mioramagames.bsky.social @mioramagames.bsky.social · 07/10/2026THE WAIT... was not very long 🎉 #gamedev #indiegame 1134
mioramagames.bsky.social @mioramagames.bsky.social · 03/10/2026Looking forward to what's next! :) 010
mioramagames.bsky.social @mioramagames.bsky.social · 03/10/2026This is how you test wide screen support... right? 👀 #unity #screenshotsaturday 021
mioramagames.bsky.social @mioramagames.bsky.social · 19/08/2026Thanks, I'll check it out today! The playtest will be live for another week, maybe more. 010
mioramagames.bsky.social @mioramagames.bsky.social · 18/08/2026Hey, nice to see you again! :) I am looking forward to your feedback! I've sent it to alphabetagamer and a few subreddits. is there more? 101
mioramagames.bsky.social @mioramagames.bsky.social · 16/08/2026[PLAYTEST LIVE] Particle Collectotron on Steam Active Incremental where you run your own scifi reactor. ⚙️Tune reactor payload⚙️ -> 💥Run the reactor💥 -> 📈Buy upgrades📈 -> 🔁Repeat🔁 Playtest here: store.steampowered.com/app/4302590/Particle_Collectotron/ #indiegames #gamedev 1126
mioramagames.bsky.social @mioramagames.bsky.social · 15/08/2026[PLAYTEST LIVE] Particle Collectotron on Steam Active Incremental where you run your own scifi reactor. ⚙️Tune reactor payload⚙️ -> 💥Run the reactor💥 -> 📈Buy upgrades📈 -> 🔁Repeat🔁 Playtest here: store.steampowered.com/app/4302590/Particle_Collectotron/ #indiegames #gamedev #ScreenshotSaturday 0114
mioramagames.bsky.social @mioramagames.bsky.social · 07/08/2026I will playtest the full demo scope. 000
mioramagames.bsky.social @mioramagames.bsky.social · 07/08/2026yes that is a risk, but I want to give the players agency and some stakes. Linearity and illusion of choice is a common critique in that subgenre. We will see what players actually want :) 100
mioramagames.bsky.social @mioramagames.bsky.social · 07/08/2026I already had a detailed run summary and a overview of all stats, but they got more polish. I hope the public playtest next weekend will show if it works for everybody 100
mioramagames.bsky.social @mioramagames.bsky.social · 07/08/2026Yes, good observation. It should surprise, but not seem buggy! I have added gameplay polish, ui help, and some light tutorialization so players can see what caused the new behavior. Note that the penalty results naturally from the system interaction, I don't code extra penalties 100
mioramagames.bsky.social @mioramagames.bsky.social · 07/08/2026And a strategy generally works only for a few runs, because the balance changes or you discover something new, more effective 000
mioramagames.bsky.social @mioramagames.bsky.social · 07/08/2026All upgrades are eventually beneficial, but you can earn less energy for a few rounds if you overdo some upgrade and bring your system out of balance. Also the player can discover really different play styles in different orders, my playtesters so far had different journeys to the demo end point. 100
mioramagames.bsky.social @mioramagames.bsky.social · 07/08/2026I heard a lot of opinions about how you want a branching upgrade tree with actual choices. It's difficult to balance for sure, but so far my playtesters like it. Do you like juicy upgrade trees? Wishlist now on Steam: store.steampowered.com/app/4302590/Particle_Collectotron/ #gamedev #indiegame 2123
mioramagames.bsky.social @mioramagames.bsky.social · 04/08/2026With the right passive upgrades, the energy particles practically harvest themselves. Wishlist now on Steam: store.steampowered.com/app/4302590/Particle_Collectotron/ #gamedev #indiegame 061
mioramagames.bsky.social @mioramagames.bsky.social · 01/08/2026I'm playtesting internally and i can't tell what the optimal payload is tbh. Also during a playthrough it will always change, since you upgrade many things. Upgrade barrier HP -> you can inject more particles. Upgrade energy per particle -> you now must inject fewer particles. Same for upgrade path. 100
mioramagames.bsky.social @mioramagames.bsky.social · 01/08/2026In this reactor simulator incremental, you can tune the particle payload to maximize the energy output. Wishlist now on Steam: store.steampowered.com/app/4302590/Particle_Collectotron/ #ScreenshotSaturday #gamedev #indiegame 1225
mioramagames.bsky.social @mioramagames.bsky.social · 31/07/2026Once you unlock the orbital mechanics you can get really long reactor runs in this incremental game. Wishlist now on Steam: store.steampowered.com/app/4302590/Particle_Collectotron/ #ScreenshotSaturday #gamedev #indiegame 0154
mioramagames.bsky.social @mioramagames.bsky.social · 31/07/2026Good to hear, looking forward to your updates! 010
mioramagames.bsky.social @mioramagames.bsky.social · 29/07/2026Reactor Etiquette: Inject growth particles responsibly Please wishlist! store.steampowered.com/app/4302590/... I just announced Particle Collectotron. It's an incremental about balancing your upgrades against the integrity of your reactor barrier. #gamedev #indiedev 1225
mioramagames.bsky.social @mioramagames.bsky.social · 28/07/2026I'll have to look those two up. I think it's very nice to move the seeds manually, do you think it's an important part of the mancala games? 100
mioramagames.bsky.social @mioramagames.bsky.social · 26/07/2026Yea look it up! It's a really great mancala variant. What mancala do you normally play? Do you play it on a physical board? 110
mioramagames.bsky.social @mioramagames.bsky.social · 26/07/2026hey, thanks for your message on Particle Collectotron. I looked at your game and wishlisted, since I am a Zanzibar Bao player. We picked up the game there on a holiday and have been playing it ever since :) Here is our board, the case and the starting game position 110
mioramagames.bsky.social @mioramagames.bsky.social · 25/07/2026Announcing: After months of development, Particle Collectotron has a Steam page store.steampowered.com/app/4302590/Particle_Collectotron - Harvest energy before the barrier gives out - Tune and upgrade for perfect balance between energy yield and barrier stability #ScreenshotSaturday #gamedev 1113