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Mike Bithell

@mikebithell.bsky.social
26K followers 906 following 4.6K posts

Director of video games. Currently Vampirium: 1997, previously Thomas Was Alone, Subsurface Circular etc etc

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Mike Bithell @mikebithell.bsky.social · 21/09/2026
Not sure about some of Sony’s choices lately
Mat for a restaurant ‘Horizon: Rooftop of Senses
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Mike Bithell @mikebithell.bsky.social · 20/09/2026
Athens: awesome
A man wears sunglasses and a striped shirt that immediately marks him out as British. Next to him stands his wife, who is objectively better looking than him. We are left to presume the man must be funny. He is, to an extent. Behind them is Athens, looking all classical.
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Mike Bithell @mikebithell.bsky.social · 20/09/2026
Very cool.. a Zara in Athens with preserved archeology right inside. World building!
Parts of an ancient wall and archway, preserved.A view of the wall, next to some very affordable items of clothing
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Mike Bithell @mikebithell.bsky.social · 19/09/2026
Bit of a hike up Lycabettus Hill, but work it to see the Acropolis from up here.
A view of the Acropolis from above, taken from a nearby hill.
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Mike Bithell @mikebithell.bsky.social · 08/09/2026
So in this example, the left portion is in subviewport, the right is in the main… left is noticeably lower resolutions
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Mike Bithell @mikebithell.bsky.social · 01/09/2026
‘You can’t own a game’ rendered like the old anti piracy ads
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Mike Bithell @mikebithell.bsky.social · 28/08/2026
Near full eclipse from the Hollywood hills
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Mike Bithell @mikebithell.bsky.social · 26/08/2026
Hitting the iconic LA streets
Sign for ‘ikea way’
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Mike Bithell @mikebithell.bsky.social · 24/08/2026
Shot reverse shot
A handsome man drinks a grown up drink for grownups
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Mike Bithell @mikebithell.bsky.social · 24/08/2026
POV
My wife, drinking a tiki drink on literal fire. A straw extends to me
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Mike Bithell @mikebithell.bsky.social · 23/08/2026
Awesome night celebrating the wrap on Wildwood with @kezdyer.bsky.social and her team. So many talented people putting a beautiful thing together. There was a cornbread buffet. 10/10
Roof with projected logo of Wildwood
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Mike Bithell @mikebithell.bsky.social · 22/08/2026
(A few hours)
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Mike Bithell @mikebithell.bsky.social · 22/08/2026
Checking in on our brick in pioneer courthouse square.
A brick saying ‘Kerry and Mike, 20 yrs’ with our shoes in shot
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Mike Bithell @mikebithell.bsky.social · 19/08/2026
I like these statues in Vancouver. One of an aloof Englishman, one of an aloof Frenchwoman, both of their dogs wanting to make friends.
Statue of an English guy with a comedia del arte nose, holding a pugA statue of a French lady, also wearing a mask, holding a poodle
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Mike Bithell @mikebithell.bsky.social · 12/08/2026
Obligatory ‘I lost my eclipse glasses so have this photo instead so I don’t blind myself’ photo
The exact same partial eclipse photo everyone is posting
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Mike Bithell @mikebithell.bsky.social · 11/08/2026
Big fan of sarcastically packed white vans.
White van, with comically placed crate sticking out of back, ‘fragile’ is printed on it
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Mike Bithell @mikebithell.bsky.social · 04/08/2026
Doing a little evening work and half watching Royal Tennenbaums.. and, uh, realising I might be making a slightly Wes Anderson coded game. Fancy typography and right angles ftw
Photograph of my screen working on Vampirium while two wilsons sit on a sofa in the background
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Mike Bithell @mikebithell.bsky.social · 04/08/2026
I married the right woman
My wife Kerry’s calendar for later in the week.. a screening of the odyssey, and a whole hour set aside to eat hotdogs after
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Mike Bithell @mikebithell.bsky.social · 04/08/2026
One for @thatswhatugets.bsky.social … who has been having this achievement named after him for 20 years at this point.
Description of an objective called ‘that’s what you gets’, which is for pushing characters off a balcony. Debuted in Dead To Rights: Retribution
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Mike Bithell @mikebithell.bsky.social · 23/07/2026
The best part of announcing Vampirium: 1997 good and early is that I get to make it in conversation with players.. shoutout to Mark in the steam forums for suggesting randomised keycodes as a good fit for repeated playthroughs.. just added them today :) First of many player suggested additions.
Screenshot of mark asking about randomised access codesTutorial introducing the mechanic in game
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Mike Bithell @mikebithell.bsky.social · 17/07/2026
Let’s fucking goooooo
Screenshot of a custom Godot editor window for setting up new items. Creates a clean new item based on an existing item, ready for me to finesse the specifics
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Mike Bithell @mikebithell.bsky.social · 15/07/2026
Chapter 5 in your inboxes. Dracula will see you now. Sign up here: mailchi.mp/bithellgames...
The king’s office was drenched in shadow. There was a viscosity to it.
Hart’s eyes took a moment to adjust from the cold fluorescence of Satō’s outer office. As his vision returned, he saw it. A large, hunched shape in the corner. It shook with spasms of energy, as wet, sharp sounds tore through the room towards where Hart stood. The artist gasped in a breath of thick, warm air.
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Mike Bithell @mikebithell.bsky.social · 14/07/2026
This is a great start! Really grateful to everyone who has shown their support. Excited to share the rest of this journey with you.
Keyart for Vampirium: 1997, with the text ‘ten thousand plus steam wishlists in week one’ added.
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Mike Bithell @mikebithell.bsky.social · 20/06/2026
MGS boardgame is pretty great. That bastard coming down in the very first lift has now made my day slightly worse across three decades
Image of a couple of people playing the first level of the MGS boardgame.
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Mike Bithell @mikebithell.bsky.social · 17/06/2026
Chapter One out! Join us mailchi.mp/bithellgames...
Start of an email, The Last Portrait: Chapter One.

