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MixHeart

@mixheart.bsky.social
89 followers 374 following 85 posts

Devlog & updates for MixHeart — a RPG set in a modern dystopian city. Psychic powers, memory, rebellion. Demo coming...eventually. Built in Godot.

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MixHeart @mixheart.bsky.social · 28/09/2026
Emotions of Sona, been working at giving it a varied look so dialogue will feel alive #gamedev #pixelart
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MixHeart @mixheart.bsky.social · 25/09/2026
After some female hair studies I tried to define the shape more clearly #pixelart
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MixHeart @mixheart.bsky.social · 20/09/2026
Still some polishing left to do but like how she came out #pixelart
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MixHeart @mixheart.bsky.social · 19/09/2026
Been working on updating the game's art - inevitable with improvement lol. Sona, the main character, is in the works Also working on making battles feel more satisfying with the new animation system #indiedev #pixelart
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MixHeart @mixheart.bsky.social · 13/09/2026
I don't really show cutscenes much, but this triggers after you leave the pawn shop early on. Simon recruits for Bankruptcy Casino's "big winners" #gamedev
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MixHeart @mixheart.bsky.social · 03/09/2026
Expressive RPG dialogue felt important to me, so I reworked portraits to feel a bit more like something like MegaMan Battle Network (love that game). For mouth movements I focused on real phonics to try to give it a different feel. So it actually looks at letters and pieces it together. #gamedev
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MixHeart @mixheart.bsky.social · 30/08/2026
Another new versus old. I think I'm going to push the skin tone more on Chase, the excessive gambler. Also wanted a hairstyle that has that feeling a bit more than before. The old Chase was the first one I drew just to have something in-game. #pixelart #gamedev
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MixHeart @mixheart.bsky.social · 18/08/2026
Updated the full body art for Liz in the MixHeart stat screen. I think it feels cleaner but I’m sure I will polish it again later. Honestly don’t even want to share the original lol. Little steps at a time #pixelart #gamedev
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MixHeart @mixheart.bsky.social · 07/08/2026
Reworking Liz’s portraits still to include a wider range of emotions. Portraying characters correctly during dialogue is something I’ve put a larger focus on as initially it was to make it exist. So it’s time to make her portraits look good now #indiedev #pixelart
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Reposted by MixHeart
Nothings Monstered @nothingsmonstrd.bsky.social · 02/08/2026
“Metropolis” (The House of God) — Emil James Bisttram, 1929 oil on canvas
Painting of a city painting of a city the buildings in a Cubist manner are geometric shapes piled up on each other are geometric shapes piled up on each other into a mountain there's a yellow sun on one side of it and a pink crescent moon on the other down at the bottom center of the painting is a white is a white steeple with a cross on top is a white steeple with a cross on top
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MixHeart @mixheart.bsky.social · 03/08/2026
Area of Block F I recently worked on I loved doing the little karate poses #pixelart #gamedev
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MixHeart @mixheart.bsky.social · 24/07/2026
I updated the idles for the characters when they're able to attack to beat with the music. I upped their size a bit as well as they felt a little small before. The little bits of polish add up #indiedev #pixelart
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MixHeart @mixheart.bsky.social · 21/07/2026
Animated a couple of supporting moves #indiedev
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MixHeart @mixheart.bsky.social · 17/07/2026
An area I've been working on, a flooded mall in the Block outskirts Still working on the water depth #pixelartㅤㅤㅤㅤ
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MixHeart @mixheart.bsky.social · 12/07/2026
Going back over attacks one at a time with basic key frames to give them more impact Started battle music too #gamedev
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MixHeart @mixheart.bsky.social · 06/07/2026
Random part of Block F #pixelart #gamedev
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MixHeart @mixheart.bsky.social · 01/07/2026
This is a very early look at the abandoned mall dungeon as well as a mechanic that’s not heavily animated yet. ESP is used much more in this section #gamedev
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MixHeart @mixheart.bsky.social · 29/06/2026
Love roaming around Block F, MixHeart’s hub The conversation window is based on MSN and AIM #pixelart #gamedev
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MixHeart @mixheart.bsky.social · 23/06/2026
Vibing in a part of a new area #pixelart #gamedev
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MixHeart @mixheart.bsky.social · 18/06/2026
New pic and skin tone for Sona, MixHeart's protagonist Right is old #pixelart
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MixHeart @mixheart.bsky.social · 15/06/2026
Still building out new areas but felt good to revisit this portrait. Going to work on Sona and other characters. Left before right after (WIP) #pixelart #gamedev
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MixHeart @mixheart.bsky.social · 12/06/2026
Walking animation for a character in MixHeart. She’s obsessed with her camera looking for the best shot #pixelart
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MixHeart @mixheart.bsky.social · 09/06/2026
A still from a cutscene. Experimenting with perspective to create a slightly claustrophobic feeling WIP #pixelart #gamedev
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MixHeart @mixheart.bsky.social · 05/06/2026
