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Martin JJ. Bucher

@mnbucher.bsky.social
7 followers 9 following 8 posts

PhD Student @Stanford doing next token prediction • RS intern @Autodesk • Fellow @StanfordHAI • Prev: MSc CS @ETH

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Martin JJ. Bucher @mnbucher.bsky.social · 04/06/2025
Check out our paper! Work done by myself and the amazing @ir0armeni.bsky.social Paper: arxiv.org/abs/2506.02459 Website: respace.mnbucher.com Code: github.com/GradientSpac...
respace.mnbucher.com
ReSpace: Text-Driven 3D Scene Synthesis and Editing with Preference Alignment
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Martin JJ. Bucher @mnbucher.bsky.social · 04/06/2025
Results: New SOTA on object addition, and competitive on full scene synthesis. Explicit boundaries via SSR significantly reduce out-of-bounds vs. floor plan renderings. Test-time scaling with Best-of-N shows further potential to improve preference alignment on this task! (7/8)
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Martin JJ. Bucher @mnbucher.bsky.social · 04/06/2025
A novel Voxelization-Based Loss (VBL) captures fine-grained geometry beyond 3D bounding boxes, quantifying realistic object interactions (e.g., chair partially under table). (6/8)
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Martin JJ. Bucher @mnbucher.bsky.social · 04/06/2025
For object removal and full scene synthesis, we leverage a zero-shot LLM to edit the SSR directly in text space (removal) and to generate object prompt lists for addition (full scenes) that get passed autoregressively into SG-LLM. (5/8)
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Martin JJ. Bucher @mnbucher.bsky.social · 04/06/2025
To go from text to mesh-based scene, we employ a sampling engine for 3D assets that matches geometry and semantics for a queried object. (4/8)
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Martin JJ. Bucher @mnbucher.bsky.social · 04/06/2025
For single object addition, a short object prompt gets fed, together with the existing SSR, into SG-LLM, a specially trained model for spatial reasoning. We train SG-LLM via SFT+GRPO—first to apply preference alignment with verifiable rewards for 3D scene synthesis. (3/8)
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Martin JJ. Bucher @mnbucher.bsky.social · 04/06/2025
At the heart of our method lies a Structured Scene Representation (SSR), encoding non-rectangular room boundaries and object semantics explicitly via text. Lightweight, interpretable, and editable. We then formulate scene synthesis and editing as next-token prediction. (2/8)
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Martin JJ. Bucher @mnbucher.bsky.social · 04/06/2025
✨What if you could create and redesign scenes by just talking to them? **ReSpace: Text-Driven 3D Scene Synthesis and Editing with Preference Alignment** Add, remove, and swap objects simply via natural language, e.g., "add tufted dark gray sofa". (1/8)
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