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mhaddy

@mhaddy.bsky.social
31 followers 40 following 138 posts

Electro Havoc: a retro twin-stick shooter where every kill sets up the next one. 3 worlds, geometric enemies, neon arenas, leaderboards, and chain reactions that turn survival into choreography. Out now on Steam: s.team/a/2980110

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mhaddy @mhaddy.bsky.social · 04/10/2026
As part of the Steam Autumn Sale, Electro Havoc is 50% off until Oct 8. Grab it for $3 and enjoy this retro twin-stick shooter from an #indiedev crafted with love in #godot! store.steampowered.com/app/2980110/...
store.steampowered.com
Save 50% on Electro Havoc on Steam
Electro Havoc: A retro twin-stick shooter set in a neon-charged battleground where you'll face waves of geometric foes across 3 worlds. Lure more enemies into debris fields to trigger chain reactions,...
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mhaddy @mhaddy.bsky.social · 12/09/2026
This was my enemy design from the get go! Simple shapes so I could focus on the gameplay.
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mhaddy @mhaddy.bsky.social · 11/09/2026
New #devlog up! We take a look at the enemy design behind the most populous of baddy's in Electro Havoc: The Shard! 5-points of detrimental geometry. #shader #vfx #steam #godot #gamedev #solodev medium.com/@mhaddy/godo...
medium.com
Godot Devlog #4 | Enemy Design
In Devlog #3, I shared that the enemy death debris was colored “to match what the shader draws”. A yellow enemy shatters into yellow, a red…
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mhaddy @mhaddy.bsky.social · 31/08/2026
Electro Havoc is 40% off on Steam - less than half a cup of coffee, and there's never been a better time to jump in. And if you've already played: leave a review. Reviews do more for a small game than anything else. store.steampowered.com/app/2980110/... #godot #indiedev #solodev #gamedev
Player reviews of Electro Havoc, on sale now on Steam
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Reposted by mhaddy
Stein Makes Games @steinmakesgames.bsky.social · 30/07/2026
Daily reminder that GDscript supports the Sumerian clay table alphabet, Akkadian cuneiform of ancient Mesopotamia. This is perfectly valid code you can write in your game:
572256764
Reposted by mhaddy
Christophe is making Prerolled! @qaqelol.bsky.social · 21/07/2026
Working on an alternative menu for my #godot guides!! #GameDev #IndieDev
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mhaddy @mhaddy.bsky.social · 14/07/2026
“I don’t need time, I need a deadline!”
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mhaddy @mhaddy.bsky.social · 11/07/2026
Time for an easter egg achievement
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mhaddy @mhaddy.bsky.social · 09/07/2026
Fun contest! You’d think that just because you made it, you’d be kingpin but 😅
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mhaddy @mhaddy.bsky.social · 09/07/2026
One day, one day… #solodev
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mhaddy @mhaddy.bsky.social · 08/07/2026
Time to expand to modals 😏
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mhaddy @mhaddy.bsky.social · 08/07/2026
Pure passion project 💪🏽
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mhaddy @mhaddy.bsky.social · 07/07/2026
Time to crank that contrast ratio haha
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mhaddy @mhaddy.bsky.social · 07/07/2026
Such a good experience! Albeit, painful. Will be following your project. Love the aesthetic and vibe, would love to own a Kei truck one of these days. May have to settle for virtual for now…
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mhaddy @mhaddy.bsky.social · 07/07/2026
Kenney’s work is stellar- always been a massive fan. Com’on #gamedev community, let’s support each other when creators like this extend a helping hand.
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mhaddy @mhaddy.bsky.social · 07/07/2026
As someone with little UE experience, what’s been the hardest part of the port?
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mhaddy @mhaddy.bsky.social · 07/07/2026
Nailing the stealth vibe, and what a performant camera pan.
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mhaddy @mhaddy.bsky.social · 05/07/2026
Love the progress, keep it up. We need more UT2K4 in today’s world.
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mhaddy @mhaddy.bsky.social · 04/07/2026
I’ve got a ROG Ally X, so happy to give it a go for insight on how well it works on handhelds.
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mhaddy @mhaddy.bsky.social · 04/07/2026
If you’re curious on how that works, check out Devlog #3: medium.com/@mhaddy/godo...
medium.com
Godot Devlog #3 | Sampling sprites inside a particle shader
Hello again. Devlog #3, two weeks after Devlog #2. Not the 24-hour turnaround I briefly fantasized about, but a significant improvement on…
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mhaddy @mhaddy.bsky.social · 04/07/2026
Oh that’s right, that system is stateless. Managing the state was always my downfall especially when developing a game over many years. All of those story arcs! lol
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mhaddy @mhaddy.bsky.social · 04/07/2026
Every enemy shatters into its own pixels when it dies. When a chain reaction goes off, the arena briefly becomes a color field. Electro Havoc, out on Steam - 30% off in the Summer Sale. #ScreenshotSaturday #godot #gamedev
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mhaddy @mhaddy.bsky.social · 04/07/2026
Loving this. What platforms are you planning for?
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mhaddy @mhaddy.bsky.social · 04/07/2026
Nice! What do you use to manage the dialogue system and state?
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mhaddy @mhaddy.bsky.social · 04/07/2026
Love the variance in brick texture, really captures that early JRPG feeling.
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mhaddy @mhaddy.bsky.social · 02/07/2026
