Mechasolaris @mechasolaris.bsky.social · 02/10/2026she probably shouldn't be up there #godot #gamedev 0113
Mechasolaris @mechasolaris.bsky.social · 28/09/2026Still working on my yet-to-be-named godot game ("PurpleProject" for now) controlled entirely with the mouse which involves jumping with care, but maybe also haste... 131
Mechasolaris @mechasolaris.bsky.social · 04/09/2026me getting jumped because i didnt properly set the stalker event to turn off correctly 010
Mechasolaris @mechasolaris.bsky.social · 27/08/2026the monster has to be a bit derpy, but i also want it to stand out from the rest of the visuals so ive opted to make it somewhat 3d... it'll still be a 2d-billboard like most entities, but rendered way different from all the other art 020
Mechasolaris @mechasolaris.bsky.social · 15/08/2026getting a better idea of what is easy and hard in my game where you only move forwards in the air (up until recently, things have just been cowabunga) 010
Mechasolaris @mechasolaris.bsky.social · 08/08/2026using the evil debug cactus to watch my character body mock me for trying to make it work nice 000
Mechasolaris @mechasolaris.bsky.social · 05/08/2026RP walking (jumping) through a level with the monster in it (I panic at the end because the platforms are too small) 010
Mechasolaris @mechasolaris.bsky.social · 31/07/2026added little interactions to do with your owner, if you'd spare the time 110
Mechasolaris @mechasolaris.bsky.social · 25/07/2026sometimes you can hold buttons, sometimes you have to tap them, sometimes you can tap them early, sometimes specific controls get disabled, aaaaaaaaa 010
Mechasolaris @mechasolaris.bsky.social · 21/07/2026small movement oversight but the monster doesn't mind (also thinking about the hovering footprints...) 010
Mechasolaris @mechasolaris.bsky.social · 19/07/2026no monster until you learn how to get past the vines (shears need a counter) 010
Mechasolaris @mechasolaris.bsky.social · 12/07/2026gave it sound, better prints, and matched jump timing 000
Mechasolaris @mechasolaris.bsky.social · 10/07/2026original idea has been very easy to draft out and was going to find complexity through the challenge of optimizing a route to avoid getting caught by something following you, but I might go in a different direction 110
Mechasolaris @mechasolaris.bsky.social · 10/07/2026In my super long minecraft video, I had a short section mentioning a unity project that would have been half 3D half 2D and I might take the 3D half and do that. (Toy bear does scavenger hunt in forest while losing track of owner) 110
Mechasolaris @mechasolaris.bsky.social · 07/07/2026my godot project: "ANIMATED SNOW" is as done as I can tell and I'm putting it on itch io (Will be linked in reply) 120
Mechasolaris @mechasolaris.bsky.social · 04/07/2026Getting close to finishing this one, I've just been stuck trying to deal with shader hitches and other very silly looking bugs I cant share without showing too much. It'll probably get a video when it's done. 110
Mechasolaris @mechasolaris.bsky.social · 12/06/2026My TV now has a movie on it and the fold out bed has a heavy remote to turn it off with (if you think you should) #godot 050
Mechasolaris @mechasolaris.bsky.social · 01/06/2026still working on the contents of the tv but everything else in mostly in place (here is the start up and menu for my project, arranged with some simple settings) #godot 050
Mechasolaris @mechasolaris.bsky.social · 22/05/2026edited screenshot with a frame of the dvd menu on the tv to see how it look. will still be a while before all the frames are completed 020
Mechasolaris @mechasolaris.bsky.social · 19/05/2026i have to put a movie on the tv (only a menu loop, you just finished watching it) 010
Mechasolaris @mechasolaris.bsky.social · 11/05/2026Got a "You wait for a jumpscare Game" that is mostly functionally done, but I've insisted on it being pretty which means it can't be done right now and instead has to be done later. It's 1 room, so any previews of it are gonna have to be a wall or something 000
Mechasolaris @mechasolaris.bsky.social · 08/05/2026Plan was to make a Secret Lab video and a Minecraft video before stepping into newer territory. They took a lot more time to make than I wanted them to and I was worried about it most of the way, but they're done now at last! 010
Mechasolaris @mechasolaris.bsky.social · 07/05/2026It's extremely good that youtube lets me drop my script text file and automatically make captions for me, but i do have to check through it all anyway for this common issue 000
Mechasolaris @mechasolaris.bsky.social · 07/05/2026Almost done my Minecraft video I think. Doing final checks on the full edit and unless I think something big needs revisions, it shouldn't be too much longer 110
Mechasolaris @mechasolaris.bsky.social · 08/04/2026more drawings from the project where I go crazy trying to stuff everything of significance ive ever done with Minecraft into a singular video (it has become very messy and long) 020
Mechasolaris @mechasolaris.bsky.social · 21/03/2026latest project has required a lot of quick drawings. they look like this 020
Mechasolaris @mechasolaris.bsky.social · 09/02/2026very self indulgent info dump early in my wip minecraft video 020
Mechasolaris @mechasolaris.bsky.social · 25/01/2026The character and doors are only as polished as they are in this experimental project because I was borrowing them from a more serious project I shelved a while ago. I'd like to share stuff about it, but I'd also like to keep it a secret >:( !! 100
Mechasolaris @mechasolaris.bsky.social · 25/01/2026Sometime around the release of 14.0, I was doing some Godot stuff (imagining a 96 rework i wont speak of, lol) and tried to use my models for it, and it was very clear that they were not good. 121
Mechasolaris @mechasolaris.bsky.social · 25/01/2026About models: I mentioned it in a bonus features video but the doorways are massive and make fitting the design of more compact SL rooms into the style difficult. They were just to accommodate the little graphics at a pleasing scale to look at. 030
Mechasolaris @mechasolaris.bsky.social · 24/01/2026Even if there are no more SL videos from me, I might try to keep the graphics pack up to date maybe maybe. The 3D models will probably never get additions, I think the whole thing would need to be remade. Proportions are pretty rough. 010
Mechasolaris @mechasolaris.bsky.social · 24/01/2026Some extra stuff being added to the graphics pack again: Flamingo variants, role armor isolated, Com-45, and Evil contents. To avoid needing to refresh my links here, I'll point you towards a video description on my channel where I can update it more easily. 110
Mechasolaris @mechasolaris.bsky.social · 01/01/2026Pretty sure it's all done. Unless something comes up in my final checks, my latest video should be out pretty soon. 010
Mechasolaris @mechasolaris.bsky.social · 16/12/2025Update: Making good progress on wrapping up, I'll be angry if it's not done this month. It's looking like it might be around 40 minutes long, which is too much already but there's nothing I can cut so a long one it is. 110
Mechasolaris @mechasolaris.bsky.social · 02/12/2025Putting too much into things that will basically get 4 seconds of screen time >:( 110
Mechasolaris @mechasolaris.bsky.social · 11/11/2025It would be nice to have more previews for my SL video, but it has been a very chaotic project: I've been trying to assemble a lot of vaguely connected ideas into something that makes sense together, so as my loose outline gets filled up, earlier sections need revision. 1/3 110
Mechasolaris @mechasolaris.bsky.social · 26/10/2025My newest SL video is only featuring a small amount of animation, but for what there is, I make use of the Secret Lab Blender Port by Seernix as well the character rigs by Windop. 120
Mechasolaris @mechasolaris.bsky.social · 20/10/2025(not part of my latest project) In early 2023, i made a self-indulgent "lecture" for smaller circles on how big a deal props would be in Secret Lab, and then by the end of 2024 we got them and I loved it. A change that sounds like so little did so much. 140