mochie.bsky.social @mochie.bsky.social · 15/04/2025Removed because it complicated the reflection code a lot, needed a keyword, and very few people used it. 110
mochie.bsky.social @mochie.bsky.social · 26/02/2025It's a mix of stuff from megascans, speedtree, and random packs I've purchased. 010
mochie.bsky.social @mochie.bsky.social · 01/01/2025Now available along with a bunch of other fun goodies! 061
mochie.bsky.social @mochie.bsky.social · 07/12/2024No more than the existing refraction already being done with normal maps. 010
mochie.bsky.social @mochie.bsky.social · 07/12/2024Next update includes a toggle for the glass shader that incorporates mesh/vertex normals in refraction calculations. It looks much better on rounded surfaces like drinking glasses :) 1567