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Michael Jared🌲BUSHCRAFT SURVIVAL🌲

@michaeljared.bsky.social
196 followers 126 following 238 posts

[He/Him] Gamedev/engineer/teacher. I make a lot of educational content for the Godot Engine and Blender. Working on Bushcraft Survival! store.steampowered.com/app/3529110/… www.michaeljared.ca

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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 06/10/2026
Check out Atlantic Canada Games Fest!! As some of you know, I was born and raised in Newfoundland. So I'm super happy that Bushcraft Survival is included here! #steam #atlantic #canada #games store.steampowered.com/curator/4620...
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 27/09/2026
Bushcraft Survival in 15 seconds! #bushcraft #survival #indiegame #pcgaming #steam #demo Play the demo on Steam! store.steampowered.com/app/3529110/...
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 31/08/2026
Bushcraft Survival Demo update, check it out! store.steampowered.com/app/3529110/... #indiegames #pcgames #bushcraft #survival #steam #demo #godot
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 17/07/2026
Are you a gamedev that is interested in how Terrain Rendering systems work? This video just dropped on my Patreon, but will be released on YouTube in a week! #gamedev #terrain #rendering #3d #geometry #clipmaps patreon.com/MichaelJared
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 18/06/2026
ℹ️GAMEDEV TOOLINGℹ️ I prefer having several small tools that do specific jobs as opposed to one giant tool that tries to do everything. This is one of the reasons I price all my addons very affordably. I'm hoping users mix/match as they see fit! What do you think? #blender #gamedev #indiedev #addons
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 13/06/2026
I finally published the High to Low poly PBR Baker! It does 1-click PBR baking of a Highpoly to Lowpoly object. Check it out! superhivemarket.com/products/hig... #blender #addon #baking #highpoly #lowpoly #baker #blendermarket (1/2)
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 30/05/2026
It took a minute, but I'm not longer alone on the Bushcraft Survival leaderboard! 🤣 To get on the leaderboard play on SURVIVALIST mode: - No HUD, only minimal build feedback - Fully immersive animal tracks (1/2) #indiegames #godot #survivalgameing #steam #pcgaming #demo
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 24/05/2026
Hey everyone! I have been a bit quiet on here lately, so apologies for that. I've actually taken a 2-3 week break from dev on Bushcraft (which I think was sorely needed). Happy to say I'm back up on the horse and excited to finish dev! 🎉DEMO DROPS MAY 26🎉 ROADMAP to 1.0, see below! #indiedev
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 18/03/2026
People have told me many times that Bushcraft Survival's graphics are bad. I usually go along with it and say something along the lines of "you're right, I'm not an artist". I'm now turning a corner where I really like the visual aesthetic, and no longer think it looks bad! #bushcraft #survival
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 16/03/2026
The foliage and environment graphics in #BushcraftSurvival, starting to come together! Not too much left to do now for the demo but test. #godot #demo #steam
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 13/03/2026
You can get soft edges using render_mode alpha_to_coverage with ALPHA_ANTIALIASING_EDGE. This only works with MSAA, but if you want to force MSAA on, use alpha_to_coverage_and_one. In direct sunlight it is easy to see the hard ALPHA_SCISSOR edges, so this helps with that:
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 13/03/2026
HOW TO DO PROPER FOLIAGE RENDERING IN GODOT sharing because there is almost nothing out there on this 1. Use ALPHA_SCISSOR on your cards 2. Do not use visibility range fading, just use the FADE_DISABLED property for good draw call culling #godot #foliage #rendering #3d (1/3)
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 28/02/2026
This is a small thing, but I'm proud of it. I just got a request for a custom screen resolution on A Beaver's Tale (1680x900), for a person with a disability. Being able to jump in there and patch it for them genuinely makes me feel like gamedev can have a positive impact in the world! #indiedev
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 11/02/2026
Here is the roadmap to the demo for Bushcraft Survival. Aiming for March! Lots of work to do but I'm excited for all of the changes coming to the game. #bushcraft #survival #indiegame #demo #steam Check it out! store.steampowered.com/app/3529110/...
