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Aeva

@midnightsisters.org
873 followers 47 following 19 posts

Shape enthusiast. I like computers the normal amount. Find me elsewhere: zone.dog

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Aeva @midnightsisters.org · 18/04/2025
Thanks! Kriging is interesting. I found out about it after developing the spline terrain technique via discussion in my research thread on Mastodon. I forget the trade offs between the two techniques, but they're in a family together I think. I appreciate you sharing the link though!
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Aeva @midnightsisters.org · 22/01/2025
try messing with the spline tilt too
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Aeva @midnightsisters.org · 10/01/2025
thanks :D
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Aeva @midnightsisters.org · 10/01/2025
ow!
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Aeva @midnightsisters.org · 10/01/2025
give it a try :O I'd love to see what you make with it!
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Aeva @midnightsisters.org · 01/01/2025
Oh yeah, spline math itself could easily be a whole article series 💀
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Aeva @midnightsisters.org · 31/12/2024
This is the first I've heard of both Jason Booth and Microverse. Thanks for the link - I'll check it out later :D
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Reposted by Aeva
Bitmap Prager @bmprager.bsky.social · 31/12/2024
This is the tool I am currently using for game development!! Avea includes some examples of me using it in her blog post!
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Aeva @midnightsisters.org · 31/12/2024
Awesome :O Let me know what you think of the post once you read it and if there's anything you'd like me to elaborate on.
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Aeva @midnightsisters.org · 31/12/2024
The blog post walks through how to set that up in Blender to deform tessellated planes into height maps, touches on different ways to extend the technique, and also features some really cool work other people have done with the technique :O
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Aeva @midnightsisters.org · 31/12/2024
The core of the technique is you take the binormal of the nearest point on the nearest spline and you dot product that with the relative offset from that point to the point on the model you want to deform, and that's your elevation offset.
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Aeva @midnightsisters.org · 31/12/2024
I wrote a GRAPHICS BLOG POST about how to MAKE TERRAIN out of SPLINES and SIMPLE MATH in Blender with Geometry Nodes! This technique is very powerful and easy to implement and there's lots of interesting ways to extend it. zone.dog/braindump/sp...
An example demonstrating the technique.  There are 10 splines shown deforming a subdivided plane into a mountain road.Another example of the technique, this time showing how it can be used to create roads.  A low number of splines (not shown) deforms another tessellated plane, this time into a grassy hill with trees and a lonely road.
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Aeva @midnightsisters.org · 23/06/2023
does this place also not have timed mutes? fucking armature hour here
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Aeva @midnightsisters.org · 23/06/2023
wouldn't it make more sense to call them "skoots"
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Aeva @midnightsisters.org · 23/06/2023
why though
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Aeva @midnightsisters.org · 23/06/2023
weird. welp, guess I'm immediately muting a few people .-.
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Aeva @midnightsisters.org · 23/06/2023
is there any way to set up filters here
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Aeva @midnightsisters.org · 23/06/2023
is a "skeet" what they call a toot here
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Aeva @midnightsisters.org · 22/06/2023
If I post here, does anyone even see it lol
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Aeva @midnightsisters.org · 22/06/2023
Mr. Watson, come here, I want to see you.
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