mickey sanchez @mickeysanchez.bsky.social · 24/09/2026I am once again asking you to leave a review for Order Automatica on your platform of choice - especially phone players! I, mickey, am asking you casually to do so, but creepy cat man is being weird about it! 062
mickey sanchez @mickeysanchez.bsky.social · 19/09/2026Got an Editor's Choice award on iOS : ) Thanks Editor! 1100
mickey sanchez @mickeysanchez.bsky.social · 15/09/2026at least this will be a positive review for many 😭 mostly stings because this is the one review that dropped the game below 90% positive 080
mickey sanchez @mickeysanchez.bsky.social · 12/09/2026also hanging out with some of the greats for now 😅 (top paid games in "card" category) 081
mickey sanchez @mickeysanchez.bsky.social · 07/09/2026my numerology sensors are off the charts!!! (give me more reviews tho plz) 060
mickey sanchez @mickeysanchez.bsky.social · 20/07/2026halo halo at cathedral bridge jazz festival 020
mickey sanchez @mickeysanchez.bsky.social · 15/07/2026today in game dev i made this bad mockup and made the game not save so much for cert reasons 150
mickey sanchez @mickeysanchez.bsky.social · 01/06/2026Added some automated testing to Order Automatica inspired by listening to some interviews with Mewgenics devs. Adding a bunch of random units, giving them random items/cell effects/indulgences and let 'em go at it. Mostly looking for run-stopping bugs that fully stop the flow of the game. 1130
mickey sanchez @mickeysanchez.bsky.social · 25/05/2026Got this gorgeous final piece of art for Order Automatica : ) Artist is Mr. Pekinczyk (not on bsky) 052
mickey sanchez @mickeysanchez.bsky.social · 18/05/2026Appreciation post for www.deviantart.com/pekinczyk who is making all the art for Order Automatica. Look at these beautiful backgrounds : ) He likes cats. 1121
mickey sanchez @mickeysanchez.bsky.social · 26/04/2026Feels wild to look back after a while at all the stuff I've implemented in this game : ) 040
mickey sanchez @mickeysanchez.bsky.social · 05/04/2026went to an fka twigs concert last night, it was fucking cool 090
mickey sanchez @mickeysanchez.bsky.social · 26/03/2026Order Automatica is at PAX on this #TurnBasedThursday Check it out if you're there : ) Thanks @rogueduck.net for hosting. Order Automatica is a weird intricate strategy game inspired by auto battlers and tactics genres. store.steampowered.com/app/2105840/... 010
mickey sanchez @mickeysanchez.bsky.social · 09/03/2026It's come to the point where I'm doing full game play-throughs of Order Automatica to test the overall balance and working on Steam Achievements. Smells like the end : ) I'm pretty proud of what's there and I surprise myself with how much stuff is going on. 1100
mickey sanchez @mickeysanchez.bsky.social · 06/03/2026Participated in a trend! Almost gave up when I couldn't add Eternal Cylinder - had to include "the" in their search bar. I tend to include games that grow in my mind over time. 060
mickey sanchez @mickeysanchez.bsky.social · 28/02/2026Pretty happy with this "Battle Won" screen a spent like all day making and remaking until I liked it 😅 0102
mickey sanchez @mickeysanchez.bsky.social · 16/02/2026Order Automatica has worked on Steam Deck for a long time, but here's proof : ) Also the newest demo has quietly been made live 🤫 store.steampowered.com/app/2105840/... and newbeings.itch.io/order-automa... 081
mickey sanchez @mickeysanchez.bsky.social · 11/02/2026you can kill fascists in my game... wishlist now! store.steampowered.com/app/2105840/... 061
mickey sanchez @mickeysanchez.bsky.social · 09/02/2026I've been pushing to get Order Automatica ready for Steam Next Fest. I'm going to try posting about it a bit more to get some practice talking about it. Why is this game special? I really tried to do something weird and different with auto battlers - something emergent, with physicality. 083
mickey sanchez @mickeysanchez.bsky.social · 01/02/2026And then it was done : ) This isn't the full picture, and I've glossed over some things for brevity's sake, but hopefully this is interesting! To finish, here's a video of me playing through the completed level. 250
mickey sanchez @mickeysanchez.bsky.social · 01/02/2026Almost a YEAR later I came back while I was doing a full content pass of the game to place bugs, flowers, and bunch of poop under water... because it's a sewer. 170
mickey sanchez @mickeysanchez.bsky.social · 01/02/2026We put the level aside for awhile, and then Robert came back and did a general beautification pass. @saphizzle.bsky.social did actual models for the vertical and horizontal spinning things, and @jlorp.bsky.social came in it at some point and did touch ups as well. @tomaeusd.bsky.social added music. 180
mickey sanchez @mickeysanchez.bsky.social · 01/02/2026Meanwhile I kept working on the second half of the level, gently nudging it towards it's final form. There was a feeling that there weren't enough tongue interactions in the level, so I made the first version of some doors you needed to pull open before the rotating platforms. 150
