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Mechasolaris

@mechasolaris.bsky.social
39 followers 135 following 84 posts

Making things and not posting them Former Minecraft Animator (2013-2016) SCP Secret Laboratory Enjoyer Dabbler in Godot jack of all fart, master of no shit

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Mechasolaris @mechasolaris.bsky.social · 05/10/2026
weird forest #godot #gamedev
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Mechasolaris @mechasolaris.bsky.social · 02/10/2026
she probably shouldn't be up there #godot #gamedev
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Mechasolaris @mechasolaris.bsky.social · 28/09/2026
Still working on my yet-to-be-named godot game ("PurpleProject" for now) controlled entirely with the mouse which involves jumping with care, but maybe also haste...
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Mechasolaris @mechasolaris.bsky.social · 10/09/2026
the camera takes pictures
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Mechasolaris @mechasolaris.bsky.social · 05/09/2026
you dropped something
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Mechasolaris @mechasolaris.bsky.social · 04/09/2026
me getting jumped because i didnt properly set the stalker event to turn off correctly
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Mechasolaris @mechasolaris.bsky.social · 27/08/2026
the monster has to be a bit derpy, but i also want it to stand out from the rest of the visuals so ive opted to make it somewhat 3d... it'll still be a 2d-billboard like most entities, but rendered way different from all the other art
pixel art tile set draft in gimp window showing different iteration of my monster in the middle with a few unrelated sprites above and belowblender3d screenshot of my monster model wireframe alongside its drafts. it's lantern-fish-adjacent with big eyeballs, the face pointing to the left
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Mechasolaris @mechasolaris.bsky.social · 23/08/2026
working on pause menu
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Mechasolaris @mechasolaris.bsky.social · 15/08/2026
getting a better idea of what is easy and hard in my game where you only move forwards in the air (up until recently, things have just been cowabunga)
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Mechasolaris @mechasolaris.bsky.social · 08/08/2026
using the evil debug cactus to watch my character body mock me for trying to make it work nice
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Mechasolaris @mechasolaris.bsky.social · 05/08/2026
RP walking (jumping) through a level with the monster in it (I panic at the end because the platforms are too small)
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Mechasolaris @mechasolaris.bsky.social · 31/07/2026
added little interactions to do with your owner, if you'd spare the time
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Mechasolaris @mechasolaris.bsky.social · 25/07/2026
sometimes you can hold buttons, sometimes you have to tap them, sometimes you can tap them early, sometimes specific controls get disabled, aaaaaaaaa
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Mechasolaris @mechasolaris.bsky.social · 21/07/2026
small movement oversight but the monster doesn't mind (also thinking about the hovering footprints...)
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Mechasolaris @mechasolaris.bsky.social · 19/07/2026
no monster until you learn how to get past the vines (shears need a counter)
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Mechasolaris @mechasolaris.bsky.social · 12/07/2026
gave it sound, better prints, and matched jump timing
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Mechasolaris @mechasolaris.bsky.social · 11/07/2026
eating your footsteps
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Mechasolaris @mechasolaris.bsky.social · 10/07/2026
original idea has been very easy to draft out and was going to find complexity through the challenge of optimizing a route to avoid getting caught by something following you, but I might go in a different direction
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Mechasolaris @mechasolaris.bsky.social · 10/07/2026
In my super long minecraft video, I had a short section mentioning a unity project that would have been half 3D half 2D and I might take the 3D half and do that. (Toy bear does scavenger hunt in forest while losing track of owner)
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Mechasolaris @mechasolaris.bsky.social · 07/07/2026
my godot project: "ANIMATED SNOW" is as done as I can tell and I'm putting it on itch io (Will be linked in reply)
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Mechasolaris @mechasolaris.bsky.social · 04/07/2026
Getting close to finishing this one, I've just been stuck trying to deal with shader hitches and other very silly looking bugs I cant share without showing too much. It'll probably get a video when it's done.
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Mechasolaris @mechasolaris.bsky.social · 12/06/2026
My TV now has a movie on it and the fold out bed has a heavy remote to turn it off with (if you think you should) #godot
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Mechasolaris @mechasolaris.bsky.social · 01/06/2026
still working on the contents of the tv but everything else in mostly in place (here is the start up and menu for my project, arranged with some simple settings) #godot
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Mechasolaris @mechasolaris.bsky.social · 22/05/2026
edited screenshot with a frame of the dvd menu on the tv to see how it look. will still be a while before all the frames are completed
edited godot engine viewport screenshot of dark living room with old CRT showing a movie menu screen featuring a cartoon
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Mechasolaris @mechasolaris.bsky.social · 19/05/2026
i have to put a movie on the tv (only a menu loop, you just finished watching it)
godot engine viewport of dark room. center frame has 3 red dots, implying a TV set only barely made out of a silhouette against the wall behind it
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Mechasolaris @mechasolaris.bsky.social · 16/05/2026
lets see how compression handles this one
A very dark room. A short table has some cups and a tissue box on it. Behind the table, a floor lamp obscures a clock. The left side has a cracked door in near complete darkness
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Mechasolaris @mechasolaris.bsky.social · 12/05/2026
wall
Godot Engine screenshot of the interior of a home. Left shows a curtain behind a game object, center is an door obscured by a half wall, and right side is a power outlet.
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Mechasolaris @mechasolaris.bsky.social · 11/05/2026
Got a "You wait for a jumpscare Game" that is mostly functionally done, but I've insisted on it being pretty which means it can't be done right now and instead has to be done later. It's 1 room, so any previews of it are gonna have to be a wall or something
