! 🎳Bowl like never before🎳 ⏬Links Below⏬
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Modus Interactive @modusinteractive.bsky.social · 17/07/2025
The Super 10 Pin Soundtrack is available to stream on Youtube and to purchase on Bandcamp! Huge thanks to my friend and collaborator @franztormer.bsky.social for his song contributions as well! ⏬Links Below⏬
Cover art for the Super 10 Pin Soundtrack
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Modus Interactive @modusinteractive.bsky.social · 14/07/2025
Super 10 Pin is out now on Itchio! Each purchase comes with a key for the Steam version which will be out later this week! 🎳Strike while it's hot!!!🎳 modus-interactive.itch.io/super10pin
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Modus Interactive @modusinteractive.bsky.social · 17/06/2025
The people have spoken, and they desire custom MIDI soundtracks 🎵🎹🎵
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Modus Interactive @modusinteractive.bsky.social · 09/06/2025
🎳Super 10 Pin is part of Steam Next Fest!🎳 Now is the perfect time to check out the demo which features 6 exciting lanes and up to 8 player hot-seat multiplayer! ⏬Play the updated demo today!⏬
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Modus Interactive @modusinteractive.bsky.social · 13/05/2025
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Modus Interactive @modusinteractive.bsky.social · 13/05/2025
Tabal Focal Points #Bryce3D
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Modus Interactive @modusinteractive.bsky.social · 01/05/2025
I can't stop making future-bikes
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Modus Interactive @modusinteractive.bsky.social · 29/04/2025
Having a lot of fun making skins that are not ball shaped
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Modus Interactive @modusinteractive.bsky.social · 25/04/2025
Working on some unlockable skins and fell in love with this little alien fella
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