Keyart of a man about to descend into a station, followed by ‘Chapter One’, and then the start of a story, with the line ‘Fuck it was hot.’
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Mike Bithell @mikebithell.bsky.social · 10/06/2026
Okay. The newsletter is officially alive. First email went out earlier this afternoon to all subscribers, detailing our plans for the next couple of months (a short story that builds towards the announcement of our next game in a month from today). Sign up now: mailchi.mp/bithellgames...
Screenshot of an email:

Hi there! Thanks so much for signing up to the Bithell Games mailing list. We’re incredibly excited to get rolling talking about our next game!

Starting next week, we’ll be releasing a short story, chapter by chapter, titled The Last Portrait. When we release Chapter 4, we’ll be announcing our newest game alongside it. If you’re subscribed here, you’ll be among the first to hear our news.

A note: Our next project is darker than our previous games. Coarse language and violence await. If that’s not for you, consider this a warning.

For everyone else, see you next week!
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Mike Bithell @mikebithell.bsky.social · 07/06/2026
V&A East Storehouse is heaven on earth man.
Big old view of a big old place.Kauffman Office, designed my Frank Lloyd Wright, transplanted to a warehouse in east LondonTrapezoid box for Omikron, early quantum dream game scored by BowieVinyl of a Goldie album which I really dug the cover of
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Mike Bithell @mikebithell.bsky.social · 05/06/2026
Keyart for the very cool looking new god of war game, but retitled ‘Thomas was alone: Claire’s Odyssey’
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Mike Bithell @mikebithell.bsky.social · 23/05/2026
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Mike Bithell @mikebithell.bsky.social · 05/04/2026
Sky Team is very good. Excellent couples co-op. We made time for a coffee on landing the first level. Pairs well with the Air Force One soundtrack.
Photo of Sky Team board game. Good, clean, nerdy fun.
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Mike Bithell @mikebithell.bsky.social · 03/04/2026
On my hols and finally reading this wonderful gift from my wonderful wife. Political thriller set in the aftermath of Nemesis. Very very good.
A slightly battered paperback, Star Trek: Articles of the Federation.
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Mike Bithell @mikebithell.bsky.social · 13/03/2026
This scene, but it’s me writing code in anticipation of an ask I know will come up three months from now
The scene from inception where Ken Watanabe smugly buys an airline to solve a travel issue
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Mike Bithell @mikebithell.bsky.social · 27/02/2026
Just got a belated Christmas present from father in law.. this lovely object by @eyepatchwolf.bsky.social.. honestly kinda wanna make a couple of these.
Cover of a book, ‘the bizarre world of fake videogames’ by Super Eyepatch Wolf
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Mike Bithell @mikebithell.bsky.social · 26/02/2026
Had a nice time on a spaceship (bridge commander in London, go if you haven’t already.. with a big group)
A bit of a spaceship Another bit of a spaceshipA place to get a cocktail for the spaceshipA door to a spaceship
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Mike Bithell @mikebithell.bsky.social · 11/02/2026
Gonna go hear the people sing
Crowded London street, pissing it down, a sign for Les Miserables, a show I have seen too many times
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Mike Bithell @mikebithell.bsky.social · 29/01/2026
Godot feature that just sped me up: there’s a time scale selector right there on the project preview window (spoilers for the top left corner of my next project). That was like 6 clicks and three windows in Unity
A corner or a window, showing that I’m running a game at 16x speed
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Mike Bithell @mikebithell.bsky.social · 20/01/2026
Sky respecting Bill Maher’s they/them pronouns is a big deal and deserves acknowledgement.