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 07/02/2026
New game mechanic in Bushcraft Survival - you can save yourself from drowning by using an Ice Safety Pick to pull yourself out of the ice! #indiedev #gamedev #bushcraft #survival
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 08/01/2026
Happy new year #gamedev folks! Been focusing on optimization and QOL updates for Bushcraft Survival, take a look. bushcraftsurvivalgame.com #godot #indiedev #bushcraft #survival
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 07/11/2025
#PitchYaGame - let me introduce Bushcraft Survival, if you haven't heard of it! 🌲Survive an endless, procedural snow-covered boreal forest 🐟Fishing, trapping, exploration 🪵Collect resources and build with no constraints +Co-op PvE! Play with up to 4 friends. store.steampowered.com/app/3529110/...
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 05/10/2025
I'm just going to put this here and cry in a corner 🤣 #multiplayer #indiedev #solodev #survivalgames #godot
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 14/09/2025
Bushcraft Survival on mobile? Maybe! I'm learning about some super cool Godot features enabling desktop and mobile builds to coexist on one code branch. For the Godot devs: there's a plugin called Resource Remaps (godotengine.org/asset-librar...) allowing you to remap autoloads for your platforms.
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 27/07/2025
We have had this blanket for a long time and every time I look at this little blue guy I keep thinking to myself he's going to be the main character in the next pixel art game I make. What should his name be?? #BlueMan #Ape
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 22/07/2025
Just sharing a funny clip of gamedev things for your amusement. #blender #godot
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 16/06/2025
XPGameSummit 2025 was incredible!! I got so much out of this conference. Met a ton of amazing devs, got incredibly thoughtful playtesting and feedback, and listened to some great talks. #XPGameSummit #indiedev #Godot #blender #solodev Bushcraft Survival already has a new patch! t.co/OdTDpUWY65
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 07/06/2025
#XPGameSummit Just in case any folks I know on #bsky are around Toronto and will be coming to the XPGameSummit next Thursday, we should connect! I will have a table set up for playtesting Bushcraft Survival. I'll have some merch too! #BushcraftSurvival #Godot #IndieGames #SurvivalGaming
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 06/06/2025
Hey #PitchYaGame ! Bushcraft Survival is a roguelike, first-person survival game, set in the icy cold Canadian North. Alone. Hungry. Freezing. Feel the exhilaration of surviving the devastating cold! 🌲Collect Resources 🪓Build Shelters 🐟Trap and Fish Wishlist! store.steampowered.com/app/3529110/...
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 26/05/2025
Hey #bsky! I will be streaming in about 30 minutes over on Twitch. I'll be doing some more gamedev on Bushcraft Survival today, going to take a look at input mapping. Jump in chat and say hi #twitch #streaming #gamedev #survivalgaming #BushcraftSurvival #Godot
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 22/05/2025
The #BushcraftSurvival Playtest is now LIVE on Steam! Jump in and take a look! (Linking the Reddit post for full details + gameplay clips!) www.reddit.com/r/SurvivalGa...
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 11/05/2025
~BUSHCRAFT SURVIVAL~ I am on a 3D modeling rampage today! So many props for the "public use cabins" game mechanic. #blender #3dmodeling #texturing fun fact, the bed roll on the right was originally like 670k tris, baked it down to 500!
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 12/04/2025
DEAD INTERNET THEORY #BlueSky, let's talk about it, and how it relates to art, tech, and for me, game development -- I'm sure I can't be the only one who feels engagement is lower on BlueSky. I've finally come to grips with it- although it feels bad, it's a *good* thing. (1/6) #DeadInternetTheory
DEAD INTERNET THEORY
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 02/04/2025
This asset is meant to be a fairly low-poly game-ready asset. It will only be seen up close at certain angles. Managed the whole thing with 3 sets of 2K textures (ORM), and 3580 triangles.
