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zooi 🛸

@mestiez.dev
117 followers 288 following 59 posts

ik maak videospelletjes en alles studiominus.nl mestiez.dev

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zooi 🛸 @mestiez.dev · 14/08/2026
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zooi 🛸 @mestiez.dev · 21/09/2025
Game Club is a manga by mozocry, and is one of my favourites. I want to make every* game featured in the story into a real, playable thing, and I started with Netherstone. The manga claims the game is "easy" but it's actually incredibly difficult and weird to play. Or maybe I'm just bad.
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zooi 🛸 @mestiez.dev · 30/07/2025
#animation about the most intelligent cat in the known universe #2d #art #spuuglelijk
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zooi 🛸 @mestiez.dev · 10/07/2025
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zooi 🛸 @mestiez.dev · 08/05/2025
finally adding dynamic point lights to the engine. very simple forward rendering, for now. i have several useful buffers i could use to implement deferred rendering but ive never done any of this before so im going to keep it simple.
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zooi 🛸 @mestiez.dev · 18/04/2025
self insert
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zooi 🛸 @mestiez.dev · 12/04/2025
rotten cat
a blue cat with yellow eyes stares into a fisheye-lens camera. a red building can be seen in the background. it's daytime and overcast.
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zooi 🛸 @mestiez.dev · 06/02/2025
here is an attempt at baked lightmaps in my videogame (custom engine). ignore the fact that it looks too bright, these are daylight lightmaps taken at night. i encountered many unexpected problems trying to get these looking correct + i think filmic tonemapping makes the lights look oversaturated :(
A rendered image of a small red brick building with a steep triangular roof, labeled "Oldwick Frost" on a sign above an arched entryway. A white clock is mounted on the front façade, just below the roof. The building features a glowing yellow window on the left, a dark door, and a lit lantern mounted on the wall near the entrance. Inside the archway, a ticket window is visible. A wooden bench sits outside the building, and the scene is set against a dark night sky with additional small structures visible in the background.A rendered image of a red brick building with a pitched roof, labeled "The Copper Kettle" above the entrance. The building features glowing yellow windows, suggesting interior lighting, and a dark door. The structure has a mix of rectangular and arched windows, with additional signage on the side reading "The Copper Kettle". The scene is set in a dimly lit environment with a dark sky. A rendered image of a large red brick building with a gothic architectural style, featuring multiple triangular roofs and chimneys. The building has arched windows glowing with yellow light, suggesting illumination from within. A large circular clock with glowing hands is mounted prominently above the main entrance. The entrance features a double door beneath an archway, flanked by two lit lanterns. The scene is set against a dark night sky.
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zooi 🛸 @mestiez.dev · 30/12/2024
i am implementing shadow mapping for the first time ever!!! do any graphics people have tips for me? #vernietigingsaanval
A screenshot of a 3D rendering of a medieval village. The village is surrounded by a snow-covered landscape. There is a large church in the center of the village, and several smaller houses and buildings around it. The buildings are made of dark gray stone with red roofs.
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zooi 🛸 @mestiez.dev · 19/11/2024
minecraft cat
A screenshot of Minecraft in which a cat stares at the camera. The cat is sitting right next to a framed photo of itself doing the same thing.
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zooi 🛸 @mestiez.dev · 02/11/2024
implemented temperature. look at the neat convection currents! i've also noticed that the body of water expands which I am unsure is physically accurate. the heat glow is just a debug thing :)
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zooi 🛸 @mestiez.dev · 24/10/2024
oil floats and stone sinks. it's also interesting that the oil sticks to the stone particles while they pass through it. im having classic boundary issues™ too
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zooi 🛸 @mestiez.dev · 23/10/2024
I can now make a beach!! Mass isn't properly implemented and neither is friction, so my sand looks a little like a liquid... It's parallelized, but it's all on the CPU because I really don't enjoy GPU programming. As expected it's already starting to slow down at 20k particles.
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zooi 🛸 @mestiez.dev · 22/10/2024
liquid-grain interaction is a lot more difficult than i thought, but it's mostly working
A pixelated simulation showing a cross-section of sand and water. The sand is tan and forms the bottom layer, while blue water sits on top, filling a depression. On the left, there are buttons labeled "Oil," "Sand," "Water," and "Clear." A circular tool is visible over the sand and water.
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zooi 🛸 @mestiez.dev · 21/10/2024
Placing fluids. This reminds me of OE-CAKE! but I'm aiming for a Powder Toy alternative. Also I had to speed this video up 2x because of the 1 minute time constraint...
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zooi 🛸 @mestiez.dev · 20/10/2024
???
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zooi 🛸 @mestiez.dev · 20/10/2024
pretty oil colours
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zooi 🛸 @mestiez.dev · 20/10/2024
position based fluids!!1 for a VIDEOGAME
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