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mikematsel.bsky.social

@mikematsel.bsky.social
489 followers 180 following 2 posts
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mikematsel.bsky.social @mikematsel.bsky.social · 01/10/2026
For understanding your game’s GPU and residency timeline, this new library is a big deal. devblogs.microsoft.com/directx/intr...
devblogs.microsoft.com
Introducing DxTimingCaptureLibrary - DirectX Developer Blog
Today we released DxTimingCaptureLibrary, an open-source C++ library for DirectX developers. It is available on GitHub under the MIT license, and it works
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mikematsel.bsky.social @mikematsel.bsky.social · 07/01/2025
Cooperative vectors will be a game changer devblogs.microsoft.com/directx/enab...
devblogs.microsoft.com
Enabling Neural Rendering in DirectX: Cooperative Vector Support Coming Soon - DirectX Developer Blog
Neural Rendering: A New Paradigm in 3D Graphics Programming In the constantly advancing landscape of 3D graphics, neural rendering technology represents a significant evolution. Neural rendering broad...
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