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 02/04/2025
Calling all #Canadians, I challenge you to spot the easter egg in this prop for Bushcraft Survival! Also: - Ucupaint is an extremely goated and incredible Blender plugin for texturing - I don't think I'll be renewing Substance Painter #blender #ucupaint #3dmodeling #gamedev
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 28/03/2025
First sound track is coming together for #BushcraftSurvival! Here's a sneak preview, this one will likely be the start menu track Give it a wish list on Steam to support development: store.steampowered.com/app/3529110/... #indiedev #reaper #audacity
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 14/03/2025
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 14/03/2025
And this is the result, 5h later! #BLENDER
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 13/03/2025
Tonight: some UV mapping for the folding saw in Bushcraft Survival. Next up I will be baking some high poly details onto it! #indiedev #bushcraftsurvival
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 04/03/2025
In blender, the knife on the right looks rounded and rubbery looking. This is because the normal map is just a flat color on the metal surface. The traditional way to fix this would be to bake in the curvature detail from a high poly (which I didn't have). Marking sharp was easier!
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 04/03/2025
⚡3D GAMEDEV TIP⚡ Marking edges "Sharp" can make a huge difference in some cases. For this knife, I was having way too much trouble with the baked normal map. So rather than fiddle with it endlessly, I marked a few edges sharp and it looks pretty good! #blender #godot #BushcraftSurvival
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 25/02/2025
FEEDBACK PLEASE! This morning spent a few hours working on the logo for Bushcraft Survivor. Yes/No? #indiedev #steam
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 24/02/2025
🧙 HEAR YE INDIE DEVS: WE MUST LEARN ALL THE SHORTCUTS 🧙 #godot #gimp #blender #opensourceunite #indiedev #bushcraftsurvival
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 17/02/2025
What do your Git commit messages look like? #indiedev
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 15/02/2025
WOOHOO! I think I'm done with my infinite, procedural forest + terrain system for now. It's stable with draw calls, primitives, and CPU/GPU memory. Art is placeholder. [Check out Bushcraft Survival on Steam!] store.steampowered.com/app/3529110/... #godot #RenderingServer #bushcraftsurvival
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 15/02/2025
Finally fixed!! Turns out I was missing a bunch of RenderingServer.free_rid() calls. Gotta make sure you keep track of those instances! #godot #RenderingServer
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 14/02/2025
You might be right! My object count and other stats are otherwise stable... (For reference, the scene has an enormous number of trees at different LODs being renderered)
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 14/02/2025
If anyone has experiencing hunting down memory leaks with RefCounted in Godot, plz hit me up, am losing my mind currently #godot #indiedev
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 01/02/2025
Debug visualization of my snow-terrain LOD system in Godot ☃️ Right now just a 2km^2 map, but should scale up nicely. Sitting at 58k tris, 53 draw calls, and the highest level of LOD is tessellated at ~0.5m increments (which is decent for snow deformation) #godot #indiedev #BushcraftSurvival
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 01/02/2025
This one sentence from OpenGL's website helped me make a *perfect* algorithm to snap a concave collision to my procedurally generated terrain GL_LINEAR interpolation slaps hard on noise textures #godot #opengl
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 01/02/2025
SRGB color space strikes again!! I'm using a noise texture with a color ramp, and the color ramp automatically converts the texture to an SRGB color space. #godot #indiedev #srgb?
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 01/02/2025
GAMEDEV: when you spend hours working on a feature and then it turns out SO wrong that it makes you burst out laughing (or crying, that's ok) 😭 So the collider (in magenta) *should* be hugging the snow-covered terrain here. But instead it's doing whatever the hell this is?? #godot #indiedev
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 29/01/2025
When I started making Bushcraft Survival - a fairly hardcore roguelite survival game - I did *not* expect it to be cozy. It absolutely is cozy and I cannot explain it at all. Sometimes when I'm play testing I just want to sit by the fire to get warm and wait for the stars to come out. #godot #indie
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 25/01/2025
I really like this little section of the Triumph of Death (1562). I genuinely wonder if it was an inspiration for Tim Burton, the style is just so striking. en.m.wikipedia.org/wiki/The_Tri...
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Michael Jared🌲BUSHCRAFT SURVIVAL🌲 @michaeljared.bsky.social · 13/01/2025
This is screenspace snow shader for #BushcraftSurvival. I think a few more tweaks and it will be really convincing. It's super performant, as it only uses a few scrolling noise textures, depth sampling and the view matrix. #godot
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