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Mechasolaris @mechasolaris.bsky.social · 08/05/2026
Plan was to make a Secret Lab video and a Minecraft video before stepping into newer territory. They took a lot more time to make than I wanted them to and I was worried about it most of the way, but they're done now at last!
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Mechasolaris @mechasolaris.bsky.social · 08/05/2026
okay, should be good now
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Mechasolaris @mechasolaris.bsky.social · 07/05/2026
It's extremely good that youtube lets me drop my script text file and automatically make captions for me, but i do have to check through it all anyway for this common issue
screenshot of youtube captions writing page showing automatic timing splitting lines inconveniently, leaving the last word of a text box the first word of a new sentence
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Mechasolaris @mechasolaris.bsky.social · 07/05/2026
Almost done my Minecraft video I think. Doing final checks on the full edit and unless I think something big needs revisions, it shouldn't be too much longer
Blender viewport screenshot of 5 Mechasolaris Minecraft copies posing for video thumbnail
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Mechasolaris @mechasolaris.bsky.social · 08/04/2026
more drawings from the project where I go crazy trying to stuff everything of significance ive ever done with Minecraft into a singular video (it has become very messy and long)
2 drawings of stick figure me holding a cube, one hungers for power, the other is just chillingThe owner of a hypixel house mildly irritated at needing to manually hand out rewardsStick figure me hops from one slope of frames onto a much bigger slope of frames. A sign read "WARNING You are an IDIOT!"Drawing of Herobrine over Minecraft screenshot with text saying "NOBODY CAN STOP ME WITHOUT THE 700 CHAOS EMERALDS"
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Mechasolaris @mechasolaris.bsky.social · 21/03/2026
latest project has required a lot of quick drawings. they look like this
blue stick man uses minecraft blocks to bridge over lava to a pink stick man. it is framed like anakin looking up at obiwan on the high groundblue stick figure commands ak47 to obey an illustration of a reference to counterstrike spray patternssad blue stick figure cries single big tear next to very primitive depiction of sonic, pointed out by an arrow
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Mechasolaris @mechasolaris.bsky.social · 08/03/2026
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Mechasolaris @mechasolaris.bsky.social · 06/03/2026
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Mechasolaris @mechasolaris.bsky.social · 05/03/2026
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Mechasolaris @mechasolaris.bsky.social · 09/02/2026
very self indulgent info dump early in my wip minecraft video
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Mechasolaris @mechasolaris.bsky.social · 25/01/2026
The character and doors are only as polished as they are in this experimental project because I was borrowing them from a more serious project I shelved a while ago. I'd like to share stuff about it, but I'd also like to keep it a secret >:( !!
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Mechasolaris @mechasolaris.bsky.social · 25/01/2026
Sometime around the release of 14.0, I was doing some Godot stuff (imagining a 96 rework i wont speak of, lol) and tried to use my models for it, and it was very clear that they were not good.
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Mechasolaris @mechasolaris.bsky.social · 25/01/2026
About models: I mentioned it in a bonus features video but the doorways are massive and make fitting the design of more compact SL rooms into the style difficult. They were just to accommodate the little graphics at a pleasing scale to look at.
Prototype 3D model replica of the 939 chamber stylized for the guide video with a class-d and 939Stylized guide model overlapping in-game model for comparison
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Mechasolaris @mechasolaris.bsky.social · 24/01/2026
Even if there are no more SL videos from me, I might try to keep the graphics pack up to date maybe maybe. The 3D models will probably never get additions, I think the whole thing would need to be remade. Proportions are pretty rough.
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Mechasolaris @mechasolaris.bsky.social · 24/01/2026
Some extra stuff being added to the graphics pack again: Flamingo variants, role armor isolated, Com-45, and Evil contents. To avoid needing to refresh my links here, I'll point you towards a video description on my channel where I can update it more easily.
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Mechasolaris @mechasolaris.bsky.social · 02/01/2026
Video is out! Link in reply!
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Mechasolaris @mechasolaris.bsky.social · 01/01/2026
Pretty sure it's all done. Unless something comes up in my final checks, my latest video should be out pretty soon.
Video editor timeline showing composition of related project
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Mechasolaris @mechasolaris.bsky.social · 16/12/2025
Update: Making good progress on wrapping up, I'll be angry if it's not done this month. It's looking like it might be around 40 minutes long, which is too much already but there's nothing I can cut so a long one it is.
Preview for video project: Depicts Class-D with a Particle Disruptor falling before SCP 173. 0.1s before blinking and 1% HP remains, it's anyone's game.
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Mechasolaris @mechasolaris.bsky.social · 02/12/2025
Putting too much into things that will basically get 4 seconds of screen time >:(
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Mechasolaris @mechasolaris.bsky.social · 11/11/2025
It would be nice to have more previews for my SL video, but it has been a very chaotic project: I've been trying to assemble a lot of vaguely connected ideas into something that makes sense together, so as my loose outline gets filled up, earlier sections need revision. 1/3
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Mechasolaris @mechasolaris.bsky.social · 26/10/2025
My newest SL video is only featuring a small amount of animation, but for what there is, I make use of the Secret Lab Blender Port by Seernix as well the character rigs by Windop.
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Mechasolaris @mechasolaris.bsky.social · 20/10/2025
(not part of my latest project) In early 2023, i made a self-indulgent "lecture" for smaller circles on how big a deal props would be in Secret Lab, and then by the end of 2024 we got them and I loved it. A change that sounds like so little did so much.
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