Meetem @meetem.bsky.social · 11/10/2025DX12 Bindless Plugin for Unity3D is now open source, and you can use it in your projects! Can be useful for writing a custom GPU Driven Renderer. (github below) 151
Reposted by Meetemmgear @unitycoder.com · 19/11/2024Had to find certain text from 1h video file.. It was faster to build tool for that, instead of trying to scrub the video in player.. Initial version is here: github.com/unitycoder/F... #Toolsgithub.comGitHub - unitycoder/FindTextFromVideo: Tool to search video file for text using OCRTool to search video file for text using OCR. Contribute to unitycoder/FindTextFromVideo development by creating an account on GitHub. 041
Meetem @meetem.bsky.social · 06/11/2024This is the "native engine API" I made for @guycalledfrank.bsky.social 's game. It allows to replace native tex. pointer of existing Texture2D/3D for custom streaming. And forceRenderingOff may now be set from non-main thread w/o engine overhead Not under NDA, nor owned. So DMs are open :) 030
Meetem @meetem.bsky.social · 23/10/2024Bindless for Unity on DX12! Prepare your GPU Driven Pipelines :) By default Unity doesn’t provide API for bindless, nor any way to implement it, yet it is possible. Crucial for faster raytracing / GPU Driven Pipeline. 010
Meetem @meetem.bsky.social · 27/09/2023Quick layout overview of default .NET types: System.Object, T[] arrays and string. meetemq.com/2023/09/27/managed-prim…meetemq.comManaged primitives Part IIn the Part 1 the layouts of: 1. System.Object 2. T[] array 3. string This article also reveals how to access those types in unsafe or unmanaged environment. How we can change the object type or get ... 020
Meetem @meetem.bsky.social · 10/09/2023Field offsets are good stuff to read/write fields without incurring into reflection, so we can avoid TypedReferences (not supported in IL2CPP) and also we avoid GC allocations for fieldInfo.SetValue(object target, object value) meetemq.com/2023/09/10/nets-fields-…meetemq.com.NET(s) Fields and their offsetsField offsets can help you in numerous ways, first what comes in mind is that you can set fields of the struct or class instance without using TypedReference (doesn't work in IL2CPP) and without GC al... 010
Meetem @meetem.bsky.social · 05/09/2023ILCall library for native and managed function calling by function pointer just landed! It works cross-runtime, .NET, Unity, in IL2CPP and Mono, Burst, on ARMs and x86/x64 platform. It’s also allowed to pass classobj to native land and vice-versa. github.com/Meetem/ILCallgithub.comGitHub - Meetem/ILCallContribute to Meetem/ILCall development by creating an account on GitHub. 000
Meetem @meetem.bsky.social · 04/08/2023Hello, everyone! I’m Alex, Software Engineer and Performance Engineer, with the skills in C#, C++, Unity, native plugins, video playback/encode, and more. Working on optimizing games and exploiting Unity to squeeze more performance. 110