Wounded and enraged, the octagon fires with what strength remains. The pilot weaves in for a brief and violent negotiation. Boss fights are new in Electro Havoc 1.0 - 30% off in the Steam Summer Sale. s.team/a/2980110/ #indiedev #gamedev #godot
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mhaddy @mhaddy.bsky.social · 02/07/2026
You’re seeing the passion from the community <3
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mhaddy @mhaddy.bsky.social · 02/07/2026
Brackey’s video series on YouTube are a fun and informative way to get started with #godot. He carries a lot of charisma in his content. Though I got started in Godot 3 with Heartbeast (m.youtube.com/@uheartbeast) and learned all of the fundamentals from him. +1 would watch again.
m.youtube.com
Heartbeast
Hi! Welcome to my channel. My name is Benjamin and I make GameMaker Studio Tutorials, Godot Engine Tutorials, and pixel art tutorials. If you want to learn to make games you are in the right place!
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mhaddy @mhaddy.bsky.social · 01/07/2026
Lot of body roll on that car. May need to stiffen the suspension! lol
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mhaddy @mhaddy.bsky.social · 01/07/2026
Very welcomed change to increase the quality and maintainability of an amazing engine.
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mhaddy @mhaddy.bsky.social · 30/06/2026
Try Godot :)
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mhaddy @mhaddy.bsky.social · 30/06/2026
Yeah the editor takes some getting used to but it has its own charm. I didn’t like there was no git integration and had to rely on 3rd party addons for that. I’ve since switched over to VSCode as I’m comfortable in that IDE from other projects and haven’t looked back!
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mhaddy @mhaddy.bsky.social · 30/06/2026
Mac’s on my list also because of a particular vocal friend :)
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mhaddy @mhaddy.bsky.social · 29/06/2026
First time working with Godot? What did you think?
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mhaddy @mhaddy.bsky.social · 29/06/2026
I love the UI sounds. Maybe a bit too high on the reverberation though?
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Reposted by mhaddy
rawb! 🏳️‍🌈✨ @rawbherb.bsky.social · 28/06/2026
Made some free slide templates for #Godot Con Boston 2026 speakers to use, these are some of my faves! Here's the link in case anyone can get some use from them: drive.google.com/drive/u/2/fo...
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mhaddy @mhaddy.bsky.social · 28/06/2026
Every kill in Electro Havoc sets up the next one. Lure enemies into debris fields, trigger chain reactions, climb the leaderboard. Currently 30% off in the Steam Summer Sale. s.team/a/2980110/ #indiedev #gamedev #steamsummersale #godot
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mhaddy @mhaddy.bsky.social · 28/06/2026
Keep it up! Any post processing done once it gets digitized?
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mhaddy @mhaddy.bsky.social · 27/06/2026
Wow, are all of the backgrounds in Koz hand drawn? That’s super slick.
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mhaddy @mhaddy.bsky.social · 27/06/2026
Pink one in the middle is my fav. Draws you in as a forbidden portal
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mhaddy @mhaddy.bsky.social · 27/06/2026
Is that a shader on the bricks? Love it!
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mhaddy @mhaddy.bsky.social · 27/06/2026
See those white orbs? Tracking remnants from a previously destroyed baddie. This isn’t going to end well for our player… #ScreenshotSaturday #godot #indiedev #gamedev
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mhaddy @mhaddy.bsky.social · 26/06/2026
Chris Melissinos curated the Smithsonian's "Art of Video Games" exhibit. Dean Takahashi is a longtime gaming journalist at VentureBeat, and has been covering this industry for decades. Episode: www.youtube.com/live/bxIrXoc... Steam (30% off in Summer Sale): s.team/a/2980110/
s.team
Save 30% on Electro Havoc on Steam
Electro Havoc: A retro twin-stick shooter set in a neon-charged battleground where you'll face waves of geometric foes across 3 worlds. Lure more enemies into debris fields to trigger chain reactions,...
011
mhaddy @mhaddy.bsky.social · 26/06/2026
Industry veterans Chris Melissinos, Dean Takahashi, and Mark DeLoura gave Electro Havoc a shoutout on this week's Boss Rush Game News podcast. Still a bit floored by this. #indiedev #gamedev #solodev
youtube.com
Boss Rush - June 26, 2026 - BACK FOR JUNE
YouTube video by Boss Rush - Weekly Game News and Discussion
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mhaddy @mhaddy.bsky.social · 25/06/2026
Every enemy in my twin-stick shooter shatters into its own pixels when it dies. The debris is colored by sampling the sprite right inside the particle shader. Read more and grab Electro Havoc for 30% off right now in the Steam Summer Sale: medium.com/@mhaddy/godo... #godot #gamedev #shaders #vfx
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mhaddy @mhaddy.bsky.social · 16/06/2026
Really looking forward to Oboro No Ichi. It has real Spirited Away vibes and love the shallow depth of field for the immersion it brings to this cozy sim. Well done, @thelaba.bsky.social! #indiedev
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mhaddy @mhaddy.bsky.social · 14/06/2026
You should be super proud of investing the effort to make games more accessible. Even if it’s not Godot-built ;)
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mhaddy @mhaddy.bsky.social · 14/06/2026
Wave 5. Boss incoming. Spacetime is warping. Electro Havoc is live on Steam - 20% off in Bullet Fest 👇 store.steampowered.com/app/2980110/... #godot #indiedev #gamedev #screenshotsaturday
Incoming boss warps spacetime
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mhaddy @mhaddy.bsky.social · 12/06/2026
So far so good, little AI agent!
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mhaddy @mhaddy.bsky.social · 12/06/2026
Coding! I’m designing in my head and on the back of napkins all the time.
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