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Merlin

@merlinvr.bsky.social
440 followers 121 following 22 posts

Does stuff for VRChat, author of UdonSharp, makes shaders once every few years, may draw decent enough to show in a decade or two, posts stable diffusion renders sometimes

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Merlin @merlinvr.bsky.social · 07/03/2025
Starship looks really cool when it burns up, they should add some metals that burn different colors too.
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Reposted by Merlin
Hannah Dawson @fairlysadpanda.bsky.social · 10/02/2025
#VRChat friends, especially world friends, I'm happy to announce that VRCBilliards: Community Edition has a new 1.6.0 release ready for public testing. github.com/VRCBilliards... Please take a look and find bugs! The notes contain some general sense of what's changed, but it's been four years so...
github.com
Release v1.6.0_b1 FINAL Udon update, first beta! · VRCBilliards/vrcbce
Hi! This is the first beta of the very final update for VRCBCE 1.x. Check out the discussion here for the overall status of the project: #202 With Soba presumably due sometime this year - and a con...
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Merlin @merlinvr.bsky.social · 23/11/2024
Hey! New UdonSharp release! Now with cool new features like non-behaviour classes, lists, and dictionaries! I have the new release published here: github.com/MerlinVR/Udo...
github.com
Release UdonSharp 1.2-beta1: Non-Behaviour scripts, Lists, Dictionaries, and more · MerlinVR/UdonSharp
UdonSharp 1.2 beta 1 Hey all, it's been a while! This release adds support for non-UdonSharpBehaviour scripts to U#. So now stuff like this is valid and supported: public class MyCoolClass { in...
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Merlin @merlinvr.bsky.social · 22/11/2024
It wouldn't in that case
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Merlin @merlinvr.bsky.social · 22/11/2024
Yeah I hope it's just due to one of the known issues that are being looked at. I think usharpvideo could get locked to only master by default until the put a url in or change the lock state given the current known issues, but haven't had a chance to test it yet.
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Merlin @merlinvr.bsky.social · 22/11/2024
They also did some ytdlp updates I think so it could be that too. It'd be funny if it's the networking changes though because the first time they attempted fixes years ago they broke usharpvideo.
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Merlin @merlinvr.bsky.social · 26/10/2024
This isn't really a stacking cost if the lights are setup correctly. It's either on or it's off.
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Merlin @merlinvr.bsky.social · 26/10/2024
FWIW if you're in a 80 person instance with avatars shown even before the SSAO feature, you probably have the depth pass enabled. The lighting systems in many club worlds require it to be enabled as well.
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Merlin @merlinvr.bsky.social · 26/10/2024
Also worth noting there is already a dedicated system for shader LOD docs.unity3d.com/Manual/SL-Sh...
docs.unity3d.com
Unity - Manual: LOD directive in ShaderLab reference
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Merlin @merlinvr.bsky.social · 26/10/2024
I second a depth component, this is tech debt that falls on VRC to fix IMO. Creators ask for things like this years in advance because they want to avoid the janky solution they know will become a problem down the line I will note that a global quality keyword will multiply the shader variant count
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Merlin @merlinvr.bsky.social · 19/10/2024
Gotta use GPUs as your space heaters nowadays
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Merlin @merlinvr.bsky.social · 11/04/2024
I have some more free time now so I'll see if I can get it a bit polished and released.
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Reposted by Merlin
DrBlackRat @drblackrat.xyz · 09/04/2024
I've made a fork of @merlinvr.bsky.social's USharpVideo with a new Modern UI! github.com/DrBlackRat/U...
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Merlin @merlinvr.bsky.social · 21/03/2024
Wow they actually did it, now they just need to not fail and make things worse for everyone.
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Merlin @merlinvr.bsky.social · 06/02/2024
You will be hearing from my lawyer
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Merlin @merlinvr.bsky.social · 06/02/2024
Illegal post
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Merlin @merlinvr.bsky.social · 27/01/2024
I wish the US government was functional enough for a new United States v. Apple. For many years Apple has been far larger, monopolistic, and anti-competitive than Microsoft was during United States v. Microsoft. Imagine if Microsoft charged you $0.50 per install for your app + 17% of your PC sales.
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Merlin @merlinvr.bsky.social · 18/10/2023
:'(
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Merlin @merlinvr.bsky.social · 18/10/2023
I realized it has been like 2 months since I did stuff with stable diffusion, so I made an autumn-themed piece! www.pixiv.net/en/artworks/...
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Merlin @merlinvr.bsky.social · 02/10/2023
Hey! After two years I got around to making a release for USharpVideo that fixes a bunch of small bugs with it. github.com/MerlinVR/USh...
github.com
Release Bug fixes · MerlinVR/USharpVideo
Bug fixes Hey, it has been a while. This release fixes a bunch of small bugs with the video player Fix comparison mistake by @jacklul in #45 Playlist shuffling fix by @ShingenPizza in #60 Fixes cr...
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Merlin @merlinvr.bsky.social · 02/09/2023
I flooded the platform already xiexe
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Merlin @merlinvr.bsky.social · 19/08/2023
Oh hey it worked, I put stuff that's decent up on my pixiv. This has the full resolution if you are signed in. www.pixiv.net/en/artworks/110970730
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Merlin @merlinvr.bsky.social · 19/08/2023
Hello, how much will bluesky compress this? Will it even work? Anyways here's a stable diffusion render I made, if it posts. I had to drop the resolution for the UI to even work
An illustration of a night sky with aurora-like glowing in the sky
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Merlin @merlinvr.bsky.social · 17/08/2023
Hello I forgor to post a cool introduction message, but now more of my friends are on here and posting so I feel left out.
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Reposted by Merlin
VRChat @vrchat.com · 24/07/2023
We made it! Help us find more people interested in VRChat!
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