mickey sanchez @mickeysanchez.bsky.social · 01/02/2026At some point, Robert came in and did a pass at another iteration on the stealth section after he had done a bunch of stealth sections for an earlier part of the game. It was cool, with more verticality. Unfortunately, we decided to cut this whole section from the final game for pacing reasons. 150
mickey sanchez @mickeysanchez.bsky.social · 01/02/2026Meanwhile the second part of the level got enclosed, and went through small iterations. We don't have many moving platforms in the game because most of our level geometry attempts to be semi-realistic. We thought of this level as some kind of sewage treatment area to make sense of these shapes. 160
mickey sanchez @mickeysanchez.bsky.social · 01/02/2026In this level, you've just been flushed down the toilet by the main antagonists. The original idea was that you were escaping the sewers as guards searched for you. Here's my second iteration on that moment, which I tacked on to the beginning of the level. I did my best to sneak in some grinding. 160
mickey sanchez @mickeysanchez.bsky.social · 01/02/2026At some point we had a meeting to go over all of the individual moments we liked, and then I moved them into the Sewer Entrance and Exit scenes. You can see here some very rough versions of areas that made it into the final game. 180
mickey sanchez @mickeysanchez.bsky.social · 01/02/2026Here's the actual very first version of the level. I made these simplistic mock ups for every desert level. It was partly housekeeping: have all the scenes with scene doors set up and ready to go. But it also let us run through the world and get a sense of the connections as we added more and more. 180
mickey sanchez @mickeysanchez.bsky.social · 01/02/2026Case in point: here's another goo ball beat that didn't make it into the game. I'm a grinding enthusiast doing my best to express myself. Small detail, but you can see here that the timing on the original goo balls was a bit different than in the final game. 170
mickey sanchez @mickeysanchez.bsky.social · 01/02/2026The reason I chose this level is because I have a strong memory of prototyping the ideas and feeling like I was really phoning it in that day 😅 I was like, "uhh, how about some spinning cylinders?" In retrospect, there were a ton of times where it turned out my simpler ideas worked better : ) 180
mickey sanchez @mickeysanchez.bsky.social · 01/02/2026🧵 Big Hops Sewer Exit Level Design Deep Dive Thread 🧵 Inspired by @radiatoryang.bsky.social's excellent Big Hops level design blog post and encouraged by Chris @luckshotgames.com, here's a thread where I dove back through the commits to look at our iterations on a single level in Big Hops. 128925
mickey sanchez @mickeysanchez.bsky.social · 27/01/2026I'm doing a push for Order Automatica right now, and I was just taken aback by this screenshot. It looks really cool! There's so much info on screen 😅 The game has come a long way, and I'm just feelin' good about it : ) 1111
mickey sanchez @mickeysanchez.bsky.social · 23/01/2026wow, Tall Trails is a beautiful game in every aspect! 020
mickey sanchez @mickeysanchez.bsky.social · 08/01/2026Order Automatica is the auto battler ritual game for a secret society 👁️ It's got emergent gameplay and interesting synergies to discover, and I'm adding new stuff every day. It will come out this year! #TurnBasedThursday store.steampowered.com/app/2105840/Order_Automatica/ 061
mickey sanchez @mickeysanchez.bsky.social · 05/01/2026a clip in which a a fish slaps a knight with a crimson glove 020
mickey sanchez @mickeysanchez.bsky.social · 04/01/2026Latest version of my jam game for #CorgiJam is feeling solid now : ) Added multiplicative tiles that make really high scores possible, and it feels more like a real arcade game. newbeings.itch.io/make-nines 031
mickey sanchez @mickeysanchez.bsky.social · 01/01/2026I spent this morning updating the game a bit. Made it look worse to make it look better. Also made the SFX a bit less annoying and balanced piece generation a tad. Officially a multi-year project now 😂 Also I used the pico-8 color palette in honor of the jam. 030
mickey sanchez @mickeysanchez.bsky.social · 29/12/2025If I ask you to play Street Fighter 2, this is what I'm talking about. 610014
mickey sanchez @mickeysanchez.bsky.social · 22/12/2025Got some beauty this weekend. Saw a nice rainbow : ) 0160
mickey sanchez @mickeysanchez.bsky.social · 05/12/2025oops i posted the wrong video! Well here you can see an example of JUICE ITERATION. 120
mickey sanchez @mickeysanchez.bsky.social · 05/12/2025Working on my unlock screen for Order Automatica today after being inspired by Sakurai's unlock screens in Kirby Air Ride : ) Gotta keep juicin' it, but it's a start! store.steampowered.com/app/2105840/... #TurnBasedThursday 140
mickey sanchez @mickeysanchez.bsky.social · 23/11/2025my publisher @bettergamingpro.bsky.social is showing order automatica at weplay expo in Shanghai this weekend. I think that's pretty cool! also, we localized the title and google translate tells me it says "9 grid life and death battle" which I think is a great title hehe 140