One of the early cutscenes in MixHeart that introduces battles with an ESPHALT drone gone haywire #indiedev #gamedev
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MixHeart @mixheart.bsky.social · 30/05/2026
Been working on the unnamed swordsman's attack animations. He isn't quick, but the swing is meant to feel heavy and hard hitting #gamedev #pixelart
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MixHeart @mixheart.bsky.social · 24/05/2026
I cleaned up the stats menu to make the battles easier to interpret. This was a long laundry list item that I knocked out while planning more major areas. #indiedev #pixelart
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MixHeart @mixheart.bsky.social · 16/05/2026
Since Block F is a hub, it made sense to me to include roaming NPCs to give it continuity. They have conversations with each other like seen, and you can interact with them. #pixelart #indiedev
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MixHeart @mixheart.bsky.social · 07/05/2026
A lot of placeholder assets still, but here’s an early look at MixHeart’s battle system. Balance and polish is a later thing, but I try to focus on feel first #pixelart #indiedev
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MixHeart @mixheart.bsky.social · 01/05/2026
Little keyboard bridge action for an area I’ve been working on #indiedev
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MixHeart @mixheart.bsky.social · 27/04/2026
Adding little secrets around the main area You start with the ability to PUSH objects, so I want to integrate it in a lot of fun ways #indiedev
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MixHeart @mixheart.bsky.social · 24/04/2026
Dodger is the first major antagonist in MixHeart. He runs a casino in Block F that has more to it than it seems #pixelart
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MixHeart @mixheart.bsky.social · 21/04/2026
More footstep work. I also started building out a larger NPC system to add movement to the city. I’ll share more of it eventually. #indiedev #pixelart
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MixHeart @mixheart.bsky.social · 16/04/2026
Experimenting with footstep sounds. I think it adds immersion to feel like the character is planted in the world. #indiedev #pixelart
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MixHeart @mixheart.bsky.social · 11/04/2026
Simple panel puzzle mechanic in the casino space. Not sure if I want a harder punish for it yet Recently overhauled the music for the area as well. The old song was from early on, and it needed the update lol #indiedev #pixelart
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MixHeart @mixheart.bsky.social · 04/04/2026
This is the power core of Block F. The wires help add some density to the city. #pixelart #indiedev
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MixHeart @mixheart.bsky.social · 28/03/2026
I started with simple animations but felt I could do better. Left is now. Still learning and I'm sure I'll come back to it again. #indiedev #pixelart
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MixHeart @mixheart.bsky.social · 22/03/2026
This bugged me for a while. MixHeart has some dense areas, so I reworked how Sona and others would be read behind objects. #pixelart #indiedev
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MixHeart @mixheart.bsky.social · 19/03/2026
Swordsman’s walking and running first pass. Starting to feel like a varied party. #indiedev #pixelart
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MixHeart @mixheart.bsky.social · 16/03/2026
Working on a character's animations. Still working on his motion #indiedev #pixelart
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MixHeart @mixheart.bsky.social · 13/03/2026
Updated the enemies from demo feedback to use customizable paths to add predictability to movement Also lol I’m reworking that green scarf guy with a new design. Never really liked that one anyway and thought the battle transition with him missing sprites was funny. #indiedev
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MixHeart @mixheart.bsky.social · 08/03/2026
Running around Block F. Exploration feels really smooth after reworking the collision system. Still lots of reworking I'm sure I also just finished an early version of the city theme and love how it meshes #indiedev #pixelart
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MixHeart @mixheart.bsky.social · 28/02/2026
Some of Mixheart's dialogue portraits #pixelart #indiedev #indiegame
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MixHeart @mixheart.bsky.social · 23/02/2026
Glimpse of Bankruptcy Casino’s third floor #indiedev #pixelart
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MixHeart @mixheart.bsky.social · 19/02/2026
Part of a cutscene I was working on. The sketch was a fun way to practice perspective. Needs shading and more work still though. #pixelart #indiedev
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MixHeart @mixheart.bsky.social · 14/02/2026
Exploring Sona’s room in MixHeart. Testing a new video format for posting #indiedev
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MixHeart @mixheart.bsky.social · 05/02/2026
Options aren’t a fun part of the process, but it now has some quality of life game options along with setting changes #indiedev
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MixHeart @mixheart.bsky.social · 02/02/2026
One of the shops you can eventually explore in MixHeart, WIP. I wanted a mix of pop culture references and world building. It’ll house an optional mini game #pixelart #indiedev
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MixHeart @mixheart.bsky.social · 25/01/2026
Started adding rim lighting to make lights feel like they affect characters #indiedev #indiegame
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MixHeart @mixheart.bsky.social · 21/01/2026
Convenience store in Block F WIP #indiedev #pixelart
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MixHeart @mixheart.bsky.social · 19/01/2026
The market is a place where different vendors in Block F gather to sell goods #pixelart #indiedev
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