Blurb for Bill Maher show that uses ‘they/them’ pronouns
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Mike Bithell @mikebithell.bsky.social · 26/12/2025
End of an era (the era where the slightest bit of Twitter celebrity meant I got sent a pretty reliable supply of free tea and tea adjacent paraphernalia.. as my star now fades, so my tea budget must increase)
A broken Yorkshire Tea mug
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Mike Bithell @mikebithell.bsky.social · 09/12/2025
Finally, a unifying voice in British politics
A banner hanging from a balcony calling on all of us to ‘vote for Martok’, a Klingon general from Star Trek
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Mike Bithell @mikebithell.bsky.social · 05/12/2025
These two raised me treknews.net/wp-content/u...
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Mike Bithell @mikebithell.bsky.social · 24/10/2025
Excited that we are back at north on my unified next gen visuals wheel
A graphic showing the progression of the definition of next gen visuals:

- everything is shiny
- everything is yellow
- everything is softly shaded
- everything is blue
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Mike Bithell @mikebithell.bsky.social · 19/10/2025
Just went to see a little movie I got to hang out on set for last year with @thesakediary.bsky.social and one of my heroes, Lisberger. Appreciated the Arq grid cameo, loved the music and I’m gonna be studying some of that FUI stuff asap.
A nerd sat on a Dillinger Grid Lightcycle
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Mike Bithell @mikebithell.bsky.social · 18/10/2025
Going to see a mate’s band play
An orchestra tuning up
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Mike Bithell @mikebithell.bsky.social · 09/10/2025
Good shit
Slide before a Rian Johnson q&a.. which was a good time
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Mike Bithell @mikebithell.bsky.social · 26/09/2025
Time to make like a tree
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Mike Bithell @mikebithell.bsky.social · 17/09/2025
Never tried procreate on my phone before, but that’s a tidy little app for doodling prop ideas down.
Doodle of a chonky little pistol
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Mike Bithell @mikebithell.bsky.social · 16/09/2025
Can’t relate
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Mike Bithell @mikebithell.bsky.social · 16/09/2025
One of these days I’m gonna have to write a thread on the importance, at least for shallow people like me, of aesthetically pleasing but utterly visible placeholder. Derek’s right, it should stand out as separate/wip, but I don’t wanna stare at ugly stuff all day.
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Mike Bithell @mikebithell.bsky.social · 02/09/2025
I’ve peaked. Leaving Bluesky now
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Mike Bithell @mikebithell.bsky.social · 08/08/2025
Sad news today. Bithell Games, having been unable to secure a new larger scale project, is reducing in size. This means that eleven jobs are being made redundant. This constitutes the majority of our full-time staff.

It became clear leading up to the release of our most recent game that we were not immune to the challenges faced by many game development teams seeking funding partners in 2024 and 2025. We’ve fortunately been able to communicate these challenges ahead of time, and work with affected staff to ease departures as much as possible via severance packages.

It’s important to state that this was an incredible team of exceptionally talented people. If you’re a developer reading this, and you’re hiring; anyone among those affected would be a great addition to your studio, please reach out if we can help to put you in touch.

This news will not impact the availability of our existing self published games and ongoing support for them. We are incredibly grateful for our audience, and hope that your interest in our work follows individual team members as they head into other roles.

Bithell Games was always defined and elevated by our people. Today we 
are less.

-   Mike Bithell
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