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Meetem

@meetem.bsky.social
61 followers 42 following 16 posts

Rendering Engineer | C# lover and Unity Performance Maniac. | 🇺🇦 переможе meetemq.com

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Meetem @meetem.bsky.social · 11/10/2025
DX12 Bindless Plugin for Unity3D is now open source, and you can use it in your projects! Can be useful for writing a custom GPU Driven Renderer. (github below)
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Reposted by Meetem
mgear @unitycoder.com · 19/11/2024
Had to find certain text from 1h video file.. It was faster to build tool for that, instead of trying to scrub the video in player.. Initial version is here: github.com/unitycoder/F... #Tools
github.com
GitHub - unitycoder/FindTextFromVideo: Tool to search video file for text using OCR
Tool to search video file for text using OCR. Contribute to unitycoder/FindTextFromVideo development by creating an account on GitHub.
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Meetem @meetem.bsky.social · 06/11/2024
This is the "native engine API" I made for @guycalledfrank.bsky.social 's game. It allows to replace native tex. pointer of existing Texture2D/3D for custom streaming. And forceRenderingOff may now be set from non-main thread w/o engine overhead Not under NDA, nor owned. So DMs are open :)
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Meetem @meetem.bsky.social · 23/10/2024
Bindless for Unity on DX12! Prepare your GPU Driven Pipelines :) By default Unity doesn’t provide API for bindless, nor any way to implement it, yet it is possible. Crucial for faster raytracing / GPU Driven Pipeline.
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Meetem @meetem.bsky.social · 27/09/2023
Quick layout overview of default .NET types: System.Object, T[] arrays and string. meetemq.com/2023/09/27/managed-prim…
meetemq.com
Managed primitives Part I
In the Part 1 the layouts of: 1. System.Object 2. T[] array 3. string This article also reveals how to access those types in unsafe or unmanaged environment. How we can change the object type or get ...
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Meetem @meetem.bsky.social · 10/09/2023
Field offsets are good stuff to read/write fields without incurring into reflection, so we can avoid TypedReferences (not supported in IL2CPP) and also we avoid GC allocations for fieldInfo.SetValue(object target, object value) meetemq.com/2023/09/10/nets-fields-…
meetemq.com
.NET(s) Fields and their offsets
Field offsets can help you in numerous ways, first what comes in mind is that you can set fields of the struct or class instance without using TypedReference (doesn't work in IL2CPP) and without GC al...
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Meetem @meetem.bsky.social · 05/09/2023
ILCall library for native and managed function calling by function pointer just landed! It works cross-runtime, .NET, Unity, in IL2CPP and Mono, Burst, on ARMs and x86/x64 platform. It’s also allowed to pass classobj to native land and vice-versa. github.com/Meetem/ILCall
github.com
GitHub - Meetem/ILCall
Contribute to Meetem/ILCall development by creating an account on GitHub.
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Meetem @meetem.bsky.social · 21/08/2023
Train crushing the bus meme with the text "Unsafe for max perf." and the train with tons of "il2cpp_codegen_initialize_runtime_metadata"
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Meetem @meetem.bsky.social · 04/08/2023
Daaamn, dis goot
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Meetem @meetem.bsky.social · 04/08/2023
Hello, everyone! I’m Alex, Software Engineer and Performance Engineer, with the skills in C#, C++, Unity, native plugins, video playback/encode, and more. Working on optimizing games and exploiting Unity to squeeze more performance.
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Meetem @meetem.bsky.social · 04/08/2023
Finally, my invite got its way to me c: Hello, bluesky
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